GameWatcher's Scores

  • Games
For 1,435 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
1,435 game reviews
    • 63 Metascore
    • 60 Critic Score
    Some will find its look and concept tired and defunct, but slow paced strategy titles are still big business. If anything, it's good to have the choice of another franchise in English. It's just a shame that the potential for something great has been squandered by a lack of sheen.
    • 63 Metascore
    • 60 Critic Score
    As enjoyable as Blacklight: Tango Down can be, more often than not the game struggles under its own limitations; it's near unplayable when frame rate drops kick in.
    • 73 Metascore
    • 60 Critic Score
    If you're a Pirates of the Caribbean fan, have a friend, sibling or girlfriend to play it with and aren't yet burnt out on the LEGO series this might be one for you. Everyone else should probably think twice.
    • 73 Metascore
    • 60 Critic Score
    If you're a Pirates of the Caribbean fan, have a friend, sibling or girlfriend to play it with and aren't yet burnt out on the LEGO series this might be one for you. Everyone else should probably think twice.
    • 73 Metascore
    • 60 Critic Score
    If you're a Pirates of the Caribbean fan, have a friend, sibling or girlfriend to play it with and aren't yet burnt out on the LEGO series this might be one for you. Everyone else should probably think twice.
    • 63 Metascore
    • 60 Critic Score
    Front Mission Evolved can sit well with mech game fans especially with its multiplayer. However as a third-person action shooter not very much stands out unless you quite enjoy boss battles with lots and lots of strafing, reloading, repairing and firing volley after volley of missiles, rockets and bullets.
    • 58 Metascore
    • 60 Critic Score
    Front Mission Evolved can sit well with mech game fans especially with its multiplayer. However as a third-person action shooter not very much stands out unless you quite enjoy boss battles with lots and lots of strafing, reloading, repairing and firing volley after volley of missiles, rockets and bullets.
    • 58 Metascore
    • 60 Critic Score
    Front Mission Evolved can sit well with mech game fans especially with its multiplayer. However as a third-person action shooter not very much stands out unless you quite enjoy boss battles with lots and lots of strafing, reloading, repairing and firing volley after volley of missiles, rockets and bullets.
    • 74 Metascore
    • 60 Critic Score
    Neverwinter is a polished, if uninspiring MMO. There's a welcome fluidity to combat, but it doesn't do anything innovative, taking the successes of Star Trek Online and implementing them in a D&D world, as well as borrowing from other post-World of Warcraft action-orientated MMOs. Ultimately, it'll live or die on the lasting success of The Foundry, which promises potentially unlimited creative content that will let you experience stories far beyond the cookie-cutter nature of the ones in the main storyline.
    • 60 Metascore
    • 60 Critic Score
    Reign isn't a bad game at all, and it's surprisingly well-balanced given the tremendous scope and ambition on show; but that's a breadth that comes at a price, as none of the various elements in your kingdom ever feels completely well realised, leading to a lack of personality and ultimately forgoing that familiar Civdrive to play long into the night. If you want to test your management skills in one of the deepest strategy games of the year however, delve right in.
    • tbd Metascore
    • 60 Critic Score
    We're off the opinion that the worst that can happen to a game is it being uninspiring – Northern Crusades isn't a bad game, but neither is it a particularly good game. It simply is and it's hard to give a passionate answer either way as to whether it's worth your time.
    • 45 Metascore
    • 60 Critic Score
    If you're likely to be playing without kids, you're not going to be hooked by this loosely connected mini-game compendium and should deduct a point.
    • 72 Metascore
    • 60 Critic Score
    While I consider myself a veteran of strategic RPGs, frequently I found myself frustrated by Aarklash and annoyed by the lack of depth to many of the systems that support the combat - looting and equipping characters has ever felt so much like a chore, while the puzzles you'll face are an unwelcome obstacle, lacking entirely in originality or ingenuity.
    • 49 Metascore
    • 60 Critic Score
    All-in-all, the game can be a lot of fun, but basic gameplay controls and mechanics stifle its ability to really make a lasting impact on you other than one of untimely-rage quitting and frustration.
    • 70 Metascore
    • 60 Critic Score
    For all its Bioshock-inspired environments Dead Money falls short delivering on its premise. At 800 points for an eight-hour adventure it's certainly value for money but when the quantity far outweighs the quality then this is one adventure you can miss.
