Telegraph's Scores

  • Games
For 599 reviews, this publication has graded:
  • 44% higher than the average critic
  • 4% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Dishonored
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 31 out of 599
600 game reviews
    • 66 Metascore
    • 60 Critic Score
    Outside the lacklustre story, I can't help but feel that some of its shortcomings are down to the ageing DS hardware that has never really excelled at producing fully functioning 3D environments.
    • 79 Metascore
    • 60 Critic Score
    There are a lot of good ideas here, but they haven't found a way of comfortably sharing a bed together.
    • 72 Metascore
    • 60 Critic Score
    Type-0 is a consistently interesting experience despite not always being one that hits the notes it's aiming for. It's an example of how wonderful games can be when they focus on a particular form of design, but simultaneously, it stands as proof that even those mainstream games labelled 'mature' struggle to provide a narrative of wider cultural value.
    • 60 Metascore
    • 60 Critic Score
    It's the overall lack of challenge and depth which proves to be the major sticking point.
    • 71 Metascore
    • 60 Critic Score
    A game that keeps you strangely grounded, when it should be making you soar.
    • 62 Metascore
    • 60 Critic Score
    While Bientôt l’été may lack the potency of Tale of Tales’ best work – the subversive, disturbing The Path is this writer’s personal highlight - there’s something to be said for a game that so boldly goes against the grain.
    • 74 Metascore
    • 60 Critic Score
    A lack of variety doesn’t stop this being a wholly welcome return for Amplitude. It has a thumping heart and soul, a timeless nucleus of gameplay that I hope Harmonix has the opportunity to build upon. A euphoric finger dance across a fizzing, abstract space.
    • 47 Metascore
    • 60 Critic Score
    The voice acting is generally solid, and Laurence Fishburne is excellent. And there's optional Facebook connectivity if you're into that kind of thing, with the game posting a single-entry summary of the in-game achievements you've earned every time you finish a session.
    • 62 Metascore
    • 60 Critic Score
    Due to its shortness of length, repetitive (and at times annoying) gameplay and non-existent re-play value, its hard to justify paying the full recommended retail price for it.
    • 80 Metascore
    • 60 Critic Score
    It’s enormously frustrating. Second Son feels so close yet so far to being the PlayStation hero Sucker Punch and Sony want it to be. It’s likeable, fizzy and nearly always moderately entertaining, but is held back by the mundanity of its missions and a lack of the ambition needed to make it great. A diverting superhero adventure that just isn't adventurous enough.
    • 71 Metascore
    • 60 Critic Score
    It's all a bit laboured, a bit tedious, and it's the kind of co-op game that's more fun based on who you're playing with, than on what you're playing. It sits in this awkward middle ground between Borderlands and Left 4 Dead, never remotely matching either but never quite crossing into the territory where you should be avoiding it.
    • 64 Metascore
    • 60 Critic Score
    Ultimately, it lacks the action set pieces that helped to push the FPS genre to where it is today.
    • 48 Metascore
    • 60 Critic Score
    Its controls are a little ropy and its depth severely lacking, but these aren't concerns that will trouble the audience it's aimed at. Not only that, but it's tremendous entertainment value. Just ask my other half. She hasn't laughed this much in ages.
    • 61 Metascore
    • 60 Critic Score
    Unrewarding then, but never frustrating.
    • 67 Metascore
    • 60 Critic Score
    So will I be renewing my subscription this month? Probably not. But my month in Metropolis and Gotham was an extremely enjoyable one.
    • 69 Metascore
    • 60 Critic Score
    The learning curve makes it likely you’ll want to blast through again at least once with your flight skills finally under control. And this is when Star Fox Zero is at its best: a thrilling, fleeting and flawed joyride.
    • 75 Metascore
    • 60 Critic Score
    But these hopes were dashed in the final third where poor design, repetitive waves of enemies and button-bashing gameplay took all that my enjoyment and curdled into a numbing disappointment.
    • 76 Metascore
    • 60 Critic Score
    It's just a pity that when compared to the franchise's most recent successes, Band Hero comes across as both a bit of a cash-in and more than a little soulless.
    • 64 Metascore
    • 60 Critic Score
    Polly could use a new bow.
    • 59 Metascore
    • 60 Critic Score
    Saw
    Fans of the film series may find the video game adaptation of Jigsaw's latest round of lethal morality tests diverting, but true blue console horror fans are better off waiting for something with a bit more bite.
    • 84 Metascore
    • 60 Critic Score
    It's definitely worth a try thanks to the great exploration and fluid combat systems, just make sure you have plenty of patience on hand.
    • 80 Metascore
    • 60 Critic Score
    It is a genuine shame. There is a real sense of creative energy crackling at the edges of Watch Dogs and a mechanical aptitude in its systems that make it enjoyable enough to play. Parts of the game irritated me greatly, but I rarely found it less than entertaining, and there were moments that brought a real thrill. Watch Dogs immediate success almost guarantees a sequel, and Ubisoft have plenty of strong points with which to build upon. But I would also like to see more conviction in their own ideas, rather than avoiding difficult questions and settling into a pattern of familiarity.
    • 70 Metascore
    • 60 Critic Score
    A few tweaks are needed, but things are on the right track.
    • 80 Metascore
    • 60 Critic Score
    There's no denying that, for me at least, it was as fun as it was irritating, as stylish as it was silly. It could've used some tweaking, some more suitable level design in places, and perhaps more thought gone into making the game a cohesive whole. It's not close to Platinum's best, or Kojima's best, but is a game worth checking out, even if just as a rental.
    • 55 Metascore
    • 60 Critic Score
    These flashes of inspiration can't stop Start the Party from being an extremely fleeting experience.
    • 55 Metascore
    • 60 Critic Score
    The most disappointing aspect of Rugby World Cup, however, is just how threadbare it is in terms of modes.
    • 61 Metascore
    • 60 Critic Score
    Due to its shortness of length, repetitive (and at times annoying) gameplay and non-existent re-play value, its hard to justify paying the full recommended retail price for it.
    • 80 Metascore
    • 60 Critic Score
    For those with the patience, Danganronpa certainly has its moments. And its pitiless, gurning despair-bear will haunt your dreams.
    • 81 Metascore
    • 60 Critic Score
    Just Cause 2 is not without its flaws, but it offers a highly satisfying, if hardly unique, open-world adventure in which players are encouraged to indulge in as much mayhem as possible.
    • 78 Metascore
    • 60 Critic Score
    Despite its niggles, WWE Universe is a terrifically flexible mode that offers endless hours of enjoyment for the committed. For the more casual player, and the lapsed wrestling fans WWE 13 is aiming for, the main draw is the Attitude Era mode. It's flawed, sure, but many of its foibles can be forgiven when you're playing out moments that recall a time when professional wrestling was fresh, fierce and relevant.