Strategy Informer's Scores

  • Games
For 1,347 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Batman: Arkham City
Lowest review score: 15 Global Ops: Commando Libya
Score distribution:
1,347 game reviews
    • 66 Metascore
    • 55 Critic Score
    We don't take offence to the content, but rather the execution - it's poorly designed, and feels hopelessly filmsy. If you're looking for a game to take out at parties then this may well do the trick - otherwise, steer clear.
    • 63 Metascore
    • 55 Critic Score
    We don't take offence to the content, but rather the execution - it's poorly designed, and feels hopelessly filmsy. If you're looking for a game to take out at parties then this may well do the trick - otherwise, steer clear.
    • 61 Metascore
    • 55 Critic Score
    With its derivative world and characters, it's at best a guilty pleasure but probably isn't worth your time unless you can find it at a bargain bin price.
    • 61 Metascore
    • 55 Critic Score
    With its derivative world and characters, it's at best a guilty pleasure but probably isn't worth your time unless you can find it at a bargain bin price.
    • 57 Metascore
    • 55 Critic Score
    With its derivative world and characters, it's at best a guilty pleasure but probably isn't worth your time unless you can find it at a bargain bin price.
    • 64 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 66 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 66 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 54 Metascore
    • 55 Critic Score
    With a huge amount of investment, there is a worthwhile and entertaining simulation underneath all of the confusion.
    • 61 Metascore
    • 55 Critic Score
    It's a bit of a weird one then, as neither the story nor the action is particularly enjoyable, but neither is specifically bad either.
    • 51 Metascore
    • 55 Critic Score
    It's a bit of a weird one then, as neither the story nor the action is particularly enjoyable, but neither is specifically bad either.
    • 73 Metascore
    • 55 Critic Score
    You certainly might find a few hours of amusement here, and original ludicrous comedic 2D adventures are something I'll always support, but Straandlooper have a long way to go before they reach LucasArts standard. They're not even at Leisure Suit Larry yet.
    • 44 Metascore
    • 55 Critic Score
    It's just a little bit boring right now. If you want to show Paradox and Kerberos your support, then by all means go buy it, but regardless of whether you pick it up now or not, it'll probably take a couple of months of patches to be the game it was meant to be.
    • 64 Metascore
    • 55 Critic Score
    We don't want to say Naval War was disappointing, because it wasn't really – the preview stage showed us a simple, yet well-made title that does exactly what it says on the tin – we still couldn't help but find the game surprising over all though, and not in the good way.
    • 67 Metascore
    • 55 Critic Score
    Even for a budget title, Lollipop Chainsaw has plenty of shortcomings. Repetitive combat, bland levels and an insistence on sexual humour will leave many players disappointed. That said, it does produce a few moments worthy of your time.
    • 70 Metascore
    • 55 Critic Score
    Ghost Recon Online has moments of exciting and tense action, but they're fleeting events in an otherwise drab game that's plagued by minor annoyances and a cash shop that adds a pay-to-win element to proceedings.
    • 60 Metascore
    • 55 Critic Score
    Dodgy AI, a horrible story, and a frustratingly steep learning curve are all obstacles to enjoyment, and even when you do hit the height points, it's still nothing special.
    • 65 Metascore
    • 55 Critic Score
    Though this title is flawed, shallow, and often bland, it does have fun moments.
    • 61 Metascore
    • 55 Critic Score
    Sacred Citadel, then, is certainly of interest from a game design standpoint, but more as a warning that sometimes what sounds like a good idea actually isn’t. RPG elements have become more and more common in other genres of video games, but in this example of the side-scrolling brawler, they just don’t work.
    • 59 Metascore
    • 55 Critic Score
    Mars is a fairly interesting action RPG with a cheap price on its side, but in all honesty it could do with being even cheaper.
    • 57 Metascore
    • 55 Critic Score
    I’m not entirely sure who’d enjoy a game like this. It’s possible we’ll see a few desperate YouTubers record their girlfriend getting scared by some of the earlier moments in the game, but aside from that tiny bit of stimulation and the initial hope that the nonsensical plot will have a logical finish, there’s very little here for anyone other than the most desperate of horror fans.
    • 60 Metascore
    • 55 Critic Score
    What we're left with is a quirky combination of tones and systems that never really mesh together to create an engaging whole. The game feels like with a bit more depth, length and ambition it could've given us a pretty unique experience.
