TotalGames.net's Scores

  • Games
For 1,715 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 SoulCalibur II
Lowest review score: 5 Loons - The Fight for Fame
Score distribution:
1,715 game reviews
    • 79 Metascore
    • 40 Critic Score
    Once you start playing however, you’re more than likely to find yourself running about like a blue-arsed fly as the game passes you by, such is the level of AI of the computer-controlled players.
    • 78 Metascore
    • 47 Critic Score
    To say that Disney's Extreme Skate Adventure has the worst soundtrack of any game EVER, is an understatement.
    • 76 Metascore
    • 30 Critic Score
    Manhunt is boring. Cash's standard walking pace is painfully slow, press R1 and his running speed is ridiculously fast. Navigating the game is therefore less than pleasurable and, should you not have anyone to dice up, a tedious experience.
    • 75 Metascore
    • 36 Critic Score
    Rugby 2005 still sucks. Why? Well, how about the dumbest AI we've witnessed in a sports game since, well, since "FIFA Street."
    • 74 Metascore
    • 45 Critic Score
    On one hand, it’s got quite a good structure and the technical style is impressive, but on the other it’s just not fun to play.
    • 73 Metascore
    • 40 Critic Score
    BloodRayne's dull gameplay, soul crushingly overbearing sexual innuendo and uninspired design adds up to a very below-par package that makes it hard for us to find it in ourselves to recommend it to anyone.
    • 73 Metascore
    • 40 Critic Score
    Fighting games are based on fast reactions and timing; this game doesn’t bother to interpret either of these fundamentals with fights being far less engrossing and hands-on than playing with plastic dinosaurs while making “grrroooar!” noises.
    • 72 Metascore
    • 38 Critic Score
    The camera angles are poor to the extent that Demon Stone plays almost like a side-scrolling game, progressing slowly and mundanely from one cluster of enemies to the next.
    • 72 Metascore
    • 43 Critic Score
    It's a Japanese RPG in the truest sense and conforms to all the clichs of the genre. It has its misfits, its central (male) character with a mysterious past (and a strange birthmark on his shoulder) and a turn-based battle system with magic and hit points. It has its world map.
    • 71 Metascore
    • 30 Critic Score
    The general feel of the game is a very slow and clunky fighter – a feature that ironically does suit the whole Godzilla setting quite well, but sadly does not work for the beat-'em-up genre. Perhaps the two were never meant to meet.
    • 71 Metascore
    • 30 Critic Score
    This game just isn’t finished. The frame-rate drops at the smallest suggestion, the mainstay combat is as orchestrated as band practise for the stillborn. Quite honestly this is a shambles of a magnitude that astonishes.
    • 71 Metascore
    • 47 Critic Score
    Step aside, gaming connoisseurs and parents, because it's most definitely a kids' game.
    • 71 Metascore
    • 34 Critic Score
    The meat of the game is, for lack of a better term, utter garbage.
    • 71 Metascore
    • 38 Critic Score
    One of the biggest disappointments on the PS2 so far, simply because it promised so much and should have been so much more impressive than this lazy rushed piece of software.
    • 71 Metascore
    • 35 Critic Score
    The characters and story seem horribly last generation with a complete lack of artistic design and sophistication.
    • 71 Metascore
    • 40 Critic Score
    The carefully crafted original is better than this half-baked piece of crapped-out garbage’ type arrangement.
    • 70 Metascore
    • 40 Critic Score
    There just isn’t enough depth here.
    • 70 Metascore
    • 43 Critic Score
    The only people we can imagine buying this are confused parents who do not understand the world of the mystical home entertainment that is the videogame.
    • 69 Metascore
    • 41 Critic Score
    A well-presented, bland, unforgiving and ultimately undesirable game that’s best avoided amongst an infinity of better racers on the market.
    • 69 Metascore
    • 48 Critic Score
    Name almost any gaming cliché and Ty is making you yawn by using it.
