Yahoo! Games' Scores

  • Games
For 2,204 reviews, this publication has graded:
  • 47% higher than the average critic
  • 4% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 EverQuest
Lowest review score: 20 Land of the Dead: Road to Fiddler's Green
Score distribution:
2,204 game reviews
    • 71 Metascore
    • 40 Critic Score
    Gameplay here packs about as much depth as a thimble, with an offensive mode that rewards you for playing a limited style of game that features nothing but long passes.
    • 59 Metascore
    • 40 Critic Score
    Superior graphics...but its poor interface, repetitious campaign modes and unchallenging AI has relegated it to just another also-ran.
    • 35 Metascore
    • 40 Critic Score
    A few fighting scenes and some great cinema sequences don't do much to jazz up this tired shooter.
    • 41 Metascore
    • 40 Critic Score
    Street Supremacy may be pretty cool for its strategic twist, but when actually getting behind the wheel is so ponderous and unengaging, then for all you care, those other gangs can just have Tokyo.
    • 62 Metascore
    • 40 Critic Score
    Only the Sabotage online mode, where teams attempt to interrogate rivals for parts of a six-number code, stands out as unique. One mode won't win the war, much less our gaming money for the month.
    • 59 Metascore
    • 40 Critic Score
    They've apparently tried to recapture the magic of "StarCraft," but in this case the spell has fizzled.
    • 45 Metascore
    • 40 Critic Score
    The hell of the game is that the environmental puzzle setups look pretty good -- climb the wall, lash onto the nearest outcropping, swing to clamber chainlink fences, etc. It's just a shame the game actively fights your ability to navigate them.
    • 55 Metascore
    • 40 Critic Score
    Gameplay in The Elly Kedward Tale feels even more linear than either of the first two volumes (is that even remotely possible?).
    • 64 Metascore
    • 40 Critic Score
    Quite simply, Ys isn't good enough to make it worth the pain in the butt of the constant loading. It's designed to play fast and easy, but on the PSP, it's a staccato exercise in waiting before you're allowed to do a few very simple things.
    • 44 Metascore
    • 40 Critic Score
    Talking of light, there are several periods playing as Rick that you'll be inching forward down rocky tunnels with virtually no illumination to help you and the 3D map that you can cut to when you're feeling lost is worse than useless.
    • 50 Metascore
    • 40 Critic Score
    It's not so much inspired by Hitchcock, it's more like it imitates him, and imitates rather badly.
    • 57 Metascore
    • 40 Critic Score
    The real fun should have been doing bad things to other people while rising to power.
    • 59 Metascore
    • 40 Critic Score
    Not to say it's a bad game, but each of the elements - RTS and Action/RPG - are only shadows of the best of breed in their genre.
    • 60 Metascore
    • 40 Critic Score
    Unfortunately, we didn't quite get the sensation of frantic frustration and glory we usually do with pinball games.
    • 65 Metascore
    • 40 Critic Score
    Its saving grace might have been the potential it had to provide a more jovial spirit in the "Redneck Rampage" theme, but this is never really accomplished.
    • 59 Metascore
    • 40 Critic Score
    While the developers have done a good job of crafting a simplistic strategy game, it lacks the depth that most players require today.
    • 68 Metascore
    • 40 Critic Score
    While the symbol-drawing controls and cunning elemental system are deep and enjoyable, the rest of the game drags it down to a level of tedium from which even the competent multiplayer can't rescue it.
    • 58 Metascore
    • 40 Critic Score
    Only the Sabotage online mode, where teams attempt to interrogate rivals for parts of a six-number code, stands out as unique. One mode won't win the war, much less our gaming money for the month.
    • 59 Metascore
    • 40 Critic Score
    The game fails on the fact that it's faaar too simple.
    • 58 Metascore
    • 40 Critic Score
    It has too many defects and omissions.
    • 65 Metascore
    • 40 Critic Score
    Yet another addition to the long line of awful tennis games for the PC.
    • 70 Metascore
    • 40 Critic Score
    It might be best just to rent it whenever you're planning to have company, and steer clear of buying it altogether.
    • 59 Metascore
    • 40 Critic Score
    More of a tech demo than a solid game. The engine is pretty and the characters look great, but it's sorely lacking in the gameplay department.
    • 53 Metascore
    • 40 Critic Score
    The lackluster visuals, an unsophisticated setup, and tepid pacing render it more curiosity than keepsake, even for series die-hards.
    • 60 Metascore
    • 40 Critic Score
    A mediocre sequel.
    • 63 Metascore
    • 40 Critic Score
    Rather than working with the many strengths of the GBA system, EA Canada has tried to shoehorn impossible content into SSX 3, and the strain shows from moment one.
    • 67 Metascore
    • 40 Critic Score
    When taken in isolation, Black Thorn is a competent, if somewhat uninspiring, add-on. When taken in context, it's overpriced, old-fashioned, and has been released with exquisitely bad timing.
    • 57 Metascore
    • 40 Critic Score
    Looks like a tremendous mistake.
    • 53 Metascore
    • 40 Critic Score
    It's a shame that the whole thing seems so rushed and inexpertly executed.
    • 53 Metascore
    • 40 Critic Score
    Despite what high-school productions of Macbeth may illustrate, swordfighting is actually pretty hard work. So is making a good movie-based video game. Pirates of the Caribbean: At World's End for Wii fails at both of these tasks, and leaves you with a metaphorical pain in the neck and an all-too-real pain in the shoulder.