Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Grand Theft Auto Double Pack
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 72 Metascore
    • 60 Critic Score
    The same damn thing with slightly better graphics and a new create-a-player mode that would've been very exciting in 1992. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 66 Metascore
    • 60 Critic Score
    It's the gameplay that disappoints. Most notably, the white-knuckle sense of breakneck speed and the tight, responsive controls oh so apparent in "Burnout 3" or "Underground" just aren't matched here. [Nov 2004, p.97]
    • Xbox Nation Magazine
    • 57 Metascore
    • 60 Critic Score
    Gets the gunplay and gruff attitude right, but beneath the badge, it's simply, well, not unlike most first-person shooters. [May 2004, p.81]
    • Xbox Nation Magazine
    • 57 Metascore
    • 60 Critic Score
    Despite a few obligatory new features such as a dull off-road car mode (ooh -- the tires inflate!), Hunter 2 feels less like a sequel and more like an add-on disc. [Mar 2004, p.86]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    It seems strange that Koei would incorporate these RPG-like features into the game in such a halfhearted fashion and the overall effect is sort of like giving the samurai warrior a sort of cool angular armor but no pants. [Aug 2004, p.94]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    You're forced to face off against eagle-eyed, sharp-shooting pricks who are so overpower[ing] that competing against them feels like crossing the piranha-filled Amazon River wearing a 40-pound mean suit. [Dec/Jan 2004, p.96]
    • Xbox Nation Magazine
    • 77 Metascore
    • 60 Critic Score
    It is the scariest survival horror title to date... We would like to forgive its unsatisfying combat and puzzles, but we cannot. [Winter 2002, p.93]
    • Xbox Nation Magazine
    • 56 Metascore
    • 60 Critic Score
    Where most licensed brawlers feel sloppy and half-finished, Turtles is smooth and cohesive. [Dec/Jan 2004, p.81]
    • Xbox Nation Magazine
    • 80 Metascore
    • 60 Critic Score
    It's not the tightest coding ever seen in a videogame. [Dec/Jan 2004, p.85]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    It's disappointing to see developer Vicious Cycle nail the look and feel of a Veritech fighter, only to drop the ball on finer details like graphics, level design, and overall story...We wanted something more. [Fall 2002, p.116]
    • Xbox Nation Magazine
    • 65 Metascore
    • 60 Critic Score
    Where the game falters is in the A.I. of CPU players; simply put, these guys fell kicking and screaming from the artificial-intelligence tree. [Mar 2004, p.99]
    • Xbox Nation Magazine
    • 45 Metascore
    • 60 Critic Score
    Everything about it screams budget ,sure, but there are much worse full-priced games on the Xbox. [Oct/Nov 2003, p.99]
    • Xbox Nation Magazine
    • 76 Metascore
    • 60 Critic Score
    The first-person view allows only for awkward movement and exploration, with Townshend forced to turn to alter his view. Invincible ghosts prove to be perpetually frustrating, especially in tight spots.
    • 74 Metascore
    • 60 Critic Score
    A cartoony visual style and color palette dilutes the hard-hitting realism of the game. [Oct/Nov 2003, p.95]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    The only area where "2" really shines is in its Xbox Live support, which is among the best in golf games today. Otherwise, you can expect the same dodgy controls and eighth grade fart jokes as before. [Nov 2004, p.99]
    • Xbox Nation Magazine
    • 48 Metascore
    • 50 Critic Score
    Although the game's controls remain its biggest hurdle, Murakumo does have its moments, mostly due to its graphics. [Apr 2003, p.91]
    • Xbox Nation Magazine
    • 66 Metascore
    • 50 Critic Score
    What makes an otherwise solid action RPG mediocre is the obscenely slow and tedious beginning. [Mar 2004, p.101]
    • 66 Metascore
    • 50 Critic Score
    Competent, but not innovative. [Oct/Nov 2003, p.93]
    • Xbox Nation Magazine
    • 54 Metascore
    • 50 Critic Score
    Multiple game types add some much-needed variety: skins play, challenge, and golf modes exhaust all possibilities for ball-pin interaction. [Aug 2004, p.83]
    • Xbox Nation Magazine
    • tbd Metascore
    • 50 Critic Score
    Rough around the edges. [Summer 2002, p.90]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    The slightly clunky controls and contrived level design - with its faux open-ended gameplay - leave the impression of a hack job. Paint-by-numbers puzzles and stolid A.I., sadly, only dig the pit deeper. [Dec/Jan 2004, p.92]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    Like playing the slowest, most dropping-laden tactical FPS of your life. [Dec/Jan 2004, p.95]
    • 71 Metascore
    • 50 Critic Score
    With a bumpy learning curve, Dark Summit is a pain to get into, but once you figure out the (not SSX) controls, you can have fun with it. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    If you're reading this text at above a second-grade reading level, you don't want to play Hot Wheels: Stunt Track Challenge. Everything from the cutesy design to the zany (read: irritating to anyone above the age of 6) announcer screams baby game. [Feb 2005, p.90]