    • 69 Metascore
    • 40 Critic Score
    The implementation of ideas fell to the lowest common denominator, and the end game is a shallow and childish experience.
    • 69 Metascore
    • 46 Critic Score
    Admittedly, it has a streak of good humour running through it and a few unlockable two-player mini-games, but they're unlikely to encourage completion.
    • 69 Metascore
    • 41 Critic Score
    The chances of this game appealing to anyone other than hardcore TRON watchers or the odd PC geek who happens to think that Windows XP is the best game on home computer, are slim to say the least. Look elsewhere for your first-person thrills.
    • 69 Metascore
    • 45 Critic Score
    The biggest indictment against From Russia With Love, however, is that it makes the whole experience of being Bond seem about as much fun as an afternoon spent at a stamp-collecting convention, which is something 007 should never stand accused of. It's dull, banal, boring and any other adjectives that can be used to describe a game unworthy of your attention.
    • 69 Metascore
    • 30 Critic Score
    Take a bowl of Capcom's Dreamcast title "Powerstone," add a pinch of Sonic then empty half of the mixture into the sink, and you have Sonic Battle.
    • 68 Metascore
    • 39 Critic Score
    A dull, badly animated waste of money.
    • 68 Metascore
    • 44 Critic Score
    Ninety-five per cent of these games are rubbish, but you just can't help a quick trip down memory lane.
    • 68 Metascore
    • 42 Critic Score
    A tediously simple game, utilising all of two buttons and an analogue stick to do just about everything - which isn't much. This minimal depth repels any desire to want to return to this game ever again.
    • 68 Metascore
    • 32 Critic Score
    It's as if Overworks were so proud of their bland, boxy environments that they thought the camera would be put to much better use tracking the grey blocks that constitute 'the world' than actually following the gameplay. If you can actually call it that.
    • 67 Metascore
    • 46 Critic Score
    Yes folks, Cel Damage stinks – and what's worse it's not one, but a whole shopping list of things that makes it difficult to play with wanting to run away and never play a game ever again.
    • 66 Metascore
    • 35 Critic Score
    Don't allow that dying glint in your eye be revived by the £20 price tag either - it's there simply as admittance that something hideous lurks inside the case.
    • 66 Metascore
    • 45 Critic Score
    Even for a baseball game it's boring.
    • 66 Metascore
    • 41 Critic Score
    Of course, if you put them in a dreary real-time strategy with wide-open environments that drains away all the tension and replace any hostile encounters between the species with tedious combat, then perhaps the game would fall short. But no developers would be daft enough to do that right? Right? Oh dear.
    • 66 Metascore
    • 25 Critic Score
    To make matters worse if this had been released back in the day when linear gameplay and generic platform problems were acceptable Twinsanity would've still been average. Today there is nothing redeeming.
    • 66 Metascore
    • 40 Critic Score
    Suffers from a lack of any true excitement, and you really won’t care whether you win or lose. The narrative is dull, it looks like an old PC game in places, the FMV is juddery, the story a no-brainer and the controls fiddly.
    • 65 Metascore
    • 46 Critic Score
    Indeed, it seems as though very little thought has been put into the single player campaign full stop...What's worse is the fact that the computer cheats like fury in the single-player campaigns.
    • 65 Metascore
    • 45 Critic Score
    There is just too much to think about whilst racing around the levels. Virtually every single part of the pad is used and some of the buttons are used twice! Add to this the multitude of power-ups and there’s just too much to handle.
    • 65 Metascore
    • 40 Critic Score
    A sham, and doesn't stand fit to carry the logo of such a stunning film. Once past the multiple loading screens required to start the game, the real waiting begins, as the low-octane action jerks more than a shoe fetishist in Clarks, even in one-on-one combat.
    • 65 Metascore
    • 40 Critic Score
    The game simply cannot hold up in today's market and sadly its too frustrating even for Dirk the Daring's fans to stick with it for any time.
