Tap!'s Scores

  • Games
For 96 reviews, this publication has graded:
  • 22% higher than the average critic
  • 14% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 5.9 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Espgaluda II HD
Lowest review score: 20 Puffle Launch
Score distribution:
  1. Positive: 42 out of 96
  2. Negative: 18 out of 96
96 game reviews
    • 90 Metascore
    • 80 Critic Score
    The real joy here is the fluid gameplay. Play is controlled simply with an analogue stick for movement and three buttons for attacking and defensive activities. You can also double tap the right side of the screen to pull off some context-sensitive special moves.
    • 90 Metascore
    • 80 Critic Score
    We hugely enjoyed our time with Swampy. The game looks great - Swampy has plenty of character and the cut-scenes are a reminder of creator Disney's animation pedigree. It also controls well (bar an awkward, out-of-place scroll bar for navigating larger levels), especially on the iPad, which allows more precision (not least for younger players) due to its larger screen.
    • 90 Metascore
    • 100 Critic Score
    It's pretty much Ants vs Zombies, but Ant Raid's controls are more organic than those in PopCap's game, and the oddball sense of humour and design is, if anything, superior. Our only criticism, bar the game's slightly repetitive nature, is it falls between two camps: a bit lightweight for dedicated RTS fans and too tough for casual gamers. Otherwise, it's f-ant-astic. (Sorry.)
    • 90 Metascore
    • 100 Critic Score
    The range of scenarios that crop up is impressive, and the gameplay is complex and rewarding, but only if you can get past the fact that the lack of animation, multiple menus and statistics make for rather a dry experience.
    • 89 Metascore
    • 100 Critic Score
    If elaborate construction is what you had in mind, check out the more scholarly - not to mention free - Tinkerbox. But for when you want fun firing catapults at dolls to knock bowling balls onto see-saws, Casey's your man.
    • 89 Metascore
    • 80 Critic Score
    If you didn't like the original, this won't convert you – and we hope Chair doesn't soon roll out the next in an infinite number of Infinity Blade games merely with new Titans and metal hats. But if you enjoyed battling the God King, Infinity Blade II's a no-brainer purchase.
    • 88 Metascore
    • 100 Critic Score
    Our sole complaint is its baffling demand for an iPad 2; we honestly can't see what it's doing that needs the extra power. It spends quite a bit of time loading and there are lots of animated things going on, but nothing especially excessive that we'd expect to require an iPad 2. What do we know, though? If you have the technology, we strongly recommend it.
    • 88 Metascore
    • 100 Critic Score
    In short, MC3 is a game that, while slightly muscle-headed in its approach to character development, more than delivers when it comes to gripping, relentless and spectacular gameplay.
    • 87 Metascore
    • 100 Critic Score
    Authenticity was always FIFA's strong hand. Now that the gameplay is world class too, this is the most realistic footy sim available, by a mile.
    • 87 Metascore
    • 100 Critic Score
    We love it, especially on iPad, where the bigger screen affords you more precision, while a boat-hat-wearing mutant crab and mecha-driving giant dog aim to bring your tower down. Like we said: odd.
    • 86 Metascore
    • 80 Critic Score
    Sky Gamblers: Rise Of GloryThe infuriating thing about Sky Gamblers – Rise of Glory is that just as you're swearing blind that the controls are completely impossible and that there's no way on earth that you'll ever be comfortable with them, you find that the controls have clicked and you're mostly enjoying yourself.
    • 86 Metascore
    • 60 Critic Score
    The game works best when it's at its most absurd, and you can squeeze extra joy from some levels by being nutty. Sure, you could give someone a haircut using scissors, but a chainsaw is much more fun!
    • 85 Metascore
    • 60 Critic Score
    Sure, it's yet another tower defence game, but a surprisingly fresh and delightful one.
    • 85 Metascore
    • 100 Critic Score
    However closely you choose to follow the ravages of war, in the turn-based strategy genre Ravenmark reigns supreme. Boasting AI that can outflank you at 10 paces, and 15 varied campaign missions with the promise of more to come, at two quid it's a steal; with multiplayer, it'd be obscene.
