TotalGames.net's Scores

  • Games
For 1,714 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Tom Clancy's Rainbow Six 3
Lowest review score: 5 Loons - The Fight for Fame
Score distribution:
1714 game reviews
    • 89 Metascore
    • 73 Critic Score
    From the stable that gave us "Symphony Of The Night" and "Metal Gear Solid," more is rightfully expected.
    • 50 Metascore
    • 73 Critic Score
    It’s certainly different, is very unsettling and, if you’re into Manga-esque narratives, then you’ll love it.
    • 72 Metascore
    • 73 Critic Score
    While the game may be some distance from Bungie's massive shooter in terms of quality, it's well worth a look for anyone after a quick blast in a game that will remind us all that the "X-Files" was once a decent TV show.
    • 61 Metascore
    • 73 Critic Score
    The Live options are up there with the best of them and cover everything from team support to Live stats and leaderboards. However, as with many titles that focus on the thrills of Live play, offline it is fairly run of the mill. The game's saving grace, though, is the huge scale of every battle.
    • 55 Metascore
    • 73 Critic Score
    While some levels are a little staid, others, the Vegas-themed level and Racoon City in particular, are riotous, with the latter requiring you to steel a rampant Nemesis' coin stash. Charming as Cosmi's grin.
    • 75 Metascore
    • 73 Critic Score
    Just a wasted opportunity. Of course, we are totally missing the point here because the game is aimed at players as young as eight, and we are therefore being far too damning in our criticism, but what the hell, we love kiddie platformers just as much as any juvenile, and we still thought this game was unimaginative and distinctly lame.
    • 63 Metascore
    • 73 Critic Score
    Playing the game is a bittersweet experience. It’s strangely diverting, but all the time you’re thinking of what it could have been with a bit more testing and tweaking.
    • 50 Metascore
    • 73 Critic Score
    If you get your kicks from smacking gangs of vomiting men then you’re probably quite at home with the shallowness of Minority Report.
    • 68 Metascore
    • 73 Critic Score
    Controlled in much the same way as Tekken, the game is played out at a somewhat less feverish pace and whilst never reaching the compelling heights of the aforementioned titles, bouts are still something that beat-’em-up fans should enjoy.
    • 54 Metascore
    • 73 Critic Score
    It doesn’t take long to work out that they’ve basically reduced an intelligent thriller into a brainless beat-’em-up. Be warned!
    • 76 Metascore
    • 73 Critic Score
    Invisible barriers also pepper the apparently open areas which grace certain courses – call us new-fashioned, but PLAY doesn't expect to be dismounted for no other reason than touching a piece of earth that the coders have deemed "out of bounds". Put a tangible obstacle there or let us the hell through!
    • 56 Metascore
    • 73 Critic Score
    While there are a few tweaks, this is essentially the same game as the previous three.
    • 67 Metascore
    • 73 Critic Score
    If you can get past the pastel coloured craziness of it all, then Dragon Ball Z: Budokai provides a decent enough challenge – just don’t be expecting another Tekken 4 and this should find favour.
    • 78 Metascore
    • 73 Critic Score
    Rez
    In wishing to both typify and exaggerate the visual style of a bygone age, Rez ultimately commits the cardinal sin of placing graphics before gameplay – a facet attributable to SEGA's desire for the title to be seen as art.
    • 61 Metascore
    • 73 Critic Score
    One major plus point is a superb, absorbing 5.1-surround sound experience that demands volume and really brings the game to life.
    • 78 Metascore
    • 73 Critic Score
    The greatest shame about Midnight Club: Street Racing however is just how repetitive it can become.
    • 63 Metascore
    • 73 Critic Score
    A frantic and fun blaster that should do well on the back of enthusiasm sure to be generated by the movie.
    • 78 Metascore
    • 73 Critic Score
    It still feels clunky compared to the bling slickness of "NBA Street Volume 2" but that owes more to the fact that American football is more about fat men made of burgers barging each other over than it is playing with style and finesse.
    • 73 Metascore
    • 73 Critic Score
    It’s not the quality of sound or graphics that should make you consider Rally Fusion as your next purchase, it’s the depth of the challenges – the variety of which will take you a decent while to explore and conquer.
    • 64 Metascore
    • 73 Critic Score
    The game is not too big and in fact can be finished extremely quickly but there is always the option of racing again in a new car or just watching the models strut their stuff.
    • 63 Metascore
    • 73 Critic Score
    Graphically City Crisis is nothing special and after a while the gameplay does become rather repetitive as you simply perform the same operations over and over again.
    • 66 Metascore
    • 73 Critic Score
    If The Bouncer had been cast with a little more of the freedom associated with the RPGs it borrows its visual flair from then this would have been a defining moment for the PlayStation2.
    • 72 Metascore
    • 73 Critic Score
    There are enough varied magical effects to keep the action interesting and fill the screen with the occasional burst of bright, explosive light effects.
    • 70 Metascore
    • 73 Critic Score
    Don't worry about what it isn't, just enjoy it for what it is – one of the few playable and, yep, fairly enjoyable superhero games out there.
    • 57 Metascore
    • 73 Critic Score
    In "Wipeout," when a missile is homing in on you, you are filled with a sense of dread and impending doom. In Drome Racers you just can’t help thinking “oh well, never mind”, which sums it up nicely.
    • 84 Metascore
    • 73 Critic Score
    The action itself is fast and fluid.
    • 65 Metascore
    • 72 Critic Score
    Ultimately, Vampire Night lacks the sparkle that the best examples of this genre display. It looks good, sounds okay (apart from some cheesy voice-acting) and whilst it lasts (not very long as it happens) it is quite entertaining.
    • 61 Metascore
    • 72 Critic Score
    Better visuals and a more complex conversation system would have made this a game to live up to the legendary magazines. Almost.
    • 59 Metascore
    • 72 Critic Score
    Hardcore RPG fans may find it a bit on the easy side and it's not a particularly long game, but there's definitely more to it than EA's effort despite not having movie clips throughout.
    • 76 Metascore
    • 72 Critic Score
    We just can't get that excited about Konami's latest venture. Maybe it's the annoying plot twist that happens halfway through the game - think "Ico" with a plaster cast - that essentially forces you to replay through all the frightening locations you've already visited.