    • Xbox Nation Magazine
    • 46 Metascore
    • 50 Critic Score
    Marginally better than the last. [Feb/Mar 2003, p.84]
    • Xbox Nation Magazine
    • 69 Metascore
    • 50 Critic Score
    Criminals hide in the same places every time, so players can memorize the trouble spots and restart if necessary. [Dec/Jan 2004, p.89]
    • Xbox Nation Magazine
    • 79 Metascore
    • 50 Critic Score
    Unless your IQ is below 17, there are better ways to waste your day. Like drooling. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    The game's odd predilection for nighttime levels ensures that players will be doing double duty fighting and squinting. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    The same old Cabela's issues - jerky control, clumsy animation, extreme disorientation - rear their ugly heads again. [Feb 2005, p.88]
    • Xbox Nation Magazine
    • 55 Metascore
    • 50 Critic Score
    This game quickly strays into "Hogan's Heroes" territory, with comically stupid enemy A.I. and an endless string of overfamiliar formulas and cliches. [Oct/Nov 2003, p.85]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    Visions could have been more imaginative with the weapons, which though numerous in appearance, offer almost zero variation among missiles, mines, and force fields.
    • 58 Metascore
    • 50 Critic Score
    The only thing missing are the severed limbs. Oh, and an overwhelming sense of quality and/or fun. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 72 Metascore
    • 50 Critic Score
    The game is just realistic enough to annoy the bejesus out of you. [Aug 2004, p.86]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    The tracks are fun(ish), the graphics are good(ish), and the controls are responsive(ish), but the outrageous "only in a videogame" components are curiously missing. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 62 Metascore
    • 50 Critic Score
    Heartily mediocre. [Mar 2004, p.90]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Everything about the game, right down to its very arcade-style gameplay, is solidly executed and reasonably enjoyable without ever actually being all that exciting. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 76 Metascore
    • 50 Critic Score
    Academy isn't so much a first-person shooter (although there are nifty rayguns) as it is a third-person lightsaber hack-em-up, and the laser sword combat here is about as graceful as that tubby Star Wars kid (Google hime for a preview). [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 62 Metascore
    • 50 Critic Score
    The camera never quite gets it together during combat, and the animations are stilted and choppy. [Oct/Nov 2003, p.99]
    • Xbox Nation Magazine
    • 64 Metascore
    • 50 Critic Score
    If anything, this game sounds precisely like "Alias." Looking and sounding like the show isn't really enough, though. Alias also needs to offer thrilling gameplay...and, well, it doesn't.
    • 56 Metascore
    • 50 Critic Score
    Full of uninspired backgrounds, bland water effects, and collision detection that will make your skin crawl. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    When playing against human opponents of varying skill levels on Xbox Live, the game becomes surprisingly fun and entertaining. [Mar 2004, p.101]
    • Xbox Nation Magazine
    • 64 Metascore
    • 50 Critic Score
    It sits in the same stagnating pool as every other generic 3D platform title. [Dec 2004, p.89]
    • Xbox Nation Magazine
    • 58 Metascore
    • 50 Critic Score
    A decent story and some excellent stealth-based play prevent Revenge from sinking head-long into a hole of suck. [June-July 2003, p.95]
    • Xbox Nation Magazine
    • 80 Metascore
    • 50 Critic Score
    It's the curse of making a reasonable, realistic surfing game - it just doesn't offer a very compelling videogame experience. [Fall 2002, p.120]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    Heavy Iron may not have been especially creative here, but at least it's stealing from the right places. [Dec/Jan 2004, p.100]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    The creators have simplified everything to the point of inanity. [Jan 2005, p.87]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    The game's title perhaps best describes the taste left in one's mouth after playing it than anythihng else. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 69 Metascore
    • 50 Critic Score
    A short-lived one-trick pony that's pretty much run its course. [Mar 2004, p.101]
    • 60 Metascore
    • 50 Critic Score
    Once again, it's the series' fun two-to-four-player splitscreen mode that sets it apart from other fog-of-war games. [Nov 2004, p.92]
    • Xbox Nation Magazine
    • 75 Metascore
    • 50 Critic Score
    Visually, Sam looks only decent, and slowdown creeps into play from time to time. You've seen better. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    No matter how easy it is to do, kicking someone off his four-wheeler never stops being satisfying. [Apr/May 2003, p.93]
    • Xbox Nation Magazine
    • 76 Metascore
    • 50 Critic Score
    This is no Tony Hawk. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 66 Metascore
    • 50 Critic Score
    Mildly amusing. [Dec/Jan 2004, p.97]
