Generally favorable reviews - based on 67 Critics What's this?

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Generally favorable reviews- based on 320 Ratings

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  • Summary: [Available in the U.S. - Feb 2014] This new yet traditional offering from Square Enix captures the charm and elegant and simplicity of yesteryear's canonical RPGs. Become a Warrior of Light and journey to the land of Luxemdarc in this classic tale of personal growth and adventure.
Score distribution:
  1. Positive: 64 out of 67
  2. Negative: 0 out of 67
  1. Apr 14, 2014
    It sounds like a lot, and it is, but not in an overwhelming way but in a fantastic, three in the morning, I can’t stop playing this game kind of way. When it all comes together and you destroy a boss that gave you troubles just a few job levels ago, it feels great.
  2. Dec 30, 2013
    For 2013, Bravely Default is easily the best RPG of the year that will keep fans of this genre extremely happy as they join these characters in their fight for freedom.
  3. Feb 3, 2014
    Bravely Default is an RPG for everyone.
  4. Dec 5, 2013
    Fans and open-minded newcomers will enjoy a substantial adventure that proves the JRPG is alive and kicking.
  5. Feb 12, 2014
    A JRPG that only occasionally gives into the genre's worst impulses, and one that rewards strategy and dedication. [March 2014, p.70]
  6. Dec 30, 2013
    Bravely Default is a triumphant blending of a classic template with some fresh ideas and modern user-friendliness, albeit with a few areas that could still be refined before going on to the next level.
  7. Feb 3, 2014
    Bravely Default's more interesting ideas, particularly the mechanics behind the battle system, breathe some life into a very traditional RPG. However, the game is also let down by its fair share of derivative and less ambitious features. Bravely Default disappointingly wastes a lot of its potential, but Square Enix will get another shot with the already-announced sequel.

See all 67 Critic Reviews

Score distribution:
  1. Positive: 66 out of 81
  2. Negative: 9 out of 81
  1. Dec 9, 2013
    Wow, the atmosphere is classic, the scenery is elegant. I am waiting for such a game so long time. Maybe I am a bit out of date, but this is really my style. The only thing I don't like is the character setting, too cute. Expand
  2. Feb 25, 2014
    Great game, so many skills and ways to custumize your character and a great story to boot, I do recommand playing with the japanese voice on. Hours of fun Expand
  3. Feb 13, 2014
    I'm only halfway through the game but I can say that I haven't been hooked to a game this way for a very long time. Loving the music, the characters, the story, the 3d effect is gorgeous.

    Some people complain about repetition in some part of the game, I say YES!!! I can play this game for months, even so, you can just set the auto function in minor fights and care about bosses and healing maybe. And with so many options to customize the way you play, I don't see how repeating those things over and over could be THAT bad.

    Buy the game, it's AWESOME!
  4. Apr 13, 2014
    This probably isn’t the first time you’ve seen the name Bravely Default. If you haven’t then I would assume you are probably sharing the same first impression that we all had: “WHAT DOES THAT NAME EVEN MEAN?!” I know; the developers couldn’t have picked a more awkward and confusing name if they tried. Despite the strange name, it has done remarkably well in the West. The game received overall positive reviews from critics, and even topped the spectacular launch sales of Fire Emblem: Awakening last year. You’re probably asking, what’s the big deal with Bravely Default? Why is it so great? Find out in my review!

    In most RPGs, your party starts out small and slowly grows to somewhat of an army, but the developers decided to keep things small. In this game, you assume control of 4 characters. All four adventures come from different backgrounds and cultures, but are forced to unite due to the severity of the events that transpire. Tiz is a shepherd from a town that was literally swallowed up by the ground. His friends and family were all lost in the destruction; he was the sole survivor. Agnés is on a quest to bring power back to the four crystals, and is accompanied by an energetic fairy girl. Ringabel is an insomniac with a book that supposedly predicts the future. He’s also quite fond of the ladies. Edea actually met the caravan while trying to take Agnés captive on her ship. Once she realizes that she’s the one working for the bad guys, she joins your cause. This is only the beginning…

    Gameplay is the main attraction, and is what makes this game stand out from the rest. Bravely Default combines the traditional JRPG formula with some game-changing elements. You are able to tailor your gameplay experience to your liking. That means difficulty settings, enemy encounter ratio, and more are customizable – and at any point in the game. This makes the game very welcome to newcomers, as well as RPG veterans.

