• Publisher: Konami
  • Release Date: Feb 21, 2012
Metascore

Generally favorable reviews - based on 46 Critics What's this?

User Score

Generally favorable reviews- based on 84 Ratings

  • Summary: In the aftermath of the Second World War, the world was torn in two between East and West. It was the beginning of a new era- the Cold War. October 16, 1962. The President of the United States received word that the Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear as the prospect of nuclear war loomed ever closer. After days of tense negotiations, the Soviets finally agreed on the 28th to withdraw their missiles from Cuban soil. With the resolution of this incident, later to be known as the Cuban Missile Crisis, it seemed that humanity had survived yet another threat to its existence. However, there was a secret condition in the deal that put an end to the crisis. Nokolai Stepanovich Sokolov, a Soviet scientist who had defected to the West, was to be sent back to the Soviet Union. The U.S. government agreed to this stipulation, and returned Sokolov back to his native land. Little did they know that Sokolov was to be the designer of a nightmarish weapon. Now, with Sokolov back in their hands, the Soviets are ready to resume its development. If this weapon is completed, it will mark the beginning of a new age of fear. August 1964. Realizing at last the urgency of the situation, the CIA forms a plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov’s research facility, located to the south of the great Soviet fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation special-forces unit that operates both as a specialized combat group and as a covert intelligence outfit. The FOX unit’s modus operandi is to send a single agent, backed by radio support from afar, into enemy territory to carry out solo sneaking missions. [Nintendo] Expand
Score distribution:
  1. Positive: 34 out of 46
  2. Negative: 0 out of 46
  1. Feb 21, 2012
    94
    The game is extremely expansive, and features just as much value as (if not a little bit more than) the original.
  2. Feb 29, 2012
    85
    It's understandable why Konami re-released this game on the 3DS because everything from the story, gameplay and enjoyment still holds up today.
  3. Mar 13, 2012
    85
    Although MGS Snake Eater is included in the recent HD compilation for HD console, this 3D version for the 3DS is a great game, a remake of one of the best entries in the series. An attractive game, although not perfect, which is controlled better with the Circle Pad Pro.
  4. Mar 30, 2012
    70
    Metal Gear Solid: Snake Eater 3D is a step in the right direction when it comes to reaching out to the "hardcore" audience, but there are too many strikes against the title to make it one I'd recommend. Unless you like crazy.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 19 out of 23
  2. Negative: 1 out of 23
  1. 10
    As a Metal Gear newcomer, I felt excited to have the opportunity to jump into the fray. I am very proud to say that the series deserves it's reputation. Well designed plot, character development, puzzle solving, gameplay, action, and drama all rolled up into this 3D powerhouse. Like Resident Evil: Revelations, this game alone is a reason to buy a 3DS. Expand
  2. Metal Gear Solid: Snake Eater 3D. After being a little on the skeptical side, I reserved my copy a little over a week ago. The game launched today, and I am more than happy to report to you a couple of things. The controls for this port are top notch. Playing the DEMO, even with the circle pad pro, felt a little clunky, and in the midst of walking, even the frame rate would take an occasional dip, making it even more difficult to navigate. The RETAIL copy of the game seems to address these issues, minus the first person aim mechanic. But the game play is smooth thus far, and during in-game cut scenes are the only time I've noticed any frame drops. The aiming honestly takes a little getting used to, but after you have had the opportunity to play the game for a while, this should not be problem for long.

    I can't review the entire game of course since, I mean lets face it, the game has come out on more than one occasion, in the past year. But I will tell you this. The 3-D effect is by far, some of the easiest on the eyes that I've had the opportunity to witness while playing a 3DS game. Most games, even Mario Kart 7, provide great 3D, but over time, may start to heart your eyes. This game on the other hand, does an excellent job of creating a immersible gaming environment, while at the same time, performing at the level you would want your experience with games that do not have 3D, to have.

    All in all, this product is worth the by, if you can afford it. Yes it's the same story over again, and yes, its the same MGS we've all come to love over the years. This game is a gem, that will be MORE than welcome as a new entry to any current, and, or future 3DS owner.
    Expand
  3. 7
    Metal Gear Solid is one my favorite series of all time. This 3rd installment is purely a conversion of the legendary installment. Why only a 7? Well, the bad thing is that Kojima productions just released an HD collection that contains MGS2, Peace Walker and MGS3. For the same price as this 3DS cart. If you have never played this installment before, it is one of the best conversion of an MGS title out there, with streamlined controls that somehow felt great. (yeah, the circle pad does improve the experience). The touch screen controls remove the cumbersome interface of previous versions of the past. Value for money though? If you own an XBox 360 or PS 3, get the HD collection instead. Expand
  4. Kojima apparently couldn't be bothered to put a single bit of effort into this game. MGS3 is a great game, but he did such a lazy half-assed job with this port that it's almost sad. Other 3DS games like Resident Evil Revelations have shown that the 3DS is capable of great graphics, but the amount of pixelation, muddy textures, and frame rate issues here is almost unforgivable, it's like he didn't even try to optimize the game for the platform in any way. This game would probably have run better without 3D as well. MGS3D is still PLAYABLE, and I understand the hurdles Kojima faced to try and utilize this game with the 3DS's unique control scheme, but no one should honestly support the shoddy workmanship that went into this. Expand

See all 23 User Reviews