X-ONE Magazine UK's Scores

  • Games
For 1,514 reviews, this publication has graded:
  • 34% higher than the average critic
  • 4% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 9.1 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Fallout 3
Lowest review score: 10 Fighter Within
Score distribution:
1514 game reviews
    • 56 Metascore
    • 50 Critic Score
    A piece of crap. [Issue#23, p.98]
    • X-ONE Magazine UK
    • 37 Metascore
    • 50 Critic Score
    The moose and the squirrel join a handful of friends to push buttons in the right order. [Issue#33, p.117]
    • X-ONE Magazine UK
    • 68 Metascore
    • 50 Critic Score
    Will struggle to hold the attention of anyone that didn't hammer these games back in the day. [May 2013, p.88]
    • X-ONE Magazine UK
    • 49 Metascore
    • 50 Critic Score
    You'll wonder why you didn't just stick with multiplayer greats like Bomberman. [May 2013, p.89]
    • X-ONE Magazine UK
    • 63 Metascore
    • 50 Critic Score
    Absolutely savaged by constant loading screens, it’s hard to appreciate the seven or so gems in Namco Museum.
    • 44 Metascore
    • 50 Critic Score
    Warriors Orochi is exactly what its mentally ill fans anticipated – more of the same. This is appropriate fare for them, but technically incompetent and repetitive for everyone else.
    • 47 Metascore
    • 50 Critic Score
    Just don't play that bloody enhanced version, you'll never forgive yourself. [Issue#29, p.118]
    • X-ONE Magazine UK
    • 56 Metascore
    • 50 Critic Score
    Entertaining enough, but not the best Sega arcade title on XBLA. [Issue#48, p.99]
    • X-ONE Magazine UK
    • 68 Metascore
    • 50 Critic Score
    As an old-school shooter, Earth Defense Force has much more fun to offer. [Issue#84, p.84]
    • X-ONE Magazine UK
    • 54 Metascore
    • 50 Critic Score
    FaceBreaker is one of those typical EA test games which will no doubt be improved upon next time around but for now needs major improvements. It would help if it was like boxing, for a start.
    • 52 Metascore
    • 50 Critic Score
    None of it feels much like Resident Evil. [Issue#84, p.85]
    • X-ONE Magazine UK
    • 58 Metascore
    • 50 Critic Score
    Simply doesn't have what it takes to survive in today's cut-and-thrust market. [Issue #22, p.115]
    • X-ONE Magazine UK
    • 52 Metascore
    • 50 Critic Score
    It just isn't particularly good. [Issue#84, p.86]
    • X-ONE Magazine UK
    • 56 Metascore
    • 50 Critic Score
    Supreme Commander could have been great, but the wait for the console translation leaves an overriding sense of disappointment. Plus the technical flaws leave it almost unplayable.
    • 65 Metascore
    • 50 Critic Score
    It's a novel concept but lack of control variation, plus the obvious graphical deficiencies, make it a dulled thrill. [Issue#36, p.114]
    • X-ONE Magazine UK
    • 57 Metascore
    • 50 Critic Score
    Within its own limited scope, a multiplayer giggle. [Issue#40]
    • X-ONE Magazine UK
    • 62 Metascore
    • 50 Critic Score
    A dreadful port. [Issue#54, p.92]
    • X-ONE Magazine UK
    • 77 Metascore
    • 50 Critic Score
    We're so incensed with yet another Xbox Live Arcade game using "Robotron"-style controls. [Issue 17, p.116]
    • X-ONE Magazine UK
    • 48 Metascore
    • 50 Critic Score
    A title revered for its looks in the years gone by both ages badly and succumbs to design logic issues... [Issue#65, p.105]
    • X-ONE Magazine UK
    • 45 Metascore
    • 50 Critic Score
    Too few varieties of enemy are included, sporting little variance of attack approach, to entertain anything other than your base reflexes. [Issue#71, p.102]
    • X-ONE Magazine UK
    • 58 Metascore
    • 50 Critic Score
    Our advice is to simply move onto the next review before the retro buffs come back with their pixelated pitchforks and limp fist-waving to show their anger, the crazy bastards. [Issue 15, p.116]
    • X-ONE Magazine UK
    • 38 Metascore
    • 50 Critic Score
    A shooter that's about as "meh" as you can get. [Issue#86, p.87]
    • X-ONE Magazine UK
    • 58 Metascore
    • 50 Critic Score
    A solid enough conversion. [Issue#46, p.101]
    • X-ONE Magazine UK
    • 68 Metascore
    • 50 Critic Score
    Lacking the intensity and lavish budget of a "Need for Speed." [Issue#25, p.101]
    • X-ONE Magazine UK
    • 71 Metascore
    • 50 Critic Score
    Much slower and less action-packed than we'd hoped - plus, it doesn't even look that much like a next-gen game. The online mode needs to be awesome if there's any hope for this one. [Issue 9, p.80]