    • 59 Metascore
    • 55 Critic Score
    There's some really good ideas in Master Reboot, maybe Wales Interactive have been a bit too ambitious with the project versus the size of their team, but it never quite fulfils those ideas.
    • 55 Metascore
    • 55 Critic Score
    Both Terraria and Minecraft handle the basic mechanics of crafting and resource gathering better, and aside from an intriguing and visually enticing setting, there's nothing here that really makes Darkout stand out.
    • 55 Metascore
    • 55 Critic Score
    Nowhere Studios have an artistic eye that spoke in a unique and moving way to me at first but the technical problems voided that emotional connection and Monochroma ended up being a slog rather than a joy.
    • 75 Metascore
    • 55 Critic Score
    By paying such homage to the 80s classics which inspired it - even in an age where ‘retro’ interpretations are ala mode - Space Run feels a bit dated.
    • 62 Metascore
    • 53 Critic Score
    Good, but not good enough.
    • 57 Metascore
    • 53 Critic Score
    Genesis Rising in no way reaches the potential it has bubbling beneath the surface, released all too soon and unnecessarily plastered with imperceptive, charmless patina.
    • 58 Metascore
    • 53 Critic Score
    Just prepare to be very forgiving of the show stopping bugs and flaws that the game contains.
    • 59 Metascore
    • 53 Critic Score
    All in all this game is solidly average. It’s a decent if predictable story saddled with a pedestrian game.
    • 59 Metascore
    • 53 Critic Score
    You'd have thought that any game featuring a high velocity jetpack would be a guaranteed winner, but Dark Void somehow manages to ham-fist the execution completely, leaving a game that's only ever fun in parts, while the rest is simply not up to scratch.
    • 59 Metascore
    • 53 Critic Score
    You'd have thought that any game featuring a high velocity jetpack would be a guaranteed winner, but Dark Void somehow manages to ham-fist the execution completely, leaving a game that's only ever fun in parts, while the rest is simply not up to scratch.
    • 62 Metascore
    • 53 Critic Score
    Silent Hunter 5: Battle for the Atlantic would have been a fitting and enjoyable experience had it not been so inexplicable demanding on hardware, buggy and generally frustrating.
    • 65 Metascore
    • 50 Critic Score
    Unless someone really likes archaeology or must possess every adventure game ever created by man, then it’s doubtful anyone would bother to give Barrow Hill a glance.
    • 60 Metascore
    • 50 Critic Score
    Perhaps the worst aspect of this game is that you, the main character, do little to actually determine the murderer. Instead you are really Poirot’s minion. The ending and solution inevitably comes from him, with a little input from you.
    • 39 Metascore
    • 50 Critic Score
    It’s not a game that you should spend your money on quite yet. Maybe, after the passage of time, when you can find it cheap or even for free, it will be worth a cursory glance. For the moment however, it’s best to skip this one out.
    • 61 Metascore
    • 50 Critic Score
    Dead to Rights simply coats the environment in red and its characters in force-fed grime and loathability. What's left is an experience that provides some basic action sustenance, but lacks any real purpose or direction.
    • 60 Metascore
    • 50 Critic Score
    Dead to Rights simply coats the environment in red and its characters in force-fed grime and loathability. What's left is an experience that provides some basic action sustenance, but lacks any real purpose or direction.
    • 69 Metascore
    • 50 Critic Score
    Veterans of the genre will probably find little new here to entice them, although if you really don’t care, then by all means try this out.
    • 69 Metascore
    • 50 Critic Score
    Serious Sam is another unfortunate casualty in this constant cycle of re-releases; it should have stayed in the past with all of the fond memories.
    • 63 Metascore
    • 50 Critic Score
    There's just so much missing that would have made this a must buy game. Customisation is nowhere to be seen, and the multiplayer modes may as well be non-existent. Loading times slow things down, often hitting the 30 second mark, a time frame that is often longer than your actual run on the water.
    • 36 Metascore
    • 50 Critic Score
    Kung Fu Rider is definitely not as funny as it thinks it is, and not really much fun either.
    • 61 Metascore
    • 50 Critic Score
    The cumbersome gameplay and completely unrealistic settings and character movement provide quite the opposite of an immersive experience, and within an hour or two, you'll be exiting to Windows and filling your time with more entertaining games.
