Village Voice's Scores

For 79 reviews, this publication has graded:
  • 35% higher than the average critic
  • 3% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Virtua Fighter 4: Evolution
Lowest review score: 20 Charlie's Angels
Score distribution:
  1. Positive: 46 out of 79
  2. Negative: 5 out of 79
79 game reviews
    • 65 Metascore
    • 60 Critic Score
    The power spiking constitutes the only true action, and the preternaturally conspicuous jiggling the only eye candy. The animation sucks, and the game's most promising aspect—complex plays enabled by your teammates—is undermined by poor artificial intelligence.
    • 81 Metascore
    • 60 Critic Score
    Secret Weapons' assortment of bombing runs, dogfights, and detail missions fly by thanks to an emphasis on arcade-style ease-of-play, but one simply leads into the next.
    • 72 Metascore
    • 60 Critic Score
    Secret Weapons' assortment of bombing runs, dogfights, and detail missions fly by thanks to an emphasis on arcade-style ease-of-play, but one simply leads into the next.
    • 65 Metascore
    • 60 Critic Score
    Nerds may activate two-player mode using the DOS-throwback "hacking gameplay element." If any of you figure out how to boff Trinity during a rave, please e-mail me.
    • 63 Metascore
    • 60 Critic Score
    Although the arenas aren't fascinating—mall, city street, construction site—the game's characters represent a broad cross-section of global hipster youth.
    • 64 Metascore
    • 60 Critic Score
    Or, better yet, take advantage of the game's slightly flawed design and go Predator, slaughtering the weaker species.
    • 58 Metascore
    • 60 Critic Score
    To be fair, games aren't meant to replicate the dynamics of cinema. Especially ones like "State of Emergency," the anarchic kill-'em-all from which A Fistful of Boomstick derives its engine.
    • 77 Metascore
    • 60 Critic Score
    Secret Weapons' assortment of bombing runs, dogfights, and detail missions fly by thanks to an emphasis on arcade-style ease-of-play, but one simply leads into the next.
    • 71 Metascore
    • 60 Critic Score
    The levels in which you play the Hulk's sulky alter ego, Dr. Bruce Banner, suck: He only gets to slink around, avoiding guards and solving simple puzzles meant to evoke computer hacking. Me no like! Arrrrrgh!
    • 62 Metascore
    • 60 Critic Score
    You can switch between any soldier in the four-person British SAS or American Delta Force units, firing all manner of weapons at surprisingly well-coordinated Iraqi forces (not civilians), blowing up bridges (not mosques), and rescuing P.O.W.'s (not Jessica Lynch).
    • 73 Metascore
    • 50 Critic Score
    A distraction for when you're stuck in traffic.
    • 67 Metascore
    • 50 Critic Score
    In "Revolution" mode-a series of nearly identical, frustrating mini-missions-the jackbooted thugs, now armed with pistols, make life much tougher. (Deeply flawed camera views don't help.)
    • 55 Metascore
    • 50 Critic Score
    What sucks balls is the fact that only two people can play at a time. That's bull.
    • 27 Metascore
    • 50 Critic Score
    Everything looks blurry, and it's tough to move around and fight—some combos require you to punch a dozen buttons. Plus, the panel-by-panel narrative looks more cheap than it does charming. Aquaman is all washed up!
    • 52 Metascore
    • 40 Critic Score
    The camera almost never points where you need it to, Lara moves erratically even as simple tasks like opening a drawer require precise maneuvering, stealth mode is buggy, and opponents are all too easily dispatched in crude combat. It's a real bust.
    • 50 Metascore
    • 40 Critic Score
    Postal's concept isn't the only thing that's crude: Load times seem like eternities, and the poorly programmed townsfolk just don't fight fair. Shocking. Unforgivable. Infuriating, even.
    • 57 Metascore
    • 40 Critic Score
    Someday, game designers will come up with more original stereotypes.
    • 44 Metascore
    • 40 Critic Score
    Teenhood merely as drab and awkward survival.
    • 23 Metascore
    • 20 Critic Score
    Playing each of the three essentially indistinguishable characters in turn (there is no multiplayer option), you punch and kick slow-witted enemies and pick up equally indistinguishable blunt objects to use as weapons, while desperately attempting to follow the "action" through shitty camera angles.