    When exploring the game’s world, you will never see enemies just waltzing around on the map. Instead, you enter battle via random encounters. Battle selections are essentially the same as other turn-based games, with two big twists. Brave and Default. That’s where the game’s strange title comes in, for those of you still wondering! Selecting Brave lets you take an extra turn during battle. You can take up to four extra turns at a time with Brave with all of your characters. If you play this way, the character you used will have to sit out of battle for the next three battles. This is totally fine for one-turn battles, but during longer battles, you can’t afford to take the risk of making yourself vulnerable. That’s where Default comes in. Select Default during battle to skip your turn and gain Brave points (BP). When opting to Default, you will be less vulnerable to enemy attacks. Once you get enough BP, you can unleash your multiple attacks on your foes one by one. This is an amazing feeling when done successfully, and it makes the entire battle seem worthwhile. Well done, Silicon Studio. Such a simple concept, yet so satisfying.

    Did you know that this game is a spiritual successor to Final Fantasy: The Four Heroes of Light on DS? The art style is pretty similar, and even the character models and enemies share similar attributes. While the graphics aren’t anything out of the ordinary, the hand-painted backdrops feel as if they were taken right out of a storybook. When you stop moving, some locations will zoom out to give you a bird’s eye view of the entire area. It would be nice to have an option to toggle between the views while moving, but it still is great to see these pieces of art in their full glory. Menus are user-friendly for the most part, with the exception of few out of place selections.

    I have some very mixed feelings about the game’s voice acting. I’m glad it’s there, but I have to be honest and say that it is second-rate at best. For example, some characters deliver their lines rather slowly. Because of this, I found myself getting in the habit of just reading the text and skipping to the next line before waiting for them to finish. It’s unfortunate, too, because the story is pretty charming for the most part! Music is very reminiscent of any traditional JRPG. With that being said, it’s somewhat forgettable, but still fits the game. Although you don’t have to pay too much attention to detail to notice some blemishes in this game’s presentation, the good outweighs the bad in the end.


    There are a ton of extra features aside from the main game that will enhance your experience. SP, an entirely new concept, allows you to stop time during a battle and deal extra damage to your temporarily frozen enemies. However, these points are obtained at a cost. One way to gain SP is to leave the game on and put your 3DS in sleep mode for 8 hours. If you’re
  5. Jun 5, 2014
    Great game that harkens back to older Final Fantasy before it went to all flash and little substance. A Final Fantasy game just without the name. Probably more FF than 13 I'd say. The only minor flaw in the game is its ending (at least if you are going for the True Ending). The last 2 chapters are nothing but a big long boss run. You'll probably want it done by end of Chapter 6 rather than 8. Still at least play it until chapter 6 and then perhaps find the “not so true ending” and be done with it.

    1) Great gameplay
    2) Excellent customizations (difficulty and random encounters can be set on the fly)
    3) Great combat / Brave / Default tactics
    4) Good class customizations

    1) Last 2 chapters
    2) Cheesy (even daft) main characters who can't think logically... (well the game tries to justify it but its pretty obvious they aren't the sharpest tools in the shed.

    Get this game if you have any small interest in RPGs especially JPRGS. Actually … you probably already bought it if you are a fan of JRPGs. Everyone else should give it a try. Wished they would make a proper console (not handled version) or at least vita with better graphics (cant blame the game as the hardware limited this)
  6. Jun 3, 2014
    This review contains spoilers, click expand to view. What I'm about to say might shock some people, but, Bravely Default was not THAT amazing. I gave it an 8, yes, because it was a good game, what it was not however is "OMG the best thing since sliced bread" or "The rebirth of the classics or whatever". What it did is just take good elements from older games and keep them good, more accurately as the spiritual successor to Final Fantasy and the 4 Heroes of Light, it basically redeemed it. The game has a lot of classic elements like the job system and related skills, many of which are well balanced and you'd find it hard to make it through the whole game without at least using every job once. The combat I especially love, the introduction of 'Brave' And Default', while very obviously forced was a simple and highly effective inclusion, it's nice to able to get weak enemies out of the way easily by braving the stuffing out of them. Other than that though the game doesn't have much else to offer, aside from the Dark Knight every job related character is a personified embodiment of their job and after fighting them a million times in the the most thoughtlessly included back and forth timeline in the history of video games I quickly learned to hate them, though I can appreciate them for what they were and how they changed based on the same situation with different variables. That was my only major gripe with the game, the going back and forth through the same world, overcoming the same temples, beating the same bosses over and over. yes they changed slightly, but not enough to keep it from getting boring. It was a game that could have benefited from less, if it had gone straight from beating the temples the first time straight to the end I'd have liked it a lot more, granted it wouldn't have made any sense, but it'd be a sacrifice I was willing to pay by the end of the game.
    Overall it was a great game though, would highly recommend to all RPG fans, just try not to be discouraged when it starts to get boring. Am really looking forward to the sequel: Bravely Second.
  7. Jul 24, 2014
    Artificial padding and artificial difficulty do not a good game make, nor shoddy plots and vapid characters a good story. Square-Enix needs to give all of their money to CD Projekt Red, a far more superior RPG making company. Expand

See all 81 User Reviews