Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Halo: Combat Evolved
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 72 Metascore
    • 60 Critic Score
    The same damn thing with slightly better graphics and a new create-a-player mode that would've been very exciting in 1992. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 66 Metascore
    • 60 Critic Score
    It's the gameplay that disappoints. Most notably, the white-knuckle sense of breakneck speed and the tight, responsive controls oh so apparent in "Burnout 3" or "Underground" just aren't matched here. [Nov 2004, p.97]
    • Xbox Nation Magazine
    • 57 Metascore
    • 60 Critic Score
    Gets the gunplay and gruff attitude right, but beneath the badge, it's simply, well, not unlike most first-person shooters. [May 2004, p.81]
    • Xbox Nation Magazine
    • 57 Metascore
    • 60 Critic Score
    Despite a few obligatory new features such as a dull off-road car mode (ooh -- the tires inflate!), Hunter 2 feels less like a sequel and more like an add-on disc. [Mar 2004, p.86]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    It seems strange that Koei would incorporate these RPG-like features into the game in such a halfhearted fashion and the overall effect is sort of like giving the samurai warrior a sort of cool angular armor but no pants. [Aug 2004, p.94]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    You're forced to face off against eagle-eyed, sharp-shooting pricks who are so overpower[ing] that competing against them feels like crossing the piranha-filled Amazon River wearing a 40-pound mean suit. [Dec/Jan 2004, p.96]
    • Xbox Nation Magazine
    • 77 Metascore
    • 60 Critic Score
    It is the scariest survival horror title to date... We would like to forgive its unsatisfying combat and puzzles, but we cannot. [Winter 2002, p.93]
    • Xbox Nation Magazine
    • 56 Metascore
    • 60 Critic Score
    Where most licensed brawlers feel sloppy and half-finished, Turtles is smooth and cohesive. [Dec/Jan 2004, p.81]
    • Xbox Nation Magazine
    • 80 Metascore
    • 60 Critic Score
    It's not the tightest coding ever seen in a videogame. [Dec/Jan 2004, p.85]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    It's disappointing to see developer Vicious Cycle nail the look and feel of a Veritech fighter, only to drop the ball on finer details like graphics, level design, and overall story...We wanted something more. [Fall 2002, p.116]
    • Xbox Nation Magazine
    • 65 Metascore
    • 60 Critic Score
    Where the game falters is in the A.I. of CPU players; simply put, these guys fell kicking and screaming from the artificial-intelligence tree. [Mar 2004, p.99]
    • Xbox Nation Magazine
    • 45 Metascore
    • 60 Critic Score
    Everything about it screams budget ,sure, but there are much worse full-priced games on the Xbox. [Oct/Nov 2003, p.99]
    • Xbox Nation Magazine
    • 76 Metascore
    • 60 Critic Score
    The first-person view allows only for awkward movement and exploration, with Townshend forced to turn to alter his view. Invincible ghosts prove to be perpetually frustrating, especially in tight spots.
    • 74 Metascore
    • 60 Critic Score
    A cartoony visual style and color palette dilutes the hard-hitting realism of the game. [Oct/Nov 2003, p.95]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    The only area where "2" really shines is in its Xbox Live support, which is among the best in golf games today. Otherwise, you can expect the same dodgy controls and eighth grade fart jokes as before. [Nov 2004, p.99]
    • Xbox Nation Magazine
    • 48 Metascore
    • 50 Critic Score
    Although the game's controls remain its biggest hurdle, Murakumo does have its moments, mostly due to its graphics. [Apr 2003, p.91]
    • Xbox Nation Magazine
    • 66 Metascore
    • 50 Critic Score
    What makes an otherwise solid action RPG mediocre is the obscenely slow and tedious beginning. [Mar 2004, p.101]
    • 66 Metascore
    • 50 Critic Score
    Competent, but not innovative. [Oct/Nov 2003, p.93]
    • Xbox Nation Magazine
    • 54 Metascore
    • 50 Critic Score
    Multiple game types add some much-needed variety: skins play, challenge, and golf modes exhaust all possibilities for ball-pin interaction. [Aug 2004, p.83]
    • Xbox Nation Magazine
    • tbd Metascore
    • 50 Critic Score
    Rough around the edges. [Summer 2002, p.90]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    The slightly clunky controls and contrived level design - with its faux open-ended gameplay - leave the impression of a hack job. Paint-by-numbers puzzles and stolid A.I., sadly, only dig the pit deeper. [Dec/Jan 2004, p.92]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    Like playing the slowest, most dropping-laden tactical FPS of your life. [Dec/Jan 2004, p.95]
    • 71 Metascore
    • 50 Critic Score
    With a bumpy learning curve, Dark Summit is a pain to get into, but once you figure out the (not SSX) controls, you can have fun with it. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    If you're reading this text at above a second-grade reading level, you don't want to play Hot Wheels: Stunt Track Challenge. Everything from the cutesy design to the zany (read: irritating to anyone above the age of 6) announcer screams baby game. [Feb 2005, p.90]
    • Xbox Nation Magazine
    • 46 Metascore
    • 50 Critic Score
    Marginally better than the last. [Feb/Mar 2003, p.84]
    • Xbox Nation Magazine
    • 69 Metascore
    • 50 Critic Score
    Criminals hide in the same places every time, so players can memorize the trouble spots and restart if necessary. [Dec/Jan 2004, p.89]
    • Xbox Nation Magazine
    • 79 Metascore
    • 50 Critic Score
    Unless your IQ is below 17, there are better ways to waste your day. Like drooling. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    The game's odd predilection for nighttime levels ensures that players will be doing double duty fighting and squinting. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    The same old Cabela's issues - jerky control, clumsy animation, extreme disorientation - rear their ugly heads again. [Feb 2005, p.88]
    • Xbox Nation Magazine
    • 55 Metascore
    • 50 Critic Score
    This game quickly strays into "Hogan's Heroes" territory, with comically stupid enemy A.I. and an endless string of overfamiliar formulas and cliches. [Oct/Nov 2003, p.85]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    Visions could have been more imaginative with the weapons, which though numerous in appearance, offer almost zero variation among missiles, mines, and force fields.
