Generally favorable reviews - based on 41 Critics What's this?

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Generally favorable reviews- based on 64 Ratings

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  • Summary: Etrian Odyssey Untold: The Millennium Girl is a first-person, map-making dungeon crawler for the Nintendo 3DS.
Score distribution:
  1. Positive: 36 out of 41
  2. Negative: 0 out of 41
  1. Sep 23, 2013
    Again, there’s absolutely nothing here that’ll derail your enjoyment of the series if you’ve enjoyed Etrian Odyssey for quite some time. And you’re not likely to find a more perfect jumping on point if you have yet to experience the series.
  2. Sep 23, 2013
    As I said before, The Millennium Girl offers a fantastic opportunity for new players to dip their toes into Etrian Odyssey, as it provides the familiar sorts of characters we have grown to love in JRPGs while keeping intact the extremely strong foundations of the original game.
  3. Oct 7, 2013
    Etrian Odyssey Untold: The Millennium Girl is a fairly solid game. While the early going can be a bit rough since money might be more spent on healing than buying new weapons and armor, the game’s mechanics and Story Mode’s story elements still make for a fairly sold game. This is one that newcomers and veterans alike should enjoy.
  4. Sep 23, 2013
    Etrian Odyssey Untold largely succeeds at marrying the series’ gameplay with a more narrative-driven adventure, creating a unique take on the traditional Etrian Odyssey formula, while the Classic mode ensures that longtime fans will not be alienated by the game’s new direction.
  5. May 1, 2014
    A lengthy, and hugely enjoyable, first person dungeon romp.
  6. Sep 30, 2013
    The original Etrian Odyssey is remade with refined customization, enchanting visuals, and an intriguing story.
  7. Sep 27, 2013
    Etrian Odyssey has never needed deeper or more developed plot, and the new parts of Millenium Girl are the least interesting ones. If you've played past games, there's little reason to jump into this latest entry — exploration is a lot less enticing when it's terrain you've already mapped before.

See all 41 Critic Reviews

Score distribution:
  1. Positive: 6 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 0 out of 6
  1. Jan 13, 2014
    This game is very similar to EO:4... but that is a good thing! I highly enjoyed this game, and for someone brand new to the series (first game was EO:4), I was glad to see another game in this series release on the 3DS. First person + RPG + variety of team dynamics = enormous win. Expand
  2. Oct 4, 2013
    A fantastic retelling of the original Etrian Odyssey. A lot of the newer features from Etrian Odyssey IV return here, and make the experience much more enjoyable. The Story mode adds an incentive to replay this journey even if you already have before. Expand
  3. Jul 30, 2014
    Again, now another one of my top 3DS games. After completing the story in approximately 45 hours over the span of 4 months (march~july) and spending a lot more with quests and extra "post-game things" to do (no spoilers~), I have to thoroughly admit that this game is something that all RPG fans should play! Now, is it as good as EOIV? Let's see the goods and bads before comparing the two.

    The Goods: Etrian Odyssey Untold is a freshened, remade version of the first game, which was released around 6/7 years ago (2007). It has a story mode, and the story mode serves as the main mode that etrian players will play. The classic mode is still there for people who want to use their own crew for fighting....and stuff. So, down to the story mode - it's surprisingly great. I found the premise of the story to be a bit niche, but the way they presented it was really spectacular, and the scripting was as good as ever, convincing me to continue to play it until the end. It was really emotional towards the end and I have to applaud Atlus for being able to shake my iron soul. The graphics are as good as ever for a 3DS game, and the 3D effect is really well implemented, as always. The character designs are really nice, and the backgrounds are really detailed and well drawn. The music was something from another planet. Yuzo Koshiro really did a splendid job remastering the songs from the first game into an orchestrated/live version of it for this game. I never turned the volume down or turned off the BGM throughout the whole time, and actually kept it at max volume while keeping the others down. You see, there are FOEs (strong bosses that roam the labyrinth) that cruise around, keeping you scared and alert, and they are really programmed well this game. The puzzles that you have to solve to avoid fighting them is really well designed, and some of the later stratums require a lot of thinking to avoid these nasty fights. The fighting system is as good as ever, with the inclusion of Grimoire Stones, which from what I know..are stones that contain enemy's (or human) skills that can be used if the weapon type is the same as the user......which can be confusing, but you'll learn more about it ingame~. The dungeons are wonderful as ever, the feeling you get from mapping is splendid, and the 3 difficulties you get from the beginning of the game are great for beginners and veterans (I chose the standard diff, fyi). The bosses are really tough, most of the time, and things get really intense, again, towards the end of the game. Definitely worth the effort of grinding~

