Telegraph's Scores

  • Games
For 485 reviews, this publication has graded:
  • 44% higher than the average critic
  • 4% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Super Mario Galaxy 2
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 27 out of 485
485 game reviews
    • 85 Metascore
    • 80 Critic Score
    This enhanced edition is certainly the best version, with visual vibrancy and a small handful of extras just about justifying its existence. But perhaps not the extra outlay. Playing any version of Tomb Raider is no decision at all. Splashing out on this or picking up the original for a third of the price is a trickier choice.
    • Telegraph
    • 81 Metascore
    • 80 Critic Score
    Nidhogg is a game that is messy and finely tuned, at the same time. It’s certainly niche, definitely esoteric, but for those that it does tickle, (especially those who have a friend to play with in real, physical space), it’s the kind of experience that is unlike anything I can think of, and since first coming across it years ago, has been talked about with a sense of wistful nostalgia by anyone I know who’s played it. And that’s got to be worth something.
    • 79 Metascore
    • 80 Critic Score
    OlliOlli is, at its heart, a blissfully simple game. A focus on four wheels and a plank of wood, and not planting your face into tarmac. But for all of its channelled simplicity, it is a markedly clever piece of work, melding the best of trick-based sports games and twitch 2D platforming and executing it with poise.
    • 76 Metascore
    • 80 Critic Score
    It’s a great game in a slightly flimsy initial package, then, but Popcap has stated that it plans to release free bi-monthly DLC to thicken the crop of modes.
    • 85 Metascore
    • 80 Critic Score
    If it wasn't for the genius of that writing, the setting and the characterisation then Stick of Truth would undoubtedly be quickly sidelined as a generic RPG lacking depth and originality. That's really besides the real point, though. Stick of Truth features some of the most daring and explicit writing ever seen in a mainstream video game and it more than makes up for its by-the-numbers gameplay.
    • 80 Metascore
    • 80 Critic Score
    The acid test will be if Telltale then carry these decisions through the remainder of the season...Which, fortunately, is set up terrifically by this second episode. A House Divided does occasionally suffer from its position as a bridge, rattling exposition off in order to set up the subsequent episodes, but it performs its role with real élan.
    • 79 Metascore
    • 80 Critic Score
    it’s a touching and satisfying finale, with a lovely coda that brings a smile to the face. It’s that type of game, a warm-hearted collaboration’s of the DS’s most moral, smart and determined heroes. On this evidence, no-one could object if their paths crossed again.
    • 75 Metascore
    • 80 Critic Score
    It's well worth a play for anyone looking for an intelligently told, challenging story, or anyone who's a fan of adventure games which happily bring you back down to earth with a thud.
    • 75 Metascore
    • 80 Critic Score
    The sheer variety and novelty of what Hohokum offers, as well as the attention paid to making sure that something as basic as the movement feels great (the only game I think does this as well as Hohokum is another Playstation title, Journey), means that Hohokum is going to be something I come back to, on occasion, for a pleasant escape. And it’s one well worth your time.
    • 79 Metascore
    • 80 Critic Score
    MachineGames haven’t exactly reinvented the FPS or even Wolfenstein here, but they have put together a consistently enjoyable, well-crafted action game and given you the motivation to blast your way through its stringier bits. If this is the New Order for Wolfenstein, then this is a promising start.
    • 82 Metascore
    • 80 Critic Score
    15 feels like a significant step forward. Not only in terms of mechanics, but in terms of improving players knowledge and skill at the game through finesse and feedback.
    • 85 Metascore
    • 80 Critic Score
    The take away from Shadow of Mordor is that it’s fittingly a game that should inspire games in the same way it has so clearly been inspired, taking strong systems from big games and adding a few new ones of its own. I’d love to see the nemesis system be applied in a more intricate way to the handling of intelligence assets in the world of international espionage, for example, or maybe even an interpretation of the interpolitics of mafia families in the mid century.
    • 76 Metascore
    • 80 Critic Score
    The Evil Within could be leaner and more technically sound, but the blemishes on its blood-stained carapace fade against its thick atmosphere and the frantic thrill of battling its monsters in the dark.
    • 73 Metascore
    • 70 Critic Score
    A highly enjoyable game in its own right and it succeeds at being pure, rollicking entertainment. Players who are prepared to look past its derivative gameplay, will find its silly characters, ridiculous plot and even some of its technical flaws may just be part of the reason they continue playing it long after the first couple of hours have passed by.
    • 83 Metascore
    • 70 Critic Score
    It’s a very well crafted video game that entertains far more than it frustrates, and while it borrows heavily from several prestige titles, it weaves their characteristics into a cogent whole that serves Darksiders style, drive and narrative well.