    • 64 Metascore
    • 45 Critic Score
    No, what really annoys is the fact that the developer feels it doesn't need to make an effort because it's a game for kids.
    • 64 Metascore
    • 39 Critic Score
    Development time for this title has clearly been organized as follows: 10% on gameplay, 10% on graphics and sounds, 40% on Sydney's arse and another 40% on her breasts - 0% on enemy AI.
    • 64 Metascore
    • 40 Critic Score
    It's a great shame, but playing Carve is like playing Paint Dry Simulator on Xbox... all the wall textures are there, the gloss of the emulsion - you can even see the brush strokes in the drying paint - it just doesn't add up to a hell of a lot of fun.
    • 64 Metascore
    • 40 Critic Score
    If you can forgive the fact that this isn’t a first-person shooter, the premise is good enough, but the execution tastes like xenomorphic acid on the tongue.
    • 64 Metascore
    • 45 Critic Score
    This game rocks the party like it's 1996 for all the wrong reasons. It's a PSone game with sharper graphics.
    • 64 Metascore
    • 33 Critic Score
    Colours throughout are horrifically gaudy and are totally at odds with the sombre nature of the game. Overall, there's little to commend about this insipid and limp title.
    • 63 Metascore
    • 42 Critic Score
    The game's balance is all wrong. The controls are overly simplistic and you seem to take more damage from the little helicopters that flit around than you do the other monsters.
    • 63 Metascore
    • 40 Critic Score
    It's not very complex or original, with little to the action beyond simple objective completion and ABC linearity, while more mature players may gag at the cutesiness of it all.
    • 63 Metascore
    • 40 Critic Score
    The name is the game's only standout feature, and that's all the summing up you need.
    • 63 Metascore
    • 45 Critic Score
    All the young pretender could do was look prettier, and show off his facial damage. No contest. He got a damn good beasting that day, and every day there after.
    • 63 Metascore
    • 40 Critic Score
    Rogue Ops doesn't ever better what we already have, so why should you spend forty quid on it? Well the answer is you shouldn't. This is one stealth game that is largely unnecessary, unless you can't use your thumbs.
    • 63 Metascore
    • 23 Critic Score
    This thing either found us in an incredibly bad mood (unlikely) or it’s one of the most insulting games we have ever had the displeasure to play (yes). Just don’t buy it.
    • tbd Metascore
    • 42 Critic Score
    Frankly games like this give the industry a bad name, because every kid suckered into buying this tosh is consequently decreasing the chance of them buying a game ever again.
    • 62 Metascore
    • 46 Critic Score
    Movement is achieved by moving using a massively cut down version of Dance Dance Revolution (press buttons on cue) that if done correctly results in a Manga-esque cut scene of destruction. Effectively then, Time Dilation is an elaborate smart bomb. Like its name implies this game is merely a varied echo of what once was original.
    • 62 Metascore
    • 29 Critic Score
    Why have Capcom produced a game that once you've played it, you won’t want to pick up ever again?...This is rubbish!
    • 62 Metascore
    • 40 Critic Score
    The kind of lazy port that Xbox owners need to shout ‘No!’ at very, very loudly, if only to minimise the danger of being overrun by such fodder in the future.
    • 62 Metascore
    • 45 Critic Score
    Only really recommended for wide-eyed children who are yet to tire of jumping on switches and collecting thousands of shiny, yet meaningless, tokens.
    • 62 Metascore
    • 40 Critic Score
    The animation should be motion-captured goodness in order to show the bloke-in-suit feel of the Toho flicks. It could be quite amusing. It's not amusing. It's tragic.
    • 61 Metascore
    • 48 Critic Score
    A step back to the bad old days when the name was more important than the game -- a practice that Ocean was supposed to have left well behind.
    • 61 Metascore
    • 36 Critic Score
    For anyone who likes their games to be more than a desperately frustrating chore we recommend steering clear of this one like the Black Death.
    • 61 Metascore
    • 38 Critic Score
    It's just that every worthwhile aspect of the game is drowning in a mire of stilted gameplay and unfortunate language shortcomings.