    • 58 Metascore
    • 50 Critic Score
    The only thing missing are the severed limbs. Oh, and an overwhelming sense of quality and/or fun. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 72 Metascore
    • 50 Critic Score
    The game is just realistic enough to annoy the bejesus out of you. [Aug 2004, p.86]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    The tracks are fun(ish), the graphics are good(ish), and the controls are responsive(ish), but the outrageous "only in a videogame" components are curiously missing. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 62 Metascore
    • 50 Critic Score
    Heartily mediocre. [Mar 2004, p.90]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Everything about the game, right down to its very arcade-style gameplay, is solidly executed and reasonably enjoyable without ever actually being all that exciting. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 76 Metascore
    • 50 Critic Score
    Academy isn't so much a first-person shooter (although there are nifty rayguns) as it is a third-person lightsaber hack-em-up, and the laser sword combat here is about as graceful as that tubby Star Wars kid (Google hime for a preview). [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 62 Metascore
    • 50 Critic Score
    The camera never quite gets it together during combat, and the animations are stilted and choppy. [Oct/Nov 2003, p.99]
    • Xbox Nation Magazine
    • 64 Metascore
    • 50 Critic Score
    If anything, this game sounds precisely like "Alias." Looking and sounding like the show isn't really enough, though. Alias also needs to offer thrilling gameplay...and, well, it doesn't.
    • 56 Metascore
    • 50 Critic Score
    Full of uninspired backgrounds, bland water effects, and collision detection that will make your skin crawl. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    When playing against human opponents of varying skill levels on Xbox Live, the game becomes surprisingly fun and entertaining. [Mar 2004, p.101]
    • Xbox Nation Magazine
    • 64 Metascore
    • 50 Critic Score
    It sits in the same stagnating pool as every other generic 3D platform title. [Dec 2004, p.89]
    • Xbox Nation Magazine
    • 58 Metascore
    • 50 Critic Score
    A decent story and some excellent stealth-based play prevent Revenge from sinking head-long into a hole of suck. [June-July 2003, p.95]
    • Xbox Nation Magazine
    • 80 Metascore
    • 50 Critic Score
    It's the curse of making a reasonable, realistic surfing game - it just doesn't offer a very compelling videogame experience. [Fall 2002, p.120]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    Heavy Iron may not have been especially creative here, but at least it's stealing from the right places. [Dec/Jan 2004, p.100]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    The creators have simplified everything to the point of inanity. [Jan 2005, p.87]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    The game's title perhaps best describes the taste left in one's mouth after playing it than anythihng else. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 69 Metascore
    • 50 Critic Score
    A short-lived one-trick pony that's pretty much run its course. [Mar 2004, p.101]
    • 60 Metascore
    • 50 Critic Score
    Once again, it's the series' fun two-to-four-player splitscreen mode that sets it apart from other fog-of-war games. [Nov 2004, p.92]
    • Xbox Nation Magazine
    • 75 Metascore
    • 50 Critic Score
    Visually, Sam looks only decent, and slowdown creeps into play from time to time. You've seen better. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    No matter how easy it is to do, kicking someone off his four-wheeler never stops being satisfying. [Apr/May 2003, p.93]
    • Xbox Nation Magazine
    • 76 Metascore
    • 50 Critic Score
    This is no Tony Hawk. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 66 Metascore
    • 50 Critic Score
    Mildly amusing. [Dec/Jan 2004, p.97]
    • Xbox Nation Magazine
    • 45 Metascore
    • 50 Critic Score
    Unfortunately, in the game, that process is nowhere near as compelling and fast-paced as in the show. [Feb 2005, p.97]
    • Xbox Nation Magazine
    • 51 Metascore
    • 50 Critic Score
    Tragically, the game's camera system is a joke. Players won't actually get to see what they're shooting more than half the time because the camera has a tendency to point in all the wrong directions at the right time. [Oct/Nov 2003, p.92]
    • Xbox Nation Magazine
    • 56 Metascore
    • 50 Critic Score
    Here was a game with real potential to be what everybody had basically hoped for: "Grand Theft Auto" with really good graphics. Instead, what's here needs an air bag.
    • 58 Metascore
    • 50 Critic Score
    Attempts at creativity here fall flat... It's standard prime-time fluff. [Oct/Nov 2003, p.93]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    It's just genuinely unfortunate that the cartoon consistently scores touchdowns whereas the game fumbles like a man with melted butter on his fingers. [May 2004, p.91]
    • Xbox Nation Magazine
    • 66 Metascore
    • 50 Critic Score
    Ultimately, the game's strict adherence to realism trips it up. [June-July 2003, p.95]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    Charming yet flawed, Zoo might be too much of an acquired taste and too little of a worthwhile experience. Consider this duo hardly dynamic. [Dec/Jan 2004, p.89]
    • Xbox Nation Magazine
    • 56 Metascore
    • 50 Critic Score
    It's not a good sign when a game's replay mode outdoes its interactive sequences. [Mar 2004, p.90]
    • Xbox Nation Magazine
    • 78 Metascore
    • 50 Critic Score
    This year's ESPN Major League Baseball seems less polished than its brethren, its new features seem halfhearted at best, and its graphics don't pack the punch they used to.
