Telegraph's Scores

  • Games
For 632 reviews, this publication has graded:
  • 44% higher than the average critic
  • 4% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Virginia
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 33 out of 632
633 game reviews
    • 89 Metascore
    • 100 Critic Score
    Brotherhood is the franchise's best entry to date and one of the best games of 2010.
    • 74 Metascore
    • 100 Critic Score
    Virginia hit me right in the chest, the kind of game I’ve wanted to exist for years, and the first game to actually nail it in a way that I think fully takes advantage of the potential. It is the game that titles like Dear Esther, Gone Home and Firewatch have hinted at, but in a way that evolves the interactive narrative form way beyond anything we’ve seen before. It’s a game to savour and talk about for years to come, one that left me, just like the inhabitants of Kingdom, Virginia, speechless.
    • 86 Metascore
    • 100 Critic Score
    As DmC progresses, it becomes clear that it is a phenomenal action game in its own right, with an interesting alternate take on the fiction and a sublime handle on action gaming. A title that taps into the kind of action the likes of Platinum Games are known for. Ninja Theory has shown they know how to weave superb action, biting dialogue and a brilliant visual style into a wonderful, cohesive whole. A blistering start to 2013.
    • 91 Metascore
    • 100 Critic Score
    If there is a complaint to be had it is that, currently, there is perhaps not enough to it. The four game types are a variation on two themes, the 12 maps quickly repeat, while competitive ranked play is yet to be included. But Blizzard has made all the right noises about being committed to building on Overwatch, providing new heroes, maps and gametypes for free across the game’s lifespan.
    • 83 Metascore
    • 100 Critic Score
    That rare kind of game that treats you with respect, once you’ve earnt it. It’s a strange feeling to be left floundering without any attempt to help you up, but it’s stranger still to then discover that you’re perfectly capable of helping yourself up, and discovering how capable you really are. Starseed Pilgrim is quietly affirming, and eminently rewarding. It’s genuinely beautiful, from the inside and out.
    • 97 Metascore
    • 100 Critic Score
    For a game that runs so wild with imagination, it's remarkable to witness everything executed with such elegance... Nintendo has drawn a giant, gleeful gallery of magnificent pictures and painted within the lines, all intoxicating detail and colour. It's a toy box full of childlike wonder, but with a grown-up sensibility, where the pieces all fit.
    • 88 Metascore
    • 100 Critic Score
    It’s taken the long-ignored strengths of Interactive Fiction and Twine and applied them in the right way on the right platform to give the player an experience that feels wholly unique, and more importantly, wholly their own. Yes, you might share the odd story with another player, but not your whole trip. There are just too many variables, too many individual stories, for any one trip to be the same, and when you’re talking about a narrative-led experience, that’s a mighty fine accomplishment.
    • 86 Metascore
    • 100 Critic Score
    These breaks in linear action are wonderfully judged, allowing you to take a breath, find hidden treasure and help tribespeople by hunting down some wild boar or disrupting Trinity communication towers. There’s perhaps nothing here that you won’t have seen in open-world games, but these alluring pockets of freedom breaking out from a cinematic thrill-ride is a clever change of pace.
    • 85 Metascore
    • 100 Critic Score
    Not only is Ratchet & Clank the best family-friendly game that I’ve played in a long time, it’s one of PS4’s standout titles and a blistering return to the glory days of the 3D platformer.
    • 91 Metascore
    • 100 Critic Score
    Even in offline mode, the game's a stunning example of world-building, adventure-finding and boss slaying.
    • 93 Metascore
    • 100 Critic Score
    It really is a fantastic game. That thrill of hitting the top of the flagpole is still there after all these years, Mario and co leap about at the top of their game, it's colourful, friendly, joyful, and the most fun I've had with a platform game since Super Mario Galaxy 2.
    • 92 Metascore
    • 100 Critic Score
    Intelligent Systems has produced some fine games for Nintendo over the years; Awakening can proudly sit next to fellow strategy gem Advance Wars as the studio’s best work to date.