    • 48 Metascore
    • 50 Critic Score
    The Fight, then - possibly one of the better fighting games we will see for the Playstation Move, yet still utterly dull and repetitive. Consider giving it a rent, but nothing more.
    • 52 Metascore
    • 50 Critic Score
    Kinect Joyride is not a game you should invest in, yet with a few tweaks here and there, it could have been something great.
    • 67 Metascore
    • 50 Critic Score
    When it comes down to it, cheaper, more sustainable fun can be had from donning a pair of tights and rugby tackling an elderly family member while they attempt to serve the Christmas turkey.
    • 57 Metascore
    • 50 Critic Score
    How utterly average-sounding can you get, huh? With a little sprucing up, perhaps some voice-acting and some real, game-changing decisions to make, Faery: Legends of Avalon could have been a hidden gem. Instead, it's the kind of RPG that developers try their best not to create.
    • 57 Metascore
    • 50 Critic Score
    It's easy to see what the aim of Body and Brain was, but on a platform like Kinect it has to offer flawless recognition when you're submitting your answers, otherwise it completely defeats the point.
    • 54 Metascore
    • 50 Critic Score
    I can forgive the shonky voice acting, the monotony of the slaughter, the lack of free roaming. I can ignore the dull challenges, I can even forgive the second rate graphics, this is a slasher game and there is plenty of stabbing and hacking to keep you going, but what I can't forgive, in the end, is the dreadful monotony of stun to finishing move and back again.
    • 44 Metascore
    • 50 Critic Score
    I can forgive the shonky voice acting, the monotony of the slaughter, the lack of free roaming. I can ignore the dull challenges, I can even forgive the second rate graphics, this is a slasher game and there is plenty of stabbing and hacking to keep you going, but what I can't forgive, in the end, is the dreadful monotony of stun to finishing move and back again.
    • 53 Metascore
    • 50 Critic Score
    Simply grab them each separately (preferably when they each appear in the inevitable sale), and your life will be a whole lot more fulfilled.
    • 49 Metascore
    • 50 Critic Score
    Yes, it's got loads of realistically recreated tanks, choppers, planes and all sorts of stuff like that. That's all fine and dandy. But it's easy to get that stuff right. What they fail at is creating a 'fun' game for all the nice tanks to be used in. Realism is fine when there's some gameplay oomph to back it up. Not here and, judging by the fact each Theatre of War game is pretty much making the same mistakes, not ever.
    • 34 Metascore
    • 50 Critic Score
    It's not a terrible game, but it is a deeply average one.
    • 66 Metascore
    • 50 Critic Score
    What's there is decent enough for the genre and certainly as technically accomplished as any Kinect title aimed at kids would ever need to be, but without any strong hooks to keep people coming back it could well end up as just another fad - much like the majority of other content for the all-seeing camera.
    • 63 Metascore
    • 50 Critic Score
    MX vs ATV Alive doesn't do itself any favours. It races well, and it's great fun alongside other humans, but it seeks too much of a commitment.
    • 61 Metascore
    • 50 Critic Score
    MX vs ATV Alive doesn't do itself any favours. It races well, and it's great fun alongside other humans, but it seeks too much of a commitment.
    • 49 Metascore
    • 50 Critic Score
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over.
    • 46 Metascore
    • 50 Critic Score
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over. Daggerdale doesn't do anything out of the ordinary – it's a typical plod through the world of D&D, and a stale one at that.
    • 46 Metascore
    • 50 Critic Score
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over. Daggerdale doesn't do anything out of the ordinary – it's a typical plod through the world of D&D, and a stale one at that.
    • 50 Metascore
    • 50 Critic Score
    Still the best Kinect game your correspondent has played.
    • 68 Metascore
    • 50 Critic Score
    So yeah, it's only for people who are really, really (repeat for a while) really into their tough platformers or those who love Rayne's exploits so much, they can't live without experiencing this.
    • 69 Metascore
    • 50 Critic Score
    So yeah, it's only for people who are really, really (repeat for a while) really into their tough platformers or those who love Rayne's exploits so much, they can't live without experiencing this.
    • 54 Metascore
    • 50 Critic Score
    It's not awful and, in a House of the Dead-while-standing-up kind of a way, it's acceptable, but only really worth buying if you have nothing else for the Kinect that you spunked money on and you've seen it going dirt cheap somewhere.
    • 72 Metascore
    • 50 Critic Score
    The real issue is that the game's own spin on the dungeon-building concept is just plain dull.