    • 61 Metascore
    • 50 Critic Score
    You realize that Bilbo Baggins' dash maneuver (a sort of pole-vault jump) is faster than running, so you go through the whole game pole-vaulting like a ninny. [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 73 Metascore
    • 50 Critic Score
    A good gimmick can only carry a game so far, and Vince simply doesn't have - to speak in the rough language of the streets - enought junk in the trunk to elevate it far beyond mediocrity. [Dec/Jan 2004, p.86]
    • Xbox Nation Magazine
    • 63 Metascore
    • 50 Critic Score
    A Scenario mode provides enough challenge to kill a whole weekend, and drivers can opt to play one of two distinct clans, each with its own furiously branching storyline. [Aug 2003, p.87]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Put simply, Drive is Xbox Live-enabled Tab when there's already Coke and Pepsi. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    For all the back story given, the story should be a bit more compelling but isn't. [Apr 2003, p.91]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    A stealth game that dramatically overstays its welcome. [July 2004, p.86]
    • Xbox Nation Magazine
    • 58 Metascore
    • 50 Critic Score
    A harmless diversion that any "Tetris" addict will be able to pick up and beat in an hour or two. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 64 Metascore
    • 50 Critic Score
    There's the sense that the grandiose has just gone average, the superhero equivalent of the Justice League of America battling a jaywalker. [Jan 2005, p.86]
    • Xbox Nation Magazine
    • 54 Metascore
    • 50 Critic Score
    Joins the ranks of rushed movie-to-game conversions, with drab visuals, repetitive gameplay, and a lack of style. [Feb/Mar 2003, p.85]
    • Xbox Nation Magazine
    • 50 Metascore
    • 50 Critic Score
    The game lacks the sense of speed that made "Mario Kart" such a thrill. [Winter 2002, p.109]
    • Xbox Nation Magazine
    • 60 Metascore
    • 50 Critic Score
    A passable motorcycle racer with decent track design, a solid framerate and a healthy sense of speed. But it's hard to recommend when it coexists with the superior-in-every-way "MotoGP 2." [Aug 2003, p.85]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    Not a bad game - there's just not enough here, and players may find themselves wishing for a match in Britain against and extraterrestrial blancmange, just to add a little bit of variety to the mix. [Dec/Jan 2004, p.93]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    Past the visuals rests a competent, if uninspired game that’s best savored with four players madly fighting for split-screen automotive supremacy. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Incredibly dark - a problem made worse when damaged vehicles ahead of you spew plumes of smoke in your direction. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 53 Metascore
    • 50 Critic Score
    Something that's competent, but nonetheless the racing-game equivalent of shaved, unflavored ice served in a wooden bowl. [Oct/Nov 2003, p.87]
    • Xbox Nation Magazine
    • 81 Metascore
    • 50 Critic Score
    The worst of these bonus modes is the "new and improved" Konquest mode intended to flesh out the Kombat universe through an RPG-like interface. What you get instead is a shambling mess of an adventure made up of ridiculous fetch quests and crap voice acting.
    • 66 Metascore
    • 50 Critic Score
    Charming and accessible. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 79 Metascore
    • 50 Critic Score
    If Chessmaster upped its production values, it might be worth a look to casual chess players who just want to get a game in here and there. [Jan 2005, p.90]
    • Xbox Nation Magazine
    • 69 Metascore
    • 50 Critic Score
    What ultimately lands Defender in the "utterly forgettable" pile are its bland graphics, twitchy controls, and various technical problems. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    Combine this undistinguished feel with the game's pedestrian graphics and lack of Xbox Live or system-link support and you have one of the most disappointing big franchise games in recent memory. [Mar 2004, p.90]
    • Xbox Nation Magazine
    • 64 Metascore
    • 50 Critic Score
    Movement from left to right is way too slow, which screws up everything. It takes three full seconds to turn 180 degrees, so death is guaranteed in cramped quarters. [Aug 2003, p.85]
    • Xbox Nation Magazine
    • 57 Metascore
    • 50 Critic Score
    It's like the arcade game, except it's on your TV set and doesn't ask you for quarters. Or poultry. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 66 Metascore
    • 50 Critic Score
    Beneath Enclave's pixel-shaded graphics, we find only a trace of a game worth playing. [Fall 2002, p.117]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    If "National Geographic" puts you to sleep, you might be in soporific danger here, too. [Aug 2004, p.87]
    • Xbox Nation Magazine
    • 82 Metascore
    • 50 Critic Score
    Competent but uninspired. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 48 Metascore
    • 50 Critic Score
    Wins the award for having the ugliest faces. [Winter 2002, p.99]
    • Xbox Nation Magazine
    • 61 Metascore
    • 50 Critic Score
    A general sense of hack-and-slash ennui making Arthur just as nonstirring as the film was to a post-"Rings" audience. [Dec 2004, p.93]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    The beautiful grass texture made us feel all outdoorsy and sexy. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 53 Metascore
    • 50 Critic Score
    It's not that Carmen is a failure - it just aims low in the first place. [Mar 2004, p.95]
    • Xbox Nation Magazine
    • 61 Metascore
    • 50 Critic Score
