Telegraph's Scores

  • Games
For 497 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Luigi's Mansion: Dark Moon
Lowest review score: 10 Fighters Uncaged
Score distribution:
  1. Negative: 27 out of 497
497 game reviews
    • 84 Metascore
    • 80 Critic Score
    If you're willing to go off and do the optional activities, then Assassin's Creed III's single player really shines, and there's just so much content here that even despite the negatives, it's well worth your time. Couple that with another consistently excellent multiplayer component and you're left with a game that may leave you frowning on occasion, but nonetheless one that still has a lot of fun on offer.
    • 83 Metascore
    • 80 Critic Score
    Don't make the mistake of confusing the near-future setting and the attempts at branching narrative for innovation. It's more like Treyarch has had a spring clean and got the decorators round: Black Ops II is still ostensibly built on the same foundations that powered 2008's Call of Duty 4 and every annual instalment of the series thereafter. The thrill of Call of Duty's rollercoaster ride is starting to diminish, then, but few will feel too short-changed by buying this year's ticket.
    • 72 Metascore
    • 80 Critic Score
    There's a more nuanced approach to family inclusiveness here than in most games aimed at this age group, and - perhaps helped by the confidence in the power of words that bleeds through the whole Potter universe - a touching emphasis throughout on the importance of becoming wise.
    • 84 Metascore
    • 80 Critic Score
    It's a game that shows there are a few tricks even Mario hasn't learned quite yet. The plumber is back at something approaching his very best, and that's something audiences – and Nintendo, with a new console to sell – will be particularly delighted about.
    • 77 Metascore
    • 80 Critic Score
    So no, it's not another Wii Sports. It isn't a game-changer, nor is it likely to be nearly as successful as a seller of hardware...But it might just be the better game of the two.
    • 82 Metascore
    • 80 Critic Score
    A great little racer with some excellent track design and a pretty unique feel to its racing. It's just a shame it's a tiny bit too punishing in places, with a multiplayer that doesn't quite match up to its single player.
    • 74 Metascore
    • 80 Critic Score
    Battle Royale isn't the most original of games, then, but it's far more accessible than most fighters, rich in fan-service and PlayStation history, and a fun party game to boot. It may never particularly surprise or break any moulds, but it's a seriously fun, well-crafted brawler, and well worth a look, particularly for fans of the franchises it houses.
    • 80 Metascore
    • 80 Critic Score
    It's worth battling through those initial tricky moments with the controls because, as a game, Vice City is still enormously entertaining. Great characters and great stage-setting never lose their lustre and, even ten years on, this is still Grand Theft Auto at its mischievous best.
    • 68 Metascore
    • 80 Critic Score
    The final twenty minutes of the game are sublime.
    • 81 Metascore
    • 80 Critic Score
    While it remains to be seen if this level of quality can keep up over its five acts, Act I of Kentucky Route Zero is a beautiful, melancholy start to what should be a fantastic series.
    • 71 Metascore
    • 80 Critic Score
    An inventive, compelling online brawler, the likes of which you won't have experienced before. It is technical and spectacular enough that it accommodates both skilled players and those who just want to mash some buttons and watch the sparks fly.
    • 85 Metascore
    • 80 Critic Score
    Small cavils aside, though, Ni No Kuni is a heartfelt ode to the kind of gaming experience that's in danger of vanishing altogether from the landscape. It would take a hard heart indeed not to get lost in some part of this ravishing exercise in escapism.
    • 66 Metascore
    • 80 Critic Score
    Strike Suit Zero isn't a game for the faint-hearted. Strike Suit Zero is tough. Really tough. And while it's this challenge that makes it such a compelling space shooter, it's the very same thing that will drive away players in hordes.
    • 78 Metascore
    • 80 Critic Score
    The oddest thing, however, is how a game that's so breathlessly paced for a good 12 hours succumbs to bloat. As Dead Space 3 creaks towards its denouement, you get the feeling that Visceral packed the first three quarters of the game with such incident, they ran out of stuff to include in the final stretch. It's never dull, but never as consistently engaging either.
    • 80 Metascore
    • 80 Critic Score
    This is a compelling experience, the inspired outgrowth of a new complexity in the environmental design of videogames.