    • 67 Metascore
    • 50 Critic Score
    What is unforgivable is that All Zombies Must Die! commits the ultimate video game sin by becoming boring. Much like the classic example of Castlevania II: Simon's Quest, (that's right, I went there) quantity must not come at the expense of quality or even a basic level of enjoyment. It's a real shame because with more variety and less padding AZMD could've been so much more.
    • 67 Metascore
    • 50 Critic Score
    Beyond an amusing style and excellent presentation the game is as deep as a particularly dry puddle, and while I have nothing against games that offer simple thrills Shoot Many Robots doesn't make levels interesting enough to make them feel anything but repetitious – and the occasional Survival levels only exacerbate the problem, not offer a reprieve.
    • 76 Metascore
    • 50 Critic Score
    Twisted Metal never escapes the fact that it feels completely old and archaic. The premise is timeless, and there should always be room for a game of mindless destruction, but the execution is poor here.
    • 57 Metascore
    • 50 Critic Score
    Reasonably solid Move implementation will appeal to those desperate to try to justify a purchase of the hardware, but nobody else should bother with it.
    • 74 Metascore
    • 50 Critic Score
    Deponia's saved from being worse than Yesterday by at least having a simple understandable storyline and by not taking itself too seriously, but that's not saying much.
    • 69 Metascore
    • 50 Critic Score
    The story's fairly competent and ties into the film well, but the lack of Andrew Garfield or even a remote sound-alike ruins its chances of feeling like the movie it's supposed to tie in to.
    • 66 Metascore
    • 50 Critic Score
    It's this feeling, the one of crushing disappointment, that riddles this HD update with frustration. Activision killed the series for a reason, and there's nothing here to suggest that decision was a bad one.
    • 67 Metascore
    • 50 Critic Score
    Wreckateer is an interesting experiment and certainly one of the more accurate Kinect titles with clear and responsive controls (despite a large space requirement) but it forms an uneven experience.
    • 49 Metascore
    • 50 Critic Score
    Most of the missions outstay their welcome with shooting down so many planes each level, quickly becoming tedious and dull.
    • 51 Metascore
    • 50 Critic Score
    Rather like last year's Amy, Lexis Numerique have created in Red Johnson's Chronicles: One Against All a game that appears to hold much promise, only to be let down by a ham-fisted implementation of the game mechanics. While it's nowhere near as bad as that game, One Against All's annoying puzzles and clumsy interface too often suck the joy out of progressing through its pulp plot, making it impossible to recommend to even the most committed of adventure game fans.
    • 60 Metascore
    • 50 Critic Score
    Sonic Adventure 2 might technically be Sonic but it doesn't have any of the classic spirit of the cocky hedgehog. Instead, Sonic Adventure 2 offers a bunch of nice concepts that feel a little disjointed and muddled.
    • 47 Metascore
    • 50 Critic Score
    It's dumb, it's crass, and it's not all that good, but it's shocking. If you fancy playing a real oddity of a videogame that will both revile and amuse you: look no further.
    • 67 Metascore
    • 50 Critic Score
    There is no single-player, only a handful of maps, and a relentless focus on deathmatch. There are no modern bells and whistles, no character customization, and no real thought past the concept of dinosaurs vs humans.
    • 55 Metascore
    • 50 Critic Score
    With ridiculously long loading times, poor graphical design, and repetitive gameplay it's hard to recommend to anyone but the biggest RPG devotees.
    • 59 Metascore
    • 50 Critic Score
    Epic Mickey 2 is like a wonderful celebratory book of Disney lore where 80% of the pages have been torn, ripped, doodled over or spilled coffee on. On a base level there are numerous things to love, but the actual playing of the game turns that joy into hard, bitter anger.
    • 78 Metascore
    • 50 Critic Score
    Dead Space 3 is a game that looks sleek, is polished to the last minute detail, and is full of some stunning set-pieces. But beneath those shiny distractions, it lacks any real sense of soul, slotting in among a raft of other third-person shooters, never causing you to feel anything other than short bursts of panic and relief.
    • 60 Metascore
    • 50 Critic Score
    Defiance is an underwhelming MMO at best, but it does have one or two moments of distinction. The TV and videogame tie-ins largely fall short of the mark, and there are better online shooters out there to choose from. A curiosity in terms of media convergence, but it rarely troubles the definition of 'groundbreaking'. Average from start to finish.
