TheSixthAxis' Scores

  • Games
For 1,098 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Forza Motorsport 6
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
1098 game reviews
    • 64 Metascore
    • 40 Critic Score
    Although there’s a niche that will no doubt revel in the game’s eccentricity, those who cringe at otaku culture will find very little value here. Even looking past its more tasteless tendencies, the game’s combat is average and its design is repetitive. Still, it’s a complete write-off by any means, in part thanks to its vibrant depiction of Akihabara and the surprise inclusion of English voiceover.
    • 47 Metascore
    • 40 Critic Score
    For a mildly cerebral experience it’s probably up there with the PSN’s other puzzle titles. It is overpriced, however, and the score reflects that.
    • 69 Metascore
    • 40 Critic Score
    With much of the game centred around matches and how they play out, Lacrosse 16 leaves much to be desired. Clearly, a lot of dedication has gone into making this the most polished adaptation of the sport you’ll ever get your hands on. However, that’s not enough to gloss over its two largest oversights: frustrating controls and an almost nonexistent learning aide.
    • 45 Metascore
    • 40 Critic Score
    Saw II: Flesh & Blood is a shameless tie-in with the minimal amount of effort undergone to get the title out the weapon-fitted door.
    • 47 Metascore
    • 40 Critic Score
    With barely enough content to even match a downloadable title, Supremacy MMA would be an incredibly hard sale even at a budget price. Despite lacking variety and a moderate sense of depth, the gameplay is enjoyable though ultimately not strong enough to balance out the game's numerous flaws.
    • tbd Metascore
    • 40 Critic Score
    But with so many minis titles out there with an ever-increasing level of quality, it's hard to recommend this title over others already available.
    • 66 Metascore
    • 40 Critic Score
    Glaring issues with Zodiac: Orcanon Odyssey can be summed up by remarking on just how dull and unfinished it feels.
    • 73 Metascore
    • 40 Critic Score
    Rival Games started something very interesting with The Detail in the first two episodes. The story was immersive and the characters engaging. But because of budgetary constraints episode three undoes what the first two set up, with plot lines left abandoned and bugs that are very detrimental to a game based on choice.
    • 54 Metascore
    • 40 Critic Score
    For those who aren’t invested in the series, Producing Perfection is a hard-sell, especially to gamers not acclimated to anime/otaku culture. Some of the dialogue is genuinely witty and charming, as is the world of Gamindustri itself, yet tedious concert gameplay and a lack of unique content do little to justify the asking price.
    • 60 Metascore
    • 40 Critic Score
    If you can muster a dedicated group to play FORCED then, chances are, you’ll have a good time of it. Although the core gameplay isn’t robust enough for most tastes, there’s fun to be had in co-ordinating a team of powerful gladiators, cleaving through wave after wave of enemies. Lacking a progressive sense of dynamism, however, this fun factor soon deteriorates while never manifesting at all if you happen to be playing on your own.
    • 54 Metascore
    • 40 Critic Score
    Needless to say, those with a short attention span best stay clear, unless they have another monitor or tablet handy. That said, there is likely to be a pocket of (perhaps younger) gamers who will extract genuine pleasure from the game’s dreary pacing and lack of pizazz.
    • tbd Metascore
    • 40 Critic Score
    Stone Tales is a good proof of concept with a unique art style, but its gameplay feels undercooked. The imprecise nature of spear throwing, combined with several cheap moments, undermine the experience. But above all else, the game just doesn’t have anything particularly interesting to show off besides the visuals. Short games are one thing and some great experiences come in small packages. If only Stone Tales had a hint of something interesting.
    • 53 Metascore
    • 40 Critic Score
    It's massively crippled by terribly implemented controls and odd game mechanics that leave you scratching your head in bewilderment.
    • tbd Metascore
    • 40 Critic Score
    Having had the DLC a week now I am already about done with it. Having run a handful of cars through the acceleration tests and a selection from the fastest to the worst handling in my garage around the oval in Practice mode, just to check that you can indeed run them all flat-out,I'm not sure when I will return to the track.