    • Xbox Nation Magazine
    • 45 Metascore
    • 50 Critic Score
    Unfortunately, in the game, that process is nowhere near as compelling and fast-paced as in the show. [Feb 2005, p.97]
    • Xbox Nation Magazine
    • 51 Metascore
    • 50 Critic Score
    Tragically, the game's camera system is a joke. Players won't actually get to see what they're shooting more than half the time because the camera has a tendency to point in all the wrong directions at the right time. [Oct/Nov 2003, p.92]
    • Xbox Nation Magazine
    • 56 Metascore
    • 50 Critic Score
    Here was a game with real potential to be what everybody had basically hoped for: "Grand Theft Auto" with really good graphics. Instead, what's here needs an air bag.
    • 58 Metascore
    • 50 Critic Score
    Attempts at creativity here fall flat... It's standard prime-time fluff. [Oct/Nov 2003, p.93]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    It's just genuinely unfortunate that the cartoon consistently scores touchdowns whereas the game fumbles like a man with melted butter on his fingers. [May 2004, p.91]
    • Xbox Nation Magazine
    • 66 Metascore
    • 50 Critic Score
    Ultimately, the game's strict adherence to realism trips it up. [June-July 2003, p.95]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    Charming yet flawed, Zoo might be too much of an acquired taste and too little of a worthwhile experience. Consider this duo hardly dynamic. [Dec/Jan 2004, p.89]
    • Xbox Nation Magazine
    • 56 Metascore
    • 50 Critic Score
    It's not a good sign when a game's replay mode outdoes its interactive sequences. [Mar 2004, p.90]
    • Xbox Nation Magazine
    • 78 Metascore
    • 50 Critic Score
    This year's ESPN Major League Baseball seems less polished than its brethren, its new features seem halfhearted at best, and its graphics don't pack the punch they used to.
    • 61 Metascore
    • 50 Critic Score
    You realize that Bilbo Baggins' dash maneuver (a sort of pole-vault jump) is faster than running, so you go through the whole game pole-vaulting like a ninny. [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 73 Metascore
    • 50 Critic Score
    A good gimmick can only carry a game so far, and Vince simply doesn't have - to speak in the rough language of the streets - enought junk in the trunk to elevate it far beyond mediocrity. [Dec/Jan 2004, p.86]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    A Scenario mode provides enough challenge to kill a whole weekend, and drivers can opt to play one of two distinct clans, each with its own furiously branching storyline. [Aug 2003, p.87]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Put simply, Drive is Xbox Live-enabled Tab when there's already Coke and Pepsi. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    For all the back story given, the story should be a bit more compelling but isn't. [Apr 2003, p.91]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    A stealth game that dramatically overstays its welcome. [July 2004, p.86]
    • Xbox Nation Magazine
    • 58 Metascore
    • 50 Critic Score
    A harmless diversion that any "Tetris" addict will be able to pick up and beat in an hour or two. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 64 Metascore
    • 50 Critic Score
    There's the sense that the grandiose has just gone average, the superhero equivalent of the Justice League of America battling a jaywalker. [Jan 2005, p.86]
    • Xbox Nation Magazine
    • 54 Metascore
    • 50 Critic Score
    Joins the ranks of rushed movie-to-game conversions, with drab visuals, repetitive gameplay, and a lack of style. [Feb/Mar 2003, p.85]
    • Xbox Nation Magazine
    • 50 Metascore
    • 50 Critic Score
    The game lacks the sense of speed that made "Mario Kart" such a thrill. [Winter 2002, p.109]
    • Xbox Nation Magazine
    • 60 Metascore
    • 50 Critic Score
    A passable motorcycle racer with decent track design, a solid framerate and a healthy sense of speed. But it's hard to recommend when it coexists with the superior-in-every-way "MotoGP 2." [Aug 2003, p.85]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    Not a bad game - there's just not enough here, and players may find themselves wishing for a match in Britain against and extraterrestrial blancmange, just to add a little bit of variety to the mix. [Dec/Jan 2004, p.93]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    Past the visuals rests a competent, if uninspired game that’s best savored with four players madly fighting for split-screen automotive supremacy. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Incredibly dark - a problem made worse when damaged vehicles ahead of you spew plumes of smoke in your direction. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 53 Metascore
    • 50 Critic Score
    Something that's competent, but nonetheless the racing-game equivalent of shaved, unflavored ice served in a wooden bowl. [Oct/Nov 2003, p.87]
    • Xbox Nation Magazine
    • 81 Metascore
    • 50 Critic Score
    The worst of these bonus modes is the "new and improved" Konquest mode intended to flesh out the Kombat universe through an RPG-like interface. What you get instead is a shambling mess of an adventure made up of ridiculous fetch quests and crap voice acting.
