Tap!'s Scores

  • Games
For 96 reviews, this publication has graded:
  • 22% higher than the average critic
  • 14% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 5.9 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Monsters Ate My Condo
Lowest review score: 20 Puffle Launch
Score distribution:
  1. Positive: 42 out of 96
  2. Negative: 18 out of 96
96 game reviews
    • 85 Metascore
    • 100 Critic Score
    It's brutally difficult. Also, it's utterly brilliant; ever since we started to get our heads round it we've been hooked by the concept and enthralled by the potential of its waldoes and reactors; part of the fun is seeing how other players have solved the level that you've just cracked, because you can guarantee that you'll discover an exciting new way of doing things.
    • 87 Metascore
    • 100 Critic Score
    Authenticity was always FIFA's strong hand. Now that the gameplay is world class too, this is the most realistic footy sim available, by a mile.
    • 90 Metascore
    • 100 Critic Score
    The range of scenarios that crop up is impressive, and the gameplay is complex and rewarding, but only if you can get past the fact that the lack of animation, multiple menus and statistics make for rather a dry experience.
    • 89 Metascore
    • 100 Critic Score
    If elaborate construction is what you had in mind, check out the more scholarly - not to mention free - Tinkerbox. But for when you want fun firing catapults at dolls to knock bowling balls onto see-saws, Casey's your man.
    • 88 Metascore
    • 100 Critic Score
    Our sole complaint is its baffling demand for an iPad 2; we honestly can't see what it's doing that needs the extra power. It spends quite a bit of time loading and there are lots of animated things going on, but nothing especially excessive that we'd expect to require an iPad 2. What do we know, though? If you have the technology, we strongly recommend it.
    • 87 Metascore
    • 100 Critic Score
    We love it, especially on iPad, where the bigger screen affords you more precision, while a boat-hat-wearing mutant crab and mecha-driving giant dog aim to bring your tower down. Like we said: odd.
    • 90 Metascore
    • 100 Critic Score
    It's pretty much Ants vs Zombies, but Ant Raid's controls are more organic than those in PopCap's game, and the oddball sense of humour and design is, if anything, superior. Our only criticism, bar the game's slightly repetitive nature, is it falls between two camps: a bit lightweight for dedicated RTS fans and too tough for casual gamers. Otherwise, it's f-ant-astic. (Sorry.)
    • 78 Metascore
    • 100 Critic Score
    But creator Zach Gage is clearly some kind of evil genius, because no sooner had we weaned ourself off his furiously addictive game than he laughed like a maniac and presented this update, which boasts Retina graphics, universal support and two new modes.
    • 79 Metascore
    • 100 Critic Score
    Bung in a vexation-defeating undo and an AI that amusingly flat-out lies during proceedings and you've got an essential iOS action-puzzler.
    • 88 Metascore
    • 100 Critic Score
    In short, MC3 is a game that, while slightly muscle-headed in its approach to character development, more than delivers when it comes to gripping, relentless and spectacular gameplay.
    • 85 Metascore
    • 100 Critic Score
    However closely you choose to follow the ravages of war, in the turn-based strategy genre Ravenmark reigns supreme. Boasting AI that can outflank you at 10 paces, and 15 varied campaign missions with the promise of more to come, at two quid it's a steal; with multiplayer, it'd be obscene.
    • 84 Metascore
    • 100 Critic Score
    Whether you're a word-game dabbler or a recovering Tetris addict with a penchant for letters, SpellTower is essential.
    • 80 Metascore
    • 80 Critic Score
    If you're a veteran, a discordant Blue Danube from Manic Miner and characters from 8-bit classics will raise a smile; if not, revel in the lovely craziness and wonder why all iOS games don't have this much imagination and heart.
    • 90 Metascore
    • 80 Critic Score
    The real joy here is the fluid gameplay. Play is controlled simply with an analogue stick for movement and three buttons for attacking and defensive activities. You can also double tap the right side of the screen to pull off some context-sensitive special moves.
    • 90 Metascore
    • 80 Critic Score
    We hugely enjoyed our time with Swampy. The game looks great - Swampy has plenty of character and the cut-scenes are a reminder of creator Disney's animation pedigree. It also controls well (bar an awkward, out-of-place scroll bar for navigating larger levels), especially on the iPad, which allows more precision (not least for younger players) due to its larger screen.
    • 73 Metascore
    • 80 Critic Score
    9mm
    It's messy but when it works – that is, when you're comfy with the controls, laying waste to a horde of Mexican gangsters and not being bothered by the nonsensical plot – it works rather well, and to sweeten the deal there's a full dose of multiplayer, in which we spent a lot of time getting one-shot killed by people with much better weapons.
    • 76 Metascore
    • 80 Critic Score
    The game is therefore a little like Doodle Jump, but if jet packs and rockets were platforms and everything else was to be avoided. [Gold Edition]
    • 82 Metascore
    • 80 Critic Score
    You get four visually stunning locations, driven by the alien's desire for different cuisines, and each level has plenty of potential for exploration and experimentation. Even some slightly iffy controls didn't dampen our hunger for this game.
