I haven’t played Conquest or Revelation yet, so I can’t make direct comparisons to them at this point in time. However, Birthright is an engrossing experience that will keep even the most veteran gamers busy for many hours on end.
Birthright is a grueling, fantastic experience that not only matches the quality of its predecessor but possibly outshines it as well, more than earning its place at the table of must-play strategy/RPGs.
I did birthright after Conquest since i wanted to play the more challenging version first. Birthright was too easy in comparizon with Conquest, died only twice and was surprised with the story being less interesting than Conquest. Still enjoyable but not as dark as Conquest's story. What i loved the most in the version are characters that follow your avatar in this story. They are interesting and have good chemistry with the avatar. I'm just surprised and a bit saddened by how some viewers hate the game just because of the story and it's even worse for Birthright. The story isn't the greatest of all fire emblem games but it's decent and some reviews go a little too far
In the end Birthright was inferior to Conquest because ot its story but still very good to play thanks the nice characters.
Beyond the commercial gamble, Fire Emblem Fates is an excellent tactical-RPG, just like Fire Emblem Awakening was. This new game takes back everything that worked in the previous entry (relationships, support) and adds some very addictive elements, like the castle management or this three-headed story you'll want to explore completely.
Fire Emblem Fates: Birthright is an absolute delight to play, from the battlefield to the bedroom. If you loved its predecessor Awakening, you'll enjoy the heightened tension and intimacy imbued in every moment of Birthright.
Birthright is definitely fun, but in no means the best, it's a numbers game like Awakening, but it won't even let you grow as strong as you could in it's predecessor. Whilst the story is alot lighter theb Conquest it does have dark moments such as Elise's death, Zola sacrificing himself, and so on. 7/10, worst of the trio, but not a bad game. Should've had the removed features and Zola as a recruitable character. Needs more Zola.
I feel like a doomer for saying this, but Fire Emblem Fates: Birthright was a game meant to solely capitalize on the popularity of Awakening and the mechanics that made it popular. While I don't think repeating trends that made you popular is bad, it is when you don't understand them. Having to marry off each initial character just to get their children that have no significance in the story just feels tone deaf and weakens the story when on chapter 18 you can have next to no one in the story as your team, and yet the story plays out like you did. The fact the royals all have retainers and you slowly get them in clumps rather than every now and again also sets back how special units are, and really drives home that it doesn't feel like the Fire Emblem that we've known before. Further alienating the established fan base is the new found casual mode, which not inherently bad for making the game more accessible, made the devs skip on map testing and caused a lot of problems for classic mode fans. Most of the maps are balanced only if played on casual mode, and with the fact that the last two chapters of this game have to be run through all at once, makes for a super unbalanced mess. It doesn't help that the story falls apart in a number of different areas that you'd think would be filled by playing the other games, but it's simply not. A lot of half baked ideas and plot holes are rampant throughout, but what is probably the biggest problem with this game is the morality between Hoshido and Nohr. Hoshido is blatantly the good guy in this, and Nohr is only framed as bad, and when Nohr needed more supplies, at the end of birthright, Hoshido simply solves it with a simple "we will help you now". The fact that so much of this game is trying to send a mixed message while also giving you clearly defined black and whites is maddening, and a big reason why hating Corrin is justified. These games clearly needed to be tested and written out better, but they simply weren't to capitalize on new found popularity, and that's sad when the games had so much potential too.- Don't **** put two chapters back to back with permadeath HOW **** HARD IS THAT TO UNDERSTAND NINTENDO!?
Fire Emblem has always being a good quality franchise, until this game. I dont really like the Fates "saga", you don't have to play all of them because it's just gonna make you hate the story and Corrin even more. So what's wrong with it? OK so from 30+ characters, there were around only 5 that were actually good, or had a good character development. And Corrin OMG, corrin, she's just one thing in one game and one completely different thing on the other. And after you have to experience in the prologue of both games i don't think how can you like the Nohrian family, but the worst part is that you already paid for it so you don't have any more choose than to play as the bad guys or spend $40 more for the other game. This was a so bad decision. But after that do you think the story is the only bad thing? NO, the characters are over sexualize, in Awakening i would only say that Olivia and Tharja are the only ones than can be considered but in this game more than half the cast is. The maps are boring, and the gameplay seems so unbalanced. The only thing i would say is really good are the cutscenes to be honest, but i think at least the first 5 chapter i had some fun so it'll be a 4/10 for me
SummaryTwo kingdoms at war – the peace-loving Hoshido and the glory-seeking Nohr. It is up to the player to decide which side to fight for. As the prince/princess of Hoshido, who was raised by Nohr royal family, you will be torn between two families you love. Whichever path you take, you will face different types of challenges.