    • X-ONE Magazine UK
    • 68 Metascore
    • 50 Critic Score
    Feels like an uphill climb against the odds. [Issue#6, p.120]
    • X-ONE Magazine UK
    • 81 Metascore
    • 50 Critic Score
    No game, regardless of what it may be, can try and get away with developing one level and then replicating it over the course of 12 hours. A massive shame, because there are some truly breathtaking elements. [Issue 27, p.82]
    • X-ONE Magazine UK
    • 62 Metascore
    • 50 Critic Score
    Undeniably a good concept spoiled. [Issue#53, p.95]
    • X-ONE Magazine UK
    • 62 Metascore
    • 50 Critic Score
    The best elements of Heroes Over Europe can only ever be described as 'meh', while the worst will make you want to rip out your own hair. [Issue#51, p.92]
    • X-ONE Magazine UK
    • 65 Metascore
    • 50 Critic Score
    It's repetitive. [Issue#5, p.120]
    • X-ONE Magazine UK
    • 73 Metascore
    • 50 Critic Score
    While it can be commended for a bold mix of strategy and action, Midway doesn't really pull of either with much conviction, leaving a somewhat unsatisfying experienice. [Issue 17, p.90]
    • X-ONE Magazine UK
    • 55 Metascore
    • 50 Critic Score
    Vaguely enjoyable. [Issue#86, p.101]
    • X-ONE Magazine UK
    • 67 Metascore
    • 50 Critic Score
    You'd have to be really fanboyish to get some enjoyment out of this. [Issue#31, p.88]
    • X-ONE Magazine UK
    • 54 Metascore
    • 50 Critic Score
    At 800 points, there are at least three or four puzzlers on Live that should definitely precede this. [Issue#30, p.120]
    • X-ONE Magazine UK
    • 52 Metascore
    • 50 Critic Score
    A great concept with potential, torn to pieces by bland shooting, horrid dialogue and frustrating design. Swordplay can be fun but there's little else to enjoy. [Issue#82, p.88]
    • X-ONE Magazine UK
    • 47 Metascore
    • 50 Critic Score
    Certainly not high art, but Saw II has its moments, and could be worth a look for someone after a couple of nights worth of fairly brainless entertainment. [Issue#65, p.89]
    • X-ONE Magazine UK
    • 47 Metascore
    • 50 Critic Score
    It's just boring. [Issue 12, p.116]
    • X-ONE Magazine UK
    • 87 Metascore
    • 50 Critic Score
    Frustrating. [Issue#89,p.82]
    • X-ONE Magazine UK
    • 60 Metascore
    • 50 Critic Score
    It might be better than Risen, but Dark Waters is constrained by its PC roots and hampered by inconsistent design and a truly awful engine. [Issue#89,p.84]
    • X-ONE Magazine UK
    • 62 Metascore
    • 50 Critic Score
    Not bad. [Issue#53, p.105]
    • X-ONE Magazine UK
    • 70 Metascore
    • 50 Critic Score
    A dull, listless experience that only offers a challenge due to artificially imposed constraints. Irritating stuff on dual fronts, then. [Issue#56, p.105]
    • X-ONE Magazine UK
    • 73 Metascore
    • 50 Critic Score
    Better than expected, but we weren't expecting much. With some tightening, Pro Evo vs. Fifa could be close next year. [Issue 13, p.91]
    • X-ONE Magazine UK
    • 49 Metascore
    • 50 Critic Score
    Frustration and grind are the most prominent attributes. [Issue#69, p.84]
    • X-ONE Magazine UK
    • 64 Metascore
    • 50 Critic Score
    The Arcania series makes its debut on consoles, and we're unimpressed to say the least - clichéd story, poor graphics and bordering on broken. [Issue#65, p.88
    • X-ONE Magazine UK
    • 69 Metascore
    • 50 Critic Score
    If you don't play Section 8 online, it's value for money is more than halved. [Issue#50, p.90]
    • X-ONE Magazine UK
    • 69 Metascore
    • 50 Critic Score
    With cliche after cliche dropped all over a poorly told story, there's not much to like if you want something new. [Issue#52, p.93]
    • X-ONE Magazine UK
    • 53 Metascore
    • 50 Critic Score
    Some entertaining new challenges and excellent use of physics, but we simply can’t recommend it at this price, nor can we find justification for it.
    • 43 Metascore
    • 50 Critic Score
    A short and throwaway campaign, held together with repetitive combat, Mindjack is, just another by-the-numbers shooter to add on top of the pile. [Issue#69, p.89]
    • X-ONE Magazine UK
    • 74 Metascore
    • 50 Critic Score
    Evolve delivers small doses of excellence, but the entire experience is rarely exciting. The big-boss battles are stressfully manic in the best possible way, it’s just a shame that the rest of the game is so boring.