    • 84 Metascore
    • 80 Critic Score
    In short, it's an RPG that anyone – fans, old gamers, youngsters and newcomers alike – can enjoy.
    • 85 Metascore
    • 80 Critic Score
    Chances are that it's not going to be up your street, but if you're gazing at the screenshots and drooling at the prospect of lightspeed arcade action then, well, step right up.
    • 86 Metascore
    • 80 Critic Score
    Sky Gamblers: Rise Of GloryThe infuriating thing about Sky Gamblers – Rise of Glory is that just as you're swearing blind that the controls are completely impossible and that there's no way on earth that you'll ever be comfortable with them, you find that the controls have clicked and you're mostly enjoying yourself.
    • 82 Metascore
    • 80 Critic Score
    Super Crossfire eases you in gently - perhaps too gently, because most of the first 'chapter' of waves is a dull walkover. But subsequent chapters are more demanding, requiring quick thinking and rapid strategic adjustments. Additionally, the ferocious Dark mode and one of the finest power-up mechanisms we've seen ensures this game is one of the very best retro-oriented shoot 'em ups on the system.
    • 89 Metascore
    • 80 Critic Score
    If you didn't like the original, this won't convert you – and we hope Chair doesn't soon roll out the next in an infinite number of Infinity Blade games merely with new Titans and metal hats. But if you enjoyed battling the God King, Infinity Blade II's a no-brainer purchase.
    • 82 Metascore
    • 80 Critic Score
    Really, the game only catches on fire under scrutiny's magnifying glass when it comes to patrol path deletion, which occasionally lacks responsiveness. It's frustrating, but hardly a deal-breaker in an otherwise great game.
    • 77 Metascore
    • 80 Critic Score
    It is, however, a joy to look at and – in spite of its lows – highly replayable. Like guns, robots, and hiding behind walls? Then EPOCH.'s a no-brainer.
    • 79 Metascore
    • 80 Critic Score
    The obvious touchstone here is Angry Birds, but there's a neat element of strategy to each level that keeps everything from descending into a mere shoot-and-hope affair.
    • 69 Metascore
    • 80 Critic Score
    It might look a bit casual, but be warned: it doesn't take long to become very tricky indeed, which at least results in some top operatic comedy.
    • 74 Metascore
    • 80 Critic Score
    Yes, it's maybe just a little on the shallow side, and it has this annoying stash of red power-ups that you have to avoid because they leave you decidedly worse off for a while, oh, and it features boss battles, too. We honestly don't mind too much, though, because of the non-stop rocket action.
    • 77 Metascore
    • 80 Critic Score
    Squids merges the Angry Birds firing mechanism with top-down billiards-like physics, then welds the result to a cute, if short, role-playing adventure.
    • 85 Metascore
    • 60 Critic Score
    Sure, it's yet another tower defence game, but a surprisingly fresh and delightful one.
    • 79 Metascore
    • 60 Critic Score
    The Sims Medieval is far less open-ended than its predecessor.
    • 79 Metascore
    • 60 Critic Score
    A game that's at odds with itself. If it had given either of its major components the attention they deserved, we'd be recommending the game without hesitation. But with both sides of it half-baked, it fails to excel.
    • 73 Metascore
    • 60 Critic Score
    You get plenty here for your cash, and a two-player option saves even the poorest events.
    • 78 Metascore
    • 60 Critic Score
    So if you finished the likes of League of Evil and Mos Speedrun (see Tap! four and five, respectively) at your first attempt, this is tougher, but platform-game weeds need not apply. (Sob.)
    • 61 Metascore
    • 60 Critic Score
    Konami has done its best to make this an authentic footy experience, and certainly in terms of graphics and gameplay it does a decent job. But the relative scarcity of licensed players and teams, and the presence of outdated strips, dilutes the overall experience.
    • 80 Metascore
    • 60 Critic Score
    True to the original, puzzle-solving and survival rely on brutal hair's-breadth accuracy and timing, enjoyment of which hangs on your nostalgia quotient. Vintage gamers will lap up the cryptic cut scenes and tricky puzzles, but newcomers… consider yourself warned.
    • 75 Metascore
    • 60 Critic Score
    But tilt to move and directional fire (that demands you hit multiple targets with single shots to survive) and tap to jump too often feels like juggling while already juggling. This drags the game down from a must-have to a guarded recommendation.
    • 74 Metascore
    • 60 Critic Score
    Full marks on a level are achieved by hitting two targets: number of taps and speed. These goals can be met during separate attempts (thankfully, given that the game seems to expect you to solve a puzzle within a second of seeing it), but repeating levels just to get our speed scores up did get a bit dull.
    • 72 Metascore
    • 60 Critic Score
    You can play Shadowgun on your iPhone as well as your iPad, and it doesn't fare too badly here either because it uses the whole left and right sides of the screen to control running and aiming, unlike N.O.V.A. with its tiny joystick.
    • 76 Metascore
    • 60 Critic Score
    But a 3D twist – jumping platforms surround a spinning tower – gives fans of the genre something new to tackle.
