VideoGamesLife's Scores

  • Games
For 147 reviews, this publication has graded:
  • 54% higher than the average critic
  • 4% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 God of War
Lowest review score: 20 Street Racing Syndicate
Score distribution:
  1. Positive: 83 out of 147
  2. Negative: 22 out of 147
147 game reviews
    • 88 Metascore
    • 100 Critic Score
    Offering silky smooth visuals with some of the most frantic gameplay we’ve seen to date on the diminutive, yet highly capable, machine.
    • 88 Metascore
    • 100 Critic Score
    If you have gleaned even the slightest bit of enjoyment from the series down the years, youâ??ll never look back. Another awesome PSP game.
    • 93 Metascore
    • 100 Critic Score
    The best MMORPG on the market, of that there is no argument. By taking the choicest cuts from previous titles in this genre, Blizzard has constructed a fairly unoriginal but nevertheless brilliantly assembled game world.
    • 84 Metascore
    • 100 Critic Score
    Fast, fluid and thoroughly absorbing, Virtua Tennis World Tour is not only as essential a purchase as "Lumines," "WipEout," "Ridge Racers" and Co., it’s a reason to buy the PSP itself.
    • 89 Metascore
    • 100 Critic Score
    With a subtle, yet engrossing mix of comedy, intrigue, conspiracy, betrayal, mythology, magic, sadness, rage, joy and excitement wrapped up in a wonderfully charming oriental package, there are considerably worse ways of investing the 20-25 hours it'll take you to play through first time around.
    • 86 Metascore
    • 100 Critic Score
    Great for a quick game on the bus, perfect for those extended sessions on the train, Burnout Legends is right up there with Lumines and Virtua Tennis on our PSP must-have list. Truly brilliant.
    • 85 Metascore
    • 100 Critic Score
    SWAT 4 is no "System Shock 2" – it’s not going to break any boundaries. However, in a world where professional finish and attention to detail is increasingly rare, its focus on filling a job role rather than filling terrorists with holes is refreshing and admirable, and is definitely worthy of investigation from anyone capable of exercising the restraint required to fully appreciate what this game is about.
    • 94 Metascore
    • 100 Critic Score
    Simply astounding. Combining all the best things about Action/Adventure games and mastering everything it attempts, Sony’s Santa Monica studio have crafted a true work of genius.
    • 96 Metascore
    • 100 Critic Score
    The ever-changing gameplay really keeps you riveted.
    • 89 Metascore
    • 100 Critic Score
    Basic yet brilliant, it’s been ages since we were this obsessed with a game.
    • 92 Metascore
    • 97 Critic Score
    A better game than "Mario 64." Super Mario Sunshine is gorgeous on practically every level, from storyline to graphics, sound to gameplay, design to concept – nothing has been left to languish in an uncared for state, and everything is polished to perfection.
    • 96 Metascore
    • 95 Critic Score
    Regardless of how you feel about graphics in The Wind Waker, one thing is a definite; adopting a cel-shaded style hasn't harmed the game. In fact it has added to it.
    • 89 Metascore
    • 94 Critic Score
    We’re now thoroughly claustrophobic, agoraphobic and generally panophobic (afraid of everything). Far Cry has left us well and truly scarred, but after the experience it’s given us, we’re not ones to complain.
    • 91 Metascore
    • 94 Critic Score
    The most striking thing about the way Ninja Gaiden plays is that there isn't a cheap gimmick or the odd handy feature: it's that the animation and control are coupled perfectly to make a fluid and almost effortless game experience.
    • 97 Metascore
    • 94 Critic Score
    Controlling the Master Chief, on his mission to save the multiverse from the nasty Covenant aliens, has never been so enjoyable. Conversions may be a risky business, but here, the risk has paid off. Halo is a sublime piece of software.
    • 89 Metascore
    • 93 Critic Score
    Rarely are games so well judged and lovingly crafted as this, and we defy anyone playing Metroid: Zero Mission not to lament the fact that brand new 2D gems like this could become a rare occurrence when the PSP moves hand-helds into 3D-ville.
    • 93 Metascore
    • 93 Critic Score
    You could quite literally configure a different game of Unreal Tournament 2004 for every day of your life. Each map can be played either online or with bots. Online play is, as ever, greatly preferable, but the bots seem the cleverest to date and can provide an enjoyable challenge.
    • 87 Metascore
    • 93 Critic Score
    Those who struggled to get to grips with the original game will be delighted to know the handling has been rebalanced to allow for greater accessability.
    • 81 Metascore
    • 92 Critic Score
    The visuals are simply superb, and as we mentioned earlier, the courses look gorgeous and animation is up to the high standard Nintendo has created for itself.
    • 85 Metascore
    • 92 Critic Score
    A fantastic game which is an absolute must buy both for fans of the genre and people looking for a real grown up challenge on the Gamecube.
    • 81 Metascore
    • 92 Critic Score
    The story is very perplexing at times, no doubt. There’s an awful lot of backtracking and some really tough spots. But the game does everything that it wants to and everything it needs to to secure itself at the top spot of scary games chart.
    • 80 Metascore
    • 91 Critic Score
    The gameplay might be simpler, the setting more clichéd and the duration shorter, but the ideals of the old ‘Looking Glass Aesthetic’ remain intact. If you care about this, you’ll love Invisible War like your own child.
    • 74 Metascore
    • 91 Critic Score
    It’s a massive, massive game that never gets boring and one that’s so easy to get into and so good-looking that anyone wanting good old fashioned RPG action would be stupid to even consider purchasing anything else.
    • 84 Metascore
    • 91 Critic Score
    We were disappointed by the length and size of the maps sometimes, sure, but there is no escaping the fact that the wealth of options present in Invisible War make it one of the most approachable games we have ever encountered since, well, Deus Ex.
    • tbd Metascore
    • 91 Critic Score
    The ability to show others your own work makes the game the unendingly original, organic environment that it is. But all said, Second Life is what you make of it.
    • 87 Metascore
    • 91 Critic Score
    This is the ultimate in claustrophobic corridor blasters, and no matter what cynical hacks might say about the flashlight system, take no notice because it’s one of the most unique and cunning ideas we’ve seen in years – plus, it bloody well works!
    • 78 Metascore
    • 90 Critic Score
    For a port of a PC game, Max Payne on the Game Boy Advance is astonishingly well-done.
    • 77 Metascore
    • 90 Critic Score
    This is just about the racing cream of the GBA crop. Fast, flowing and more absorbing than industrial sponges, owning a GBA and not having this in your collection should bring with it a custodial sentence.
    • 90 Metascore
    • 90 Critic Score
    Despite being a completely different genre, Mario & Luigi: Superstar Saga manages to do that one thing that not many others have managed: it transcends the barrier set between genres, and the result is nothing short of brilliant. Bouncy, platformy fun.
    • 97 Metascore
    • 90 Critic Score
    Although the game's save-point system is fine in principle, the points themselves are often well hidden, and almost impossible to find without a guide of some sort. This means that players will often end up completely missing one, and having to adventure for some time without banking any of their progress.