    • 65 Metascore
    • 60 Critic Score
    It’s essentially an enhanced remake of the original with new 3D graphics applied. There’ll be a certain feeling of monotony when playing through the title, so players shouldn’t expect a fantastical time that revolutionizes the genre.
    • 67 Metascore
    • 60 Critic Score
    If you absolutely have to get a downloadable Resident Evil fix, get Resident Evil 4 HD instead. It holds up markedly better in every conceivable way and looks pretty good in high definition.
    • 65 Metascore
    • 60 Critic Score
    If you want to be scared out of your mind for an hour or so, feel free to get Slender: The Arrival. If you consider that the only prerequisite for a horror game, it gets top marks. Trouble is video games have to have more than that, and this is where The Arrival falls down.
    • 71 Metascore
    • 60 Critic Score
    While it won't be able to compete with its big budget peers in pretty much any aspect, at least it's a fraction of the price of the likes of Call of Duty: Modern Warfare 3.
    • 61 Metascore
    • 60 Critic Score
    Lost Planet 3 is competent, but lacks any real soul.
    • 66 Metascore
    • 60 Critic Score
    Unless you're really hankering for a relaxing puzzle fix to break up this year's AAA releases, I'd hold off for this to hit Deal of the Week.
    • 63 Metascore
    • 60 Critic Score
    None of the single pieces of Darkstar are particularly shoddy (voicework aside), but mixed together they form an experience that's largely devoid of anything memorable, but also one that remains hypnotically sedate until eventual boredom sets in.
    • 68 Metascore
    • 60 Critic Score
    LEGO The Hobbit has plenty of charm and plenty of content, but it's hard not to feel like the series is lacking some of the verve that it once had.
    • 73 Metascore
    • 60 Critic Score
    If you put the lack of missions aside as a consequence of the budget price tag, Banished is still a flawed game. There's brilliant concepts and a core that shines, but a troublesome interface and a general lack of breadth of content is clearly an issue.
    • 59 Metascore
    • 60 Critic Score
    Dogfight 1942 is a decent arcade flyer that's ultimately kept grounded by an insubstantial campaign and a lack of anything interesting in the multiplayer department, and while it may pass an afternoon, don't expect much in the way of longevity.
    • 65 Metascore
    • 60 Critic Score
    My problem with War, the Game is that it's not really interesting enough.
    • 74 Metascore
    • 60 Critic Score
    A mixture of classic and new levels is a perfect introduction for newcomers, but perhaps only the ardent roll ‘em up fan will truly love this Katamari.
    • tbd Metascore
    • 60 Critic Score
    A cheap, cheerful affair that you shouldn't expect too much of.
    • 57 Metascore
    • 60 Critic Score
    That it's a slight improvement over the last is not a surprise though, and for those of us not in love with the series it's just another disappointingly average action game.
    • 58 Metascore
    • 60 Critic Score
    That it's a slight improvement over the last is not a surprise though, and for those of us not in love with the series it's just another disappointingly average action game.
    • 59 Metascore
    • 60 Critic Score
    There's a lot of content on offer for the reduced price, and Lucius will certainly appeal to puzzle enthusiasts who want a darker edge to their adventuring, or murder enthusiasts who'd like to give their brain a work out rather than their stabbing arm.
    • 63 Metascore
    • 60 Critic Score
    Anyway, if you want a hacky-slashy title that mocks videogame and comic conventions and never takes itself seriously then Deadpool is for you.
    • 72 Metascore
    • 60 Critic Score
    Things feel like they're going to start hotting up in Cognition, and while nothing's blowing me away in general I am enjoying the series. However, certain things definitely require a strong polish, and I hope Phoenix Online has time to make improvements before the next episode.
    • tbd Metascore
    • 60 Critic Score
    Putting it all together, Steam Marines may be a tasty little challenge for some, but it’s not going to be everyone’s cup of tea. Perhaps it’ll be a nice addition to a rogue fan’s collection, and maybe a few indie diehards would like to pick it up to see what it’s all about.
    • 79 Metascore
    • 60 Critic Score
    Clever ideas are interspersed with components that fail miserably, making this the definition of 'mixed bag'.
