Without a doubt, The Binding of Isaac is the most varied, addictive dungeon-crawler ever made. As the most definitive version, Afterbirth+ is perfect both as a portable game for quick runs and as a docked game for lengthy plays. A must-have for Switch owners.
The greatest roguelike of all time remains an incredibly fun and addictive game for those just picking it up and for those who have been playing for over a decade. Classic dungeon-crawling gameplay coupled with hundreds of items, bosses, and rooms with Edmund McMillen's hilarious style and genius game design make for a true indie masterpiece.
The Binding of Isaac: Afterbirth+ is a perfect fit for the Switch, and barring some framerate problems in local multiplayer, is arguably the best way to play this modern classic.
I think the game is supremely enjoyable, but it’s not for everybody. Now if you’ll excuse me, I have to travel through Mom’s Scarred Womb and destroy what appears to be a giant fetus before taking on Satan. Toodles!
Too weird and repellent for a mainstream audience, too brilliant for any serious gamer to ignore, The Binding of Isaac has found a surprisingly natural home on Switch. It’s ideal for short bursts and longer sessions of handheld play, and the sort of title that only gets richer and more interesting the more hours and effort you put in. Edward McMillen’s cult classic isn’t for everyone, but if it’s for you there’s no better way to play it.
The Binding of Isaac: Afterbirth+ is a perfect match for the new Nintendo Switch. Is easy to grasp and its pace suits perfectly the Switch portability. With hundreds of weapones, enemies, mysteries and rooms to explore... you got plenty to sink teeth into.
The points that makes the game special are the endless ways to reinvent it and the many forms to take a walk on your own path of chaos. This Nintendo Switch Version is a good way to upgrade "the Binding of Isaac Experience" which brought us Edmund Mcmillen 6 years ago. Perfect for those who never played it or who just simply want to have fun anywhere.
This game has a lot of potential, replayability, content and challenge.
But the RNG really can make everything seems unfun and unfair. I don't mind the challenge, but it really **** to feel that you die just because the game threw something insanely hard at you several times in a row. RNG is supposed to make the game fun, not feeling unfair. This could have clearly been balanced more than this because at some point it's just lottery. And you don't want to spend 40 minutes on a run to actually die in a inevitable way because of the RNG. This just discourage people.
So since a game is supposed to be fun, I'll give 7 because it could be much more fun. A lot of time I'm like ''hey I wanna play TBOI'' et then 10 minutes later I might be just disgusted by the unfairness of the game.
In brief, McMillan can make brillant games but he clearly lacks the dimension of the learning curve.
Deutsche Review - Kritik
Der folgende Test ist in 5 Kategorien zusammengefasst. Diese 5 Kartegorien ergeben die Gesamtpunktzahl von 0 - 100 Punkten. Um einen passenden Userscore zu geben wird auf oder abgerundet. Bei 84 Punkten ergibt das einen User Score von 8. Bei 86 einen von Userscore von 9. Falls eine 85 kommt entscheide ich ob ich es eher positiv oder negativ nehme. Regeln verstanden?
Dann sind hier meine Punkte.
Mein persönlicher Score = 68/100
Mein User Score = 7
I purchased my Switch in April after lining up outside a Best Buy to get my hands on a limited resupply and was excited to finally play the new Zelda game. In the store, the salesperson upsold me on Bomberman and Binding of Isaac because I figured I wanted something else to play after Zelda. Once I booted up Isaac, I was intrigued by the intro story. I enjoy rogue-likes and thought the theme on Isaac would be interesting.
After about 20 minutes of play and 1.5 runs, I had no desire to play further. I have this $40 game sitting on my shelf, collecting dust, because the gameplay just wasn't captivating. I dislike that there is no guidance on what various items do and wish there were more story than the short intro. It would be nice if the story was driven by successfully completing runs instead of simply unlocking new 'stuff'. I say 'stuff' because there's no ostensible context for the unlockables -- then again, I may be missing something after only a tiny amount of play.
The most excruciating part about Isaac is the button-mashing. Admittedly, this probably wouldn't bother me as much on a PC (Steam) but it gets very annoying and tiring on the Switch controls. Halfway into my second run, I said "screw this" and just let the baddies kill me because I got tired of mashing the same buttons repeatedly. I then promptly turned the game off and put it away.
I will be reselling the game at price because I just have no interest to play it again. The version I purchased came with a booklet and stickers, which I understand people are interested in. I know there is a fanbase for this game but it just wasn't for me.
SummaryThe latest expansion to The Binding of Isaac: Rebirth features: 55+ new items, new final chapter with boss and ending, new playable character, greed hard mode, daily greed runs, 5 new challenges, loads of new achievements, new bosses and other little editions, plus new dev tools! so you can design, edit and play and endless number of mod...