    • 61 Metascore
    • 50 Critic Score
    For new players, Riptide may well be a decent enough curiosity, but for everybody else, there’s little reason to return to Techland’s zombie-murdering vision.
    • 43 Metascore
    • 50 Critic Score
    As one of those Star Trek fans I certainly did enjoy moments of The Videogame, but I think I would’ve had a lot more fun continuing with Star Trek Online instead. This one won’t live long and prosper, and good thing too.
    • 67 Metascore
    • 50 Critic Score
    I really don’t want to rag too much on Rise of the Triad given it works so hard – and often succeeds – to just be an even-more-ridiculous modern-looking remake of a classic FPS. In many ways Interceptor have done exactly that, but in others I really wish they’d been more ambitious.
    • 58 Metascore
    • 50 Critic Score
    Full Control have done a very faithful recreation of the board game, and with a few tweaks it could have been fairly decent.
    • 43 Metascore
    • 50 Critic Score
    There are lots of good ideas here, variations in objectives, AI companions, skill building, and numerous aircrafts to fly, but it all feels so bland, mundane even.
    • 63 Metascore
    • 50 Critic Score
    Enjoyable? Certainly. Inventive? Never. Defense Technica is a game so humdrum and so by the numbers that it is a struggle to say anything much about. The game exists within its own genre, and that seemingly says enough. Serviceable to a fault, but where the developer's expected to find their own niche, nobody will ever know.
    • 75 Metascore
    • 50 Critic Score
    At its best, Fract is a wonderful celebration of a videogame’s capacity to ignite your senses. At its worst, it can be a downright chore.
    • 60 Metascore
    • 50 Critic Score
    There is fun to be had here. It's just that, in my opinion, the amusement provided is severely limited by the lack of challenge, the lack of diversity and the low grade graphics and sound.
    • 52 Metascore
    • 50 Critic Score
    It plays like a poor man's Call of Duty, copying everything except the stuff that makes the series enjoyable. It's unpolished, has terrible enemy AI, impossible stealth, boring multiplayer, a badly-told story, last-gen graphics, and the shooting is merely okay.
    • 67 Metascore
    • 50 Critic Score
    Ultimately, Pro Cycling Manager 2014 feels like a missed opportunity from Cyanide.
    • 63 Metascore
    • 50 Critic Score
    It means that for all Whispering Willows’ atmosphere it can’t deliver what it sets out to achieve. I don’t often say games need to be longer but here, the experience needs more locations, more detail and more time to fill out its fiction to be able to tackle the themes it wants to tell.
    • 56 Metascore
    • 50 Critic Score
    Infinity Runner is a strange beast. If this was a review of an iPad version then I would probably feel more favourable towards it but here, on the PC, a game as casual and potentially frustrating due to the nature of genre, feels out of place.
    • 73 Metascore
    • 50 Critic Score
    King's Bounty: Dark Side is absolutely not a bad game, in fact it's fun and very addictive. The trouble is that they've already released it at least three times under different subtitles and with the absolute bare minimum of tweaks.
    • 62 Metascore
    • 50 Critic Score
    Given the price tag, I have to seriously question what this game offers. It seems like the greater part of the work went into designing the rules, which can be downloaded for free. The adjustments are certainly intriguing, but there's absolutely no good reason to recommend Chess 2 as a videogame.
    • 45 Metascore
    • 48 Critic Score
    I was under whelmed by this game. It seemed a game with all of the right elements, but they never really came together in a way that ‘smelled as sweet’ as a game by any other name.
    • 62 Metascore
    • 48 Critic Score
    There was one mission that brought out the intensity that I expected, but it was over too soon and right back to the problems that preceded it.
    • 58 Metascore
    • 48 Critic Score
    The problem is that as much as it wasn’t a bad game it wasn’t a great game either, falling somewhere in the realm of mediocre. Then again...so is most reality TV.
    • 23 Metascore
    • 48 Critic Score
    While Utopia City does have some unique qualities in the form of rewarding artefacts and its energy based gameplay mechanic, other areas only make it adequate for budget line expectations and out of reach for anything beyond that.
    • 59 Metascore
    • 48 Critic Score
    If you have the sheer will power to push on through the vast mire of early drudgeries, there are jewels to be found buried deep within Ancient Wars: Sparta, but whether you’ll still be motivated enough to really enjoy them is another matter.