    • 80 Metascore
    • 60 Critic Score
    Clever ideas are interspersed with components that fail miserably, making this the definition of 'mixed bag'.
    • 58 Metascore
    • 60 Critic Score
    John Daly's Prostroke Golf is a great display of how the Move controller can be implemented, and has officially made us excited about what the future of Move holds.
    • 49 Metascore
    • 60 Critic Score
    Light has great ideas but fails to use them in any meaningful way or make any lasting impression - it's like the setup to a great game that never comes. Shame.
    • 77 Metascore
    • 60 Critic Score
    If you're after an old-school brawler it's definitely still worth your consideration – but absolutely keep in mind that this offers frustration as well as fun.
    • 64 Metascore
    • 60 Critic Score
    It doesn't do anything new or exciting, but nor does it offend in any great way. There are plenty of little mistakes, and just not enough to make them forgiveable. It's a pretty average game with decent presentation. For something a bit more time consuming or in depth, I'd look elsewhere. If you just want a distraction then maybe.
    • 61 Metascore
    • 60 Critic Score
    Maybe hardcore Dark Eye fans will appreciate the lore and its place in the universe, but on its own it’s not a fantastic story, and it’s not a well-designed game either.
    • 68 Metascore
    • 60 Critic Score
    Shadowgate is a faithful update then, but Zojoi have squandered the opportunity to actually update the gameplay too.
    • 84 Metascore
    • 60 Critic Score
    Years of waiting, and we're presented with a title that still feels unfinished. Gran Turismo 5's main frustrations come from the fact that, at times, the game is entertaining and a joy to play. At other times, it had us questioning if Polyphony understand what the current generation of consoles are capable of.
    • 68 Metascore
    • 60 Critic Score
    There are sparks of inspiration here and a beautifully realised setting, but beneath that veneer of intrigue lies gameplay that just doesn't cut it with the best. There's just about enough to enjoy in this broken version of 80's Seattle, just expect to be frustrated in digging out the treats.
    • 82 Metascore
    • 60 Critic Score
    In the end, Combat Evolved Anniversary is a strange package. Its campaign feels half hearted, neither fully remaking nor preserving the original game.
    • tbd Metascore
    • 60 Critic Score
    It's well balanced, it runs well, the graphics are alright, the level backdrops are interesting and well designed and it's, well, a tower defence game.
    • 57 Metascore
    • 60 Critic Score
    Randal’s Monday gets so much right it’s depressing that it gets the crucial gameplay part wrong.
    • 76 Metascore
    • 60 Critic Score
    In short, fix these problems Over The Moon and maybe the second episode of The Fall will be all fun and not just the last hour.
    • 68 Metascore
    • 60 Critic Score
    Brink is an extremely confused piece of software, that isn't quite sure exactly what it is, or what it's meant to be doing. When it gets into its stride and the gameplay flows, there are moments of beauty to behold. For the most part, however, it's all a bit irksome, as you battle with server issues, single player modes that aren't really single player at all, and a severe lack of direction.
    • 72 Metascore
    • 60 Critic Score
    An incremental upgrade to Dead Rising 2. It's still great fun, but just be aware this is little extra than more of the same.
    • 50 Metascore
    • 60 Critic Score
    Gomo isn't a great example of the genre by any means, but it's nice to look at and a fun little diversion. I found it rather endearing.
    • 72 Metascore
    • 60 Critic Score
    An incremental upgrade to Dead Rising 2. It's still great fun, but just be aware this is little extra than more of the same.
    • 71 Metascore
    • 60 Critic Score
    Dungeon Siege III falls victim to its lack of ambition.
    • 72 Metascore
    • 60 Critic Score
    Dungeon Siege III falls victim to its lack of ambition. With a little extra guts, the developers could have installed an engaging narrative, memorable characters and an online component that would prolong the title's life. Instead, what we have is an emotionless, unrewarding journey that shies away from doing anything special.
    • 58 Metascore
    • 60 Critic Score
    Did they hope people wouldn't notice its shortcomings? Where they conducting some kind of experiment? Did they always plan to do this overhaul?
    • 72 Metascore
    • 60 Critic Score
    Dungeon Siege III falls victim to its lack of ambition. With a little extra guts, the developers could have installed an engaging narrative, memorable characters and an online component that would prolong the title's life. Instead, what we have is an emotionless, unrewarding journey that shies away from doing anything special.
