For 79 reviews, this publication has graded:
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35% higher than the average critic
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3% same as the average critic
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62% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
20
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Score distribution:
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Positive: 46 out of 79
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Mixed: 28 out of 79
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Negative: 5 out of 79
79
game reviews
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Critic Score 90
The shrewdest new aspect of The Wind Waker is its cartoonish graphics. Flawlessly executed, the sweetly surrealistic look evokes classic titles from earlier platforms, sugar-high Saturday-morning tube, and Japanese anime's threatened innocence. -
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Critic Score 90
The well-organized, medium-paced gameplay never seems muddled - even as you switch between or guide your two individualized partners - and the exceptional voice-acting, ever changing dialogue (which you tailor by selecting responses) and truly cinematic cutscenes make the single-player experience nearly as rich as the online interaction. -
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Critic Score 100
No multiplayer title has ever bound and balanced two wholly different games this way. -
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Critic Score 90
Smooth, engrossing, tough, and pretty, Viewtiful Joe proves that complex play, properly executed, works on as many levels as the ones you merely have to complete. -
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Critic Score 100
The greatest fighting game ever: deep, almost infinitely replayable, lovely to look at—and only 20 bucks. -
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Critic Score 90
The impeccably intuitive controls make this feel as magical as it looks, and the gorgeous graphics and music fully ground you in the fantasy. -
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Critic Score 90
By putting the game's history (over 50 Hall of Famers, to start) in your hands, and allowing you to lead your club many years into the future, MVP Baseball 2004 makes a poetic argument for declaring the de facto American sport— console gaming—our official pastime. -
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Critic Score 80
Wait for the G late at night, and the mission might take you one ride: The game lasts for only a few hours. Finishing does unlock the hard setting (plus the original Metroid), and the first couple repeat plays are rewarded with different endings. -
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Critic Score 80
With a deep, campy story mode, a detailed create-a-craft option, and a preponderance of wicked-hard courses, F-Zero GX is a (primal) scream. -
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Critic Score 80
If this game were any more realistic, you'd have to hold in your farts. -
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Critic Score 80
Happily, no improvement over the original's deep and difficult strategizing. -
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Critic Score 80
When the gloves come off, ESPN NHL Hockey is really just a manicured version of last year's game. The new graphics engine looks slicker than any competitor's. -
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Critic Score 90
Between opponents' backseat bombers, traps, and other natural threats (breaking waves, thunderbolts), you'll need much more than a good drift technique to finish first. -
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Critic Score 90
The cartoonish environment, though small, abounds with hidden desirables and fine detail-blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags-and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities. -
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Critic Score 90
The cartoonish environment, though small, abounds with hidden desirables and fine detail - blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags - and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities. -
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Critic Score 80
The only way they could make it better would be to set it in Boston, where drunks get kicked out of the bars long after the T has shut down, flooding construction-choked highways. -
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Critic Score 80
The mind-emptying beauty of Ikaruga is its seamless unity of aesthetics and game-play. -
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Critic Score 70
Switch between the game’s three passages—the Paths of the King, Wizard, and Hobbit—to hack levels tailored to each character’s quirks. Or better yet, stick with one and build up his abilities—cutting through the Orc-etc. -
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Critic Score 80
The flashy, all-new cutscenes actually distract from the game's innovation: the emphasis on artificial intelligence over player progress. -
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Critic Score 80
Engine ups and nitrous tanks unlock automatically, but hustling style points by drifting around corners, landing jumps, and narrowly missing Sunday drivers allows an almost infinite combination of superficial customizations. -
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Critic Score 80
Taking on generic career-mode opponents can't match fighting friends. And chances are, they'll be no match for Leonard, Lewis, or Ali. -
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Critic Score 80
Combine chess, manga, Dungeons & Dragons, and corrupt politics, and you can imagine the new season of Everybody Loves Raymond, I mean, this game. -
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Critic Score 70
This is sexy violence: shot-up bodies stiffen and reel, tumbling down stairs, blood spurting. As you enter slow-motion "bullet time," hordes of attackers twist and fall in an orgy-like spectacle. -
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Critic Score 90
Single-player and two-person split-screen modes are great, but this game was made to play over broadband with five friends. -
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Critic Score 90
The cartoonish environment, though small, abounds with hidden desirables and fine detail—blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags—and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities. -
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Critic Score 80
Like the sport itself, you can easily start a pickup game, or put all your time—and high hopes—into it. Playing D, of course, isn’t nearly as fun. -
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Critic Score 80
The seamless action—now presented in third person—is spit-shined and ever shifting. -