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Kid Icarus: Uprising Gameplay Trailer
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LEVEL (Czech Republic)May 9, 2012Outstanding colorful and funny action game demands to learn the controls well but the reward is worthy – hours and hours of pure entertainment. [May 2012]
Mar 21, 2012The single player is a complete waste despite the hefty amount of content put into it. If you're going to enjoy Kid Icarus: Uprising, it's because you can stand the awful controls and really badly want something to play online. If you're considering the game for any other reason than that, I highly recommend catching the next updraft and tossing it into the sun.
Mar 23, 2012Great game, controls take some getting used to but work beautifully once mastered. The difficulty is adjustable from easy, clear up toGreat game, controls take some getting used to but work beautifully once mastered. The difficulty is adjustable from easy, clear up to impossible almost. Great artwork, clever story, and dialog. Truly another masterpiece title from Nintendo.… Expand
Nov 30, 2017Really great game. I'd even say it's the best 3ds game. Under the Kid Icarus skin, a whole new set of gameplay, story and interesting featuresReally great game. I'd even say it's the best 3ds game. Under the Kid Icarus skin, a whole new set of gameplay, story and interesting features are developed. That's how you bring an old, long-dead series back.… Expand
Apr 7, 2012A 10/10 may seem a bit high at first, but this game earned it and some people refuse to acknowledge it, because of the controls. To be honest,A 10/10 may seem a bit high at first, but this game earned it and some people refuse to acknowledge it, because of the controls. To be honest, I have no idea what they're talking about. The controls work perfect, even without using the stand. If you don't like the controls, which I can understand too, you can change it in the options menu. If you just take the time to find out what your favorite settings are, there shouldn't be a problem.
On to gameplay. I was afraid I wouldn't like the on-rail part of each level, but Sora made sure it was as action packed as a Starfox game. The ground parts seem a bit boring in the first levels, but they get better quickly. The boss battles are fun, original and exciting.
The story has it's own way of telling it. The cutscenes aren't long and boring and end with unanswered questions most of the time, leaving some mystery for you to find out. The rest of the story gets told when you are fighting monsters. On the bottom screen lady Palutena will have a dialogue with one of the other characters. It has a few plot twists which keeps the story fresh.
Another thing that's great about this game are the aesthetics. Don't expect everything to have some medieval/roman theme. You'll be fighting through space and different dimensions. One thing I particularly enjoyed was Pandora's Fortress. The level design has a few surprises in this level, that I'm not going to spoil for you. Luckily the 3D works perfect in this game and turns everything into eye -candy.
The best thing about this game is probably the soundtrack. It's been a long time since I enjoyed background music so much, but Sora pretty much nailed it.
If you have a 3DS, get this game.… Expand
Mar 26, 2012This game is really fantastic and deserves a much higher combined critic score. It's unfortunate that most of these scored are lowered becauseThis game is really fantastic and deserves a much higher combined critic score. It's unfortunate that most of these scored are lowered because of the negative criticism regarding the controls, which I feel is completely unwarranted. Yea, they do take some getting used to, but this game's quality is worth the practice. 10/10… Expand
Dec 24, 2012Ive now played the game for many hours, at first I found the game very uncomfortable. The controls when on land are not as good as they couldIve now played the game for many hours, at first I found the game very uncomfortable. The controls when on land are not as good as they could be, but after 20 hours you barely notice that anymore. Its a matter of getting used to them.
Sakurai wanted to set kid icarus apart from other Nintendo Franchise by giving it a very corny sense of humor, rather than a serious tone like Zelda Twilight Princess. The jokes are well done having been translated/written by a former Nintendo of America employee who now works for IGN.com
This game has so much to do in it. It takes well over 100hours to 100% complete this game, like Smash Bro's it has many unlockables to keep you interested and playing. The gameplay is deeper than it first seems keeps the 25 levels fresh as you will be replaying them a lot.… Expand
Nov 18, 2013My "Kid Icarus: Uprising" 3DS review:
Basic Overview of the Game: Kid Icarus: Uprising is an action adventure shoot 'em up game for theMy "Kid Icarus: Uprising" 3DS review:
Basic Overview of the Game:
Kid Icarus: Uprising is an action adventure shoot 'em up game for the 3DS. Released March 23, 2012, it is the third installment in the Kid Icarus series. The last two being "Kid Icarus" released on the NES in 1987, and "Kid Icarus: Of Myths and Monsters" released for the Game Boy in November of 1991. Uprising is broken down into sections for each stage consisting of; an On Rails Shooter section in the air, followed by a Free Movement Shooter section on land, and finished with a boss battle. There are 10+ stages, each being longer than the last. Difficulty/Difficulty progression is handled differently in Uprising. Before entering each stage (Note: Each stage can be revisited as many times as you like), the player has the ability to "bet" their Hearts (Currency) for the ability to earn more rewards in the stage. Betting more Hearts makes the stage more difficult by way of more advanced enemy AI and artificially through Pit (The main protagonist) taking more damage form enemy monsters and bosses. This however allows the player to find better loot, and more Hearts throughout the stage.