    • 73 Metascore
    • 60 Critic Score
    So amongst the other problems, it's also short and clearly rushed.
    • 75 Metascore
    • 60 Critic Score
    There’s fun, then, to be had with Sly Cooper: Thieves in Time, especially for those familiar with the original series, but in following a “see what sticks” approach to adding content rather than focusing on exploring and updating the franchise’s core mechanics, Sanzaru have ended up with a game that’s caught somewhere between the past and present and, no matter the nostalgia, that isn’t quite good enough in 2013.
    • 64 Metascore
    • 60 Critic Score
    Other than the acting side of things, which is always an issue with smaller budget titles, there's little 'wrong' with J.U.L.I.A, it's just more of a case of what's right isn't right enough.
    • 68 Metascore
    • 60 Critic Score
    If you're willing to put in a good 5-6 hours learning the foibles of the interface, and then spend the rest of your time with the game wishing it was better, there is something to be said for the setting and the heart of the action that lies beneath. It's just not enough to overwhelm the tide of poor UI decisions that unfortunately sit dominant on top.
    • 82 Metascore
    • 60 Critic Score
    If you have a console, get Pro Evo 2015 on that. If you’re a PC-only football fan, this is a functional if lacklustre port of a great match engine with broken online support.
    • 52 Metascore
    • 60 Critic Score
    As it stands, it’s hard to recommend LA Cops when you can pick up the next slice of Hotline Miami’s gory abstraction at a similar price point.
    • 79 Metascore
    • 60 Critic Score
    Orcs Must Die is fun but in a limited, begrudgingly acknowledged sense. It's lacking a spark: something compelling to make you play beyond the first five minutes, or even through the first five minutes.
    • 71 Metascore
    • 60 Critic Score
    An injection of human drama could have brought the game's reality into line with our expectations, which were so cruelly raised by that teaser trailer mere months ago.
    • 71 Metascore
    • 60 Critic Score
    An injection of human drama could have brought the game's reality into line with our expectations, which were so cruelly raised by that teaser trailer mere months ago.
    • 67 Metascore
    • 60 Critic Score
    Though it's competently made and packs in a good amount of content overall The UnderGarden makes for a fairly dull experience.
    • 63 Metascore
    • 60 Critic Score
    Though it's competently made and packs in a good amount of content overall The UnderGarden makes for a fairly dull experience.
    • 64 Metascore
    • 60 Critic Score
    It’s cleverly designed and brilliant - it just can’t seem to manage all of its ambitions within the rather tight, easy-to-run framework that Maxis has placed the game within.
    • 43 Metascore
    • 60 Critic Score
    Had the core gameplay been better polished then Naughty Bear would have been able to get away with having only a few solitary environments to explore, but as it stands it's a hell of a lot of fun for a couple of hours, but that's your lot.
    • 55 Metascore
    • 60 Critic Score
    With an identical look and feel to its predecessor, it's hard for anyone but the most hardcore of players to get excited. Battles of Ardania is a continuation, nothing more.
    • 60 Metascore
    • 60 Critic Score
    Die-hard players will enjoy the new multiplayer content but will probably feel ripped off that it comes on a full-priced retail disc rather than a downloadable content pack for the first game.
    • 68 Metascore
    • 60 Critic Score
    Though it's competently made and packs in a good amount of content overall The UnderGarden makes for a fairly dull experience.
    • 74 Metascore
    • 60 Critic Score
    There's just so little to do, and if you don't like commenting on videos you won't see anything here but a bunch of crazy confusing videos. Lovely idea, not for me or people like me, but a community of people already love it so feel free to ignore me and give it a go.
    • 36 Metascore
    • 60 Critic Score
    We actually worry about Kalypso in general at the moment as well, as few of their games to date have been that well received. We had high hopes for Legends of Pegasus. It pains us to see them dashed once again.
    • 79 Metascore
    • 60 Critic Score
    Aside from those enjoyable new Dutch republics, however, a lot of the new mechanics in Res Publica feels like content Paradox didn't have time to slot into previous expansion Wealth of Nations, so it's a little disappointing to see it jammed into another content pack rather than simply patched in.