    • 49 Metascore
    • 40 Critic Score
    The game didn't even make me want to quote Top Gun once in this review. It's just not good, even if you feel the need… the need for speed.
    • 59 Metascore
    • 40 Critic Score
    Van Halen deserved better, and so did Guitar Hero fans. Avoid.
    • 42 Metascore
    • 40 Critic Score
    Just a shame really. The curse of the boring game.
    • 55 Metascore
    • 40 Critic Score
    Cast of the Seven Godsends will find its audience among those wanting that Ghouls n’ Ghosts experience, but in its current state it is largely unplayable thanks to the frame-rate working against you all the time.
    • 45 Metascore
    • 40 Critic Score
    The Cursed Crusade certainly had potential, and if Kylotonn spent more time on the flow and diversity of combat a number of the smaller issues such as the lack of a checkpoint system or stiff ranged gameplay could easily have been overlooked. However the studio decided to add variety through other means, unknowingly underpinning the rest of the game.
    • 46 Metascore
    • 40 Critic Score
    Overall, despite the potential of an action RPG using a Dungeons and Dragons rule set and just how great the game should have been, Daggerdale falls short in most areas.
    • 63 Metascore
    • 40 Critic Score
    It’s a shame because Kholat has one of the best horror game set-ups we’ve seen for quite some time. Not only that, the team at IMGN.PRO has clearly put effort into sculpting an spooky collection of vistas each dripping in atmosphere. Sadly, wedged between these tense moments is way too much filler. The mind-numbing map reading and navigation would have been easy to overlook if that only made up a small portion of the game. Instead, it forms this drab and unappealing bedrock that threatens to drag Kholat down whenever there isn’t something scripted happening on-screen.
    • 64 Metascore
    • 40 Critic Score
    Wrecked: Revenge Revisited simply isn't a battle racer. Yes, there are elements of the battle racing but this is more a time attack mode with few actual battle racing events. The multiplayer does have some fun in it, but it's only really good if played in short bursts.
    • 60 Metascore
    • 40 Critic Score
    Corpse Party: Blood Drive is sure to upset many fans; it certainly upset me. The shift to 3D visuals completely changed the dynamic of the game, and while gameplay didn’t suffer for it, storytelling and immersion certainly did. If this were a new game separate from the narrative of the previous entries, it could be an excusable attempt at experimentation, but as the anticipated climax to a years-long story of engaging horror and developing characters, it only serves to muddy an otherwise engaging series of indie horror games. Corpse Party: Blood Drive is offensive to fans and a poor representation of the series to newcomers.
    • 59 Metascore
    • 40 Critic Score
    I loved the art style of Aaru’s Awakening, I loved the story premise it had, and I loved teleporting. I did not love the rest of the gameplay decisions along the way.
    • 58 Metascore
    • 40 Critic Score
    Deep Crimson evolves a number of Tamsoft’s original concepts, while tying everything together in one neat package, but it’s just a shame that the combat system lacks any sort of depth or zest. What’s worse is that it feels as though this stems from the developer’s overriding focus on sexualising its line-up of characters.
    • 55 Metascore
    • 40 Critic Score
    The short length of the game doesn’t allow the story to get going properly, with the end coming just as things get interesting.
    • 57 Metascore
    • 40 Critic Score
    Although there’s a niche that will no doubt revel in the game’s eccentricity, those who cringe at otaku culture will find very little value here.
    • 66 Metascore
    • 40 Critic Score
    Feel[s] more like a flashy RPG Maker project than an actual published title.
    • 53 Metascore
    • 40 Critic Score
    It feels like you are fighting the game every step of the way, and this is frustrating because of how much promise there is underneath all the problems. Given more time I’m sure Yanim Studio could have nailed this on the first attempt, but instead Red Goddess: Inner World’s bugs dominate against the gameplay.
    • 43 Metascore
    • 40 Critic Score
    As it is, this feels like it could just be a re-skin of any one of a dozen poor quality Wii shovelware titles that we all feared when Sony's Move controller was first showcased and we would have difficulty endorsing that kind of product to anyone but the youngest, most easily amused.