    There's very little rhyme or reason to any of the proceedings, but Roar is still king of fun. [Aug 2003, p.81]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    You're not going to get a much plainer-looking Xbox game. [Jan 2005, p.99]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    During the heat of combat, the game controls like a fighter until you get taken into a grappling situation, and resultant shift in style isn't so smooth. [Spring 2002, p.90]
    • Xbox Nation Magazine
    • 76 Metascore
    • 50 Critic Score
    The ship itself is straight clunky. It feels like everything in the game is fast, except you. [Jan 2002, p.5]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's a work-in-progress that makes too many bad choices, and doesn't provide half as much meat as it does flash and spectacle. [Spring 2002, p.90]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    There's a good deal of junk included on the disc, and even some of its more beloved titles ("Mortal Kombats II, III" and "Cyberball 2072") have not aged particularly well. [Nov 2004, p.101]
    • Xbox Nation Magazine
    • 69 Metascore
    • 50 Critic Score
    It just seems to be content to wallow in mediocrity. [Jan 2005, p.99]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    The controls are a bit herky-jerky at times. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's not that it's inherently a racist game; rather, it simply wields its satire with such a lack of grace and humor that it's difficult to rally behind the attempt. [Apr/May 2003, p.86]
    • Xbox Nation Magazine
    • 78 Metascore
    • 50 Critic Score
    Nascar heads should check this out immediately, others should stay far away. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 72 Metascore
    • 50 Critic Score
    It isn't polished, it's only marginally engaging, and most of the time, it feels more like some kind of unnatural amalgamation of "Gauntlet" and "Diablo" than anything else. [Dec/Jan 2004, p.87]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    It simply can't contend with the 400-pound gorilla that is Electronic Arts' "NBA Street." [Dec/Jan 2004, p.85]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    The difficulty is amped up in the latter stages by a maddening focus on precision moves and platform jumps. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 77 Metascore
    • 50 Critic Score
    Despite its obvious beautifully ugly characters and detailed courts, this Volleyball barely clears the net. [Oct/Nov 2003, p.99]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    In what appears to be a rush job, the game is riddled with inexcusable bugs such as persistent crashing and invisible walls that prohibit movement. [Oct/Nov 2003, p.91]
    • Xbox Nation Magazine
    • 65 Metascore
    • 40 Critic Score
    You can, in practically one extended sitting, blow through the entirety of this dumbed-down, bloodless, sanitized version of America's hard-fought victory. [Dec/Jan 2004, p.88]
    • 64 Metascore
    • 40 Critic Score
    The game is just boring. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 48 Metascore
    • 40 Critic Score
    The game suffers from a handful of setbacks, the least of which is its surprising brevity. [Aug 2004, p.82]
    • Xbox Nation Magazine
    • 57 Metascore
    • 40 Critic Score
    More glaring than the minigames' poor quality is their length, as each one takes several minutes to complete, and repeats ad nauseum. [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 69 Metascore
    • 40 Critic Score
    Sadly, Powerdrome is one time trial after another, and even with a real opponent via Xbox Live, there's not much more to it. [Sept 2004, p.89]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    Your $40 buys you nothing but a video version of the standard, real-life trading card game.
    • 54 Metascore
    • 40 Critic Score
    The game isn't even remotely balanced. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    The same-old, same-old: the same static screens, decrepit point-and-click interface, crushingly slow pace, and confusing layout. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 56 Metascore
    • 40 Critic Score
    At a very basic level, this is a competent racer in desperate need of a better interface and better A.I. [June-July 2003, p.94]
    • Xbox Nation Magazine
    • 74 Metascore
    • 40 Critic Score
    Superfly's physics are unpredictable and frustrating. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 62 Metascore
    • 40 Critic Score
    Stupid A.I. ensures that computer-controlled fighters will ignore the grapplers they've supposedly developed a hate for, and stand idly by while pins are being made. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    A mangle of ugly graphics, repetitive combat, blah bosses, and just plain awkward moments, Robotech: Invasion fails to fire up protoculture-guffing fans of the late-'80s cult cartoon on which the game is based. [Nov 2004, p.100]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 67 Metascore
    • 40 Critic Score
    There's no sense of achievement in clearing one of the game's "elite" missions without the faintest effort. [Dec 2004, p.90]
    • Xbox Nation Magazine
    • 58 Metascore
    • 40 Critic Score
    Simply uninspired - and repetitious to boot. [Oct 2004, p.97]
    • Xbox Nation Magazine
    • 74 Metascore
    • 40 Critic Score
    With little here to massage the mind or engage the heart, Red Faction II becomes nothing more than a linear on-rails twitch-fest. [June-July 2003, p.92]
    • Xbox Nation Magazine
    • 56 Metascore
    • 40 Critic Score
    This giant cat that wants to pinch mommy's ass is one ripe for the highway and an oncoming truck.[Mar 2004, p.79]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    We’ve simply seen this game too many times on too many systems to really be psyched anymore. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • tbd Metascore