    • 87 Metascore
    • 100 Critic Score
    Denser, deeper and more intricate than its predecessors, it’s a sequel that understands refinement isn’t simply a case of adding more, even if it’s arguably as generous and complete a package as we’ve seen from Nintendo in a while. Yes, it’s a game about multitasking, forward planning and time management, but it’s also a game where you command sentient carrots to headbutt a crawfish to death. Ah, the joy of simple pleasures.
    • 88 Metascore
    • 100 Critic Score
    D-Pad Studio has crafted a sublime, pitch-perfect adventure. Smart, gripping, joyful and expansive, Owlboy sets the bar sky-high for future 2D platformers.
    • 94 Metascore
    • 100 Critic Score
    A wonderful, startlingly complete package tailored for the single player. In these days of multiplayer crowbarred into any old game, it's a relief, a bold statement of intent that Rocksteady have created such a supremely focused but hugely expansive video game. It's a brave, committed, confident piece of work.
    • 89 Metascore
    • 100 Critic Score
    Despite the grim set-up, The Ballad Of Gay Tony is an altogether more upbeat affair than The Lost And Damned. The location is far more glamorous as most of the DLC's action forsakes Liberty City's dour ghettos and docile suburbs for the glitzy island of Algonquin (or Manhattan to you).
    • 83 Metascore
    • 100 Critic Score
    The underwater controls are sublime, the soundtrack by Austin Wintory is perfect; choral swells and orchestral build-ups, a real sense of place and spirituality. If exploring an underwater paradise and uncovering a fantastic story appeals to you, then give this stunning little gem a go.
    • 87 Metascore
    • 100 Critic Score
    The Witness is a game that will genuinely have you punching the air or laughing out loud, just from correctly drawing a line on a grid. If that isn’t the mark of a truly special game, I don’t know what is.
    • 82 Metascore
    • 100 Critic Score
    What a pleasure it is to find a video game with such warmth and fascination with companionship. And what a joy it is for it to be found in a game with such an elegant sense of exploration. Some of its technical quirks cannot be ignored -errant frame-rates and inept camerawork especially- and some may find Trico’s capriciousness anathema to seamless adventure. But that is also what makes him and The Last Guardian so remarkable. Things that any animal lover can relate to - it is beautiful, heartfelt, unique and infuriating. And I adore it.
    • 89 Metascore
    • 100 Critic Score
    Beyond the initial threat of difficulty there waits a remarkable combination of accessibility and challenge, of risk and reward, punishment and empowerment.
    • 93 Metascore
    • 100 Critic Score
    For anyone else interested in or already on board with RTS games, Starcraft II isn't just an amazing, it's required reading.
    • 87 Metascore
    • 100 Critic Score
    If you’ve been waiting for Fallout 4, it will simultaneously meet your expectations and exceed them in others. Who would have thought a Fallout game would convince us of Bethesda’s storytelling and shooter credentials? In a year full of brilliant open-world games like The Witcher 3, it manages to stand apart from the crowd and deliver something that feels fresh, despite its familiar foundations.
    • 88 Metascore
    • 100 Critic Score
    The smart trade-off between rollicking action and exploration makes for a cohesive, confident and satisfying adventure. Where Lara Croft goes from here will be fascinating, but rarely has a game's title been so apt.
    • 76 Metascore
    • 100 Critic Score
    Every single aspect of Hyrule Warriors is great fun and utterly compelling. I've easily been losing hours at a time to it. Everything it tries to do, it pulls off with aplomb; there's not a single aspect I've disliked, or found to be a misstep.
    • 94 Metascore
    • 100 Critic Score
    Modern Warfare 2 crosses into the must-have category of video games effortlessly. It offers an unmatched shooter experience, a compelling story mode, a slick package of mini missions and a multiplayer which is pretty much unparalleled in depth.
    • 88 Metascore
    • 100 Critic Score
    Super Mario Maker’s chaotic smorgasbord is part of its appeal. Wild, unbridled and even inspiring, Super Mario Maker achieves the envious feat of making both Play and Creation a joy. And all it had to do was remove the barrier between the two.
    • 89 Metascore
    • 100 Critic Score
    It is one of the most fascinating games you’ll play this year, or any other, a high-profile game that still dares to go against the grain despite its ever growing popularity.
