Dec 25, 2013For a game that's supposed to have the customization as a fun new feature, there's not too many options to pick from. Since they're all aesthetic anyway, they should have had like 10 times as many things to pick form in every category. I don't have any helpful advice to add to this point, they just needed to put in more content.
The game doesn't have too much in the way of systems or simulation; it's not any more intricate than the first harvest moon. Considering that this is like the 17th game in the series, it's really a disappointment. The people don't have much to them at all, you just give each one a specific thing each day until a number fills up. Not really any jobs or interactions there. The economy has fixed prices for buying and selling everything, it doesn't shift from year to year or adjust based on how much you sell of a particular thing or anything like that. It's all very static sort of stuff.
Starting a new game is video game agony, the first month prevents you from doing most of the things until you go through a tutorial on each thing, and each tutorial doesn't show up until a specific day. It seems like designers should be aware by now that some players know what they're doing, particularly anyone that's played a harvest moon game before, and they should have tutorials that you can skip over. They even provide the info in a help menu in case you forget later on, so there's no reason at all to not have all the slow opening stuff be skippable.
I thought that this game would be a great purchase, but it turns out that it's probably gonna be the worst 3ds game I'll have ever bought.… Expand