    • 40 Critic Score
    Does a decent job dealing with odd 3D camera angles for its 2D-styled gameplay. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 58 Metascore
    • 40 Critic Score
    The in-game graphics are acceptable at best, with the cut-scenes barely making the grade. [Dec/Jan 2004, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 40 Critic Score
    Gross-out style low brow comedy is all it can bank on when you take all of this game's design flaws into consideration. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    The multiplayer games are banal, and while Zapper offers cartoony kid-graphics, it's nothing that can't be done on inferior systems. Yawn. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    This is the 21st century. No game should ever make a player fetch a valve handle again. [Nov 2004, p.94]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    A horrid single-player quest mode offers frustrating, ill-designed scenarios. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 66 Metascore
    • 40 Critic Score
    Just another example of blown potential. [June 2004, p.87]
    • Xbox Nation Magazine
    • 49 Metascore
    • 40 Critic Score
    You rarely get a sense of speed or weight while driving, and the controls are so awkward, the slightest steering overcorrection results in a spinout. [Dec 2004, p.83]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    An exercise in sheer frustration. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 44 Metascore
    • 40 Critic Score
    "Diablo" without the story, characters to converse or interact with, variety in graphics or, well, fun. It's just a tired, slow trudge through 10 levels of a dungeon you really have no motivation to enter in the first place. [Winter 2002, p.108]
    • Xbox Nation Magazine
    • 64 Metascore
    • 40 Critic Score
    Embarrassing show tunes notwithstanding, it's the game's artificial difficulty that puts this bird in a nose-dive a third of the way through. [Aug 2003, p.81]
    • Xbox Nation Magazine
    • tbd Metascore
    • 40 Critic Score
    Given the uninspired play and mechanics, it might be more advisable to drive the cars right into the bowl and flush. [Oct 2004, p.98]
    • Xbox Nation Magazine
    • 58 Metascore
    • 40 Critic Score
    Here's some of the stuff you will not laugh at: dogs fornicating, bird poop, aliens anally impaled. [Feb/Mar 2003, p.81]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    Unfortunately, the game is virtually unplayable. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    The problem is, driving crappy cars around dirt tracks as low speeds isn't very much fun at all. [Nov 2004, p.97]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Crappy cutscenes and first generation PS2 visuals are not so cool. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    This is as stock and uninteresting as it gets, nothing more than the staple prescripted key/switch hunt you've already seen 100 times. [Aug 2003, p.77]
    • Xbox Nation Magazine
    • 66 Metascore
    • 40 Critic Score
    Ghoulies goes whole hog on its graphics and half-asses everything else. [Dec/Jan 2004, p.90]
    • Xbox Nation Magazine
    • 57 Metascore
    • 40 Critic Score
    The list of omissions is epic: decent A.I., car damage, real-life car parts, an in-dash view, analog gas and break buttons - and, well, you get the point. [Oct/Nov 2003, p.84]
    • Xbox Nation Magazine
    • 65 Metascore
    • 40 Critic Score
    Sadly, unlike the game Bandai tried so hard to copy ("SSBM"), 2 has no depth whatsoever. [Nov 2004, p.100]
    • Xbox Nation Magazine
    • 70 Metascore
    • 40 Critic Score
    Buggy and unfinished - a shameful, full-priced add-on pack tarnishing the original Battalion's golden legacy. [May 2004, p.87]
    • Xbox Nation Magazine
    • 33 Metascore
    • 40 Critic Score
    The game is riddled with more holes than poor Loose Lips Larry. [Feb 2005, p.89]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    The biggest disappointment is the game's multiplayer mode; there's now way to send blocks or any manner of taunts to your opponent. For shame. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    This wonky A.I., coupled with an online component that falls flat on its face, makes Mercury hard to recommend for shooter fans. Just like Hollywood, rote imitation works for a short time only.
    • 59 Metascore
    • 40 Critic Score
    Isis strives to be "Resident Evil," but instead ends up as its less-palatable ward, "Resident Unpleasant." [Mar 2004, p.101]
    • Xbox Nation Magazine
    • 79 Metascore
    • 40 Critic Score
    Choppy movements, mediocre graphics, and limited control options. [Summer 2002, p.90]
    • Xbox Nation Magazine
    • 62 Metascore
    • 40 Critic Score
    Pack up this game's troubles in your old kit bag and head for the glorious Live-enabled "Crimson Skies" instead. [Nov 2004, p.96]
    • Xbox Nation Magazine
    • 40 Metascore
    • 40 Critic Score
    On of the game's most unforgivable design flaws is that there is simply nothing to gain or strive for when playing. [Apr 2004, p.91]
    • Xbox Nation Magazine
    • 65 Metascore
    • 40 Critic Score
    Sadly, Vengeance's extreme difficulty and arbitrary save system bleed off any entertainment value. [Dec/Jan 2004, p.89]
    • Xbox Nation Magazine
    • 73 Metascore
    • 40 Critic Score
    Uneven graphics, hollow gameplay contrivances, and a wholesale lack of compelling drama mar the enormous effort which was clearly put into the game. [Fall 2002, p.104]
    • Xbox Nation Magazine
    • 67 Metascore
    • 40 Critic Score
    Goals are alternately too easy because the bike's brute speed makes gaps and jumps so simple, or too hard because twitchy steering and excess velocity make delicate maneuvering impossible. [Aug 2003, p.87]