    • 93 Metascore
    • 100 Critic Score
    Perhaps the most impressive aspect of Fallout 3 is how effortlessly it combines so many gameplay mechanics, storylines, characters, expansive environments and complex in-game intricacies into one fluid package.
    • 85 Metascore
    • 100 Critic Score
    There were no doubts that Doom would play fast, look stunning, or be gory; the surprise is that Doom is as relevant, smart and self-aware as it is; merging old ideas with new ones; injecting its near-flawless shooter mechanics into a campaign that’s impeccably refined, hilariously dumb and fiendishly moreish.
    • 95 Metascore
    • 100 Critic Score
    It would be disingenuous to suggest that The Last of Us is immune from blockbuster video game excess --the total number of kills at the final stats page will still run into the many hundreds-- but it’s one of the few games to try and make some kind of sense of it without compromising its quality of action...In that, and so many other things, The Last of Us is a triumph.
    • 93 Metascore
    • 100 Critic Score
    A brilliant touch is the option to turn on a feature that allows Live/PSN players to challenge you even when you’re playing the singleplayer modes. In this era of home entertainment, it’s the closest you can get to someone coming up to challenging you in an arcade. The competition is likely to be ferocious and the fight for online supremacy is likely to continue for many, many years.
    • 88 Metascore
    • 100 Critic Score
    Every choice, every death and every shot feels like it counts in XCOM 2 and it is this feeling of real consequence that makes for a truly remarkable strategy game - one that goes beyond its clever design decisions and the odd technical hiccup to create a tangible sense purpose and real emotion to your squad’s story. As an experience that puts you in control, lets you relish victories, forces you to truly mourn mistakes, and allows you to grow as a tactician against insurmountable odds, XCOM 2 is near faultless.
    • 88 Metascore
    • 100 Critic Score
    On the surface, Horizon seems like a jumble of influences but, just like the murderous machina wandering its lands, the game is far more than its component parts, delivering a gripping story, satisfying combat, and the most gorgeous video game environments I’ve ever seen. Horizon confidently carves out an identity of its own in an overpopulated genre.
    • 81 Metascore
    • 100 Critic Score
    As ever, the depth of the game is truly breathtaking.
    • 77 Metascore
    • 100 Critic Score
    A brilliantly solid, popcorn, sci-fi shooter with you behind the visor. This is, for our future space credits, the best Call of Duty package in years.
    • 90 Metascore
    • 100 Critic Score
    It's probably the most brilliantly conceived and well-executed expansion pack of its type and it sets the bar amazingly high for all future DLC. The sheer volume of content is staggering, and while cynics may argue about whether it was worth $50 million, we are delighted to report that it's a steal at the paltry 1600 (£13.60) points required to download it from Xbox Live.
    • 88 Metascore
    • 100 Critic Score
    However you choose to approach Dishonored, it's a game that asks you to think, plan, be smart. It's a wonderfully empowering game because of this, as you lurk in the shadows knowing the powers you possess and the options you have. It's elegantly designed to make the most of those tools, but isn't afraid of changing the rules in order to keep its (admittedly quite predictable) story bubbling along.
    • 90 Metascore
    • 100 Critic Score
    The charm, inventiveness and knowing nods to Mario heritage bring constant smiles, and it's not only a superb Mario game but a fantastic advert for the hardware it appears on. A perfect starting point for newcomers to the series, or a nostalgic throwback for Mario die-hards that still manages to be incredibly contemporary. Whichever category you fall into, one thing's for sure; handheld platforming simply does not get better than this.
    • 79 Metascore
    • 100 Critic Score
    Imaginators captures a magic that I’ve rarely felt since my late childhood, playing the aforementioned N64 platformers on a Winter’s afternoon. This is how you do games for younger people, this is how you do Toys to Life, this is how you do action platformers in general.
    • 86 Metascore
    • 100 Critic Score
    This is a game unlike any other. Incomparable, yet instantly accessible. The best Nintendo games have a marvelous knack of building the perfect worlds for the perfect heroes and this is the foundation on which Luigi's Mansion is built. Cracking.