    • 60 Metascore
    • 43 Critic Score
    A very dull experience. You can't help but feel this might have actually been all right as a light gun game.
    • 60 Metascore
    • 48 Critic Score
    Another glitchy/stupid thing is the CPU AI. On occasions when surrounded and unable to attack the CPU character was literally just standing there, not helping.
    • 60 Metascore
    • 23 Critic Score
    Kings Field – a name that has been emblazoned upon our minds by virtue of its sheer incompetence.
    • 60 Metascore
    • 45 Critic Score
    A lame, tawdry and charmless affair.
    • 60 Metascore
    • 46 Critic Score
    The digital equivalent of a Steven Seagal movie or a Yorkie bar - a man's videogame if ever we saw one. Unfortunately, it's also a game to make grown men weep bitter tears of frustration.
    • 60 Metascore
    • 41 Critic Score
    In its haste to take football back to the streets, EA forgot to make pit-stops at gameplay and fun. When MC Harvey is the best thing you can point to in a videogame, you know something has gone drastically wrong.
    • 59 Metascore
    • 41 Critic Score
    The main problem is the dead simple quests that are out of a Nintendo game rather than the most popular book of the last century. Without a decent challenge there is no point in playing!
    • 59 Metascore
    • 49 Critic Score
    A let-down of legendary proportions. It’s a resurrected beast of the gaming world, only rather than being intact and brilliantly playable, it’s rotting and bits are falling off in large chunks.
    • 59 Metascore
    • 38 Critic Score
    Sadly, there's just not enough action to get you hooked.
    • 59 Metascore
    • 48 Critic Score
    Unfortunately the Dress-up system isn’t enough to save Evergrace from being very average. The horribly bland visuals, limited exploration and short life span (around 5 hours per character) drag down what could have been a rewarding and unique adventure.
    • 59 Metascore
    • 43 Critic Score
    If you really, really want a diving game, this is as good as it’s likely to get. You shameless little weirdo.
    • 59 Metascore
    • 30 Critic Score
    A big yawnfest... None of these events offer anything that remotely resembles fun which ideally is exactly the experience you'd expect from a party-style game like this.
    • 58 Metascore
    • 48 Critic Score
    Too slow-paced to keep the laughs coming and keep the game wacky, zany or at a lively pace for long-term entertainment.
    • 58 Metascore
    • 40 Critic Score
    Less of the ‘groundbreaking title’ Infogrames claimed it would be and more… well, crap. We’d suggest renting it at best – and that’s only if you’re absolutely desperate to see what you’re not missing.
    • 58 Metascore
    • 30 Critic Score
    Risqué set-piece conversations spice up the monotony as things progress, but essentially life in the flat is a painfully hollow experience to which the eventual moment of intimacy becomes an inevitable anti-climax.
    • 58 Metascore
    • 40 Critic Score
    You don’t feel anywhere near as connected to the gameplay as you do with "Tetris" or "Bust-A-Move." Another problem is that despite all of the chaos going on around you the game feels quite slow.
    • 58 Metascore
    • 49 Critic Score
    We don't like to say this about an X-Men game, but Wolverine's Revenge is an unplayable beast of a game.
    • 58 Metascore
    • 25 Critic Score
    Whatever the mission, the same problems rear their ugly head. The gameplay is dire; you don’t even want to see what the second mission is, let alone get to the end. The graphics are atrociously bad -- perhaps the worst on the GameCube.
    • 58 Metascore
    • 20 Critic Score
    Who would want to admit to buying this? We’d certainly be too embarressed to show this to any of our friends, enemies, neighbours, random strangers off the street, pet cat...
    • 58 Metascore
    • 40 Critic Score
    You want to impress us? Be the Grand Theft Auto of BMX games not Beavis and Butthead on a bike.
    • 58 Metascore
    • 40 Critic Score
    Some shoddy game design and AI, proves Wolverine’s Revenge to be more Thomson and Co than Marvel; that interactive comic just isn’t interactive enough.
