Washington Post's Scores

For 151 reviews, this publication has graded:
  • 33% higher than the average critic
  • 2% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 INSIDE
Lowest review score: 10 Red Goddess: Inner World
Score distribution:
  1. Positive: 79 out of 151
  2. Negative: 7 out of 151
151 game reviews
    • 66 Metascore
    • 80 Critic Score
    Anamorphine’s emotional energy arises from the movement through its environments, seeing how they connect and comment on one another. The characters in the game are unemotive but its spatial dynamics are anything but.
    • 87 Metascore
    • 80 Critic Score
    And as painful as the end of a run can be, Dead Cells’ steady introduction of new mechanics made it easy for me to pine for one more go. In my view, that’s the hallmark of a successful arcade experience.
    • 64 Metascore
    • 50 Critic Score
    While I found the methodical approach encouraged by Airheart interesting, I burned out on its gameplay loop
    • 78 Metascore
    • 80 Critic Score
    There is the sense of elation that comes with the feeling of being so inside this world of adventure that you become a Bandicoot at heart.
    • 80 Metascore
    • 70 Critic Score
    The power of his imagination makes objects seem to come to life in his hands, and environments are reshaped around his emotions and desires.
    • 75 Metascore
    • 80 Critic Score
    I imagine that it will be one of my preferred little distractions for the summer.
    • 79 Metascore
    • 70 Critic Score
    The game’s refined art style is there to delight the eye at every turn.
    • 70 Metascore
    • 70 Critic Score
    Vampyr is a far more interesting social simulator than it is an action game.
    • 78 Metascore
    • 60 Critic Score
    Like quality junk food, the game was not exactly fulfilling but it was a bingeable experience.
    • 76 Metascore
    • 80 Critic Score
    For parents looking for a new game to play with their children or for anyone who with an abiding love of sweet-tempered cartoons “Forgotton Anne” deserves a look.
    • 67 Metascore
    • 70 Critic Score
    I was not enamored enough with figuring out ways to get from point A to point B to ignore the reason I kept playing — discovering context and meaning for my efforts. By the time I reached the end I had discovered both which made me retroactively appreciate how the game had courted my uncertainty.
    • 84 Metascore
    • 80 Critic Score
    11 bit studios’ games could be classified as clever engines for recreational stress. At least that’s the thought that flashed through my head when I found myself barking, “work, damn you!” to the people on my computer monitor.
    • 94 Metascore
    • 90 Critic Score
    Judged as a pure technical showpiece, as a demonstration of art design, or as a work of popular entertainment the new God of War succeeds mightily.
    • 81 Metascore
    • 70 Critic Score
    Its political commentary runs as deep as listening to one of the game’s villains cite streaming media as one of the world’s ills. If anything, the game is a reflection of the current moment, not a way forward. But it is enjoyable all the same.
    • 78 Metascore
    • 90 Critic Score
    It’s a visually stunning, incredibly efficient feat of storytelling about men who are what they are, for better or worse.
    • 75 Metascore
    • 90 Critic Score
    If you enjoy tomes about the wonders of living on the road and meeting people who populate the fringes of society you’ll feel, as you indulge, that you’ve briefly stepped into the legendary shoes of Studs Terkel, John Steinbeck and Maya Angelou all rolled into one.
    • 85 Metascore
    • 90 Critic Score
    Playing Moss is like living inside a diorama where you can manipulate bits of the scenery.
    • 60 Metascore
    • 60 Critic Score
    “Survive” is a theater of minor irritations made from the disassembled essentials of human survival.
    • 70 Metascore
    • 60 Critic Score
    Fe
    As yet another iteration on the old Metroidvania formula, Fe boasts a strong art style but apart from that I found the game less compelling than some of the works to which it alludes.
    • 91 Metascore
    • 80 Critic Score
    Such reworkings beg the question of what constitutes the definitive version of a game. I think for now that’s still an open-ended question.
    • 81 Metascore
    • 80 Critic Score
    This game makes the point that the more ordinary moments are truly what define us.
    • 74 Metascore
    • 80 Critic Score
    Accounting+ shows what a great vehicle VR can be for situational comedy... Enlivening snug environments with visual gags is one of the better ways to create fulfilling experiences that leverage the young medium’s strengths.
    • 75 Metascore
    • 70 Critic Score
    As someone who has played too many gun toting dudes, I’m delighted to see a game built around a dynamic young woman who can get a junkyard truck running, act as an emergency stand-in for Aerial in the “Tempest,” and solve a mystery.
    • 84 Metascore
    • 90 Critic Score
    Gorogoa is an exquisite point-and click game that’s not like anything I’ve played before. It occupies a spot somewhere between a puzzle game and an interactive graphic novel.
    • 86 Metascore
    • 90 Critic Score
    This is the first big-budget shooter since “Doom” (2016) I wanted to replay after I watched the credits.
    • 83 Metascore
    • 70 Critic Score
    A wondrous game lies in there somewhere. But like those viscous cloud seas in Alrest, it’s too often too difficult to swim through.
    • 81 Metascore
    • 70 Critic Score
    To wander across Origins’ vast environments is to indulge in a historical, sci-fi fantasy.
    • 79 Metascore
    • 60 Critic Score
    It doesn’t want you to play so much as it wants you to play along.
    • 97 Metascore
    • 90 Critic Score
    I can’t think of another 2017 title that has given me as much pure delight as Mario Odyssey.
    • 79 Metascore
    • 50 Critic Score
    In brisk 22-minute episodes, this kind of humor might pass as satire, but the punchlines sour when they’re spread out across a 20-hour video game.

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