    • 85 Metascore
    • 100 Critic Score
    It's brutally difficult. Also, it's utterly brilliant; ever since we started to get our heads round it we've been hooked by the concept and enthralled by the potential of its waldoes and reactors; part of the fun is seeing how other players have solved the level that you've just cracked, because you can guarantee that you'll discover an exciting new way of doing things.
    • 85 Metascore
    • 60 Critic Score
    Movement is done through swiping in your intended direction – it's nicely simple, but imprecise. Sometimes there are small monster-like creatures, which come out to play at night.
    • 85 Metascore
    • 60 Critic Score
    The problem is that escaping death is eventually impossible. From a fun, challenging beginning, having you gleefully wrestle a bike to the end of madcap courses, Bike Baron descends into a gruelling, joyless battle of wills: you against a sadistic games designer who favours obscene precision over all else, and doesn't provide the tools (an on-screen speedo, say) that would enable you to succeed.
    • 85 Metascore
    • 80 Critic Score
    Chances are that it's not going to be up your street, but if you're gazing at the screenshots and drooling at the prospect of lightspeed arcade action then, well, step right up.
    • 84 Metascore
    • 100 Critic Score
    Whether you're a word-game dabbler or a recovering Tetris addict with a penchant for letters, SpellTower is essential.
    • 84 Metascore
    • 60 Critic Score
    It looks lovely, and while you're on track it's all very – yes – nice, but it could have been something much more compelling.
    • 84 Metascore
    • 60 Critic Score
    But the delightful visuals, atmospheric sounds, excellent voice work and enthusiasm with which the whole thing has been put together manages to sweep away any of the ingrained cynicism toward movie tie-ins, and you're left satisfied and charmed by it.
    • 84 Metascore
    • 60 Critic Score
    Be mindful, though, that beyond the visuals, the game offers little new, so don't expect to still be playing it in a year's time.
    • 84 Metascore
    • 80 Critic Score
    In short, it's an RPG that anyone – fans, old gamers, youngsters and newcomers alike – can enjoy.
    • 82 Metascore
    • 80 Critic Score
    You get four visually stunning locations, driven by the alien's desire for different cuisines, and each level has plenty of potential for exploration and experimentation. Even some slightly iffy controls didn't dampen our hunger for this game.
    • 82 Metascore
    • 80 Critic Score
    Super Crossfire eases you in gently - perhaps too gently, because most of the first 'chapter' of waves is a dull walkover. But subsequent chapters are more demanding, requiring quick thinking and rapid strategic adjustments. Additionally, the ferocious Dark mode and one of the finest power-up mechanisms we've seen ensures this game is one of the very best retro-oriented shoot 'em ups on the system.
    • 82 Metascore
    • 80 Critic Score
    Really, the game only catches on fire under scrutiny's magnifying glass when it comes to patrol path deletion, which occasionally lacks responsiveness. It's frustrating, but hardly a deal-breaker in an otherwise great game.
    • 80 Metascore
    • 60 Critic Score
    True to the original, puzzle-solving and survival rely on brutal hair's-breadth accuracy and timing, enjoyment of which hangs on your nostalgia quotient. Vintage gamers will lap up the cryptic cut scenes and tricky puzzles, but newcomers… consider yourself warned.
    • 80 Metascore
    • 80 Critic Score
    If you're a veteran, a discordant Blue Danube from Manic Miner and characters from 8-bit classics will raise a smile; if not, revel in the lovely craziness and wonder why all iOS games don't have this much imagination and heart.
    • 79 Metascore
    • 60 Critic Score
    It's a pity developer Halfbrick was hypnotised by DreamWorks's cash, because a deeper Desperado could have been a fantastic Fruit Ninja sequel.
    • 79 Metascore
    • 100 Critic Score
    Bung in a vexation-defeating undo and an AI that amusingly flat-out lies during proceedings and you've got an essential iOS action-puzzler.