Thunderbolt's Scores

  • Games
For 2,014 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 The Legend of Zelda: Twilight Princess
Lowest review score: 10 Deal or No Deal
Score distribution:
2,014 game reviews
    • 61 Metascore
    • 60 Critic Score
    There's plenty to nibble at, and for a cent under ten dollars (European pricing and release date still to be confirmed) it's well worth a punt.
    • 83 Metascore
    • 60 Critic Score
    If you can treat and accept it as a balls-to-the-wall action blockbuster, Resident Evil 5 is, if nothing else, a great looking and decent entry into the third person shooter genre with a great co-op mode that’s worth at least one play through. It’s just a shame Capcom has forgotten what it is to make me scared of the dark.
    • 74 Metascore
    • 60 Critic Score
    It's just disrupted by some tedious combat and shaky presentation that do little to alleviate the familiarity of a Sands of Time "side story".
    • 70 Metascore
    • 60 Critic Score
    I felt generally accomplished, yet the weight of disappointment in my gut could not be ignored.
    • 72 Metascore
    • 60 Critic Score
    A decent multiplayer component gives the score a boost, but for the most part, Medal of Honor is held back by the developer's unwillingness to take risks with the franchise.
    • 73 Metascore
    • 60 Critic Score
    The platforming, while serviceable enough on its own, is made needlessly annoying with a horrendous excuse of a camera. But if you manage to get it working long enough, you'll be treated to some of Disney's finest, from the animated shorts of the early twentieth century to the nightmarish visions of a world that is normally reserved for cherished childhood memories.
    • 62 Metascore
    • 60 Critic Score
    As a huge fan of the series it was disheartening that much of what was loved has been removed.
    • 75 Metascore
    • 60 Critic Score
    It's such a shame that Raskulls is brought down by weak level design.
    • 76 Metascore
    • 60 Critic Score
    It's an absurdly addictive experience that maintains this draw on consoles. As a whole, the game's fairly solid.
    • 80 Metascore
    • 60 Critic Score
    The iPhone port is far from perfect, but it's Secret of Mana. You can do much worse.
    • 69 Metascore
    • 60 Critic Score
    When the World Cup does come to an end, I can't envision playing this game aside from the rarest of occasions. Not even the implementation of vuvuzelas would change that.
    • 72 Metascore
    • 60 Critic Score
    The single player still needs work, but as it stands Reverse of Arcadia is the most complete Yu-Gi-Oh! game released to date.
    • 67 Metascore
    • 60 Critic Score
    DC Comics fans, take the plunge if you must, but realize that you will be paying money for a not-quite-finished product that will only partially satisfy your spandex-wearing, world-saving fantasies.
    • 77 Metascore
    • 60 Critic Score
    Costume Quest ultimately fills the same void as the candy filling the kids' buckets: it tastes good, but it's not terribly filling.
    • 70 Metascore
    • 60 Critic Score
    Homefront is a pleasant diversion at best. At worst, it's a sub-par action game riddled with flaws and design missteps. Perhaps an option for pressing "A" and skipping the entire campaign would have been better advised.
    • 69 Metascore
    • 60 Critic Score
    The game controls quite sluggishly. It often seems that there is a delay between what you are pressing on the controller and what is occurring on-screen. I was a relative novice to 3D fighting games back in those days, but now I know that such poor responsiveness can kill a fighting game.
    • 91 Metascore
    • 60 Critic Score
    Castlevania means well, providing marvellous visuals and setting a superb atmosphere. But it suffers from hideous amounts of revisiting.
    • 61 Metascore
    • 60 Critic Score
    The lacking controls and questionable hit detection kills off much the technical aspects of the fighting.
    • 77 Metascore
    • 60 Critic Score
    Even the presentation pales in comparison to the likes of Golden Sun and the other handheld RPGs we've grown to love or hate over the years.
    • 81 Metascore
    • 60 Critic Score
    It doesn't know whether it's a hack and slash game or a tactical masterclass, and although it attempts to combine these, it doesn't do so convincingly.
    • 77 Metascore
    • 60 Critic Score
    Ultimately, The Suffering tries a lot of different things, but it doesn't really do any one thing strongly enough to stand out.
    • 68 Metascore
    • 60 Critic Score
    Advent Rising reminds me of "Breakdown" (the Xbox game, not the Kurt Russell movie) in many ways. Both feature brilliant stories and interesting innovations, but are shackled by flawed gameplay mechanics.
    • 85 Metascore
    • 60 Critic Score
    Instincts had quite a bit going for it (good graphics, comfortable controls, unique setting) but then does a great job of screwing it all up and making you not care (repetitive levels, stupid enemy designs, slight unfinished feel in places).
    • 53 Metascore
    • 60 Critic Score
    It's a shame Global Star didn't spend more energy on the single-player experience, or perhaps even drop the Story mode completely in favor for still more multiplayer modes and/or maps.
    • 70 Metascore
    • 60 Critic Score
    Nothing more than just another shooter. While its map maker is excellent, the rest of the game lags behind in mediocrity. The singleplayer is hampered by poor attention to detail and a story which confuses the player right from the beginning.
    • 68 Metascore
    • 60 Critic Score
    It's just disappointing that there are so many issues with the three main games that people are going to be interested in.
    • 82 Metascore
    • 60 Critic Score
    Why couldn't Midway just have added the option to play full court two-on-two as well as the one-on-one? It just doesn't make sense.
    • 82 Metascore
    • 60 Critic Score
    It's levels and puzzles have little if any appeal. Its continual emphasis on completing tasks and finding items seems more of a tedious job than some fun gaming.
    • 71 Metascore
    • 60 Critic Score
    While it features an excellent overall presentation, the actual gameplay comes off dull and uninspired.
    • 44 Metascore
    • 60 Critic Score
    It tries to offer some humor and a little bit of fantasy to an otherwise bland game. But it suffers from a lack of difficulty and a few control and glitch issues.