TouchGen's Scores

  • Games
For 1,093 reviews, this publication has graded:
  • 35% higher than the average critic
  • 12% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gemini Rue
Lowest review score: 10 Dragon's Den The Official Game
Score distribution:
1093 game reviews
    • 71 Metascore
    • 40 Critic Score
    Wake the Cat feels like a strange idea slapped onto a rather limited physics puzzle engine.
    • 58 Metascore
    • 40 Critic Score
    As basic and cheesy as 'Bounder's World' is, you might end up really liking it. Ignore the score and just drink in the music. It'll make you want to rip your eardrums out and hurl them at a passer by, but it'll make you feel young, happy and hopeful again. How many games can lay claim to that?
    • 88 Metascore
    • 90 Critic Score
    Joe Danger Touch equals Rayman Jungle Run in offering a fantastic touch screen alternative to the console version of a game. The only difference being that I think that this touch version is better than the PSN and XBLA original. Its more engaging and very addictive. That 'one more go' urge cost me my dinner this evening!
    • 85 Metascore
    • 80 Critic Score
    On the third level I was hooked by the simple gameplay, clean graphics and chillout soundtrack.
    • tbd Metascore
    • 60 Critic Score
    Robotanika isn't a bad title, but disappointing visuals and gameplay that loses it's luster a little too quickly means that before long, this set of peaches might get the can.
    • 74 Metascore
    • 70 Critic Score
    The game controls great and looks fantastic. The story might not be worth writing home about, but it at least paints a well known historical figure with a new twist. Was Noah a cold-hearted monster? Probably not, but at least Chillingo is willing to think outside the box.
    • tbd Metascore
    • 40 Critic Score
    I can't endorse Alphadia 2 to players, even JRPG enthusiasts. It feels like a 'straight to VHS' Super Nintendo game that trades openly on the objectification of one of the main characters. Maybe this sounds good to you, but I will direct everyone else towards the Final Fantasy games or Chrono Trigger.
    • 78 Metascore
    • 80 Critic Score
    Overall, this is a great puzzle game. It is certainly not original, as it borrows heavily from some of the more popular games on iOS. However, it does enough to make the mechanics its own. If you like physics-based puzzle games, this is one that is well worth your time, as it features fun gameplay, beautiful visuals, and a fantastic soundtrack.
    • tbd Metascore
    • 60 Critic Score
    The worst thing about Running Dead is that it just feels rote.
    • tbd Metascore
    • 60 Critic Score
    Begging for a five-star review in exchange for in-game currency like it does is a little desperate.
    • 86 Metascore
    • 80 Critic Score
    Anomaly Korea builds upon its predecessor. It isn't just more of the same, but don't come to Anomaly Korea expecting something entirely new. You can, however, expect a game equal in quality to the first release.
    • 81 Metascore
    • 60 Critic Score
    The level of interaction required is minimal when compared to the vast array of options the game provides, and there is little excitement outside of watching your matches play out seconds at a time.
    • tbd Metascore
    • 50 Critic Score
    Cognitile would be a better game had its core mechanic been purely memorization, but the difficulty of using the clock stands in the way.
    • 76 Metascore
    • 70 Critic Score
    Ravensword Shadowlands is a game that tries to do too much for its own good. While clear effort was placed into visual effects, and creating a wide variety of environments, the elements to fill out these areas are just not present.
    • 65 Metascore
    • 60 Critic Score
    There's only so many times you can hit your head against a wall before not wanting to hit your head against a wall anymore. Knight, night then.
    • tbd Metascore
    • 80 Critic Score
    A very enjoyable arcade beat-em-up. It has great visuals with humorous animation, a nice range of power ups (including a mega smart bomb which destroys everything on-screen after collecting all the letters of the word 'Gumball'), inventive enemies – a multi-decker sandwich that takes off his head to beat you with – and a range of power ups to keep you interested.
    • 86 Metascore
    • 70 Critic Score
    A great puzzle game. It doesn't necessarily rewrite the book on puzzle games, but all in all, it's a solid package that is well worth a look if you are into the genre; especially Tetris-like puzzlers.
    • tbd Metascore
    • 80 Critic Score
    Mini Dash has so many things going for it that it's not too hard to forgive the games considerably high difficulty. If you've played twitch platformers using slider or accelerometer controls before, you'll probably be right at home.
    • 80 Metascore
    • 70 Critic Score
    Crumble Zone doesn't have aspirations to be anything more than a race to the top of the leaderboards, but at that it does pretty well. A few nagging control issues and a lack of variety don't stop this game from being a good way to spend a few minutes between chores.
    • 81 Metascore
    • 70 Critic Score
    Controls aside, it's actually an enjoyable romp as you figure out the best way round each maze, trying to avoid the increasingly difficult and sadistic obstacles with only a bouncy ball (which can at least be upgraded) to aid you. It's about timing, and not a small bit of luck too.
    • tbd Metascore
    • 70 Critic Score
    Remember folks, this isn't cruelty, it's entertainment.
    • 73 Metascore
    • 80 Critic Score
    As much as I love everything about the game's mechanics, story, and artwork, this specific port does not work as well as it could have.
    • 85 Metascore
    • 90 Critic Score
    I would have been sold on Battle of the Bulge as a regular PC wargame, but the fact that it is an iPad only release and a brilliant one at that makes it all the sweeter as an iOS gamer.
    • 89 Metascore
    • 90 Critic Score
    Everything you'd expect is here, including all the above game modes and voice chat. It may not have the deep 'One-billion-attachments-and-counting' customization of something like Modern Combat, but there's surely enough here to keep you ruling the skies for a heck of a long time.
    • 70 Metascore
    • 70 Critic Score
    City Conquest is an interesting hybrid, one that feels like it could have used a little less tower defense in the mix.
    • 84 Metascore
    • 70 Critic Score
    If you can't get your hands on the 3DS release of Mutant Mudds, the iOS version is serviceable, but the original remains the definitive platform for Mudds.
    • 72 Metascore
    • 90 Critic Score
    If you started off your career in adventure gaming with the Walking Dead it may do you some good to experience this finely crafted take on the traditional adventure gaming formula. I sincerely hope that Pendulo Studios is around for a long time to come, and that they keep bringing these short but thrilling adventure titles to iOS.
    • tbd Metascore
    • 50 Critic Score
    Mercenary Ops is still a decent arcade shooter for the iPad. The action is fast, the visuals are pretty, and it is a nice way to sit back on the couch and blast away zombies for a few minutes. I don't endorse the way it clearly rips off Resident Evil, but until Capcom brings its own titles to iOS this is what iPad gamers have available.
    • 58 Metascore
    • 70 Critic Score
    To it's credit, Jet Set Radio is so cool, funky and still very fresh that you could easily mistake it for a brand new iOS IP. It's just unfortunate that the controls can't elevate a good game to a great one; although to be fair, that's not the sole fault of the game itself.
    • 82 Metascore
    • 70 Critic Score
    Even with these smart decisions on the part of the publisher (or possibly decisions made at the behest of the developer), and the quality of the ports, I can't say that the Raiden games hold up against shooters tailored more towards iOS. Even with the faster touch controls enabled, I found that my hand was getting in the way far too often, and that I didn't have the same level of immersion that I would have with a physical joystick.

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