    • 62 Metascore
    • 50 Critic Score
    Two quid too expensive, seven years late and lacking the 'aw' factor if its predecessor. [Issue #22, p.114]
    • X-ONE Magazine UK
    • 68 Metascore
    • 50 Critic Score
    While it attempts to provide an accessible strategic space challenge, Planets Under Attack is sucked into a black hole instead. [Issue#93, p.86]
    • X-ONE Magazine UK
    • 71 Metascore
    • 50 Critic Score
    Matters are soured by fundamental errors, this time fairways harder than concrete and green speeds that are punishing to say the least. [Issue#41, p.112]
    • X-ONE Magazine UK
    • 58 Metascore
    • 50 Critic Score
    Sadly enough, the franchise is slipping. [Issue#122, p.73]
    • X-ONE Magazine UK
    • 44 Metascore
    • 50 Critic Score
    It's free, but you get what you pay for. [Issue 13, p.116]
    • X-ONE Magazine UK
    • 67 Metascore
    • 50 Critic Score
    Anyway, if you're into videogames that could lull a person into semi-consciousness after just a few minutes' play, this is certainly the way to go. [Issue#65, p.105]
    • X-ONE Magazine UK
    • 60 Metascore
    • 50 Critic Score
    Platforming doesn't get more generic than this. [Issue#40, p.102]
    • X-ONE Magazine UK
    • 64 Metascore
    • 50 Critic Score
    A minuscule improvement, Potter is coasting now. [Issue#48, p.85]
    • X-ONE Magazine UK
    • 55 Metascore
    • 50 Critic Score
    A worthy idea but one that just isn’t deep enough to sustain the experience. After one playthrough you’ll feel as if you’ve seen all there is to see and you’d be right.
    • 59 Metascore
    • 50 Critic Score
    Hackneyed missions and claustrophobic environments are just two of Open Season's problems. Is the box recyclable? [Issue 13, p.89]
    • X-ONE Magazine UK
    • 59 Metascore
    • 50 Critic Score
    A few years ago How To Survive may have been enough to make the grade, but in a world overrun by superior zombie titles it barely makes the cut.
    • 53 Metascore
    • 50 Critic Score
    Okay in short bursts, but there's no reason to play single-player. A huge missed opportunity on EA's part and another year it won't be taking COD's crown. [Issue#92, p.78]
    • X-ONE Magazine UK
    • 51 Metascore
    • 50 Critic Score
    Ultimately fairly soulless. [Issue#68, p.101]
    • X-ONE Magazine UK
    • 61 Metascore
    • 50 Critic Score
    You can ignore the smoke and mirrors for a while, but there's just no substance. [Issue#91, p.64]
    • X-ONE Magazine UK
    • 43 Metascore
    • 50 Critic Score
    Has far too many rough edges and faults to come close to Firaxis' brilliance. [Issue#95, p.82]
    • X-ONE Magazine UK
    • 44 Metascore
    • 50 Critic Score
    It's all just very basic and uninspiring. [Issue#75, p.78]
    • X-ONE Magazine UK
    • 62 Metascore
    • 50 Critic Score
    You like boring, generic, sub par shooters? No? Well don't buy BlackSite. [Issue 27, p.84]
    • X-ONE Magazine UK
    • 64 Metascore
    • 50 Critic Score
    Voice acting's okay. [Issue#91, p.79]
    • X-ONE Magazine UK
    • 55 Metascore
    • 50 Critic Score
    It may draw in a few non-RPG fans, but for the most part this is for those who can put up with mash, bash, mash, and the, err, bash! Disappointing would be a good word to sum it up. [Issue#29, p.92]
    • X-ONE Magazine UK
    • 59 Metascore
    • 50 Critic Score
    Despite delivering the one improvement many have clamoured for, Magic 2015 falls short of its predecessors in almost every other regard. [Issue#116, p.84]
    • X-ONE Magazine UK
    • 79 Metascore
    • 50 Critic Score
    Resoundingly okay. [Issue#23, p.97]
    • X-ONE Magazine UK
    • 64 Metascore
    • 50 Critic Score
    This isn't a good game, but it's one that will grow on you after a few hours. [Issue#91, p.89]
    • X-ONE Magazine UK
    • 58 Metascore
    • 50 Critic Score
    There are tons of guns, lots of explosions and decent visuals. [Issue#66, p.90]
    • X-ONE Magazine UK
    • 71 Metascore
    • 50 Critic Score
    As a handheld game, Fruit Ninja worked fine, but as a 360 title it's a briefly fun but very shallow affair that will leave most hungry for something more. [Issue#76, p.103]
    • X-ONE Magazine UK
    • 72 Metascore
    • 50 Critic Score
    Stay well away from this if you can't play in co-op. Even then, the best you'll find here is a game that is painfully average. [Issue#120, p.69]
    • X-ONE Magazine UK
    • 58 Metascore
    • 40 Critic Score
    Steer clear. [Issue#64, p.103]
    • X-ONE Magazine UK
    • 48 Metascore
    • 40 Critic Score
    A game this short and shallow should really be ignored. There is nothing original, compelling or even that new and it will join the ever-growing pile of rubbish movie tie-ins.
