SpazioGames' Scores

  • Games
For 2,140 reviews, this publication has graded:
  • 59% higher than the average critic
  • 8% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
2,140 game reviews
    • 59 Metascore
    • 60 Critic Score
    With a higher budget Mars: War Logs might have become a completely different action-RPG, but even so, despite the many limitations and considering the budget price, the final result is more than satisfactory.
    • 62 Metascore
    • 60 Critic Score
    A boring shooter, whose good ideas are obscured by a repetitive structure and uninspired gameplay that makes sense only when playing online. A misstep for a team like Insomniac.
    • 61 Metascore
    • 60 Critic Score
    Nintendo simply has already provided us better minigames collections.
    • 57 Metascore
    • 60 Critic Score
    Same problems of the HD consoles version. Mickey deserve better games than this.
    • 40 Metascore
    • 60 Critic Score
    A sufficient Move game, especially if you have children.
    • 45 Metascore
    • 60 Critic Score
    Some good ideas ruined by a bad pay to win model.
    • 58 Metascore
    • 60 Critic Score
    Space Hulk really lacks polish and just twelve missions are not enough to keep the interest for long.
    • 63 Metascore
    • 60 Critic Score
    Defence Technica is a very difficult old school game able to entertain tower defence lovers. It was presented as the `next big thing` in his genre, but at the end of the day, it doesn't invent anything.
    • 48 Metascore
    • 60 Critic Score
    Lococycle mixes some hilarious actors with a plain and simple gameplay, with old gen graphics. Buy it just for the laughs.
    • 68 Metascore
    • 60 Critic Score
    Zoo Tycoon is a half-successful experiment, as almost every product of this kind. Frontier had a powerful tool in their hands - the new Kinect - which it could've used in a more intelligent way to make the experience of a management game for consoles less painful than usual.
    • 60 Metascore
    • 60 Critic Score
    Angry Birds Go! has an immediate gameplay and it can be fun, but it has a problem with its freemium model. You can play the game without paying a dollar, but it will feel someway limited and repetitive.
    • 65 Metascore
    • 60 Critic Score
    Same old story again. Three new maps, one remake and a new totally overpowered weapon for fifteen euros. Infinity Ward is doing terribly wrong with cod and this DLC did not fix any of the problems from the original game. Luckily Extinction saved it from a bad failure.
    • 76 Metascore
    • 60 Critic Score
    Smoke & Mirrors is disappointing. We sincerely hoped for an increase in the narrative pace and challenge: what we got is a chapter that results to be even slower than its predecessor, with a lot of flat secondary characters and some bad puzzles.
    • 55 Metascore
    • 60 Critic Score
    Humans Must Answer is a game that will make you scream with rage, but at the same time it will give you great satisfaction after defeating a boss or a particularly tough section. The main problem is that the title is too reliant on the repetition of schemes, as well as the annoying grinding to upgrade your ship.
    • 68 Metascore
    • 60 Critic Score
    Microsoft seems to have been in a hurry while making this edition, presenting a product that probably deserved more than the 15 months of development declared by Lionhead. The game is partially saved thanks to its contents, based on a game that is simply timeless.
    • 50 Metascore
    • 60 Critic Score
    Spark created a good combat system, then threw it in a blender full of chaos and confusion, ruining most of the experience. When Yaiba works as intended, it's good fun. Unfortunately it mostly doesn't.
    • 53 Metascore
    • 60 Critic Score
    Nothing more and nothing less than an ordinary jrpg. Really far, in terms of quality and fun, from the latest games created by Nippon Ichi.
    • 63 Metascore
    • 60 Critic Score
    With Tiny Brains we face the classic Dr. Jekyll and Mr. Hyde: a title featuring some major structural deficiencies, but at the same time a lot of fun if played in the company of one or more friends.
    • 82 Metascore
    • 60 Critic Score
    With the exception of some small twists, A Crooked Mile is not convincing and leaves the player unsatisfied for almost the entire duration of the chapter. Only in the final minutes a glimmer of light touches the production, though perhaps too feeble to illuminate the entire series.
    • 64 Metascore
    • 60 Critic Score
    Seven years have passed since the first Dynasty Warriors Gundam, but we don't notice it. There are all the flaws of the series, we went back to a classic graphic style abandoning the cel shading and gameplay-wise there are no major or significant innovations.
    • 58 Metascore
    • 60 Critic Score
    Thanks to an intelligent checkpoint disposition and a gentle learning curve, Toy Stunt Bike mechanics manage to be intriguing yet not frustrating, representing a valid intermission between bigger products.
    • 68 Metascore
    • 60 Critic Score
    The scenarios that want to give a glimpse of Norse mythology are evocative and impressive, but alone are not enough to convince, especially if not supported by a real plot that could prevent an exaggerated fraying of the basic concept.
    • 68 Metascore
    • 60 Critic Score
    With Squids Odyssey, Nintendo earns a sort of Angry Birds with a RPG taste, adding an arrow to the bow of its eShop. While the game is not perfect. you won't find anything similar on the other next gen consoles.
    • 64 Metascore
    • 60 Critic Score
    The plot is quite interesting, and the graphic is lovely, but the gameplay is way too slow. Still, if you are looking for a simple and short experience, Whispering Willows can be a decent suggestion.
    • 57 Metascore
    • 60 Critic Score
    Sacred 3 is a hack 'n' slash bland, repetitive that is saved only by a good multiplayer handled with dignity. Sorry guys, Sacred is no more.
    • 75 Metascore
    • 60 Critic Score
    This DLC gets a sufficient score only because the three maps are well made, with a significant difference between the gameplay on foot and the one on the Titans, featuring situations that are always different and extremely entertaining. But the contents are rather scarce.
    • 75 Metascore
    • 60 Critic Score
    If you expected a real evolution, you will be disappointed. The game blindly adheres to the canons of the genre, and not just a couple of extra mechanics and ideas can save this title from the mire in which these kind of games have been wallowing for years.
    • 66 Metascore
    • 60 Critic Score
    A particularly repetitive gameplay that fails to innovate and remains very similar to that of the first chapter will be appreciated by fans of the historical series, but it will definitely be frowned upon by those who have not particularly loved the first Crusader.
    • 64 Metascore
    • 60 Critic Score
    Blood, zombies and blasphemy are a great starting point, but alone are not sufficient to raise Fist of Jesus to the honors of the critics. Too weird to please the mass audience, it's probably dull in the eyes of the fans of the short film that inspired it.
    • tbd Metascore
    • 59 Critic Score
    Quotation forthcoming.