TotalPlayStation's Scores

  • Games
For 1,092 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Journey
Lowest review score: 15 Go! Sports Ski
Score distribution:
1,092 game reviews
    • 51 Metascore
    • 82 Critic Score
    With ranging, alluring challenges that offer tons of key rewards, all under a difficulty that feels just right, FR2 offers an outstanding but affordable package that you’ll be hard-pressed to find anywhere else. It just may be the best ten bucks you’ve ever spent.
    • 67 Metascore
    • 80 Critic Score
    Sure, plenty of elements are executed well, but some things, like the ENDLESS switch flipping is just needlessly tedious.
    • 81 Metascore
    • 80 Critic Score
    Until we see what "WipEout Fusion" can offer, it’s the best futuristic racing game available on the PS2.
    • 59 Metascore
    • 80 Critic Score
    Motor Mayhem isn’t a bad game, but it’s hampered by a combination of small, annoying slights that keep it from being the game it could be.
    • 69 Metascore
    • 80 Critic Score
    A good game, a different game, a game that rewards those that stick with it with something plenty entertaining, but you’re going to have to strap on a pair of blinders to get there without cringing a couple times.
    • 79 Metascore
    • 80 Critic Score
    A steep learning curve, specific source material and an overall feel that doesn't exactly scream mass market means the game probably won't have the universal appeal that Incog’s previous efforts had, but given enough time, it's more than easy enough to warm to the game’s plusses.
    • 79 Metascore
    • 80 Critic Score
    What are you waiting for, grab yourself a stamp, a pen (and if you don’t have one, a network adaptor) and get to mailing!
    • 73 Metascore
    • 80 Critic Score
    You’ll pay the price for the presentation in, on average, about 30 second load times the first time you get to a level, but you get to play Pong while you wait, so who’s counting?
    • 76 Metascore
    • 80 Critic Score
    Thanks to a fantastic combo system, good music, and solid graphics, TWS manages to pull you in very, very slowly.
    • 73 Metascore
    • 80 Critic Score
    Its funky bugs, ho-hum core plot and flat, unrewarding ending keep me from recommending it to everyone, but the amazing graphics, unrelentingly sharp dialogue and fantastic score keep it high enough that I can say it’s a definite rental.
    • 80 Metascore
    • 80 Critic Score
    As dee-lish as all the camp and nostalgia is, it's also very reminiscent of the source material; pretty, stylish, but ultimately rather vapid when it comes to depth.
    • 72 Metascore
    • 80 Critic Score
    As good as the Getaway is, it needs more powerful hardware to really deliver the kind of punch the game has the potential to administer.
    • 81 Metascore
    • 80 Critic Score
    Incredibly frightening -- so much so that it’s hard to recommend it to everyone. The game is rather short, but the goodies you can unlock on the title screen mean there’s a bit of replay value for those willing to run through the game on a harder difficulty level.
    • 80 Metascore
    • 80 Critic Score
    The combat system, storyline, music and effects are too good to be ruined by one bad level. It is a shame, however, to see a game that spends 90% of the whole experience building up stealth and a kick ass combat system only to watch it all fall apart in very basic, repetitive final confrontations.
    • 87 Metascore
    • 80 Critic Score
    Sure, the game is infinitely more impressive when each piece is broken down, but with an experience that begs to be played ad infinitum, yet quickly screams to be over long before it finally ends, the whole experience can feel a little flat.
    • 78 Metascore
    • 80 Critic Score
    The dialogue is intelligent, the side quests actually help thicken up the feel of a fantasy world, and the graphics and sound have a subtle way of reeling you in without knowing.
    • 73 Metascore
    • 80 Critic Score
    Don’t be mistaken into thinking this is a ridiculously deep racer, but for a pure arcade experience, you’ll find little else that offers this type of racing fun, and actually uses the oft-wasted Star Wars license in a compelling way.
    • 87 Metascore
    • 80 Critic Score
    Refinements in story, level design and narrative pacing have helped the single player experience fall at least on par with the first game, but the addition of an evilly addictive multiplayer mode that plays differently depending on which side you choose makes it a must-buy.
    • 68 Metascore
    • 80 Critic Score
    Nevermind the naysayers, this is a solid racing game with enough style and fun to balance out the repetitive bits.
    • 79 Metascore
    • 80 Critic Score
    If you have a couple friends and an afternoon to charge through the game with them, you're going to have a blast. The single-player experience is still fun, but without the lure of real teamwork, the rougher spots of the game tend to punch through to the fore during inopportune times.
    • 68 Metascore
    • 80 Critic Score
    In terms of doing the comics justice, this game is a shining example of how to stay true to the source material, but as a game, it can feel a little repetitive. Dig it for the story and the characters, not the depth of gameplay.
    • 71 Metascore
    • 80 Critic Score
    Even with the strategy elements, this is still Dynasty Warriors, and for whatever reason, Koei seems keenly aware of how to craft a game that should get tired and repetitive, but still manages to pull you in time and time again.
    • 66 Metascore
    • 80 Critic Score
    There's no denying that when everything in sight starts flying, Crisis Zone is a damn good time. Not especially complex nor terribly lengthy, it's still just the right amount of arcade fun with console unlockable goodies, and if ever there's been a compelling reason to own a light gun game, this is about as good as any you'll hear.
    • 88 Metascore
    • 80 Critic Score
    Little touches like the ground or glass cracking underfoot when fighters go down hard are nice, but they don't stay throughout the fights and when huge chunks of stone go flying up and then disappear, it almost makes one wonder why they were included at all.
    • 72 Metascore
    • 80 Critic Score
    Basic and unassuming, this is an RPG for gamers that love RPGs. No complex battle system, no hugely epic storyline, just old-school goodness by the fistful.
    • 73 Metascore
    • 80 Critic Score
    Ignoring the tacked-on 9/11 vibe, Riot Response manages to be a first-person shooter with enough new stuff to make it a worthwhile experience. It may not be a looker, and some of the characters might seem a little cookie cutter, but it's still a blast.
    • 79 Metascore
    • 80 Critic Score
    The subtle tweaks and improvements come to a head here in an ATV AND MX game that satisfies, but doesn't offer anything new.
    • 74 Metascore
    • 80 Critic Score
    If you can find it on another platform, do so. If not, this is still a hell of a way to present a basic strategy game, and one that mixes equal parts of presentation with gameplay. If only it didn't have to dip so much into one when the other was lacking.
    • 88 Metascore
    • 80 Critic Score
    A solid game, no doubt. It provides a visceral, bone-shaking experience. Unfortunately, the changes made from FN2004 only detract from what was otherwise a very satisfying fighter.
    • 73 Metascore
    • 80 Critic Score
    The game's pitched a bit too far towards the hardcore crowd that's already spent plenty of time the arcade version, which adds more replay value if you get really into things, but more beginner tracks would have been nice.