    • 90 Metascore
    • 100 Critic Score
    It's [a] tough and punishing game, but in the best way possible. Every loss compels you onward in the war and the story. Where most games are frustratingly punishing, XCOM delivers a masterclass in challenge and escalation.
    • 87 Metascore
    • 100 Critic Score
    Year Walk is a small but perfectly formed piece of digital entertainment that shows there’s much more to iOS than endless runners and free-to-play timewasters. A game this distinctive, this different, this thrillingly new is the best possible demonstration of the format’s versatility; indeed, of the narrative power of the interactive medium.
    • 85 Metascore
    • 100 Critic Score
    Generations refines and perfects the Monster Hunter formula, and presents us with comfortably the best title in the series' history.
    • 89 Metascore
    • 100 Critic Score
    No video game released this Christmas runs contrary to prevailing fashion as hard or fast as Dark Souls. And no video game is quite so exciting or exhilarating.
    • 88 Metascore
    • 100 Critic Score
    Every time you open your 3DS to play New Leaf, you know you’re almost certain to experience something new or surprising. And how many games can you say that about?
    • 92 Metascore
    • 100 Critic Score
    Whether you're new to this unique pairing or you've played one or both before, this splendid collection is pretty much a compulsory purchase.
    • 78 Metascore
    • 100 Critic Score
    Will I ever understand such faith? No. But now I understand how much it can help people through something so unspeakably tragic. While nothing can ever bring back their little boy, I am glad the Greens had that faith. And I am glad they were brave enough to share it with us.
    • 80 Metascore
    • 100 Critic Score
    For our money, it's the best portable eight-track available and one of the best reasons to put your PSP in your bag before the commute to work.
    • 78 Metascore
    • 100 Critic Score
    True, it’s flawed, occasionally messy, and could do with being a little more accommodating to beginners. It also happens to be one of the boldest and most original visions on any system this year, and surely cements Hideki Kamiya’s place among the great game creators of his generation.
    • 91 Metascore
    • 100 Critic Score
    A feast of driving that sets out to sate whatever vehicular desire you may have from minute-to-minute. It can’t be perfect, perhaps, but it is a real pleasure.
    • 92 Metascore
    • 100 Critic Score
    Bloodborne is one of those experiences that totally consumes you when you're involved in it and working to see all that it has to offer. In that sense it's the digital edition of a round-the-world trip to foreign continents, each turning of a corner providing equal helpings of excitement and trepidation. That recipe brings it own rewards by simply being a part of it, the seemingly effortless delivery indicative of a design team and philosophy that is only getting sharper.
    • 97 Metascore
    • 100 Critic Score
    Grand Theft Auto V is the pinnacle of open-world video game design and a colossal feat of technical engineering. It takes a template laid down by its predecessors and expands upon it, improving on and streamlining some of its rougher aspects. It doesn’t break out of that template and can be brash, nasty and nihilistic. But for all its more unsavoury aspects, this is a game built with skilled mechanical expertise and creative artistry.
    • 85 Metascore
    • 100 Critic Score
    You will rarely find a game that offers such phenomenal value for money, even at full price I would wholeheartedly recommend it. It's an exciting reinvention for a heroine whose light has unfortunately faded in recent years; an exciting parade of action, puzzling and exploration elegantly crafted with fresh direction, all while retaining that familiar Tomb Raider ethos.
    • 93 Metascore
    • 100 Critic Score
    Playdead's Inside is fiercely intelligent, exquisitely grotesque - and one of the best video games of the year.
    • 88 Metascore
    • 100 Critic Score
    Modern Warfare 3 is a shining example of refinement and improvement. It's familiar, sure, but here familiarity doesn't breed contempt, just respect and reward for those who've dedicated so much time to the series. And for new players, it's the perfect starting point, more accommodating and encompassing than ever...A game which is undoubtedly going to be played for a long, long time to come, and deservedly so.
    • 86 Metascore
    • 100 Critic Score
    If you’re a veteran player, after a jolting transition this is the best the game has ever been. If you’re new - this is the best thing available to play on console. Let’s pretend it’s always been this good.
