Thunderbolt's Scores

  • Games
For 2,039 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 The Stanley Parable
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2,039 game reviews
    • 81 Metascore
    • 60 Critic Score
    Never does it come close to touching Sands of Time in terms of majesty, and what you’re left with is a beautiful looking piece of art, masking a depressingly above average adventure.
    • tbd Metascore
    • 60 Critic Score
    Wolfenstein RPG suffers severely from repetition. Fortunately, the light-hearted humour and weapon variation helps to keep this feeling fresh during shorter sessions. If you're looking for an RPG with a twist to play during your travels you'd do well to download this title.
    • 72 Metascore
    • 60 Critic Score
    This is by no means a must-have title, but one that can take care of a boring weekend ahead and still have room to venture back through either for achievements or some risky, gun-toting action.
    • 66 Metascore
    • 60 Critic Score
    And that's the problem with Atari Anthology - it just gets boring really quickly, which is no surprise considering how old the games are.
    • 76 Metascore
    • 60 Critic Score
    If you’re a zombie freak and really like the sub-genre then this might be worth an investment, but for the rest of us there’s not really a great deal here that will pull us away from Super Stardust HD, Flower or PixelJunk.
    • 65 Metascore
    • 60 Critic Score
    It isn’t as impressive as the original games were, but overall Crash seems to be making titanic steps in the right direction.
    • tbd Metascore
    • 60 Critic Score
    On reflection the ending to Potato Man Seeks the Troof is far from profound, but in the moment it comes across as surprisingly understated and rather sincere.
    • 67 Metascore
    • 60 Critic Score
    DC Comics fans, take the plunge if you must, but realize that you will be paying money for a not-quite-finished product that will only partially satisfy your spandex-wearing, world-saving fantasies.
    • 83 Metascore
    • 60 Critic Score
    Even at budget price there’s not much that any self respecting Xbox 360 owner will be missing other than a few pretty explosions and half a day spent marveling at spring from building to building, the novelty of which rubs off pretty damn quickly.
    • 61 Metascore
    • 60 Critic Score
    There is nothing inherently wrong with LifeSigns, but the ratio of hospital soap opera to actual gameplay is insanely high, making most of the experience a wordy one that will fail to draw in those who couldn’t care less about which bone is connected that bone.
    • 62 Metascore
    • 60 Critic Score
    If only the game had more challenging foes and made better use of the randomly generated levels, things may have turned out differently. But hey, at least you’ll have plenty of eye candy to ogle. That’s got to count for something.
    • 81 Metascore
    • 60 Critic Score
    Even before I really understood why the things on screen were doing the things that they were doing, it was clear that the developers had done a fine job of coupling the visuals with just the right sound.
    • 70 Metascore
    • 60 Critic Score
    While it’s unattractive and a bit awkward on the PS2, if you don’t own a PSP and you’re a survival horror fan, Silent Hill Origins still comes recommended.
    • 69 Metascore
    • 60 Critic Score
    When the World Cup does come to an end, I can't envision playing this game aside from the rarest of occasions. Not even the implementation of vuvuzelas would change that.
    • 84 Metascore
    • 50 Critic Score
    It's precise, practical, ticks boxes and has been too quick to shed its defining credentials; credentials that made the earlier games a must buy for any enthusiast. Killzone 3 feels generic, rushed and greatly unloved by its creators. A huge, huge disappointment.
    • 47 Metascore
    • 50 Critic Score
    Taking the series out of the Wild West has stripped The Cartel of character. While I understand Techland's desire to move forward, its lost its edge. In a crowded genre, The Cartel is solid, at times fun, but ultimately uninspiring.
    • 40 Metascore
    • 50 Critic Score
    Xtreme 2 succeeds as a budget game - it just doesn’t cater to any audience in particular. A lack of focus is the overarching problem with this decent budget title.
    • 77 Metascore
    • 50 Critic Score
    A lazy port that could have offered players more. In a crowded and competitive marketplace, only those most nostalgic gamers should purchase this. Everyone else will get enough from the demo.
    • 71 Metascore
    • 50 Critic Score
    It's important, however, that one doesn't expect Parasite Eve III when popping this into their PSP, as that would surely result in acute disappointment.
    • tbd Metascore
    • 50 Critic Score
    With no atmosphere or end goal this suffers from a lack of depth or progress. Add the inability to save your current game, and it becomes a whirl through the same scenario.
    • 67 Metascore
    • 50 Critic Score
    Inconsistency is the name of the game. Resident Evil 6 tries so much to be all things to all people, and it ends up just being bloated, unwieldy, and frustrating.
    • 60 Metascore
    • 50 Critic Score
    Hardcore WKC fans may be willing to pour hundreds of additional hours into this sequel, nay - expansion - but most will likely be turned off by the confusing story, niggling flaws and generally repetitive nature of the combat and questing.
    • 50 Metascore
    • 50 Critic Score
    Investing time and money into Baroque comes down to your tolerance for the genre - those experienced with ‘roguelike’ dungeon crawlers should find a lot of hidden depth here mixed in with an engaging story. For everyone else, Baroque is a more often than not, distant, vague and unfairly difficult experience you could probably do without.
    • 75 Metascore
    • 50 Critic Score
    I think Battle out of Hell is a fresh coat of paint for an old car that has a lot of unattended problems under the hood.
    • 71 Metascore
    • 50 Critic Score
    You could come into March of the Eagles expecting a glorified game of Risk and go away quite satisfied. That’s reductive perhaps, but there is a solid if unspectacular base strategy game here that’s deep enough for grand strategy fans to sink their teeth into. There’s just not a lot else to enjoy.
    • 72 Metascore
    • 50 Critic Score
    It can be a lot of fun and beating up familiar looking green-clad elves forces a wry smile, but for the most part the poor combat, paper-thin strategy and technical limitations hinder a product laced with potential.
    • 75 Metascore
    • 50 Critic Score
    Beatbuddy has style and charm in abundance, but lacks the mechanics to be truly enjoyable.
    • 76 Metascore
    • 50 Critic Score
    But I think it's safe to say that when a game is both a retread and short, there's definitely something wrong with it. Silent Hill 4 is such a game.
    • 75 Metascore
    • 50 Critic Score
    We’re just left with one more game that relies on frustrating elements to make a short game seem longer, and one more game that settles at just average.
    • 74 Metascore
    • 50 Critic Score
    In the end, Ridge Racer 6 isn’t a broken game in any sense, it’s just boring and I don’t care to play it.