Thunderbolt's Scores

  • Games
For 2,025 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2,025 game reviews
    • 62 Metascore
    • 40 Critic Score
    But once you’ve stripped away the enticing pictures, unquestionable innuendo and blatant sexual undertones, you’ve got a wrestling game that is mediocre at best. The story and characters are laughable, gameplay is dull and sluggish, the presentation is a mixed bag, and the incentive to actually complete this game is practically nil.
    • 45 Metascore
    • 40 Critic Score
    The combat can be fun, but ultimately it’s rather boring and uninspired, the beasts are sluggish and unresponsive, and the defence is just plain annoying.
    • 65 Metascore
    • 40 Critic Score
    Too Human had a lot to live up to after 10 years of imaginings and re-imaginings, and it's sad that a game which was slated for greatness fell so far from it.
    • 55 Metascore
    • 40 Critic Score
    I see a repetitive game without enough options to justify even a rental, let alone a pricey purchase. Robots deserve much better treatment than this game provides, particularly those rare racing robots.
    • 52 Metascore
    • 40 Critic Score
    Ultimately, there's no real reward, no incentive, no pot of gold at the end of the rainbow - there is literally no reason to play this at all. It's very, very average, way too short, has an underdeveloped plot, and only a few good gameplay segments.
    • 69 Metascore
    • 40 Critic Score
    A bitter disappointment. It's a soulless, miserable outing that manages to make zooming around on crotch-rockets dull and frustrating.
    • 58 Metascore
    • 40 Critic Score
    Though the collection features a few gems like Billiards and Laser Hockey, much of the lineup is composed of half-assed mini-games with little to no depth whatsoever.
    • 63 Metascore
    • 40 Critic Score
    Exploring an entire island in order to race is tedious in itself. The need to win first place every time forces you to replay a track until you race perfection. The controls are slippery, and the gameplay seems sluggish. The Touch Screen features are poorly implemented. The difficulty, AI competitors, and convoluted mini-games are pathetic at best.
    • 69 Metascore
    • 40 Critic Score
    In a way, the game does live up to the hype: they wanted to ban it for its gratuitous violence and I can see why. Funny how they didn't just get out and say that the game isn't worthy to be played; that would've made things much easier.
    • 62 Metascore
    • 40 Critic Score
    The levels are gruesomely themed, but their simplicity, brevity, and linearity are disappointing. The sheer amount of glitches, questionable controls, laughable AI, and easy stealth mechanics make the game seem like a poor rendition of "Splinter Cell."
    • 52 Metascore
    • 40 Critic Score
    This is another sad case of a cash-in title that will only appeal to absolute die-hard fans of the Transformers series and in particular the new film.
    • 57 Metascore
    • 40 Critic Score
    Maybe the fans will find something enjoyable about controlling their favorite heroes via a randomized deck of cards. For the rest of you, go play some Solitaire. You deserve it.
    • 50 Metascore
    • 40 Critic Score
    Quite simply Empire Earth III is a game you should never play in your life. It’s boring, it’s structured as well as the leaning tower of Pisa and in one of the best seasons gaming has ever seen, it really shouldn’t be on the shelves.
    • 43 Metascore
    • 40 Critic Score
    A lack of direction within the gameplay and narrative ensures that this is one gamers will overlook like so many before.
    • 63 Metascore
    • 40 Critic Score
    By trying to match up to juggernauts such Gears of War and Halo, Fracture ultimately becomes a prisoner shackled by predictability and poor design.
    • 66 Metascore
    • 40 Critic Score
    The art, the audio, the level design, it’s all just sorta “there”, and feels creatively bankrupt.
    • 63 Metascore
    • 40 Critic Score
    So what did it need besides a miracle? Depth. Lots of depth.
    • 49 Metascore
    • 40 Critic Score
    It's not a bad game, it's just one of the most tediously easy, generic and downright bland games of the year.
    • 68 Metascore
    • 40 Critic Score
    Infinite Undiscovery is never particularly awful or broken. The music is excellent, and overall the presentation is pretty solid. It’s just that this is one of those games that seem to drag on even though it’s a relatively short game.
    • 45 Metascore
    • 40 Critic Score
    Suspending your disbelief in a theatre is one thing, but engaging in a socially inept character’s seemingly redundant flights of fancy via overtly over-exaggerated mini games is all kinds of messy.
    • 55 Metascore
    • 40 Critic Score
    The story is a compelling piece that will drag most bookworms through the many gameplay obstacles, if only to find out what happens at the end, and truth be told it really is worth the wait. Problem is, you could just go and buy the novel and save having the experience marred by a disappointing effort of a game.
    • 50 Metascore
    • 40 Critic Score
    There are a couple of decent ideas here, but the game as a whole needs some serious refinement in just about every way to have any hope of standing out in what is a fairly crowded genre.
    • 56 Metascore
    • 40 Critic Score
    LOL
    The “multiplayer only” tag is sure to put many off from considering the purchase at the current time.
    • 51 Metascore
    • 40 Critic Score
    So if you really want to support Code Lyoko, go buy some of the DVDs or watch a marathon. Regardless of what you choose, it’ll be time better spent than with this game.
    • 50 Metascore
    • 40 Critic Score
    Using the wind and terrain to your advantage, firing the cannons at the perfect time to launch the perfect assault; it could have been amazing. Disappointingly, with poor A.I, little replay value and poor use of the systems trademark features it’s turns out to be as entertaining as scurvy.
    • 56 Metascore
    • 40 Critic Score
    Despite its solid foundations, Velvet Assassin doesn’t have the brute strength to be anything more than a brief distraction for extremely patient, hardcore fans of the traditional stealth genre.
    • 59 Metascore
    • 40 Critic Score
    For a game where the sole mechanic is to draw lines, it’s ironic that not long after starting, you’ll feel like the ink is already starting to run dry.
    • 48 Metascore
    • 40 Critic Score
    If the end of the world is anything like that depicted by Stormrise, we can expect our siblings to lose their sense of direction and choose extraordinarily complex systems to order themselves around with. Lord have mercy on our souls.
    • 54 Metascore
    • 40 Critic Score
    Another disappointing effort.
    • 71 Metascore
    • 40 Critic Score
    The blue stuff could be an analogy for the game at large – unexpected, cool to look at, but utterly, maddeningly infuriating and with little resemblance to what the forces that birthed it set out to achieve.