    • 90 Metascore
    • 100 Critic Score
    The best change is an interesting contradiction that gives you more control, while taking some away.
    • 95 Metascore
    • 100 Critic Score
    It's a work of masterful craft, mechanically constructed with military precision, artistically wrapped in a tremendous story and environment. Most impressively, its achievements feel effortless.
    • 94 Metascore
    • 100 Critic Score
    Modern Warfare 2 crosses into the must-have category of video games effortlessly. It offers an unmatched shooter experience, a compelling story mode, a slick package of mini missions and a multiplayer which is pretty much unparalleled in depth.
    • 91 Metascore
    • 100 Critic Score
    Learning, improving, mastering. Three tenets Super Street Fighter IV is built on, its greatest strengths and the reason for its existence. Without them, it’s a game that would have never been made. Without them the games industry would stand still. Super Street Fighter IV embodies that ethos. Another defining moment for Capcom’s world warriors.
    • 78 Metascore
    • 100 Critic Score
    An extraordinary piece of work, with things to say about pacing, writing, world-building and the communication of emotion that feel profoundly valuable to the industry...Its sense of purpose is overwhelming.
    • 85 Metascore
    • 100 Critic Score
    In its exhilarating mix of chaos and control, Rocket League is as good a multiplayer game as any this year.
    • 95 Metascore
    • 100 Critic Score
    That the action in The Last of Us stays contextual to its narrative and characters is no mean feat either, no cognitive dissonance here, and the lines between the game and its story are usually non-existent. And it is a fabulous story, riffing on Cormac McCarthy and other bleak post-apocalyptic fiction but keeping its own identity through its characters.
    • 75 Metascore
    • 100 Critic Score
    For a game made by a team of any size, Mind: Path to Thalamus would be incredibly impressive. For a game made by such a small independent team, it's a masterstroke. Stunning, intelligent, fun, with wonderful puzzle mechanics and a thought provoking denouement, Mind: Path to Thalamus is a game that deserves to be remembered for a long time to come.
    • 94 Metascore
    • 100 Critic Score
    Any gripes with the action are washed away when the narrative flexes it considerable muscle. It’s a fabulous piece of storytelling, thick with foreshadowing to a gut-punch of a finale. Most importantly, like BioShock before it, Infinite could only work as a video game, finessing the art of player agency and interaction. Proof positive that with the right talent and drive, games can plough their own narrative furrow. And excel at it.
    • 90 Metascore
    • 100 Critic Score
    Bayonetta’s unashamedly a video game, but it’s also unashamedly Japanese, a celebration of the unique exuberance that characterises the country’s long-standing approach to video game craft. What’s the phrase? “Only in Japan?” Sometimes that’s true, and the rest of the world can only look on in envy.
    • 78 Metascore
    • 100 Critic Score
    It is a fantastic example of how to combine the numbers-driven loot game with a top class FPS, and Lo Wang should be chainsawing his way into the annals of FPS history. Plus it also has music by Stan Bush. What more could you want from a blood-soaked, irreverent, funny and frantic shooter?
    • 93 Metascore
    • 100 Critic Score
    Perhaps MGSV’s best quality is how in pulling gameplay to the foreground and letting much of the exposition remain optional, it opens it up to be enjoyed by people who have in the past been put off by its weirdness, serving as both the perfect entry point and a satisfying conclusion. MGSV takes the best of a great series and creates a series’ best in the process.
    • 91 Metascore
    • 100 Critic Score
    One of the most exciting titles available. It is, in short, a game any sort of player – casual or hard-core – will take a shine to.
    • 81 Metascore
    • 100 Critic Score
    It’s not the most difficult of games, as Kirby titles generally aren’t, but it is enormous fun, and up there as one of my all-time favourite 3DS titles.
    • 93 Metascore
    • 100 Critic Score
    One of the most exciting titles available. It is, in short, a game any sort of player – casual or hard-core – will take a shine to.
    • 86 Metascore
    • 100 Critic Score
    Chime Sharp is maybe a tiny bit bare bones compared to its competitors, with no multiplayer and fairly short round times, but the focused precision really suits the game here, and it’s nonetheless a fantastic chillout puzzle game, one I highly recommend.