    • 45 Metascore
    • 60 Critic Score
    Impire does have an interesting approach to resources, with its above world raids (it’s a 2D map) and points system of dungeon upgrades based on performance but, ultimately, Impire is flawed, conceptually and technically.
    • 69 Metascore
    • 58 Critic Score
    So that's basically it. If you enjoy your puzzle games and like to work your brain on challenges ranging from simple to break-the-desk frustrating, then Safecracker might just be for you.
    • 62 Metascore
    • 58 Critic Score
    If you’re a casual MMO gamer and like the nice quiet solo life then look elsewhere – co-operation is vital in the later stages for increasing wealth and your characters power, it’s just too bad the chat and group system makes that too, a chore.
    • 62 Metascore
    • 58 Critic Score
    Despite a great deal of attention obviously being poured into the environments (both sea and land), there’s a distinct lack of various aquatic hazards that would make Ship Sim far more immersive; namely tides and currents.
    • 44 Metascore
    • 58 Critic Score
    All in all this is a game that I still feel has potential. All the right aspects are there, but the spit and polish is missing the spit.
    • 65 Metascore
    • 58 Critic Score
    Ultimately, it’s Heavy Weapons quick decision to leave all casual players in the lurch that leaves it scoring lower than it should.
    • 50 Metascore
    • 58 Critic Score
    I loved Empire Earth and still do to this day, but Empire Earth III is literally in a universe of its own. It barely takes anything of worth from its root and instead we are left with an unremarkable real-time strategy.
    • 54 Metascore
    • 58 Critic Score
    A mediocre game that I didn’t mind spending some time on. There are enough interesting factors to be engaging, but enough drawbacks to keep it from reaching the levels of enjoyment that it had every possibility of achieving.
    • 39 Metascore
    • 57 Critic Score
    The casual gamer won’t even dignify this with half a first glance, it’s a game to remind yourself that there’s a big wide World out there, and you’re missing it!
    • tbd Metascore
    • 55 Critic Score
    Probably the most important thing to consider with Second Chance Heroes is that it’s a game which doesn’t take itself seriously. The main problem this posed for me though was that instead of doing so in a charming manner, I was ultimately left questioning why I should either.
    • 73 Metascore
    • 55 Critic Score
    A wonderful idea, with lovely dialogue, a clever coding system, and some cute puzzles, but unfortunately it clearly couldn't be given as much time as the idea deserved.
    • 61 Metascore
    • 55 Critic Score
    It's a bit of a weird one then, as neither the story nor the action is particularly enjoyable, but neither is specifically bad either.
    • 51 Metascore
    • 55 Critic Score
    It's a bit of a weird one then, as neither the story nor the action is particularly enjoyable, but neither is specifically bad either.
    • 64 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 66 Metascore
    • 55 Critic Score
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • 66 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 64 Metascore
    • 55 Critic Score
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • 66 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 69 Metascore
    • 55 Critic Score
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • 55 Metascore
    • 55 Critic Score
    Both Terraria and Minecraft handle the basic mechanics of crafting and resource gathering better, and aside from an intriguing and visually enticing setting, there's nothing here that really makes Darkout stand out.
    • 64 Metascore
    • 55 Critic Score
    We don't want to say Naval War was disappointing, because it wasn't really – the preview stage showed us a simple, yet well-made title that does exactly what it says on the tin – we still couldn't help but find the game surprising over all though, and not in the good way.
    • 60 Metascore
    • 55 Critic Score
    What we're left with is a quirky combination of tones and systems that never really mesh together to create an engaging whole. The game feels like with a bit more depth, length and ambition it could've given us a pretty unique experience.
    • 65 Metascore
    • 55 Critic Score
    It is what it is…a fairly mediocre game aimed at being a marketing plug on a movie franchise. With those expectations it succeeds, and for a random afternoon of whack a mole with a turtle and a golf club it’s enjoyable.
    • 60 Metascore
    • 55 Critic Score
    Dodgy AI, a horrible story, and a frustratingly steep learning curve are all obstacles to enjoyment, and even when you do hit the height points, it's still nothing special.
    • 61 Metascore
    • 55 Critic Score
    The only ray of light was the amazing, and well out of place, graphics which are both visually stunning and seductive. Gameplay is a repetitive mental abuse and the plot would make baby Jesus cry, there I said it.

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