The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 79 Metascore
    • 70 Critic Score
    My one major objection is that when stunned you recover by repeatedly hitting a button as fast as possible, an almost perfect way to cause repetitive motion disorder in gamers.
    • 75 Metascore
    • 69 Critic Score
    It still has an interesting story, but the characters are less memorable, and the bland Zoe is a poor replacement for April Ryan. April is a relatively minor character in Dreamfall, yet her passion and embitterment are far more compelling than Zoe's listless puzzlement.
    • 63 Metascore
    • 69 Critic Score
    Playing with the controller is so much fun that it takes a while to realize that the game is pretty unexceptional. You basically run into a room, shoot a bunch of guys and do that again and again. There are some nice ideas, like a shootout in a car wash, but for the most part this is a conventional, predictable shooter.
    • 70 Metascore
    • 69 Critic Score
    Perhaps the hard puzzles are meant to counterbalance the soft-headed story. The game itself is decent over all, though hardly the best in the series, but the ending is anticlimactic. In a game that requires the player to be so smart, it’s surprising that the designers expect their audience to accept a finale so dumb.
    • 68 Metascore
    • 69 Critic Score
    Smash Court wants to deliver a realistic tennis experience; no one shouts anything cute or falls down when the ball hits them, and there is an element of strategy in preparing your shots. That is satisfying, but also a bit frustrating... But if you are willing to work through initial frustrations, the game is worth it.
    • 70 Metascore
    • 69 Critic Score
    It takes a while for Hot Shots to offer any real challenge, although if you stick with it, your opponents do get smarter. Still, the game is clearly aimed at those who just want an easygoing tennis game with attractive visuals and predictable controls.
    • 83 Metascore
    • 69 Critic Score
    Heroes alternates these exciting, frenetic assassin hunts with painfully tedious sections in which you must raise a battle entry fee by performing chores like wiping out a nest of thugs or, quite oddly, mowing lawns and picking up garbage.
    • 73 Metascore
    • 69 Critic Score
    It still has an interesting story, but the characters are less memorable, and the bland Zoe is a poor replacement for April Ryan. April is a relatively minor character in Dreamfall, yet her passion and embitterment are far more compelling than Zoe's listless puzzlement.
    • 74 Metascore
    • 68 Critic Score
    The main flaw in Evidence is not in its puzzles but in its storytelling. Evidence makes the mistake of many narratives: the only interesting character is the villain.
    • 61 Metascore
    • 68 Critic Score
    Reminisce would be better if there were some way to customize the challenge of areas you must traverse to further the story.
    • 71 Metascore
    • 68 Critic Score
    Toward the end, one character asks Bourne, "If you kill me, who will tell you the truth?" I immediately thought, "What truth?" Unlike the movie, the game completely fails to raise any curiosity about Bourne. Conspiracy is not about finding the truth, it’s about getting from point A to point B without bleeding to death.
    • 70 Metascore
    • 68 Critic Score
    Toward the end, one character asks Bourne, "If you kill me, who will tell you the truth?" I immediately thought, "What truth?" Unlike the movie, the game completely fails to raise any curiosity about Bourne. Conspiracy is not about finding the truth, it’s about getting from point A to point B without bleeding to death.
    • 54 Metascore
    • 67 Critic Score
    Because I like puzzles, I enjoyed much of Da Vinci despite its flaws. But there are many of them, and the game's sloppy implementation can be seen in a number of questionable design decisions.
    • 53 Metascore
    • 67 Critic Score
    Because I like puzzles, I enjoyed much of Da Vinci despite its flaws. But there are many of them, and the game's sloppy implementation can be seen in a number of questionable design decisions.
    • 68 Metascore
    • 67 Critic Score
    Its most interesting aspect is "flick targeting," in which you snap your right control stick at an enemy to lock your weapons on it.
    • 52 Metascore
    • 67 Critic Score
    Because I like puzzles, I enjoyed much of Da Vinci despite its flaws. But there are many of them, and the game's sloppy implementation can be seen in a number of questionable design decisions.
    • 80 Metascore
    • 66 Critic Score
    Clock is pleasant but inconsequential. The puzzles are interesting but among the easiest of the series, and the mini-games are generally fun but poorly integrated into the story.
    • 75 Metascore
    • 66 Critic Score
    Apparently the designers were afraid the game might just be too much fun, so they compensated by making the missions brutally, mind-numbingly difficult.
    • 75 Metascore
    • 65 Critic Score
    After suffering through baking puzzles I expected a more satisfying ending, and was left feeling angry and forlorn.
    • 67 Metascore
    • 65 Critic Score
    A mix of clever ideas and petty annoyances, Haunting perches on the point between fascinating and irritating. It is original, atmospheric and infuriating, with an intriguing story that fizzles out.
    • 70 Metascore
    • 65 Critic Score
    If you want to see a game push beyond the conventions of game narrative, then Killer7 is worth renting. But prepare yourself to be consecutively thrilled, confused, provoked, annoyed and bored senseless.
    • 71 Metascore
    • 65 Critic Score
    In Echo, people are open and straightforward, concealing nothing. As a fan of human complexity, I would find such a world dull. I take a perverse pleasure in those moments when the mask slips off. If I have to live in a world devoid of newspaper articles about cross-dressing senators, let the aliens have it all.
    • 77 Metascore
    • 65 Critic Score
    If the whole game were as good as the last part, it might have matched the games that inspired it, but instead Al Emmo is just a decent game for fans nostalgic for old-style adventures.
    • 74 Metascore
    • 65 Critic Score
    If you want to see a game push beyond the conventions of game narrative, then Killer7 is worth renting. But prepare yourself to be consecutively thrilled, confused, provoked, annoyed and bored senseless.
    • 85 Metascore
    • 63 Critic Score
    So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.
    • 85 Metascore
    • 63 Critic Score
    So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.
    • 67 Metascore
    • 63 Critic Score
    Phoenix has an unfinished feel, as though the game’s designers stuck in a placeholder for game play, planning to flesh it out later, only to run out of time.
    • 69 Metascore
    • 63 Critic Score
    Phoenix has an unfinished feel, as though the game’s designers stuck in a placeholder for game play, planning to flesh it out later, only to run out of time.
    • 85 Metascore
    • 63 Critic Score
    So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.
    • 84 Metascore
    • 63 Critic Score
    So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.