GameWatcher's Scores

  • Games
For 1,425 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Mass Effect 2
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
1,425 game reviews
    • 65 Metascore
    • 58 Critic Score
    Ultimately, it’s Heavy Weapons quick decision to leave all casual players in the lurch that leaves it scoring lower than it should.
    • 50 Metascore
    • 58 Critic Score
    I loved Empire Earth and still do to this day, but Empire Earth III is literally in a universe of its own. It barely takes anything of worth from its root and instead we are left with an unremarkable real-time strategy.
    • 54 Metascore
    • 58 Critic Score
    A mediocre game that I didn’t mind spending some time on. There are enough interesting factors to be engaging, but enough drawbacks to keep it from reaching the levels of enjoyment that it had every possibility of achieving.
    • 39 Metascore
    • 57 Critic Score
    The casual gamer won’t even dignify this with half a first glance, it’s a game to remind yourself that there’s a big wide World out there, and you’re missing it!
    • tbd Metascore
    • 55 Critic Score
    Probably the most important thing to consider with Second Chance Heroes is that it’s a game which doesn’t take itself seriously. The main problem this posed for me though was that instead of doing so in a charming manner, I was ultimately left questioning why I should either.
    • 73 Metascore
    • 55 Critic Score
    A wonderful idea, with lovely dialogue, a clever coding system, and some cute puzzles, but unfortunately it clearly couldn't be given as much time as the idea deserved.
    • 61 Metascore
    • 55 Critic Score
    It's a bit of a weird one then, as neither the story nor the action is particularly enjoyable, but neither is specifically bad either.
    • 51 Metascore
    • 55 Critic Score
    It's a bit of a weird one then, as neither the story nor the action is particularly enjoyable, but neither is specifically bad either.
    • 64 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 66 Metascore
    • 55 Critic Score
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • 66 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 64 Metascore
    • 55 Critic Score
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • 66 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 69 Metascore
    • 55 Critic Score
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • 55 Metascore
    • 55 Critic Score
    Both Terraria and Minecraft handle the basic mechanics of crafting and resource gathering better, and aside from an intriguing and visually enticing setting, there's nothing here that really makes Darkout stand out.
    • 64 Metascore
    • 55 Critic Score
    We don't want to say Naval War was disappointing, because it wasn't really – the preview stage showed us a simple, yet well-made title that does exactly what it says on the tin – we still couldn't help but find the game surprising over all though, and not in the good way.
    • 60 Metascore
    • 55 Critic Score
    What we're left with is a quirky combination of tones and systems that never really mesh together to create an engaging whole. The game feels like with a bit more depth, length and ambition it could've given us a pretty unique experience.
    • 65 Metascore
    • 55 Critic Score
    It is what it is…a fairly mediocre game aimed at being a marketing plug on a movie franchise. With those expectations it succeeds, and for a random afternoon of whack a mole with a turtle and a golf club it’s enjoyable.
    • 60 Metascore
    • 55 Critic Score
    Dodgy AI, a horrible story, and a frustratingly steep learning curve are all obstacles to enjoyment, and even when you do hit the height points, it's still nothing special.
    • 61 Metascore
    • 55 Critic Score
    The only ray of light was the amazing, and well out of place, graphics which are both visually stunning and seductive. Gameplay is a repetitive mental abuse and the plot would make baby Jesus cry, there I said it.
    • 73 Metascore
    • 55 Critic Score
    By paying such homage to the 80s classics which inspired it - even in an age where ‘retro’ interpretations are ala mode - Space Run feels a bit dated.
    • 61 Metascore
    • 55 Critic Score
    Sacred Citadel, then, is certainly of interest from a game design standpoint, but more as a warning that sometimes what sounds like a good idea actually isn’t. RPG elements have become more and more common in other genres of video games, but in this example of the side-scrolling brawler, they just don’t work.
    • 65 Metascore
    • 55 Critic Score
    Though this title is flawed, shallow, and often bland, it does have fun moments.
    • 59 Metascore
    • 55 Critic Score
    Mars is a fairly interesting action RPG with a cheap price on its side, but in all honesty it could do with being even cheaper.
    • 71 Metascore
    • 55 Critic Score
    Styx is a likeable protagonist and is quite possibly the best videogame goblin of all time, but his humorous nature and sailor-like vernacular isn't enough to lift his game beyond the abyss of mediocrity it languishes in.
    • 55 Metascore
    • 55 Critic Score
    Nowhere Studios have an artistic eye that spoke in a unique and moving way to me at first but the technical problems voided that emotional connection and Monochroma ended up being a slog rather than a joy.
    • 65 Metascore
    • 55 Critic Score
    Hoard is quite an addictive little casual game when it gets going, but ruins it by giving the player no satisfaction from winning or reason to continue after one level.
    • 48 Metascore
    • 55 Critic Score
    AlthoughDoorways starts to find its feet in the concluding segments, the closing shots of the chapter feel desperately anticlimactic.
    • 72 Metascore
    • 55 Critic Score
    Test Drive Unlimited 2 will most likely receive a cult following for its kooky characters and general offbeat atmosphere, and the solid multiplayer options will keep many coming back. A word of warning, however - give this one a rent before you go the whole hog, as the baffling physics and numerous technical oddities are sure to kill this ride for many.
    • 70 Metascore
    • 55 Critic Score
    Ghost Recon Online has moments of exciting and tense action, but they're fleeting events in an otherwise drab game that's plagued by minor annoyances and a cash shop that adds a pay-to-win element to proceedings.

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