    • 57 Metascore
    • 20 Critic Score
    In fact, every element of Robin Hood: Defender of the Crown kinda loses its comedy sheen over time, inviting the doubts to creep in and fester in your mind: Could it be that Capcom aren't actually having a laugh? Are they serious about this game?
    • 57 Metascore
    • 41 Critic Score
    Still, at least you get to get out and enjoy easily the worst thirst-person controls devised.
    • 57 Metascore
    • 30 Critic Score
    This is just one example of the lack of realism involved in the game. A lack that runs through the entire simulation!
    • 57 Metascore
    • 36 Critic Score
    A very strong contender for the most disappointing title of 2004.
    • 57 Metascore
    • 32 Critic Score
    This isn't just a disappointing sequel; it's a terrible game that should have never made it off the drawing board, mainly because someone should have spotted how bad it was going to be. Never mind killing off a classic license, this is more like a ritual execution.
    • 57 Metascore
    • 42 Critic Score
    A pretty plain, non-radical slice of action that can’t even get close to other Extreme Sports games.
    • 57 Metascore
    • 45 Critic Score
    Despite looking long and hard, we can’t seem to find any actual game in here?
    • 56 Metascore
    • 30 Critic Score
    The linearity of both the mission schedule and chase routes gives the feeling you’re just been led by the hand through a series of essentially lame set-pieces.
    • 56 Metascore
    • 34 Critic Score
    TMNT certainly looks good but the simplistic gameplay of TMNT will leave any mildly serious gamer with a few hours of fun at their fingertips but possibly no more than that.
    • 56 Metascore
    • 42 Critic Score
    Invisible walls, unintuitive controls, an overgenerous landing ability and an overall sensation of direness that’ll make anyone who’s familiar with extreme sports games, find playing this one just dull.
    • tbd Metascore
    • 49 Critic Score
    Not only is it ugly, it’s just plain emotionless. You move around the lakes (which should look gorgeous) with all the connection of a robot.
    • 56 Metascore
    • 13 Critic Score
    This really is the most onerous, excruciating thumb-mind-and-soul-numbing experience we've had the sorrowful displeasure of witnessing. To play it is as concerning as listening to a long, drawn out joke that you have to pay attention to follow, only to realise the that the punchline is embarrassingly racist. The devil would cry. This is embarrassing.
    • 55 Metascore
    • 46 Critic Score
    This must rank as one of the blandest-looking shooters on the Xbox - after all, we have been treated to Mercenaries and Microsoft's own MechAssault 2, so there really is no excuse for the low-res, blandly textured environments found here, made all the worse by the disgracefully close draw distances.
    • 55 Metascore
    • 30 Critic Score
    To choose, of all games, one so heavily geared towards style, presentation and music for a GBA conversion does tread that famous fine line between stupid and clever and, rather frustratingly, falls mostly on the former.
    • 55 Metascore
    • 45 Critic Score
    Visually, the game disappoints by looking less like Kornikova and more like Navaratilova...You should forget this game ever came out...wait for the arrival of Mario Tennis instead.
    • tbd Metascore
    • 43 Critic Score
    The game feels more of a chore to play than anything and to be honest, there are better beat-’em-ups out there… heck, we’d even push the ‘good, but not amazing’ game that is Bloody Roar: Primal Fury over this.
    • 54 Metascore
    • 44 Critic Score
    If you're a huge Dreamcast or Sega fan then the online side of Battle Street may warrant a rent. But, for the other 99.9% of Xbox gamers, we'd say leave the past in the past.
    • 54 Metascore
    • 30 Critic Score
    Aside from [the stunt mode], there is absolutely nothing else that could make this game interesting. To anyone.
    • 53 Metascore
    • 30 Critic Score
    This is strictly for the hardest of the die-hard RPG fans, those with the grubbiest vests and wittiest one-liners, everyone else steer well clear.