    • Xbox Nation Magazine
    • 77 Metascore
    • 40 Critic Score
    An omelette of a game whose eggs are a bit too runny. [May 2004, p.80]
    • Xbox Nation Magazine
    • 49 Metascore
    • 40 Critic Score
    It may be realistic to have a fishing game where the fish are all in hiding or killed off by man-made pollutants, but it's certainly not much fun. [Oct/Nov 2003, p.91]
    • Xbox Nation Magazine
    • 54 Metascore
    • 40 Critic Score
    With no map to guide you, these missions are as much fun as trying to solve a Rubik's Cube in the dark. [Aug 2003, p.86]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Sadly, simplistic landscapes, tacky colors, dorky characters, and an utter lack of polish justify the bargain-bin pricing. The poor graphics even leech the thrill of deformable terrain. [June 2004, p.93]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    Take it please, and understand there are absolutely, positively, no returns. [Winter 2002, p.109]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    Playing the game simply feels too much like work. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 67 Metascore
    • 40 Critic Score
    Well-designed platforming bits and clever puzzles remind you of what people saw in the original "Tomb Raider," but the game's dismal controls muck up these potentially enjoyable levels. [Oct 2004, p.98]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    It's a curse-at-the-controller-how-can-this-be-so-effin'-hard? Game. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    This is so far from fun it might be made of an entirely new substance: antifun. [Apr/May 2003, p.92]
    • Xbox Nation Magazine
    • 57 Metascore
    • 40 Critic Score
    The A.I. of your teammates is simply horrendous. [Dec 2004, p.95]
    • Xbox Nation Magazine
    • 44 Metascore
    • 40 Critic Score
    Where the game fails, and fails miserably, is with its choice of enemies and challenges. [Feb/Mar 2003, p.86]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    The real trouble with Ty, however, lies in its camera. Ty dashes at a frenetic pace while the camera does a poor job of keeping up. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Lacks any sort of range whatsoever. It also lacks fun. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 37 Metascore
    • 40 Critic Score
    The deep create-a-boxer mode is the only aspect of the game that truly excels, but one good feature doesn't even out a sub-standard title. [Fall 2002, p.120]
    • Xbox Nation Magazine
    • 60 Metascore
    • 40 Critic Score
    The bare-bones graphics and simplistic gameplay render this disc a painful walk down memory lane. [Apr 2004, p.83]
    • Xbox Nation Magazine
    • 58 Metascore
    • 40 Critic Score
    It borrows so heavily from significantly better racing games (especially "SSX: Tricky"), and will probably just remind you you should be playing them instead. [Apr/May 2003, p.92]
    • Xbox Nation Magazine
    • 43 Metascore
    • 40 Critic Score
    There are audio glitches galore, with sound effects either missing or repeating themselves over and over for no good reason. [Feb 2005, p.93]
    • Xbox Nation Magazine
    • 62 Metascore
    • 40 Critic Score
    For casual players, Challenge provides all of the tedium of fishing with little of the pleasure, such as napping in the boat. Napping in front of the Xbox doesn't have the same appeal. [Oct 2004, p.95]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    It's virtually the same as last year's "2004 Season," and that wasn't very good either. [Oct 2004, p.95]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    The title makes no bones about the unfinished state of the wrasslin' found within. [Dec/Jan 2004, p.95]
    • Xbox Nation Magazine
    • tbd Metascore
    • 40 Critic Score
    You'd have more fun watching tennis on ESPN...even if the TV is off. [Apr/May 2003, p.92]
    • Xbox Nation Magazine
    • 65 Metascore
    • 40 Critic Score
    Trite and laughably cliched in screenshots, Tao Feng simply falls apart in motion. [Apr/May 2003, p.82]
    • Xbox Nation Magazine
    • 76 Metascore
    • 40 Critic Score
    It's baseball done for the mindless MTV generation, and it smells like a turd polished to a high gloss. [Aug 2003, p.88]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    The game reheats the same scenario again and again, with Rayne forced to toss shmoe after shmoe into a killing device until any hint of fun is sucked bone dry. [Dec 2004, p.96]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Does little, if anything, to elevate itself past mediocrity. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 54 Metascore
    • 40 Critic Score
    Although Hero's high concept borders on the brilliant, the game itself is poorly executed and seems as out of place on Xbox as a rump roast at a vegan restaurant. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 57 Metascore
    • 30 Critic Score
    Consider this a horrible trip down memory lane and use whatever means necessary to repress it. [Sept 2004, p.89]
    • Xbox Nation Magazine
    • 36 Metascore
    • 30 Critic Score
    Like its real-life counterpart, the events here are over almost as soon as they begin, which, in essence, doesn't make for very compelling nore satisfying action. [Feb 2005, p.90]
    • Xbox Nation Magazine
    • 39 Metascore
    • 30 Critic Score
    One begins to wonder where the company found the nerve to release a game that plays as if it were coded by the ultimate beach personality, Jeff Spiccoli. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 75 Metascore
    • 30 Critic Score
    Playing 2005 with its jerky, disorienting fielder cam is akin to slicing up your head on a cheese grater, then taking a vinegar bath.