    • 70 Metascore
    • 70 Critic Score
    For pure chilling atmosphere, Silent Hill still succeeds with strong plotting and disturbing art direction. Few games can creep you out and leave you thinking about their story after the credits have rolled as much as Silent Hill can and the latest title is no exception. It’s a good game, there’s no doubt, but you just feel this Homecoming is perhaps a few years too late.
    • 85 Metascore
    • 70 Critic Score
    The game's chief appeal really is wrapped up in Alec Mason's capacity for devastation and whether or not the endless opportunities to cause widespread mayhem (albeit in a good cause) are worth slogging through some of the game's drawbacks is down to the appetite for destruction of each individual player. Those who demand in-depth plots, revolutionary gameplay and a twist around every corner won't have much use for Red Faction: Guerrilla. But if you enjoy blowing things up, this well may be one of the best video games ever made.
    • 85 Metascore
    • 70 Critic Score
    The game's chief appeal really is wrapped up in Alec Mason's capacity for devastation and whether or not the endless opportunities to cause widespread mayhem (albeit in a good cause) are worth slogging through some of the game's drawbacks is down to the appetite for destruction of each individual player. Those who demand in-depth plots, revolutionary gameplay and a twist around every corner won't have much use for Red Faction: Guerrilla. But if you enjoy blowing things up, this well may be one of the best video games ever made.
    • 73 Metascore
    • 70 Critic Score
    It was great being given the chance to play something a little different than your more prevalent shooters involving muscle-bound marines. With the ERS system and forgiving flight controls giving an accessible edge to a niche genre, it’s an enjoyable and recommended introduction.
    • 64 Metascore
    • 70 Critic Score
    Wheelman isn’t exactly the smartest video game out there. In fact, it’s quite possibly the dumbest game I’ve played in a long while. However, it’s wickedly self-aware of its own silliness and revels in it, leading to the kind of guilty pleasure that can only come with such a willful grasp of absurdity. And smashing things up, of course.
    • 71 Metascore
    • 70 Critic Score
    On a technical level, then, Wolfenstein is a game that swings wildly in quality on an almost minute-by-minute basis, and a rather vanilla multiplayer offering doesn’t do much to quicken the pulse.
    • 65 Metascore
    • 70 Critic Score
    The film truly is a millstone around the game's neck. If this game was called Cosa Nostra or Organised Crime 101 (or something similar) it would feel like a far stronger title altogether. Its open-world game template may be well worn but The Godfather II contains some excellent ideas, and the way it integrates them through a smooth control system is admirable.
    • 67 Metascore
    • 70 Critic Score
    The film truly is a millstone around the game's neck. If this game was called Cosa Nostra or Organised Crime 101 (or something similar) it would feel like a far stronger title altogether. Its open-world game template may be well worn but The Godfather II contains some excellent ideas, and the way it integrates them through a smooth control system is admirable.
    • 63 Metascore
    • 70 Critic Score
    The film truly is a millstone around the game's neck. If this game was called Cosa Nostra or Organised Crime 101 (or something similar) it would feel like a far stronger title altogether. Its open-world game template may be well worn but The Godfather II contains some excellent ideas, and the way it integrates them through a smooth control system is admirable.
    • 70 Metascore
    • 70 Critic Score
    Irritations aside, there’s rarely a dull moment and a delightfully ludicrous storyline with high-camp villains frames the action nicely. As such, Bionic Commando at its best is a macho, cheeseball 80s action movie that Arnie or Sly would have been proud of.
    • 77 Metascore
    • 70 Critic Score
    There’s a lovely, bucolic charm to Pikmin which makes its brevity easy to forgive. Less acceptable is the fact that a seven-year-old game has been repackaged as a Wii title for an excessive £30 – Nintendo has certainly missed a trick by not adding any kind of extras to increase its longevity.
    • 61 Metascore
    • 70 Critic Score
    We all need a Die Hard every now and then, and that’s exactly the kind of spirit Retribution evokes.
    • 80 Metascore
    • 70 Critic Score
    With its beautiful presentation, well designed levels and two adorable titular characters, A Boy And His Blob is a game that rewards and appeals in equal measure. Would all curmudgeons now kindly leave the room on tiptoe.
    • 48 Metascore
    • 70 Critic Score
    The visual novel is a very niche genre in the west, and even forgiving the game its numerous grammatical sins, Lux-Pain will be a tough sell to most. But it deserves praise for engaging some unusually weighty themes, and weaving them skilfully into its own twisted tapestry of psychological chills and sci-fi-flavoured thrills.
    • 73 Metascore
    • 70 Critic Score
    An all out co-op shooter that does exactly what it says on the tin. What it sets out to achieve it succeeds with style, even if these ambitions are firmly rooted in B-movie territory. Whilst this stunted ambition and some minor gameplay niggles hold it back from being truly great, this is a full throttle, adrenalin fuelled, macho-fest which is dumb, fun and full of guns.