    The Neutral: It's good that voice acting has been implemented more, but it may be nicer if more things were spoken. I felt that they only spoke 1 or 2 important lines in central parts of the story, and not really talking much in other "branches" of the story that I also felt were somewhat important. Again, although it's something that has never occurred in the franchise, I have always thought that a city hub would be nice (one that you could explore), but it seems you'll be stuck with menus for this game as well, which isn't exactly a problem. Another neutral thing is the grinding at the start of the game. You're really going to have to spend a bit of time (although it's easier in this game) grinding for a while to get a decent load of cash and skills/levels. The game is also a tad bit to the boring side for the first 10-20 hours, and after that - things really get awesome and super intense! (especially the story, but you'll have to wait it out for a while)

    The Bad: There isn't really much here that I can say...though there is one thing I can think of. It'd be nice if the game had more than 1 slot for saving, because after finishing story mode, I wanted to try Classic mode but I didn't want to delete my old file, so it kinda creates a problem for people like me who want to try out everything that's featured in the game without deleting anything.

    VS EOIV and Overall: Compared to EOIV, I'd say this is a better game to start with, but notice that it's definitely more difficult than EOIV - especially with endgame bosses and the last few stratums being very very difficult to beat and navigate through (and map). Although EOIV has the wonderful world system ("Lands") and Untold lacks it, I'd say that Untold still holds pretty well with EOIV. Of the two though, I'd say I like EOIV more by only a small percentage. I truly had a great experience with EO Untold, and hopefully this review can sway you (hopefully and RPG fan) to have the wonderful experience that I had whilst playing this game~

    Gameplay: 10/10
    Story: 9/10
    Music: 10/10
    Presentation: 9/10
    Length/PostGame: 9/10
    Overall: 9/10
  4. Apr 26, 2014
    While I find the story mode to have annoying characters and an intrusive story, the classic mode is top notch! Maybe it's not as good as EO4, because of the unnecessary third difficulty setting, but it's a fantastic game in its own right. Now...if only the 6th stratum wasn't so dang scary. Expand
  5. Nov 15, 2013
    To start, this was my first experience with first-person dungeon crawling, and that also implies i haven't played any of this game's predecessors, so my critique is on this game and this game alone. It was a lot of fun and i loved the map making, which is supposedly a big part of the series. I think the combat skill tree system wasn't that hard to grasp, and i like how character stats only showed up when purchasing items, so it was overall simple. I wish the combat was a little more engaging, however. It kind of reminded me of digimon dusk and dawn's combat, because the characters were doing amazing things but all you saw was bursts of fire and squares shaking as they took damage. I wasn't expecting pokemon X and Y grade combat graphics, but I feel, especially since the story had fixed players they could model, they could have made a few general animations for when they attacked, even if they were simple like what the enemy monsters did. I like the first person, but it felt weird to have a main character that felt apart of me and separate from me at the same time. The dialogue options didn't normally change the story, but allowed a little humour here and there. However, i couldn't fully feel like it was me adventuring with the others, but rather me controlling the main character. When i get this feeling, i don't wish i had more control. I wish the main character had more character of his own. Finally, the grimuar stones (probably spelled that wrong, though) were a nice feature that was apparently new, but i think they could have simplified it. If i forgot to edit my stones after a few trips back from the forest, i would suddenly find 20 or more new stones and feel overwhelmed. Perhaps they could have made it so i could extract skills individually and recycle ones i didn't want to level up skills i wanted to keep, that way my only question was which skills i wanted, not which stone i wanted to make. Overall, love the experience Expand
  6. Nov 11, 2013
    Extremely similar to EO:4, which obviously isn't a bad thing, but I'd say this is the weaker of the two. No overworld maps like in 4, and too much of a same old feeling if you've come off finishing EO:4 last year.

    Its a good game. I just don't think I'll ever be compelled to finish it. 20 hours at this price before losing interest for another game isn't bad.