    • 66 Metascore
    • 50 Critic Score
    Charming and accessible. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 79 Metascore
    • 50 Critic Score
    If Chessmaster upped its production values, it might be worth a look to casual chess players who just want to get a game in here and there. [Jan 2005, p.90]
    • Xbox Nation Magazine
    • 69 Metascore
    • 50 Critic Score
    What ultimately lands Defender in the "utterly forgettable" pile are its bland graphics, twitchy controls, and various technical problems. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    Combine this undistinguished feel with the game's pedestrian graphics and lack of Xbox Live or system-link support and you have one of the most disappointing big franchise games in recent memory. [Mar 2004, p.90]
    • Xbox Nation Magazine
    • 64 Metascore
    • 50 Critic Score
    Movement from left to right is way too slow, which screws up everything. It takes three full seconds to turn 180 degrees, so death is guaranteed in cramped quarters. [Aug 2003, p.85]
    • Xbox Nation Magazine
    • 57 Metascore
    • 50 Critic Score
    It's like the arcade game, except it's on your TV set and doesn't ask you for quarters. Or poultry. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 66 Metascore
    • 50 Critic Score
    Beneath Enclave's pixel-shaded graphics, we find only a trace of a game worth playing. [Fall 2002, p.117]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    If "National Geographic" puts you to sleep, you might be in soporific danger here, too. [Aug 2004, p.87]
    • Xbox Nation Magazine
    • 82 Metascore
    • 50 Critic Score
    Competent but uninspired. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 48 Metascore
    • 50 Critic Score
    Wins the award for having the ugliest faces. [Winter 2002, p.99]
    • Xbox Nation Magazine
    • 61 Metascore
    • 50 Critic Score
    A general sense of hack-and-slash ennui making Arthur just as nonstirring as the film was to a post-"Rings" audience. [Dec 2004, p.93]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    The beautiful grass texture made us feel all outdoorsy and sexy. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 53 Metascore
    • 50 Critic Score
    It's not that Carmen is a failure - it just aims low in the first place. [Mar 2004, p.95]
    • Xbox Nation Magazine
    • 61 Metascore
    • 50 Critic Score
    There's very little rhyme or reason to any of the proceedings, but Roar is still king of fun. [Aug 2003, p.81]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    You're not going to get a much plainer-looking Xbox game. [Jan 2005, p.99]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    During the heat of combat, the game controls like a fighter until you get taken into a grappling situation, and resultant shift in style isn't so smooth. [Spring 2002, p.90]
    • Xbox Nation Magazine
    • 76 Metascore
    • 50 Critic Score
    The ship itself is straight clunky. It feels like everything in the game is fast, except you. [Jan 2002, p.5]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's a work-in-progress that makes too many bad choices, and doesn't provide half as much meat as it does flash and spectacle. [Spring 2002, p.90]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    There's a good deal of junk included on the disc, and even some of its more beloved titles ("Mortal Kombats II, III" and "Cyberball 2072") have not aged particularly well. [Nov 2004, p.101]
    • Xbox Nation Magazine
    • 69 Metascore
    • 50 Critic Score
    It just seems to be content to wallow in mediocrity. [Jan 2005, p.99]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    The controls are a bit herky-jerky at times. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's not that it's inherently a racist game; rather, it simply wields its satire with such a lack of grace and humor that it's difficult to rally behind the attempt. [Apr/May 2003, p.86]
    • Xbox Nation Magazine