Dream Trigger 3D is one of those games that would have hugely benefitted from eShop presence, be it a demo or a smaller downloadable version, as while the concept in itself is difficult to grasp initially, the payoff in grasping a higher score and hearing the stage theme in its entirety is more than worth it. As far as effective 3D showcases and unique experiences on Nintendo's newest handheld go, you'll find fewer more so than this.
If it's a classic you're looking for, I don't know if this will completely fit the bill, but the feel is definitely there. If Dream Trigger didn't feel so awkward to play (and painful on the hands after a short while), it would have been graded higher. But as it stands, it's a nice, little distraction, and marks one of the first times that 3D on the system that doesn't feel tacked on.
This game is actually really good. It is, however, confusing to learn. The main point people don't understand: YOU DON'T HAVE TO DODGE BULLETS. If you are firing, you are invulnerable. This might be expected to make the game easy, but you can only fire for a limited time after uncovering enemies with your sonar. This adds some tension -- you frantically uncover enemies, then blast away, trying to get them all. If you don't, then you might have to dodge for a second or two. But the game is not mainly about dodging -- it's about firing and uncovering enemies. Once this is understood, it becomes a very tense, richly challenging and engrossing game. But not a particularly impossible one -- just strange and unusual. And very appreciated for the 3DS.
This game is hard yes. People need to give it another try. Don't give up so easy. If you aren't having fun in 20 minutes of practice you need a helmet. Just sayin.
In the end, Dream Trigger 3D will likely become a title with a niche following. The relatively high level of difficulty will likely turn off most players, especially since you experience it in the first level of the game. Once you finally understand how everything works, it becomes interesting. The game can feel a little long in the tooth considering that nothing new is introduced later, but at least the new backgrounds and themes keep things somewhat fresh. Considering how polarizing it is, the game is best recommended as a rental to see if you can deal with the high difficulty level and enjoy what's here or simply give up out of frustration.
Basically, Dream Trigger is a shooter that comes off like it was trying to reinvent shooters, but falls pretty flat. And that's probably not the kind of "trip" it was going for.
The big reason why this game received a two out of five, though, is because it crashed multiple times at random moments, forcing us to restart the system. Bottom line, we find this unacceptable.
Dream Trigger 3D is off-putting and inaccessible at worst when coupled with the difficulty level and crude production values. If this game had a more casually approachable tone and a greater focus on one core mechanic (or two simple and complementary ones), then there might have been a great game here. As it stands, it's a muddled nightmare, in 3D.
Let me make it clear. you do NOT need to look at the bottom screen to play the game. I'll glance at it if I need to see where a pesky bogie is hiding, but otherwise I avoid it and just put down my Sonar Pings with A. I'm really enjoying the game. The gameplay is intense and the levels are just amazingly surreal. Honestly its probably one of the best titles on the 3DS now.
It's a unique idea that actually turned out to be a good game. You us the stylus to uncover enemies and then you shoot them. It works alright but it takes some getting used to (especially for lefties). the 3D effect is not worth the battery life and most of the assets are reused. It was definitely worth eight bucks but not much more than that.
There's hard and then there is too hard. This game is way too hard for practically anyone to play. When you have trouble getting past the first level, something is seriously wrong. Your hands will hurt from the odd positioning you need to do and it's just bad. The game is nice to look at from an artsy perspective, but the game fails on so many levels besides that. Avoid at all costs.
While I was really looking forward to this game, I gotta say it seems ridiculously complex and frenetic right out of the gate. I know some people love how challenging it is but I just find it way to frustrating to be any fun at all. Within the first seven seconds of the first level you are required to place "pings" on the touch screen, wait for them to detonate and reveal enemies on the 3d screen, shoot them with the limited laser energy, collect the reward icons, and avoid the 20 bombs on screen......without moving the device at all or you lose the 3d image. I know people are saying you don't need to look at the touch screen to place pings, but even the tutorial shows them being place with the stylus....this mechanic really seems messed up since you just end up thumb mashing the screen in hopes of hitting something blindly. There is no ramp up to the insane pace of this game.
I love trippy games like Rez and Lumines and really wanted to enjoy this one but its way to unforgiving to be any fun ....the one review i found from gamepro was 3.5 and i sadly have to agree.
Sounds like the developers caught wind of the poor review and decided to make their own to up the score, much like what has been done here on metacritic to raise review scores. Devoting entire user reviews to try and discredit a user review is pathetic. If your game ****, it ****. And I, as a consumer and a long time gamer (27 years) have the right to voice my opinion, as does everyone on the web. If's sad that developers and publishers come on to metacritic and review their own games. Next time, make a good game and you won't have to defend this garbage..... Stay away, this game is NOT fun... it's more like a chore. There's way better games coming out that will provide a challenge and entertainment.