    • 92 Metascore
    • 100 Critic Score
    Blood and Wine is an expansion that’s more generous with its content than some full priced games, and the fact that CD Projekt Red has maintained such a consistent level of quality across both of its expansions is really remarkable.
    • 92 Metascore
    • 100 Critic Score
    The art, too, is wonderfully realised, both making the world a dangerous but curious place, and giving a great deal of life to the characters. Just look at Clementine's expressiveness even without words. It plays right into the hands of its comic book counterpart, and leaves the game anything but lifeless.
    • 92 Metascore
    • 100 Critic Score
    There is no saving the world, here, no great evil force pervading the landscape, or a doomsday clock ticking down to inevitable destruction, with only you to stand in its way. The story of Wild Hunt is a personal one, set in a huge and unrelentingly beautiful world.
    • 89 Metascore
    • 100 Critic Score
    You see, the best thing about Fable II is the stories you will have to tell, whether they are of love, money, murder or sacrifice. And every hero's is different.
    • 95 Metascore
    • 100 Critic Score
    An awe-inspiring game. The gameplay and structure may be beginning to show their age a little, but the storytelling, characters and world-building is on a par with the best the medium has to offer. It's a sprawling and engrossing experience, epic in scope and size and offering a gigantic amount of playing time. With their latest open-world game, Rockstar have produced nothing less than the finest recreation of the Wild West on a console, and one of the best video games of this year.
    • 80 Metascore
    • 100 Critic Score
    Perhaps most impressive though is the level of polish found here...characters are quick to bounce back if they do happen to get stuck on the destructible environment, and the environmental and level design has been tweaked to perfection, eliminating a lot of the series' problems.
    • 91 Metascore
    • 100 Critic Score
    Halo is their story, and with Reach you feel they have just closed the book. It may not have the lasting impact of Combat Evolved, but as a refinement of the idea --the essence-- of Halo, it is their finest work yet.
    • 93 Metascore
    • 100 Critic Score
    Minecraft is by far one of the most fascinating and progressive games ever made, both in terms of its leanings towards procedural generation and emergent gameplay, and the way it has been so openly developed. In an era where the development of most games is a closely-guarded, PR-managed secret, millions were invited to buy and play Minecraft years before it was even finished.
    • 96 Metascore
    • 100 Critic Score
    Among Thieves is not a reinvention of the genre, more a definition. A sumptuous adventure that enthrals from start to finish, a cast that you'll fall in love with and a tale that's better scripted, directed and paced than most Hollywood blockbusters. It is a testament to the extraordinary talent at Naughty Dog and a glorious celebration of what video games can be when they play to their enviable strengths.
    • 93 Metascore
    • 100 Critic Score
    Chinatown Wars isn’t a case of squeezing GTA onto the DS but crafting it around a console that, while not having the power of its home console brethren, has its own uniquely interesting strengths.
    • 92 Metascore
    • 100 Critic Score
    Learning, improving, mastering. Three tenets Super Street Fighter IV is built on, its greatest strengths and the reason for its existence. Without them, it’s a game that would have never been made. Without them the games industry would stand still. Super Street Fighter IV embodies that ethos. Another defining moment for Capcom’s world warriors.
    • 96 Metascore
    • 100 Critic Score
    The only thing that shocked us more was the fact that we instantly wanted to play it again from the beginning. With Mass Effect 2, BioWare have created an astonishing video game which is likely to entrance casual and hard-core players alike. The only requirement one needs to enjoy Mass Effect 2 is an inclination to become lost in its dark and wondrous universe. Oh, and perhaps a week off work.
    • 91 Metascore
    • 100 Critic Score
    While Vaas is one of the best video game baddies in some time, with fabulous dialogue performed with unsettling verve, he is not the star. The island that lies behind him is...Rook Island is a magnificent creation.
    • 93 Metascore
    • 100 Critic Score
    It is rip-roaring stuff. There is no great illusion here; any risk that may have been associated with Nathan Drake’s introduction a decade ago has long gone, swept away in a tide of crowd-pleasing spectacle. But Uncharted 4’s swagger makes it easy to succumb to the ride, its craftmanship, sense of adventure and willingness to open up to its players providing a potent sugar-rush of popcorn gaming pleasure.