    • 79 Metascore
    • 60 Critic Score
    The five stages play with classic Namco arcade games in an amusing way, the graphics are rich and well-defined, and the controls are tight. This is just as well, given the relative toughness of the boost sections.
    • 77 Metascore
    • 60 Critic Score
    At its best, then, this is Spy Hunter and Burnout's highlights combined; at its worst, it's frustrating drudge-work. A pity.
    • 79 Metascore
    • 60 Critic Score
    It's a pity developer Halfbrick was hypnotised by DreamWorks's cash, because a deeper Desperado could have been a fantastic Fruit Ninja sequel.
    • 85 Metascore
    • 60 Critic Score
    The problem is that escaping death is eventually impossible. From a fun, challenging beginning, having you gleefully wrestle a bike to the end of madcap courses, Bike Baron descends into a gruelling, joyless battle of wills: you against a sadistic games designer who favours obscene precision over all else, and doesn't provide the tools (an on-screen speedo, say) that would enable you to succeed.
    • 84 Metascore
    • 60 Critic Score
    Be mindful, though, that beyond the visuals, the game offers little new, so don't expect to still be playing it in a year's time.
    • 86 Metascore
    • 60 Critic Score
    The game works best when it's at its most absurd, and you can squeeze extra joy from some levels by being nutty. Sure, you could give someone a haircut using scissors, but a chainsaw is much more fun!
    • 70 Metascore
    • 60 Critic Score
    It's almost great – it just needs an extra spit and polish before we can wholeheartedly recommend it.
    • 71 Metascore
    • 60 Critic Score
    Being able to spend credits to level up your weapons makes Siegecraft able to stand up to the Viking horde, but it's still far from the best catapult title around.
    • 84 Metascore
    • 60 Critic Score
    But the delightful visuals, atmospheric sounds, excellent voice work and enthusiasm with which the whole thing has been put together manages to sweep away any of the ingrained cynicism toward movie tie-ins, and you're left satisfied and charmed by it.
    • 85 Metascore
    • 60 Critic Score
    Movement is done through swiping in your intended direction – it's nicely simple, but imprecise. Sometimes there are small monster-like creatures, which come out to play at night.
    • 77 Metascore
    • 60 Critic Score
    Still, this is a solid title, with plenty of potential. In short bursts it's a lot of fun, and it can be genuinely tense when you're out of ammo and fleeing through a decaying prison while zombies go after your blood.
    • 84 Metascore
    • 60 Critic Score
    It looks lovely, and while you're on track it's all very – yes – nice, but it could have been something much more compelling.
    • 67 Metascore
    • 60 Critic Score
    Another slightly cynical but neatly executed take on the GTA format.
    • 69 Metascore
    • 60 Critic Score
    The problem is, this task is all there is, and while you can fine-tune tactics to better your score, it's frustrating to have to wait until powers are unlocked every game.
    • 75 Metascore
    • 40 Critic Score
    Wonder why this germ of a good game has average execution and problematic controls (angled shots are tough when your thing's near a screen corner). Realise wading through lower levels every game is a chore. Quit.
    • 75 Metascore
    • 40 Critic Score
    What's less fine is the game's imprecision, forcing you to play levels over and over until you stumble on placing a bomb on a specific pixel. The annoyance is such we were soon fed up, unintentional sinister undercurrent aside.
    • 75 Metascore
    • 40 Critic Score
    As a rescue-'em-up, Saucelifter's under half the price, brighter and far more fun. Get that instead.
    • 76 Metascore
    • 40 Critic Score
    An emphasis on live action that too often happens under your prodding digit, making levels past the first couple of dozen hugely frustrating? Oh. And what a shame - we really wanted to like this one, and everything else about it is fab.
    • 74 Metascore
    • 40 Critic Score
    Super Bit Dash is quite close to greatness, but while it looks lovely, the controls aren't quite tight enough, and the finite number of rooms repeats quickly.
    • 78 Metascore
    • 40 Critic Score
    The game's not bad, just entirely forgettable.
    • 53 Metascore
    • 40 Critic Score
    This iOS version, alas, is akin to the original's early iterations. You're only offered the sandbox creation mode, in which you potter about a vast landscape, placing blocks to build stuff. Recreate your own house; make a fairytale castle; spell out 'help, I'm bored' – the choice is yours. And that's basically it.
    • 76 Metascore
    • 40 Critic Score
    It's fun for a bit of casual play with chums and randoms, but nothing special, plus you'll tire of the single-player version (against THREE whole AI players!) in record time.
    • 67 Metascore
    • 40 Critic Score
    It all feels like a beautiful graphical demo where someone forgot to put a game in.
    • 69 Metascore
    • 40 Critic Score
    At its best, the game resembles a side-on Zen Bound, but the gradual introduction of arcade elements ends up being a frustration, since your finger too often obscures the action.
    • 63 Metascore
    • 20 Critic Score
    And so after an hour of this game, the only thing you'll want to launch skyward is your device.