Switch is now home to the definitive version of The Thousand-Year Door, and anyone interested in RPGs or Mario games who might've missed it over the years should definitely check it out to see why so many Paper Mario fans long for a return to this style of game.
Paper Mario: The Thousand-Year Door might be ever so slightly dated in its first two chapters and its insistence on loading every area with too many enemies. Its bizarre cast, excellent writing, and inventive battles mean it earns its reputation as one of the best and most inventive RPGs, though, and it’s just as fresh and imaginative now as it ever was.
Paper Mario: The Thousand-Year Door for Nintendo Switch improves upon the GameCube classic in almost every way; not just with its impressive graphical overhaul, but with plenty of quality-of-life changes and additional content too.
Paper Mario is certainly a very good game. It's sure to delight fans of the license, as well as old hands who've already played the original game 20 years ago on Gamecube. Newcomers, meanwhile, will discover one of the best spin-offs of the famous moustachio. Gripping, fun, funny and charming to the eye, the game has it all. Our only complaint is that the difficulty is still not quite up to scratch, even if those unfamiliar with the genre may find it a little hard to get going at first. On the plus side, this Mario Paper is, like all the games in the license, archi-accessible and well thought-out. It's an ideal entry point for young players who want to discover the basics of turn-based RPGs. In any case, whatever your profile, unless you're totally allergic to the license or hermetic to the genre, Paper Mario is an excellent game that would be a shame to miss on Nintendo Switch.
Paper Mario: The Thousand-Year Door exudes charm in every block of paper and cardboard, with multiple secrets, combats and puzzles around every corner; but absurd backtracking and low difficulty spoil the experience.
6.7/10, but i like to rate while considering 5/10 to be a real average of all experiences, i guess, so 6.7/10 = pretty good bordering on great for me, i think
this is a game that i remember really enjoying in its original version back in the 00s, as a kid. I believe this remake is very similar to the original in the sense that people who are already familiar with the original will not find much more to enjoy in this version, but nontheless there will be some small amount of increased enjoyment. To put it another way, if there is some amount of quantified joy that can be attributed to the original for any one person, this remake might tend toward *that* amount + 10% or some other small 'bonus'
that is to say, familiarity with the original indicates a diminishing return; the more bored somebody has become with the 2004 version, the less likely this remake is to be worth experiencing, as it is just that boredom + 10%, whatever that really means. The remake is just so similar to the original game that i posit that most people would find it not worth buying if they have a strong memory of the original game and/or have access to play the original free of charge
however, that's not to say the remake isnt a better version. I believe that is true, in the sense that any one person is better off playing the remake if having to choose between playing either. I believe the visuals are generally greatly enhanced; i think the only visual aspects i find better in the original (aside from the increased frame per second rate) are some of the non-shiny floors (letting rogueport look dirtier, etc) and some of the character's new expressions, which i think might seem over-the-top and take away from some of the character's personalities by making them seem performative and highly energetic
audio-wise, i find it pretty even on music changes that improve and music changes that worsen. I suppose i lean toward the idea that the music amounts, perhaps surprisingly, to a net decrease in enjoyment from the original, but even if so, it seems to be by such an amount as to be practically negligible i believe. Some of the songs really grate on the ears in the remix, with that which sound like kazoos and harmon-muted trumpets; it's not the instrument timbre inherently, i suppose, but the timbre combined with its volume within the song. Perhaps if these sounds were toned down in volume a bit, relative to the rest of the song, it would feel less abrasive to me. Opposing that, bits like the trumpet intro in the rogueport song just sound fantastic to me, so i feel like it's a bit ****
this is a game that i think i might have considered a 9/10 or 8/10 like 15 years ago, but 6.7/10 seems apt to me now because i feel like i've become aware of how games can feel much more fun in terms of strategy, beyond this game's presentation of it, which i feel is pretty surface-level. The battles feel very easy to me, and they dont seem to require much thinking, nor different strategies in general. I suppose this used to not matter to me because what was there was enough to be interesting when i was younger, and perhaps now it's just rote enough that i feel like im looking for more detail in gameplay to find gameplay engaging
in general, i recommend this game to people who havent played the original, or perhaps have played the original but forgotten much of it. I dont recommend this game for people who have played the original and remember it reasonably well, nor people who tend to like games with more detailed strategizing. This game, to me, doesnt quite explore 'strategy' enough, and of course it doesnt explore reaction times or platforming/aiming gameplay enough to fill that void either, however it does have an interesting narrative if that suffices, and it might have an interesting strategy element for anybody generally new to turn-based rpg
Its good, but lesser than the origional. There has been heaps of ballancing making it way to easy and a heap of dialouge changes making it less funny and often obscure for the wrong reasons. Its also runs at 30fps when on the GC it was 60 and that is very noticable.
Over they years I've heard a lot of people praising this game and saying that it is way better than Color Splash or The Origami King. Naturally I had very high expectations because of that, especially since I actually liked CS and TOK. Sadly those expectations have not been met.
The battles are very slow paced, there is a ton of backtracking, the world design is blant (it just feels like running from on corridor to another). The only aspect of this game that is actually better than in CS and TOK are the characters design, having actually unique character design instead of generic Toads is definitely better.
I dropped the game during the middle of chapter 6 cause I sadly couldn't bear it anymore how bored I was while playing this game
SummaryThe Nintendo GameCube classic Paper Mario: The Thousand-Year Door returns with updated graphics on Nintendo Switch! Join Mario and friends in an RPG adventure to discover the legendary treasure behind the ancient Thousand-Year Door. Will Mario complete his papery quest, or will he crumple under the pressure?