It will be nearly impossible to evaluate Final Fantasy VII Rebirth outside of the trilogy as a whole in the years to come. But right now nothing is stopping us from doing so. To put it succinctly, Final Fantasy VII Rebirth is one of the finest games in Square Enix's entire history.
What Final Fantasy 7 Rebirth does is challenge the idea that FF7 can't be topped within its own in-game universe; in my eyes, that's already been done, in the middle game of a trilogy no less, and now we'll just have to wait and see if Square Enix can stick the landing on what's been an incredible, must-play two-parter thus far.
This game is a dream.
This game isn't even my goty, but my game of the decade.
Everything about this game is better than Remake (part 1 of the trilogy).
If you don't like something in the remake, don't stop yourself from trying the Rebirth, you won't regret it.
This game is aimed at fans of ff7 and jrpg in general. If you don't know much about JRPG, don't stop, the ff7 remake trilogy is perfect as a start for JRPG, believe me, you won't regret it.
What an amazing experience this was. As a fan of Open World games, I got to experience one of the densest and most fun open worlds in the past few years. As a Final Fantasy VII fan, I got to see one of my childhood games being fully realized with new cinematic cutscenes, bosses and more.
There are minor flaws, still, this should be a no-brainer for all fans of the series or for those who want to know what all the fuss is about. Part three can’t come soon enough.
In almost every way you can look at it, Rebirth is a huge improvement over Remake. It constantly surprises you with how far it’s willing to go to recreate the moments you love, and even a poor ending can’t undermine the incredible 100 hours it took me to get there. Some of the open-world stuff starts to drag toward the end – especially in regions where the topography is more complex and hoofing it around is like trying to find your way out of the backrooms – but most of that’s optional anyway. I did it because I felt rewarded with special character moments that expanded upon the original game’s relationships in meaningful ways. I don’t know where Square Enix will take things from here, but I’ll be ready to mosey.
I don’t regret the 100 hours (or was it more?) that I spent in Final Fantasy VII Rebirth. In fact, I loved so much about the game. I loved the expanded party of characters. Vincent's my boy and he shows up in style, Yuffie's my girl and she brings much-needed energy into the main cast. I also loved visiting iconic locations like Costa del Sol and the Gold Saucer for the first time in their remade form. Most of all, I love and adore the work that Kazushige Nojima has done with the narrative (especially the ending that, once again, challenges everything we assumed about the FFVII plot), and he further entrenches himself as arguably the most innovative and creative writer in JRPGs with Rebirth. I just really wish that Square Enix had resisted putting so much padding and pointless distractions between all that good stuff. Why undermine the things you do best like that?
Square Enix has built a world that really is beautiful, filled with pleasurable diversions. But the contrast between the pleasure of playing Final Fantasy VII Rebirth and the dourness of its plot often ends up confusing things. It’s less apocalypse now than apocalypse later.
GOOD:
+ Great animations. The characters in particular show believable facial expresion and movements
+ Deep combat and RPG elements
+ Great cast of characters
+ Meaningful quests
+ Epic soundtrack
OK:
× Graphics and textures are hit and miss sometimes. Some are drop dead gorgeous, but some textures are weirdly low res
× Sound mixing can be weird
x Minigames are a bit much. Some are very fun. Some have janky controls.
BAD
- The ending (the last 1 hour or so was a **** wtf sequence)
- Cait Sith Shinra Manor sequence
Overall a great fantastic game with one of the best character works. The soundtrqck is really unique, diverse, and catchy. FF7 was not my favorite FF but this rendition certainly improves it by a lot. I hope for tighter pacing in the next game.
This was my first Final Fantasy (FF) game and I think I'll never buy any FF game after this series.
Square Enix lied on their FAQ saying that "No, each FINAL FANTASY has its own story, meaning you can start with FINAL FANTASY VII REBIRTH without ever having played another game in the series." I played up till chapter 4 in Rebirth, and every other line felt like a reference to something that happened in previous FF7 games. So I went back and played FF7 remake + the Yuffie DLC, and started chapter 4 again till the end of FF7 Rebirth so I could actually felt not left out in the game.
The game overall is great until you get to the point of no return. The mini games are fun (especially Queen's Blood), graphics are polished, great haptic feedback, some mystery here and there, and the relationships/banter between the members on your team are fun.
It absolutely falls apart at the very end though. I didn't know about the character that dies and apparently it's the most famous video game death is history. When it got to that part, I was just confused. It feels like they were trying to do everything all at once which made it extremely confusing. I read up some explanations for the end but honestly even now I couldn't tell you what they were trying to do. The scene lost all emotional impact because of the way it was structured. It feels like they prioritized trying to throw players who knew what happened off rather than try to write a good story. For players like me who are new to the series, it was just a confusing mess.
I hope the final instalment is called "Final Fantasy 7 Redemption" because they really need it after that ending.
Unnecessary combat and story changes to the original title, an uninspired open world design, and an endless stream of unbalanced torture chambers called mini games combine to create an incredibly overrated disappointment and a shining example of what remakes and open world games shouldn't be.
Why so many mini games? Why didn't they use the effort they had making mini games to complete the story instead of making a part 3? final fantasy rebirth has the worst minigames in the history of gaming, if you took out the minigames and secondary content, the story would end in less than 10 hours , then they don't know why sales are low
I really tried to like this game, but I had to put it down. Constantly forcing the player to partake in mini games in order to progress the main plot is not my idea of fun. Im the type that lightly dabbles around in mini games but I never get too involved in them. So needless to say, Rebirth has been an absolute chore for me to play. Once you get to the resort (FF7 fans will know where I’m referring to), the game dials the mandatory mini games up to 11. After a couple hours it just broke me. I disliked the lack of mini games in 16, and now, Rebirth is nothing but mini games. Not to mention the open world is just typical Ubisoft slop from top to bottom. And about 70% of your entire experience will be permanently linked to Chadley because much of the game revolves around him. I would have much preferred a less bloated, more focused experience.
SummaryFINAL FANTASY VII REBIRTH is the new story in the FINAL FANTASY VII remake project, a reimagining of the iconic original game into three standalone titles by its original creators. In this game, players will enjoy various new elements as the story unfolds, culminating in the party’s journey to “The Forgotten Capital” from the original F...