The weapon and upgrade system is progressed through weapon drops in stages from treasure chests. The higher the difficulty you play on, the better the weapons you will find. The player also has the ability to fuse weapons together to make new ones, buy weapons with Hearts, get them from Gems via Streetpass, or as a random drop after online/local multiplayer matches. There are 9 unique types of weapons to unlock, each with their own play style. These weapons can be fused, sold for Hearts, or turned into Gems to be given to someone through Streetpass.
Also at your command are abilities. These abilities are found in chests just like weapons, and they each do different things. You have a limited number of uses for each ability per stage, but you replenish those upon completion or exiting the stage. These abilities can range from Healing yourself to firing a laser (My personal favorite (Laser OP)).
Streetpass functionality is simple and sweet. Players can turn some of their unwanted weapons into Gems which are then swapped with other players' Gems whom you pass who also have their Streetpass on and a game save file on the system. These Gems can be fused together to create new and/or better Gems, or can be turned into the weapon that the Gem contains for use in your game.
Online play consists of two modes: "Light vs. Dark" and "Free For All." "Light vs. Dark" is a team based deathmatch with a twist. There are three players to a team, each wielding weapons from their own games. Killing an enemy player results in the opposing team's Life Meter going down (The Life Meter goes down more the better that player's equipment is). Once either team's Life Meter is completely drained, the player who lost the last of the Life Meter is turned into either Pit or Dark Pit (respective to their side). The angel has more health, but the weapon used is seemingly random (Although I'm not sure). Once the Angel is killed, the killers' team wins. Free For All is as you would expect. 6 players duke it out in an arena, trying to kill and not be killed. The person with the highest score, wins.
Lastly there is the extras. An achievement board of 120 different objective is yours to complete (Think SSBB or Kirby's Air Ride), and there are 403 different Idols to collect (Think Trophies in the Super Smash Bros. games). Lastly there is a Music Gallery and a useless Heart Offering that brings a 3D model of Lady Palutena closer to the screen.
Kid Icarus is very visually stunning, and the audio is crisp, clean, and a pleasure to listen to. The voice acting is really well done, and the animation is very smooth. The game is fair, and lets the player move at their own pace. However, it is not without it's faults. Gameplay mechanics work great in theory, but the limitations of the 3DS make it a pain (both metaphorically and physically) to play for any extended length of time. This was actually a huge problem beings that I wanted to keep playing, but the awkward controls crippled my chance of fully enjoying the experience. The left hand is placed with the index finger over the left trigger, and the thumb on the circle pad (which is your run of the mill contolling position for the 3DS). However, the right hand is used for aiming with the stylus, resulting in a one handed, off balance, unpleasurable gameplay experience. That said, it is tolerable for shorter sessions of play, and it's even worth the uncomfort for marathon style play.
Something I haven't touched on are the story and characters. The story is shallow, yet still very charming. And the characters are very lovable and I found myself liking every character I came across. The writing is amazing, and I found myself actually laughing at some of the dialogue. Each character has their own distinct personality and they all feel very real. So real in fact that even when they do "break the fourth wall" so to speak, it seemed natural and flowed nicely.
Online functionality is quite fun, and I enjoyed it. It definitely is nothing to write home about though. It is what it is. There was certainly things they could have done to push the multiplayer above and beyond what it is now. But then again, what it is now isn't bad. If you like the gameplay enough, the multiplayer is just that.
Just as it was in Kirby's Air Ride, the achievement board is compelling to fill out, and adds a lot of replay-ability to the game. No objectives are unfair or too obscure, and it balances really well. Rewards for completing them are just that, rewarding.
The musical score is also superb. Different tracks for each stage, each setting the mood very well and adding to the game feel. This along with the awesome voice acting makes for an incredible audio experience to go with the amazing visuals.
To Sum Up:
Kid Icarus: Uprising is a good game. The audio is good, the visuals are good, the characters are nice and charming, and the gameplay is nice and rewarding. The only turn off is the down right poor controls. They are inexcusably uncomfortable, and actually made my hands hurt after awhile. That being said, I personally don't care. The rest of the game is good enough to cover that up. Kid Icarus: Uprising has made my top five 3DS games, and I highly recommend it to anyone who owns a 3DS.
Kid Icarus: Uprising gets an 88 out of 100.… Expand
Sep 9, 2016This is one of the sadest 3DS games to review: It has nice production values, it is charming, and is a game i really wanted to like.
But itThis is one of the sadest 3DS games to review: It has nice production values, it is charming, and is a game i really wanted to like.
But it is totally unplayable because of the controls. Especially if you are left handed like myself. I never understood why Nintendo never released a patch to at least give left handed people the option to invert controls. Did they never playtested this thing? Are all their beta testers right handed? WTF?
I am sorry, but if you game has totally abysmal controls, and on top of that it has even worse controls for almost half the population, then no matter the graphics or cool gameplay you put in your game, your game is trash.… Expand