    • 82 Metascore
    • 80 Critic Score
    While it may occasionally frustrate, Antichamber is a wonderful experience. There are vague hints of a plot, but it's a plot about self-discovery and making progress, about learning how to overcome challenges and find your way through life's confusions.
    • 80 Metascore
    • 80 Critic Score
    A highly-accomplished if not completely fulfilling rampage. There’s a base level of quality that hasn’t slipped from the excellent God Of War III – this looks even better, puts things onscreen that are, somehow, even bigger. But this technical muscle isn’t given the best stage on which to oil and flex, thanks to a story that simply idles the roaring engine of death that is Kratos, and keeps the series ticking over until the next, more substantial step forward.
    • 72 Metascore
    • 80 Critic Score
    Mirror of Fate is an excellent entry into this new Castlevania canon. It treats its plot with as much reverence as a home console title, while capturing more of the feel of classic Castlevania than Lords of Shadow. It's an excellent companion piece to Gabriel's first adventure, and a thoughtful, well-designed handheld title in particular.
    • 82 Metascore
    • 80 Critic Score
    The Monster Hunter series continues to be brilliant but a little impenetrable, despite efforts to remedy that very issue. How much you’ll get out of the game really depends on what you’re willing to put in - if you’re short on spare time or patience, maybe give it a miss. But if you like the sound of really learning a game for once instead of just drifting through it, Monster Hunter 3 Ultimate is essential.
    • 79 Metascore
    • 80 Critic Score
    It’s Gears at its very best, fierce gunplay mixing with a fabulous ebb and flow across smartly designed maps. It’s nothing revolutionary, rather existing elements melded into a satisfying whole. It’s the kind of thing that makes Judgment a more long-term investment than its campaign demands, but even the single-player’s familiarity and conservatism can’t take away from the base thrill of pulling the trigger or revving that chainsaw.
    • 86 Metascore
    • 80 Critic Score
    Heart of the Swarm sits halfway between an expansion and a sequel, yes, but also halfway between casual and competitive, singleplayer and multi, offering a huge amount and not really all that much at all. It’s bombastic and reserved, overwrought and beautifully finessed.
    • 81 Metascore
    • 80 Critic Score
    This is a fizzy, exciting brawler that’s easy to pick up and even easier to like, all bolstered by an authentic and reverent adaption of the DC Universe.
    • 71 Metascore
    • 80 Critic Score
    I ended up hooked, playing it for hours, and I'm almost certainly not done. I also made a video of myself performing brain surgery in a moving ambulance, which I can't link to in a Telegraph review because I have a mouth like a sailor.
    • 82 Metascore
    • 80 Critic Score
    Last Light is the rare shooter that lingers with you once you’re done with it.
    • 76 Metascore
    • 80 Critic Score
    Watching my kids play through Diggs Nightcrawler it was interesting to see how strong a connection they had to both the genre and the play style. Certainly, playing a game with a book feels a very different way to spend time that sat staring at their handhelds.
    • 85 Metascore
    • 80 Critic Score
    By turns exciting, disturbing and maniacally enjoyable, Hotline Miami is a true pleasure. Whether it’s a guity one or not is on your conscience.
    • 86 Metascore
    • 80 Critic Score
    It’s a terrific journey, culminating in a moment that weds narrative and mechanics to captivating effect. It is something of a shame that Brothers doesn’t entirely capitalise on its central gameplay idea, but it never truly fumbles it either.
    • 86 Metascore
    • 80 Critic Score
    The delivery may need a little work, but Gone Home’s story is one that’s well worth being a part of. It’s dense, rich, striking and moving; few games this year will leave quite such a mark, and despite a few missteps, it could well prove a watershed moment for interactive storytelling.
    • 81 Metascore
    • 80 Critic Score
    Once hits its stride, Saints Row IV is a pleasure to try and keep up with. Its relentless insanity will occasionally tire, but its in these moments you can appreciate the smarter elements. Despite everything, this is a more mature game than its predecessors.
    • 86 Metascore
    • 80 Critic Score
    The fact a project of this thundering size gets finished at all – let alone once every 12 months – is of course a minor miracle of hard work and management, but it can only be lauded for greatness if that's what it's reaching for. FIFA 14 seems content with better rather than best.