TotalPlayStation's Scores

  • Games
For 1,092 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 SSX Tricky
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1,092 game reviews
    • 52 Metascore
    • 60 Critic Score
    The fact that you can run through levels that slightly resemble key points in the movie is nice, but this doesn’t feel like PS2 game so much as a port of a PlayStation title, with a better resolution.
    • 68 Metascore
    • 60 Critic Score
    Tries hard to bring the mythology of the White Wolf universe to the PS2 after a successful run on the Xbox, but unfortunately these days, endless hordes that fall to melee combat and a few rounds from a chosen weapon just don’t have legs if they’re not accompanied by some kind of presentation, and with all the richness of the White Wolf background, it’s a shame that there isn’t more of a real story taking place in Wayward.
    • 61 Metascore
    • 60 Critic Score
    Let me put it another way: this game has four racing levels. Four. With a couple of tries, you can beat the game in under an hour. I’m not kidding. An hour.
    • 58 Metascore
    • 60 Critic Score
    The added elements like Axel’s powers and the Reploids that need rescuing add something new and entertaining to the mix, but with such a lackluster presentation, most of that effort gets pushed aside by and otherwise bland experience.
    • 73 Metascore
    • 60 Critic Score
    By the end of the game, I didn't give a crap about finding any more red coins or killing another 90 enemies, I just wanted out. To have a game transform from something fresh and enticing into another drab, boring, overworked action game is something I've not had the displeasure of watching too many times.
    • 63 Metascore
    • 60 Critic Score
    The best game in the series. It offers more road, more opponents and more customization options than any of the TXRs that came before it, but with gameplay that’s hardly budged since the series’ inception and graphics and sound that are merely passing.
    • 57 Metascore
    • 60 Critic Score
    It’s the on-foot action that shows how busted the game really is. Aside from all the disgusting clipping issues (just about any part of any model’s body can poke through any wall with reckless abandon), the lack of animation tweening -- hell of any real animation at all, the on-foot game is just plain crap, plain and simple.
    • 75 Metascore
    • 60 Critic Score
    Simplistic combat, trial and error stealth levels and a climax that seems to hit a bit too late all add up to an experience that falls a bit flat. Experience Rome as a solid rental, but all but the most patient will likely feel cheated for a full-price entry.
    • 69 Metascore
    • 60 Critic Score
    Random encounters and a turn-based battle system don't make up for what a true, quality RPG offers and CM just can't deliver; a compelling and complex story, deep characters and a real sense that you're making a change in the world you're plopped into.
    • 64 Metascore
    • 60 Critic Score
    The problem is, with all the advancements that have gone into 3D fighting games like insanely deep combo trees or ultra-balanced, technique-driven combatants, not to mention multi-tiered environments triggered on the fly or interactive elements, there's nothing here that's terribly compelling, and certainly nothing that would give you reason to play this game over the 2D versions.
    • 62 Metascore
    • 60 Critic Score
    Good enough to be a solid rental, but anything else and you'll wonder exactly how many times you can run from room to room smacking broken record-voiced enemies over and over again to make things worth your $50. Trust me, even with the number of times you'll revisit levels and bust out the same combo chain, it's not enough.
    • 62 Metascore
    • 60 Critic Score
    The length may be meager by other raging game standards, but what's here packs enough of a wallop to entertain even adults for a while.
    • 57 Metascore
    • 60 Critic Score
    Great storyline told through an engagingly interwoven approach with some solid acting can't offset clunky controls and overly-linear gameplay that haven't improved since the first game.
    • 61 Metascore
    • 60 Critic Score
    There's literally no real reason to invest anything more than a 15 minute playthrough in the game.
    • 62 Metascore
    • 60 Critic Score
    Fantastic movie meets mediocre game and equals... a mediocre game with solid visuals and little else.
    • 73 Metascore
    • 60 Critic Score
    This is a story worth telling, but you'll be beaten and abused while you try to listen to it.
    • 44 Metascore
    • 60 Critic Score
    DC Studios deserves a pat on the back for at least bringing the game up to the level that the original should have been. That doesn't mean they made a great game, but it's certainly good enough to be entertaining for the window of, say, a rental.
    • 61 Metascore
    • 60 Critic Score
    Great idea, poor execution. It's a common story, but this was supposed to be an uncommon game. Hopefully things will turn around should a sequel pan out, but the first Death's DOA.
    • 48 Metascore
    • 60 Critic Score
    It's a beat-em-up. You beat people up. If nothing else, it offers the bare minimum of gameplay to meet the name, but all the other claims of deeper gameplay are half-assed.
    • 58 Metascore
    • 60 Critic Score
    At best, Samurai Western is a rental good for the first one hundred enemy slaughters, but more or less loses its vigor beyond that. It can be beaten in a day, and even the wealth of unlockables and broken co-op mode aren't enough to warrant a purchase.
    • 66 Metascore
    • 60 Critic Score
    Too many changes seek to make the game frustrating rather than something new. The ideas are sound, but the execution just isn't there.
    • 54 Metascore
    • 60 Critic Score
    There's an attempt to keep things endearing here, but making the game as tough and frustrating as it is and then aiming it at the young ones isn't a wise move.
    • 66 Metascore
    • 60 Critic Score
    A nice value for the price. Getting two games for the price of one stretches the experience out into something that feels console-length, but was made portable.
    • 66 Metascore
    • 60 Critic Score
    If there are huge differences between the console and PSP versions of Frogger, I didn't catch them. The gameplay and challenge are still a problem, and as such, I'll happily give them the same score.
    • 60 Metascore
    • 60 Critic Score
    Trapt is a novel effort, but it just doesn't try hard enough, and that much is blatantly obvious in the enemy AI, the environments and the translation.
    • 58 Metascore
    • 60 Critic Score
    By far the game's biggest fault is the graphics, though. For what it was trying to do, there just wasn't enough detail and subtlety.
    • 54 Metascore
    • 60 Critic Score
    It's neither as deep nor as satisfying as any of the games it bites the style from, but it doesn't do them such a disservice that the game is rendered painful either. It's just sort of... there, existing without doing much to give pause or reason to like it.
    • 60 Metascore
    • 60 Critic Score
    For as decent as the battle system and item crafting parts of the game are, they simply can't hold up the entirely mediocre or cliche other bits. The game is solid, yes, but I was hoping the first console-level RPG would be a little more, well, engaging.
    • 63 Metascore
    • 60 Critic Score
    It's possible that this will end up being the high end of the scores for the game [Ed: not even, Sam!] -- and Lord knows it could have gone lower, but in the midst of realizing I'd wasted as much time as I did playing, I remembered too that, for a time, I had fun doing it.
    • 59 Metascore
    • 60 Critic Score
    Boss battles can be incredibly frustrating at times, which contrasts sharply with the rest of the combat, and the overall tone of the game just doesn't quite match the same sort of cheery reverence that the original show offers. Again, it's not a bad game, it's just barely more than average, unfortunately.