The legacy of the legend created a new legend. A Final Fantasy for the current generation of players from the veterans of video game history with an eternal glint of exceptionality. [Issue#303]
Final Fantasy VII Remake falls just short of perfection, but it’s clearly one of the best RPGs to release so far and is definitely a contender for RPG of the year. I’ll go as far to say that this is one of the most important RPG projects of our generation, and I do think everyone, fan of the original or no, should experience it.
Final Fantasy VII Remake is undoubtedly among the best of 2020. The first part of this remake meets every expectation, beyond its technical problems, and we are already hyped of what is to come. I dare say that it is one of the best installments in the series so far and I hope that this will become a new quality standard for Square Enix.
Final Fantasy VII is an ambitious retelling that updates its systems and story for the modern era. The new battle system is fantastic and does a superb job of blending strategy and action. Additional stories and character moments are appreciated, and the way each character is portrayed is perfect. Some technical aspects could be better, but if future installments maintain this trajectory, we can all rest easy.
Final Fantasy VII Remake brilliantly recreates the events of Midgar in a breathtaking way. Even though there's no denying just how amazing of an experience it is, the adventure within will still leave fans wanting much more.
Final Fantasy VII Remake is a deep, dense and strong invitation to rediscover an all-time classic, thanks to a new three dimensional approach of the vast city of Midgar. The game fills up so many gap, deepens the plot, and sometimes takes way too much time to take us from point A to point B. But thanks to a strong and evolving combat system, new looks of iconic characters and a brilliant work of reorchestration of Uemtasu's score. If only it could have gone just a little further.
Final Fantasy VII Remake manages to balance the introduction of new concepts with faithfully recreations of the original game’s most memorable aspects, but it also unnecessarily pads out this first installment in a larger story with too much downtime between its most striking moments.
I didn't like this game, as someone who hasn't played the OG game. This is not my first FF game, and I played several before.
- The amount of padding and filler basically **** the joy out of the game. It could have been a 20-hour game instead of 30+.
- The presentation of the game at times feels like it's to pander to those who played the original and invoke nostalgia. The main villain, Sephiroth, is shown every hour, without a proper introduction or anything. You need to assume this guy is badass, because the game tells you. There's zero build-up.
- The endgame boss is the lamest thing I've seen in a while, comparable to FFXIII fiasco. Not surprising, as it seems the writer is the same dude.
For those who liked it, good on you. As a newcomer, I didn't enjoy it.
P.S. The OST is great tho!
SummaryLong ago, we looked upon a foreboding sky. The memory of the star that threatened all burns eternal in our hearts. In its wake came an age of silence. Yet with each fond remembrance, we knew those encountered were not forgotten, that some day we would see them again. Perhaps it was no more than wishful thinking. But after the long calm, ...