Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Halo 2
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 72 Metascore
    • 70 Critic Score
    Everything here blows up real well, and it's oddly beautiful to witness the rich pageant of the undead splattered in a magnificent hail of hot video lead. [Winter 2002, p.91]
    • Xbox Nation Magazine
    • 64 Metascore
    • 70 Critic Score
    The game's first few hours are dreadfully boring, full of genre cliches and pointless firefights. [Apr 2004, p.84]
    • 69 Metascore
    • 70 Critic Score
    Xbox Live support would have made this a must-buy, but it's still worht the money if you have friends to share it with. [Mar 2004, p.94]
    • 90 Metascore
    • 70 Critic Score
    While there is no questioning the game's ability to sap huge portions of your life, we'd dare say there may be better ways to spend said portions of said life until next year's edition hits Xbox Live. [Winter 2002, p.92]
    • Xbox Nation Magazine
    • 68 Metascore
    • 70 Critic Score
    The problem is - here it comes - the painfully oversensitive controls mar the nostalgia. [Feb 2005, p.92]
    • Xbox Nation Magazine
    • 64 Metascore
    • 70 Critic Score
    Had it cooked a bit longer, however, this could have been a classic. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    The inventory control is needlessly fiddly, casting spells is more trouble than it's worth, and it's very easy to miss a hint and completely lose track of the plotline. Just like Morrowind, though, Arx's core quality stands above all the glaring issues, and it's hard to stop playing once you take up the quest.
    • 66 Metascore
    • 70 Critic Score
    Mired in repetition and some substantial balancing issues, a good deal of its simplistic charm dissipates after a short time. [Nov 2004, p.100]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    It won't blow your mind, but it's a solid showcase for online console gaming. [Winter 2002, p.93]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    It's ugly, this gladiator's life. But at least it's got a good personality. [Dec/Jan 2004, p.86]
    • Xbox Nation Magazine
    • 68 Metascore
    • 70 Critic Score
    Weird and wonderful, Whiplash pushes rebellion to the point where it seems callously unconcerned that its middle finger sometimes is aimed straight at its audience. [Mar 2004, p.87]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    There's nothing to complain about in terms of the game's controls or its trick system; they've been tuned to perfection. [Oct/Nov 2003, p.87]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    Outrunning the cops while racing on gorgeous international tracks is damn fun... [but t]he intense sense of speed found in the PS2 version is missing. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Of the new moves, through-balls and crosses are much better than those in "FIFA 2004." [Aug 2004, p.86]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    It's definitely a better workout than most Xbox titles, and although its longevity is infinitely better than a human workout video, it's not as motivating or, more important, as sexy. [Dec 2004, p.82]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    There's just enough innovation here to warrant spending another 50 clams, but only if you're a die-hard fan of the series. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    The reality is that only those with a tremendous amount of talent and perseverance are ever going to see much of it. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    What really shines through here is the work of extremely talented artists, and the world of Dark Alliance is full of stately detail. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Levels look dazzling, but the actual tasks you must accomplish in them are often so contrived that all the realism fades away. [Winter 2002, p.101]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    The narrative style (present action woven with flashbacks) is interesting, and the mechanics are mostly solid, so it is definitely worth investigating - especially if one finds the Xbox's "action-hero-with-amnesia" library lacking. [Nov 2004, p.94]
    • Xbox Nation Magazine
    • tbd Metascore
    • 70 Critic Score
    The audio mix is interesting, and the noises, whines, cries, and comments of players at the tables are quite humorous. [Feb 2005, p.94]
    • Xbox Nation Magazine
    • 72 Metascore
    • 70 Critic Score
    Outlaw Golf can be played and thoroughly enjoyed on the couch. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    As much of a history lesson as Collection provides, though, you can't help but wan't more. [Feb 2005, p.92]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Wolf's added variety pushes its multiplayer componenet into Xbox Live killer-app territory. [Feb 2005, p.96]
    • 74 Metascore
    • 70 Critic Score
    Exceedingly colorful, fun to play, and possessed of a great sense of humor, Movie both stands and delivers. It's some delicious sea food meant to be swallowed - whole. [Nov 2004, p.91]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    Weighs in a tad too light, and can be readily explored in a long weekend. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 82 Metascore
    • 70 Critic Score
    While level design is solid, NPCs have the personalities of spatulas, and environments are often jarringly noninteractive... Worth the ride, certainly, but this one could have done with a little less fighting and a little more freedom. [Oct/Nov 2003, p.98]
    • Xbox Nation Magazine
    • 69 Metascore
    • 70 Critic Score
    The texture quality has been noticeably reduced, but the keen glow effect on all the characters and environments is meticulously preserved. [Jan 2005, p.86]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    What these scenarios lack in creative inspiration, they more than make up for in strategy and gameplay design. [Aug 2003, p.86]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    The intuitive fighting control remains as solid as ever. [Dec 2004, p.86]
    • Xbox Nation Magazine

Top Trailers