We recommend it as a must buy for fans of action platformers, especially those that enjoy retro nods and winks with their modern day experiences - this one's a straight shooter.
Such good little game i wasent expecting much but it deff turned out to be real good and it is deff worth the price i probably Would have paid double the price yup thats how good it is
The first game has better platforming stages but this one has way more ideas and is harder. It's as good as the first game and has no weaknesses that are worth it to mention here
Gunman Clive 2 is a traditional sequel. As with its predecessor, the
stages are short, but intense. The graphics uses more color, but the
platforming has also changed properly. Traces of both Super Mario
Galaxy and Uncharted are able to spot. With just a little more
experimenting could Gunman Clive 2 have been an unforgettable gem.
This sequel surpasses expectations by going bigger and better than before. The gorgeously illustrated graphics, fun boss fights, and multiple gameplay types amount to a great new installment in the (hopefully) ever-growing franchise.
The biggest problem with Gunman Clive 2 is that for all the attempts to expand on the original game's formula, it remains a very limited game. It's not just that it's over quickly, but it doesn't do anything to really make it something memorable. It's fun, it's not much more than that, but that might well be enough to give it a go.
Gunman Clive 2 is a fantastic game. As a sequel it improves on the original in almost every way whilst still boasting the same tight gameplay and impressive visuals. This is the platform or this game, the 3d really makes the presentation special. The added length is greatly appreciated yet still brief enough not to outstay its welcome. It works as a great portable game that can be completed in a few sessions or one big play session.
The gameplay is tight and addictive, yet not Mario tight. It causes the right kind of frustrations, often I would close my 3DS only to open it up immediately to finish what I started. The only area the game perhaps struggles are the boss fights. The Boss fights are maybe inferior to the original offering frustration and not enough charm. Bosses just lack originality and rely more on persistence.
The basic story of the original has been kicked up a gear as you are now chasing bandits across the globe. This adds great variety to the aesthetic and boosted by the level design matching the location theme. Gives the game the opportunity to get a bit more silly with added ninjas and more. Talking of silly there are still plenty of ducks.
The gameplay has been notably expanded. A gravity element has introduced that is well executed but at this point gravity is becoming a bit overused in platforms. More successfully Gunman Clive 2 adds great mounted combat sections where it goes all Starfox. This gives a nice change of pace to the platforming.
The same roster of characters are available from the original with the addition of a melee focussed spear wielding character. This adds an interesting new way to play through the game.
Overall Gunman Clive 2 is a must play for all fans of the original or anyone looking for a short budget title for their 3DS. It offers great visuals, gameplay and improvements across the board from the original.
I completed Gunman Clive 2 with the Gunman character on a ''new'' 3DS XL last week. I was not expecting much from this game (especially for $2.99 tax), but I was pleasantly surprised! There are only 25 levels which are not very elaborated, but they are still interesting. The graphics are simple, but well done. The game is fairly easy in general, but difficult at times especially the bosses. I would give it 7.5 out of 10.
This game changed a lot, but not for the better. While it still has that shine that Gunman Clive 1 has, I feel like the platforming and overall replay-ability have been forcibly numbed down.
For me, ultimately, this game feels like less of a "you can experiment and use the best results that you find to succeed" game, and more of an "if you don't press these specific buttons in this EXACT pattern that we want you to press them in, you will die and restart at the beginning of the level" kind of game.
The biggest example of this came from the first panda-riding level (level 10), where if you don't jump at the edge of a ramp, keep your 3-bullet shotgun through the ENTIRE level, or if you don't jump up a building - and forcibly have to climb instead - chances are you aren't going to survive the giant saw-blade chasing you. And that's not fun for anyone.
*Here's an idea: how about when you're being chased by the giant saw blade, maybe you can have the option to turn around and shoot it, so that the saw moves back slightly. This gives you the choice to either press left to aim backwards to shoot at the saw, or press right to move faster on the panda. You could experiment with both options that way.*
The colors and music are nice and uplifting, but it wears down on me when I see/hear the same stuff over and over again from dying to randomly new enemies, or oddly placed ones, which you can only walk past (because they're too high away, run away before you can hit them, or completely dodge everything you throw at them). And then there's spikes: your own fault for landing on in the first game, soul-crushingly EVERYWHERE in the second one.
In my personal opinion, this game is in it's brother's (Gunman Clive 1) shadow, and it deserves that. And while I complained that the first game didn't have too much variety in terms of platforming (as opposed to this one), maybe it's better that way. Because as much as it looks and feels amazing and fun (respectively), there's always that overbearing feeling that somewhere, somehow, there's a new enemy in the shadows, ready to kill you back to the beginning of the level, which have notably increased in length, making it much more of a chore to complete.
P.S. Nice Tertis homage in that one level (I don't know which); it was cool, and funny.
Gunman Clive is an amazing game.
It has a lot of action in it, but as much for storytelling it doesn't offer that much.
The art style seems to come out of a draft a little kid drew.
The beautiful levels will keep you stunned every time but can't keep up at it's level in later levels.
However, to make up for it the game has some original and creative bosses that I've ever seen in a video game.
The soundtrack for every level is simply delicious, that's the word I would choose if I had to describe it in one word.
A tasty game for fans of Mega man and Indie titles!
I was a big fan of the first Gunman Clive, but with the new mechanics the game is almost unplayable. The gravity mechanic makes the controls freak out so that you're never quite sure which way Clive is going to go, and the third-person perspective segments are ridiculously hard to control or aim with.
However, I did like the addition of the Native American character, even though it felt a little racist. The music is good and I'm glad that the unlockable character made it back in to the sequel.
The game isn't a complete failure but the controls are bad enough where I wouldn't buy it again.
SummaryAfter successfully rescuing Mayor Johnson's daughter, Gunman Clive returns to again find his home town under attack by bandits. To stop them once and for all, he must chase after their leader; an adventure that takes him all the way around the world. This follow up to the 2012 indie release retains the same classic gameplay formula, but ...