Village Voice's Scores

For 79 reviews, this publication has graded:
  • 35% higher than the average critic
  • 3% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Virtua Fighter 4: Evolution
Lowest review score: 20 Charlie's Angels
Score distribution:
  1. Positive: 46 out of 79
  2. Negative: 5 out of 79
79 game reviews
    • 96 Metascore
    • 90 Critic Score
    The shrewdest new aspect of The Wind Waker is its cartoonish graphics. Flawlessly executed, the sweetly surrealistic look evokes classic titles from earlier platforms, sugar-high Saturday-morning tube, and Japanese anime's threatened innocence.
    • 94 Metascore
    • 90 Critic Score
    The well-organized, medium-paced gameplay never seems muddled - even as you switch between or guide your two individualized partners - and the exceptional voice-acting, ever changing dialogue (which you tailor by selecting responses) and truly cinematic cutscenes make the single-player experience nearly as rich as the online interaction.
    • 93 Metascore
    • 100 Critic Score
    No multiplayer title has ever bound and balanced two wholly different games this way.
    • 93 Metascore
    • 90 Critic Score
    Smooth, engrossing, tough, and pretty, Viewtiful Joe proves that complex play, properly executed, works on as many levels as the ones you merely have to complete.
    • 93 Metascore
    • 100 Critic Score
    The greatest fighting game ever: deep, almost infinitely replayable, lovely to look at—and only 20 bucks.
    • 92 Metascore
    • 90 Critic Score
    The impeccably intuitive controls make this feel as magical as it looks, and the gorgeous graphics and music fully ground you in the fantasy.
    • 91 Metascore
    • 90 Critic Score
    This is as good as a hack-and-slash epic gets.
    • 90 Metascore
    • 80 Critic Score
    The up-to-four-player game itself is hot to death.
    • 90 Metascore
    • 90 Critic Score
    By putting the game's history (over 50 Hall of Famers, to start) in your hands, and allowing you to lead your club many years into the future, MVP Baseball 2004 makes a poetic argument for declaring the de facto American sport— console gaming—our official pastime.
    • 89 Metascore
    • 80 Critic Score
    Wait for the G late at night, and the mission might take you one ride: The game lasts for only a few hours. Finishing does unlock the hard setting (plus the original Metroid), and the first couple repeat plays are rewarded with different endings.
    • 89 Metascore
    • 80 Critic Score
    With a deep, campy story mode, a detailed create-a-craft option, and a preponderance of wicked-hard courses, F-Zero GX is a (primal) scream.
    • 89 Metascore
    • 80 Critic Score
    This might be the football game of the year.
    • 89 Metascore
    • 80 Critic Score
    If this game were any more realistic, you'd have to hold in your farts.
    • 89 Metascore
    • 80 Critic Score
    Happily, no improvement over the original's deep and difficult strategizing.
    • 88 Metascore
    • 80 Critic Score
    When the gloves come off, ESPN NHL Hockey is really just a manicured version of last year's game. The new graphics engine looks slicker than any competitor's.
    • 87 Metascore
    • 90 Critic Score
    Between opponents' backseat bombers, traps, and other natural threats (breaking waves, thunderbolts), you'll need much more than a good drift technique to finish first.
    • 87 Metascore
    • 90 Critic Score
    The cartoonish environment, though small, abounds with hidden desirables and fine detail-blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags-and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities.
    • 86 Metascore
    • 90 Critic Score
    The cartoonish environment, though small, abounds with hidden desirables and fine detail - blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags - and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities.
    • 85 Metascore
    • 80 Critic Score
    The only way they could make it better would be to set it in Boston, where drunks get kicked out of the bars long after the T has shut down, flooding construction-choked highways.
    • 85 Metascore
    • 80 Critic Score
    The mind-emptying beauty of Ikaruga is its seamless unity of aesthetics and game-play.
    • 85 Metascore
    • 70 Critic Score
    Switch between the game’s three passages—the Paths of the King, Wizard, and Hobbit—to hack levels tailored to each character’s quirks. Or better yet, stick with one and build up his abilities—cutting through the Orc-etc.
    • 85 Metascore
    • 80 Critic Score
    The flashy, all-new cutscenes actually distract from the game's innovation: the emphasis on artificial intelligence over player progress.
    • 85 Metascore
    • 80 Critic Score
    Engine ups and nitrous tanks unlock automatically, but hustling style points by drifting around corners, landing jumps, and narrowly missing Sunday drivers allows an almost infinite combination of superficial customizations.
    • 85 Metascore
    • 80 Critic Score
    Taking on generic career-mode opponents can't match fighting friends. And chances are, they'll be no match for Leonard, Lewis, or Ali.
    • 84 Metascore
    • 80 Critic Score
    Combine chess, manga, Dungeons & Dragons, and corrupt politics, and you can imagine the new season of Everybody Loves Raymond, I mean, this game.
    • 84 Metascore
    • 70 Critic Score
    This is sexy violence: shot-up bodies stiffen and reel, tumbling down stairs, blood spurting. As you enter slow-motion "bullet time," hordes of attackers twist and fall in an orgy-like spectacle.
    • 84 Metascore
    • 90 Critic Score
    Single-player and two-person split-screen modes are great, but this game was made to play over broadband with five friends.
    • 83 Metascore
    • 90 Critic Score
    The cartoonish environment, though small, abounds with hidden desirables and fine detail—blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags—and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities.
    • 83 Metascore
    • 80 Critic Score
    Like the sport itself, you can easily start a pickup game, or put all your time—and high hopes—into it. Playing D, of course, isn’t nearly as fun.
    • 83 Metascore
    • 80 Critic Score
    The seamless action—now presented in third person—is spit-shined and ever shifting.