The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 77 Metascore
    • 73 Critic Score
    Statistics-centric games have never been my strong point, and while the game does a good job of presenting pertinent information clearly and simply I found all the numbers a bit daunting.
    • 76 Metascore
    • 73 Critic Score
    While it is frustratingly easy to throw an incomplete pass and slow-mo didn't always respond when I tried to trigger it, when it worked right I would leap up from my couch and start screaming in excitement as my quarterback nimbly tossed the ball down the field to a receiver who spun away from one opponent, crashed through another and raced down an open field.
    • 69 Metascore
    • 72 Critic Score
    While Icon is the best looking of the Def Jam games, the combat system isn’t quite as entertaining, dropping the previous games’ over-the-top wrestling moves for more straightforward street fighting. It’s not a bad system, but it’s just not as wild and entertaining.
    • 80 Metascore
    • 72 Critic Score
    It’s definitely worth playing, but while I generally enjoyed it, I never fell in love with it. And while the story is somewhat intriguing and the gameplay is certainly unusual, I always get annoyed with games that make things so hard on me.
    • 68 Metascore
    • 72 Critic Score
    While Icon is the best looking of the Def Jam games, the combat system isn’t quite as entertaining, dropping the previous games’ over-the-top wrestling moves for more straightforward street fighting. It’s not a bad system, but it’s just not as wild and entertaining.
    • 72 Metascore
    • 72 Critic Score
    Outside of the glaive, the game boasts little that feels original, although Hayden’s sprinting ability is intentionally difficult to control, which adds makes the simple act of running more challenging.
    • 72 Metascore
    • 72 Critic Score
    Outside of the glaive, the game boasts little that feels original, although Hayden’s sprinting ability is intentionally difficult to control, which adds makes the simple act of running more challenging.
    • 77 Metascore
    • 72 Critic Score
    Brain Age is meant to be played only a few minutes a day; the exercises lack enough variety to be played for very long.
    • 83 Metascore
    • 72 Critic Score
    The elaborate graphics cause trouble when too many things are onscreen at once; some battles are so overpopulated with monsters that the game runs in slow motion; it’s like trying to fight underwater.
    • 75 Metascore
    • 71 Critic Score
    While the game is fun, it can also be annoying. Chibi-Robo has a limited amount of energy and every few minutes must run to a wall socket to recharge, and he is often forced to return to his home base to rest.
    • 55 Metascore
    • 70 Critic Score
    There is something inherently appealing about a sexy, buxom witch wandering a postapocalyptic landscape shooting zombies with flaming bullets and casting spells that bring down lightning or cause spears to shoot from the ground.
    • 69 Metascore
    • 70 Critic Score
    The game feels a little off. For example, at one point I was fouled six or seven times in about 30 seconds as I tried to pass a ball in from the sidelines. Even odder are the game’s television announcers, who range from psychic to clueless.
    • 80 Metascore
    • 70 Critic Score
    Control may be the most visually striking strategy game ever produced.
    • 92 Metascore
    • 70 Critic Score
    Of course, not everyone’s taste in music is the same as mine. If you like Guitar Hero II’s song selection, then you may consider it the ultimate music game; the underlying gameplay is a lot of fun.
    • 67 Metascore
    • 70 Critic Score
    The game feels a little off. For example, at one point I was fouled six or seven times in about 30 seconds as I tried to pass a ball in from the sidelines. Even odder are the game’s television announcers, who range from psychic to clueless.
    • 81 Metascore
    • 70 Critic Score
    What is most interesting to me is how these features fail to coalesce into the amazing experience the action/adventure/stealth game seems to promise.
    • 77 Metascore
    • 70 Critic Score
    The story is engaging, but the game’s primary focus is on bashing an unending supply of monsters. For the most part, this involves approaching monsters and pressing the attack button.
    • 82 Metascore
    • 70 Critic Score
    That game's big claim to fame is the size of its battles; 150 players can play on a single game map.
    • 85 Metascore
    • 70 Critic Score
    It is interesting but not absorbing.
    • 80 Metascore
    • 70 Critic Score
    While the game doesn't have a compelling story or interesting characters, it does have an easygoing charm and a few goofy locales like a village built from candy and an ingenious hall of mirrors.
    • 83 Metascore
    • 70 Critic Score
    But just keeping the player's attention is not enough to make a great game, and the tragedy of Indigo is that it so wants to be one.
    • 81 Metascore
    • 70 Critic Score
    What is most interesting to me is how these features fail to coalesce into the amazing experience the action/adventure/stealth game seems to promise.
    • 85 Metascore
    • 70 Critic Score
    But just keeping the player's attention is not enough to make a great game, and the tragedy of Indigo is that it so wants to be one.
    • 86 Metascore
    • 70 Critic Score
    In spite of rave reviews it’s a fairly pedestrian humans-versus-aliens first-person shooter that brings nothing new to the genre. The artificial intelligence of combatants is lackluster, and the semi-sepia-toned graphics are surprisingly unimpressive, no better than what you would see on the five-year-old Xbox.
    • 64 Metascore
    • 70 Critic Score
    Fun but forgettable. I was expecting something more: the feeling of complete and utter admironishment.
    • 84 Metascore
    • 70 Critic Score
    But just keeping the player's attention is not enough to make a great game, and the tragedy of Indigo is that it so wants to be one.
    • 77 Metascore
    • 70 Critic Score
    Play the pounding ''My Sharona'' on the Taiko peripheral and you may feel as though you are doing more than just beating a gimmicky peripheral in time with the music. You may feel as if you are grooving with the band, achieving oneness with your video game.
    • 74 Metascore
    • 70 Critic Score
    Academy’s exercises are more varied and faster paced, following the arcade tradition of becoming harder with each passing second, and this makes it easy to play over and over, trying desperately to prove you’re getting smarter.
    • 79 Metascore
    • 70 Critic Score
    My one major objection is that when stunned you recover by repeatedly hitting a button as fast as possible, an almost perfect way to cause repetitive motion disorder in gamers.
    • 65 Metascore
    • 70 Critic Score
    A Wii game that at least goes through the motions of telling a story is something; I suppose half an epic is better than none.