    • 84 Metascore
    • 100 Critic Score
    For now, Sapienza is a fabulously strong episode, and one of the series’ greatest hits.
    • 93 Metascore
    • 100 Critic Score
    Every moment is a joy. As Skyward Sword progresses, each new area or item feels like The Legend of Zelda shedding some of the trappings of its past. It never veers too wildly from its time-honoured formula, but in every sense this is the freshest, most contemporary Zelda game in over a decade. An ingenious collaboration of design and motion control, the only shame is that it's taken the Wii so long to come to such fruition.
    • 89 Metascore
    • 100 Critic Score
    Hearts of Stone succeeds in stringing together several intriguing stories, excellent characters and standout moments in quick succession, and very little of it feels like a retread of quests that main protagonist Geralt has already undertaken.
    • 88 Metascore
    • 100 Critic Score
    Every choice, every death and every shot feels like it counts in XCOM 2 and it is this feeling of real consequence that makes for a truly remarkable strategy game - one that goes beyond its clever design decisions and the odd technical hiccup to create a tangible sense purpose and real emotion to your squad’s story. As an experience that puts you in control, lets you relish victories, forces you to truly mourn mistakes, and allows you to grow as a tactician against insurmountable odds, XCOM 2 is near faultless.
    • 88 Metascore
    • 100 Critic Score
    For such a complex and in depth game to feel so intuitive is impressive, but for such a game to remain fun, exciting and unpredictable after forty, sixty, one-hundred hours of play? That’s joyous.
    • 87 Metascore
    • 100 Critic Score
    The football here is unpredictable and undefinable. Matches take on their own personality, depending on who is playing, both on the pitch and behind the controller. You are given enough control and room for expression that you don’t need to conform to best practice. Instead you need to play to your and your team’s strengths, negating the opponent’s and managing the tempo of a game.
    • 88 Metascore
    • 100 Critic Score
    A grim, gorgeous milieu of societal depth and cunning design. That its mechanics slot so naturally into its environment, giving players the freedom and choice to explore, influence and infiltrate means that Dishonored 2 represents the very best gaming has to offer.
    • 88 Metascore
    • 100 Critic Score
    Hundreds of hours in and I was still getting excited at new aspects and discoveries within the game, finding constantly fresh and rewarding things to do and see. It’s a slick, fantastic hack and slash with a strong sense of charm and sincerity, accessible yet tough to master, and if there’s any justice, it’ll go down in history as an all-time classic.
    • 91 Metascore
    • 100 Critic Score
    This is a remarkable, progressive, absorbing game, one sure to prompt fervent discussion among its players, no two of whom will have shared the same experience. Your actions and deductions may not lead to a virtual arrest or conviction, but the curiosity of your inner Columbo will surely have been sated.
    • 88 Metascore
    • 90 Critic Score
    There's plenty of depth here to challenge even the most experienced tower defence player but Fieldrunners 2 also has a learning curve that beginners will be able to follow. It's a must-have for your iPhone.
    • 92 Metascore
    • 90 Critic Score
    Naughty Dog have rediscovered an art that seemed lost with those Hollywood adventures. Conjuring a Spielberg-esque bounce and flow, sweeping you along for the ride and, in Nathan Drake, offering a hero that's neither emo, arrogant or Shia LeBeouf. Just cocky, vulnerable and a bit handy at climbing around and kicking people in the head.
    • 81 Metascore
    • 90 Critic Score
    The final result is a brilliant alteration of an old friend, shining a new light on a proven structure.
    • 79 Metascore
    • 90 Critic Score
    "Hmm, I was thinking probably an eight." I reply. "It's great fun and beautifully made, but it can be a bit awkward at times." / "I think eight is a bit stingy." Vikki says, curtly. "I mean, it's the best Lego game yet isn't it? You should give it a nine."
    • 86 Metascore
    • 90 Critic Score
    It's a wonderful little game but it will eat your life. Don't say I didn't warn you.