• Publisher: Nintendo
  • Release Date: Mar 23, 2012
Metascore

Generally favorable reviews - based on 75 Critics What's this?

User Score

Generally favorable reviews- based on 274 Ratings

  • Summary: Kid Icarus: Uprising is the long-awaited franchise follow-up to the NES classic.
Score distribution:
  1. Positive: 66 out of 75
  2. Negative: 1 out of 75
  1. Apr 7, 2012
    100
    Pit's triumphant return doesn't just represent another classic that Nintendo should be proud of it also raises the bar to truly heavenly heights. If this monumental title represents what the 3DS is capable of then owners should consider themselves blessed
  2. Mar 26, 2012
    86
    It's hard to find much to complain about in Kid Icarus: Uprising. The game looks and sounds very good, but the pixels are extremely noticeable and the music score, while rekindling some classic themes, lacks a certain epic quality.
  3. Apr 16, 2012
    70
    Pit the angel returns in a game that features complex rpg-elements, great music, smart use of the 3D functions and splendid gameplay. But the controls are literally painful, even with the Circle Pad Pro.
  4. Mar 21, 2012
    42
    The single player is a complete waste despite the hefty amount of content put into it. If you're going to enjoy Kid Icarus: Uprising, it's because you can stand the awful controls and really badly want something to play online. If you're considering the game for any other reason than that, I highly recommend catching the next updraft and tossing it into the sun.

See all 75 Critic Reviews

Score distribution:
  1. Negative: 6 out of 132
  1. This game is absolutely fantastic. Yes, the controls on ground are a bit difficult, but, unlike a lot of critics claim, they aren't uncontrollable. And, once you get a hold of them, it's a hell of fun. The story is fantastic, gameplay never slows down, 3D or not, 3D is magnificent, and graphics are even better than anything seen on the Wii. Expand
  2. Good fun! The control scheme does sort of hurt your hand using both the thumb stick and stylus. But the game is a lot of fun and has some awesome shooting action action and combat! The 3D is also rather impressive and the graphics themselves without the 3D are nice too. The banter between Pit and the other characters is pretty funny and repeatedly breaks the 3rd wall. Over all it's good old Nintendo fun! Expand
  3. This is one of the only games I really struggled with on the system so far. It's a great game and definitely one of the best on the system, but I eventually lost all patience with the ground control. I never got used to the horrible design of it, even though I worked out a passable method to at least give me a good chance of clearing every level. The problem was I didn't enjoy the feel of it and still managed to die because of how frustrating it was to play those sections. If there was an option to just exclude every ground section of the game, or at least put it on rails similar to the flight sections, this could've been one of my favorite games. It's excellent in every other way, especially in replay value and loot collecting. I can only hope if they come out with a #2 that they will address the awkward ground movement or exclude it from the game entirely. If the point of the game were to overcome the terrible control design, then I know whatever category this game falls in definitely isn't for me. It's a shame because I really wanted to like all the other great features. I'm even a big fan of the original and glad I at least got the 3D classic Kid Icarus. Just try before you buy. Expand
  4. Okay boys, here's the real lowdown on Kid Icarus: it sucks!

    The controls are atrocious, the dialog is corny, the 3d is impressive but graphic
    s look like dated PS2 (nowhere close to as impressive as Resident Evil: Revelations, or even Ocarina of Time), and the game is just plain shallow in terms of gameplay.

    Now considering I don't want to write a full review that maybe only a handful of people will read, but I do very much enjoy sharing my opinion, I'll just tell you why the gameplay department is lacking severely:
    Firstly, stages are very linear and consist of really stupid looking enemies that all basically require you to do the same thing: dodge and fire at the weak spot; which wouldn't be such a bad thing if the controls weren't so awkward to use.
    Secondly, animations look cheap and stages are not very interactive at all.
    And lastly, now this on is just a mater of opinion, the game just feels like one of those cheap beat'em ups that you'd randomly decide to pick up for $4.99 on the used games shelf that provides no real sense of interaction or quality; just with a lot of content.

    Sure, everyone will argue that "There's so much content",
    "There's a bunch of different weapons",
    "The air combat is too fast for circle pad pro use",
    "The controls only take getting used too."
    Well you can put all the content in the world into a game if you want to, but if you can't experience all that content in an enjoyable way that doesn't basically force you to use a stupid stand to play it comfortably, then there's not really any point for all that content, is there?
    Also, if the air portions are too fast for circle pad use, then make the air portions stylus controlled, and the land based ones with the circle pad. and give us the option of being able to use either one. This would also make the game seem much more challenging and in-depth, and really provide an overall deeper experience. I also doubt people would complain about discomfort if they only needed to use the stylus for the air portions, and didn't have any need of the stand.
    And since when is it acceptable, especially in the year 2012, for controls to take getting used to? Sure, Resident Evil may take getting used to if someone hadn't played it before, but they are easy to learn, manageable, and always on point, regardless of what area you're at in the game; and they don't force you to use two separate peripherals, either - although it does give you the option of using one that vastly improves on already good controls. Also, I must mention that for anyone reading this review wondering why this game is getting a lot of positive feedback elsewhere, the answer is: advertising.
    People have already got it in their heads that this would be a good game, and they refuse to believe otherwise, even going as far as to sluff off difficult controls and not-so-impressive visuals as an afterthought. There's a reason that so much money goes into advertising, and it's not just exposure.

    Kid Icarus is a truly terrible game. Not-so-impressive visuals, corny gameplay, terrible control choices and the inclusion of a stand instead of circle pad pro support make this a embarrassment to Sakurai's name, and leave me worrying about the next smash brothers and Nintendo as a gaming company, for letting this game be published in their name.
    Expand

See all 132 User Reviews

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