    • 44 Metascore
    • 30 Critic Score
    When all the bullets are spent and the smoke clears, you're left asking, "Sarge's War, what is it good for?" The answer is, well, you already know. [Oct 2004, p.97]
    • Xbox Nation Magazine
    • 65 Metascore
    • 30 Critic Score
    A stale and astoundingly pixelated port of a two-year-old Dreamcast game. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • tbd Metascore
    • 30 Critic Score
    Everything works as it should, but the sum of these parts is booring with as many extra "O"s as you please. [Oct/Nov 2003, p.93]
    • Xbox Nation Magazine
    • 22 Metascore
    • 30 Critic Score
    The camera alone is enough to condemn Drake to the eigth circle of gaming hell. [Dec/Jan 2004, p.90]
    • Xbox Nation Magazine
    • 26 Metascore
    • 30 Critic Score
    A subpar effort marred by weak graphics and terribly repetitive gameplay. [Oct/Nov 2003, p.87]
    • Xbox Nation Magazine
    • 44 Metascore
    • 30 Critic Score
    The racing is limited by choppy graphics and horrible controls. [Feb 2005, p.90]
    • Xbox Nation Magazine
    • 58 Metascore
    • 30 Critic Score
    Hitting shots is a random affair rather than a sweet science, and the impressive array of street-ball moves (the highlight of the game) are rendered superfluous due to faulty A.I. and crude, if easily accessible, controls. [Winter 2002, p. 99]
    • Xbox Nation Magazine
    • 52 Metascore
    • 30 Critic Score
    It's quirky...it's garish...it's horribly annoying...The control is so utterly broken that one has to wonder what the developers were thinking. [Apr 2004, p.87]
    • Xbox Nation Magazine
    • 49 Metascore
    • 30 Critic Score
    The game offers 27 different types of games, including slot machines and all types of poker, but does it so poorly you'll cringe at the thought of playing more than one or two. [Feb 2005, p.94]
    • Xbox Nation Magazine
    • 66 Metascore
    • 30 Critic Score
    That bane of the 3D platformer, a bad camera, constantly hides fallen-away floors until you're standing where you thought there was solid ground. [Nov 2004, p.90]
    • Xbox Nation Magazine
    • 58 Metascore
    • 30 Critic Score
    IP 2003 is not the worst Xbox game ever developed, but it is certainly the worst Xbox baseball game. [June-July 2003, p.93]
    • Xbox Nation Magazine
    • 37 Metascore
    • 30 Critic Score
    To be fair, the backgrounds look pretty. [Jan 2005, p.90]
    • Xbox Nation Magazine
    • 30 Metascore
    • 30 Critic Score
    A very uninspired shooter... The game is painfully generic. [June-July 2003, p.91]
    • Xbox Nation Magazine
    • 42 Metascore
    • 30 Critic Score
    In many ways this is a blueprint for making a game as annoying as possible. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 33 Metascore
    • 30 Critic Score
    Let's just say that the only way to ruin a party quicker than loading up Shrek Super Party is to load up "Nickelodeon Party Blast." Stay away!
    • Xbox Nation Magazine
    • 56 Metascore
    • 30 Critic Score
    The game's mutants are ugly and lifeless. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 44 Metascore
    • 30 Critic Score
    This is action at its most basic (see the enemy, press A, repeat) and adventure at its most boring (fetch widget and return to random townsperson). [Oct/Nov 2003, p.85]
    • Xbox Nation Magazine
    • 42 Metascore
    • 30 Critic Score
    At best, Pop is "Bust-A-Move" in 3D, but with useless power-ups and poor visibility on the moving 3D board. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 59 Metascore
    • 30 Critic Score
    There's not a lot to Big Mutha Truckers, and what exists is forgettable.[Aug 2003, p.81]
    • Xbox Nation Magazine
    • 46 Metascore
    • 30 Critic Score
    KC's four-player mode...is essentially the equivalent of a Yugo with a top-of-the-line 100-disc CD changer and 5.1 surround sound speaker setup. That is, it's useless. [Feb/Mar 2003, p.80]
    • Xbox Nation Magazine
    • 61 Metascore
    • 30 Critic Score
    The thrill of driving classic Lotus cars is obliterated by its unresponsive handling. [April/May 2003, p.93]
    • Xbox Nation Magazine
    • tbd Metascore
    • 30 Critic Score
    You'd have to be very sick of "Halo" and "Counter-Strike" to even consider this one. [Mar 2004, p.95]
    • Xbox Nation Magazine
    • 41 Metascore
    • 30 Critic Score
    It's just a bad game with crappy cinemas and more than enough frustrating moments to make you weep into your Romulan Ale. [Dec/Jan 2004, p.89]
    • Xbox Nation Magazine
    • 74 Metascore
    • 30 Critic Score
    Give Acclaim credit: One year after releasing the crappy "All-Star Baseball 2003," the company has come back strong with an even crappier All-Star Baseball 2004. [Apr/May 2003, p.90]
    • 57 Metascore
    • 30 Critic Score
    Camera angles are absolutely dizzying, and controls are clumsy and unresponsive. [Spring 2002, p.91]
    • Xbox Nation Magazine
    • 28 Metascore
    • 30 Critic Score
    The game's infinitely looped, saccharine-sweet piano music and French-style accordion tunes may in fact turn children into the hockey-mask wearing, ax-wielding maniancs we always see in the movies. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 44 Metascore
    • 30 Critic Score
    Seems to have sprung up from the sharp minds of bored high school students who probably spent too much time playing "Gauntlet." [Winter 2002, p.109]
    • Xbox Nation Magazine
    • 57 Metascore
    • 30 Critic Score
    Besides its fine-tuned sense of the absurd, this is an undisciplined mess. [Dec 2004, p.86]
    • Xbox Nation Magazine
    • 58 Metascore
    • 30 Critic Score
    Lacks polish, underwhelms, pales in comparison to the board game that inspired it. [June 2004, p.88]
    • Xbox Nation Magazine
    • 53 Metascore
    • 30 Critic Score
    There's no solidity to the knight's movement, and the camera is usually twitching around like a plague rat on crank. [Aug 2004, p.87]
    • Xbox Nation Magazine
    • tbd Metascore
    • 30 Critic Score
    Beyond the lame characters and infantile gameplay, Whiskers' trapping aren't half bad. [Mar 2004, p.95]
    • Xbox Nation Magazine
    • 52 Metascore
    • 30 Critic Score
    Sports one of the most mind-numbingly frustrating camera systems in recent memory. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 57 Metascore
    • 30 Critic Score
    A video coprolite. [Mar 2004, p.86]
    • Xbox Nation Magazine
