Xbox Nation Magazine's Scores

  • Games
For 571 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.2 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 0
Score distribution:
571 game reviews
    • Metascore: 75
    • Critic Score 70
    The reality is that only those with a tremendous amount of talent and perseverance are ever going to see much of it. [Fall 2002, p.119]
    • Metascore: 76
    • Critic Score 70
    A nice balance of action and strategy, as well as a remarkable technical achievement. [Feb/Mar 2003, p.78]
    • Metascore: 75
    • Critic Score 70
    A solid competitor - fast and fun and oddly addictive. [Summer 2002, p.93]
    • Metascore: 77
    • Critic Score 70
    Sharp and smart, Blitz 20-02 burns the NFL's rulebook and allows for unparalleled arcade-style mayhem. [Summer 2002, p.92]
    • Metascore: 62
    • Critic Score 70
    Gorgeously cel shaded, sharp, and smart, but ultimately too difficult for the game's intended audience and certainly a little too generous in its repetition of sound samples. [Fall 2002, p.121]
    • Metascore: 79
    • Critic Score 70
    While it may not be the deepest around, FIFA is just plain fun. [Summer 2002, p.92]
    • Metascore: 79
    • Critic Score 70
    The camera itself functions as a de facto enemy -- and possibly the deadliest one of them all. [Summer 2002, p.82]
    • Metascore: 78
    • Critic Score 70
    Weighs in a tad too light, and can be readily explored in a long weekend. [Fall 2002, p.118]
    • Metascore: 83
    • Critic Score 70
    What really shines through here is the work of extremely talented artists, and the world of Dark Alliance is full of stately detail. [Winter 2002, p.107]
    • Metascore: 76
    • Critic Score 70
    Feels like a shiny new version of "Crazy Taxi," only this time, infinitely less deep. [Aug 2003, p.80]
    • Metascore: 87
    • Critic Score 70
    It won't blow your mind, but it's a solid showcase for online console gaming. [Winter 2002, p.93]
    • Metascore: 78
    • Critic Score 70
    Lacks the imagination and polish of "Wave Race," but it's enjoyable nonetheless. [Fall 2002, p.117]
    • Metascore: 80
    • Critic Score 70
    The recipe for the game's winning formula is twofold: the brilliant water physics and the dynamics of rope play. [Aug 2003, p.77]
    • Metascore: 70
    • Critic Score 70
    It's realism in terms of actual gameplay that NCAA 2K3 lacks. [Fall 2002, p.117]
    • Metascore: 64
    • Critic Score 70
    Had it cooked a bit longer, however, this could have been a classic. [Fall 2002, p.118]
    • Metascore: 75
    • Critic Score 70
    Outrunning the cops while racing on gorgeous international tracks is damn fun... [but t]he intense sense of speed found in the PS2 version is missing. [Winter 2002, p.103]
    • Metascore: 80
    • Critic Score 70
    Rarely has so much sheer brilliance been nestled side-by-side with such absolute tedium and badly conceived gameplay, along with wild shifts in tone guaranteed to make your head spin. [Winter 2002, p.88]
    • Metascore: 82
    • Critic Score 70
    If up-tempo action and innovative control are more important to you than realism and online play, this may be your b-ball baby in 2003. [Winter 2002, p.99]
    • Metascore: 73
    • Critic Score 70
    Sadly, however, not even the best Indy console game necessarily makes for a great Xbox title. [Apr 2003, p.80]
    • Metascore: 79
    • Critic Score 70
    It's ugly, this gladiator's life. But at least it's got a good personality. [Dec/Jan 2004, p.86]
    • Metascore: 62
    • Critic Score 70
    Bottom line, the game is solid - it's very challenging, great to look at, and very different from its peers. [Winter 2002, p.97]
    • Metascore: 77
    • Critic Score 70
    Despite little replay value, Chamber nonetheless provides a gratifying ride. [Feb/Mar 2003, p.84]
    • Metascore: 81
    • Critic Score 70
    Unless you have some pals to play with, Hitz will wear out its welcome due to a lack of strategic depth. [Winter 2002, p.105]
    • Metascore: 82
    • Critic Score 70
    While level design is solid, NPCs have the personalities of spatulas, and environments are often jarringly noninteractive... Worth the ride, certainly, but this one could have done with a little less fighting and a little more freedom. [Oct/Nov 2003, p.98]
    • Metascore: 73
    • Critic Score 70
    Hopping is very big on Zack island, a magical place where sense has yet to arrive. [Apr 2003, p.78]
    • Metascore: 74
    • Critic Score 70
    An official disappointment on Xbox, yet the game's undying popularity defies critical analysis. [Mar 2004, p.78]
    • Metascore: 78
    • Critic Score 70
    It packs a good measure of original gameplay concepts; it just suffers a few missteps that keep it from ranking in the upper echelon of Xbox titles. [Winter 2002, p.95]
    • Metascore: 81
    • Critic Score 70
    Controlling Kyle in the lightsaber mode (which is in the third-person, not first like the rest of the game) is somewhat of a pain with the clunky Xbox pad. [Winter 2002, p.106]
    • Metascore: 81
    • Critic Score 70
    Levels look dazzling, but the actual tasks you must accomplish in them are often so contrived that all the realism fades away. [Winter 2002, p.101]
    • Metascore: 55
    • Critic Score 70
    Forget the wonky camera and intermittent sputters when a new room loads - hell awaits, and it's genuinely desirable. [Apr 2003, p.93]