    • 43 Metascore
    • 40 Critic Score
    What's good is lifted, what's new is paper-thin. [Issue#32, p.118]
    • X-ONE Magazine UK
    • 53 Metascore
    • 40 Critic Score
    There's a brave idea here in mixing two different mediums together, but the execution is lacking, particularly with the questionable Kinect controls. [Issue#120, p.86]
    • X-ONE Magazine UK
    • 58 Metascore
    • 40 Critic Score
    Things couldn't get more generic unless there was somehow stealth, crates and a space marine superhero involved. [Issue#32, p.117]
    • X-ONE Magazine UK
    • 69 Metascore
    • 40 Critic Score
    The fighting and climbing become exercises in frustration, and there isn't enough depth here. [Issue#83, p.100]
    • X-ONE Magazine UK
    • tbd Metascore
    • 40 Critic Score
    Suffers from a variety of problems that will mean even racing fanatics and aficionados of the depicted sport itself will struggle to enjoy it. [Issue#57, p.97]
    • X-ONE Magazine UK
    • 46 Metascore
    • 40 Critic Score
    Controls that are either to broken or too difficult to use. [Issue#54, p.84]
    • X-ONE Magazine UK
    • 48 Metascore
    • 40 Critic Score
    Very few redeeming features can pull SA back from the brink of feeling more like a half finished game with unforgiving controls. It will leave you with blisters, but not the good kind.
    • 45 Metascore
    • 40 Critic Score
    We've seen all of Sniper: Ghost Warrior's tricks before, and in far superior games. [Issue#62,p.88]
    • X-ONE Magazine UK
    • 61 Metascore
    • 40 Critic Score
    Dull and frustrating. [Issue#49, p.88]
    • X-ONE Magazine UK
    • 50 Metascore
    • 40 Critic Score
    Rich in ideas yet terrible at executing them, Yaiba picks up all the things people hated about recent Ninja Gaiden games and just runs with them.
    • 61 Metascore
    • 40 Critic Score
    Plodding. [Issue#123, p.78]
    • X-ONE Magazine UK
    • 45 Metascore
    • 40 Critic Score
    He's rubbish at flying and all his weapons are completely unbalanced. [Issue#33, p.92]
    • X-ONE Magazine UK
    • 49 Metascore
    • 40 Critic Score
    A choppy, piecemeal shooter. [Issue#123, p.82]
    • X-ONE Magazine UK
    • 59 Metascore
    • 40 Critic Score
    Basically, Bionicle Heroes completely fails to engage us on any level. [Issue 14, p.84]
    • X-ONE Magazine UK
    • 48 Metascore
    • 40 Critic Score
    Menus, options and over-designed mechanics prevent you from ever getting into it. [Issue#123, p.83]
    • X-ONE Magazine UK
    • 62 Metascore
    • 40 Critic Score
    It's fun for a couple of hours, but the novelty wears off. [Issue#123, p.84]
    • X-ONE Magazine UK
    • 25 Metascore
    • 40 Critic Score
    At a whopping price, this is one game worth missing out on. [Issue#54, p.105]
    • X-ONE Magazine UK
    • 45 Metascore
    • 40 Critic Score
    Sadly, War World holds your attention about as long as a paperclip and a Post-It note. [Issue#39]
    • X-ONE Magazine UK
    • 50 Metascore
    • 40 Critic Score
    Small kids might like it, but will need supervision to solve some of hte later puzzles. Adults beware. [Issue#36, p.96]
    • X-ONE Magazine UK
    • 55 Metascore
    • 40 Critic Score
    If you hadn't seen the price tag, you'd wonder what all the internet furore had been about. [Issue#45, p.100]
    • X-ONE Magazine UK
    • tbd Metascore
    • 40 Critic Score
    Despite some good ideas, cheery visuals and easy-to-understand mechanics, Happy Wars disappoints. [Issue#125, p.85]
    • X-ONE Magazine UK
    • 54 Metascore
    • 40 Critic Score
    A perfectly functional motorbike game that might appeal to cast-iron fans, Ride is otherwise a dull, dry, missed opportunity, which totally fails to capture the joy of two wheels. [Issue#125, p.86]
    • X-ONE Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Unresponsive and inaccurate. [Issue#72, p.101]
    • X-ONE Magazine UK
    • 55 Metascore
    • 40 Critic Score
    We were both bored and angered by it. [Issue#79, p.100]
    • X-ONE Magazine UK

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