    • 65 Metascore
    • 30 Critic Score
    Fails dramatically... Severe, fundamental flaws permeate the experience, ranging from wince-inducing run-cycle animations to sloppy, unrefined controls. [Aug 2003, p.78]
    • Xbox Nation Magazine
    • 58 Metascore
    • 30 Critic Score
    This is a fistful of something, all right. And it's not to be stepped in, taken internally, or flung at humans. [Aug 2003, p.81]
    • Xbox Nation Magazine
    • 76 Metascore
    • 30 Critic Score
    Go play "Calfornia Games" on your Lynx. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 48 Metascore
    • 30 Critic Score
    Game design - in any sense of the phrase - is essentially nonexistent here. Each of the turtles has different attributes - but they're hardly compelling. [Nov 2004, p.91]
    • 47 Metascore
    • 30 Critic Score
    It's "Power Stone" sans fun. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 65 Metascore
    • 20 Critic Score
    Dismal. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 53 Metascore
    • 20 Critic Score
    Inexcusably awful. [Fall 2002, p.115]
    • Xbox Nation Magazine
    • 48 Metascore
    • 20 Critic Score
    Any person who has not played it is, in some subtle way, morally superior to anyone who has. Now, a solemn pact: Let us never speak of SeaBlade again. [Feb/Mar 2003, p.87]
    • Xbox Nation Magazine
    • 26 Metascore
    • 20 Critic Score
    Metro3D should invest in one more stake, but it should be one of the wooden variety and plunged directly into the heart of this monstrosity. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 49 Metascore
    • 20 Critic Score
    We're pretty sure that in the very near future, we'll be using Toxic Grind to torture terrorists into revealing their most closely guarded secrets. Such is the game's badness. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 31 Metascore
    • 20 Critic Score
    The enemy A.I. goons perform as if they're all deaf, running directly into your line of fire (or the walls), and the character animation is on par with the old "Mr. Bill" claymation shorts. [Jan 2005, p.93]
    • Xbox Nation Magazine
    • 38 Metascore
    • 20 Critic Score
    This whole package would have been at home on the Commodore 64 20 years ago. [Feb 2005, p.91]
    • Xbox Nation Magazine
    • 50 Metascore
    • 20 Critic Score
    This one comes straight from the backyard. It should return there, preferably buried deep by the family dog. [Dec/Jan 2004, p.95]
    • Xbox Nation Magazine
    • 52 Metascore
    • 20 Critic Score
    Anything resembling compelling level design or effective camera control was left on the cutting-room floor. [Mar 2004, p.101]
    • Xbox Nation Magazine
    • 32 Metascore
    • 20 Critic Score
    The twin albatrosses of slowdown and mediocre graphics loom large over Dragon, and shoddy programming allows for honest-to-dreadfulness crashes. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 59 Metascore
    • 20 Critic Score
    If there was any truth in advertising, Universal would hawk this game as "Lord of the Pointless Fetch Quest" and recommend that potential buyers seek the Fellowship of Many Beers to dull the pain. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 40 Metascore
    • 20 Critic Score
    The realization that the game looks like crap is essentially an afterthought...This would pass as a minigame mode in "FIFA" or "Winning Eleven," but no way is it ready to stand on its own. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 19 Metascore
    • 20 Critic Score
    We can only imagine the title Nickelodeon Party Blast refers to the fact this game can easily blast any party to smithereens. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 47 Metascore
    • 20 Critic Score
    [Cameron's] going to want to dump every copy of this interactive embarrassment bearing his name into a cold, harsh place that never sees the light of day. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 25 Metascore
    • 20 Critic Score
    Dark Tomorrow is, in a word, abigheapingpileoffeces. It's sloppy, scattered, and illustrates the word "janky" better than any dictionary definition ever could. [June-July 2003, p.91]
    • Xbox Nation Magazine
    • 65 Metascore
    • 20 Critic Score
    Pirates is a kick - swift and painful - to the gonads for all who've claimed the Xbox is no PC... This is a junky PC game waiting to be patched. It should be made to walk the plank. [Oct/Nov 2003, p.90]
    • Xbox Nation Magazine
    • 80 Metascore
    • 20 Critic Score
    The world's videogame players require this monstrosity like they need an extra hemorrhoid, a tattoo of child actor Emmanuel Lewis on their buttocks, and the director's cut of "The Adventures of Ford Fairlaine." [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 35 Metascore
    • 20 Critic Score
    Smith and Lawrence have nothing to do with Bad Boys: Miami Takedown. And neither should your hard-earned 20 bucks. [Dec 2004, p.90]
    • Xbox Nation Magazine
    • 35 Metascore
    • 20 Critic Score
    If there is an Eskimo in need of ice, surely this huckster will be the one to sell it... To the point, Antz Extreme Racing just plain sucks. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 32 Metascore
    • 20 Critic Score
    A miserable experience. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 36 Metascore
    • 20 Critic Score
    The "Howard the Duck" of videogames. [Mar 2004, p.95]
    • Xbox Nation Magazine
    • 45 Metascore
    • 20 Critic Score
    This fetid package comes ribbon-wrapped with a horrible, barely adjustable camera that sees to it that Catwoman must guess where her enemies are and where the next in an endless series of platforms sits. [Sept 2004, p.94]
    • Xbox Nation Magazine
    • 35 Metascore
    • 20 Critic Score
    Go easy on yourself here, and watch the only FMV worth watching: the DVD of the film this mercury-like pile of T-1000 excrement is based on. [Mar 2004, p.79]
    • Xbox Nation Magazine
    • 24 Metascore
    • 20 Critic Score
    Pulse's worst crime isn't even that it looks hideous (both technically and artistically); the real sin here is its lack of feel. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 47 Metascore
    • 0 Critic Score
    There's absolutely nothing appealing about any of it. Nor does the game possess any redeeming qualities, save for the fact that it won't immediately afflict you with cancer. [Oct 2004, p.97]
    • Xbox Nation Magazine