Mixed or average reviews - based on 46 Critics What's this?

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Mixed or average reviews- based on 98 Ratings

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  • Summary: Discover the 3D world of Pokemon Mystery Dungeon: Gates to Infinity, where Pokemon speak and adventures are always nearby. What's more, you will become a Pokemon yourself. You'll meet all kinds of Pokemon throughout the game, both in the towns you'll visit and the Mystery Dungeons you'll explore. There are tons of them lurking around where you'd least expect them. Collapse
Score distribution:
  1. Positive: 9 out of 46
  2. Negative: 9 out of 46
  1. May 28, 2013
    It's enjoyable through and through, and the introspective nature of the storyline will leave you thinking about what effect a more positive attitude could have on your own life. It's easy for me to recommend this game to any Pokéfan, regardless of whether they've played prior Mystery Dungeon entries.
  2. Mar 22, 2013
    Although it may not be the best game in the franchise, Gates to Infinity is still an enjoyable dungeon crawl, and a beautiful-looking game to boot. So long as you can deal with an easier adventure, this is another mystery worth solving.
  3. May 29, 2013
    Pokemon Mystery Dungeon: Gates to Infinity is a great dungeon-crawler for kids, but the older generations will find it too watered down.
  4. May 8, 2013
    Pokemon Mystery Dungeon is a strange series and this chapter is no exception. That you love it or hate it, this is a game made of contradiction. It associates very good graphics with 8-year old gameplay, with no innovation nor changes, not even with the potential of the little Nintendo game console. It appears to be a decent game by the way, something that one who love the series could find very entertaining for a few hours, for everyone else, better wait for Pokemon X/Y.
  5. Mar 24, 2013
    With a complete lack of game design, uninspired dialogue, and sub-par technical performance I can safely say that Nintendo phoned it in on this one.
  6. May 10, 2013
    Despite these inventions, the abiding sense is of a lack of variety and a game that fails to fully express its best ideas.
  7. May 12, 2013
    The real mystery here is why Nintendo continues to allow such a minimum effort cash grab to dilute the Pokémon name, in yet another bland and repetitive dungeon crawler.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 23 out of 38
  2. Negative: 4 out of 38
  1. Apr 11, 2013
    Okay, I've completed the game. And let me just say, the story is the best out of the entire series. Sure, the final battle trolls you at first (You can't do anything). But after that, it just feels so satisfying to literally punch it in the face. In the FACE! Anyway, the music. Dare I say, this game has one of the best soundtracks in video game history. Ragged Mountain was phenomenal for the FIRST DUNGEON, End of the Road Alternate Arrangement 1 was a great remix of the original, Great Spire was epic and tells you that you're near the end, and that... that ENDING!! I'm not going to go into full detail, but let me just say this. That ending is one of, if not the most emotional moment in gaming history. All this bumps my rating up to a ten. By far, one of, if not my favorite game ever. Expand
  2. Mar 27, 2013
    If you keep in mind that the target audience is kids, this game is awesome. The graphics are beautiful. The story is really cute, and the characters are attaching. The gameplay is fun and addictive. I have to agree with the other reviews, the text speed is a negative point, Expand
  3. Mar 25, 2013
    Once again, the Mystery dungeon games have impressed me and have given me another extraordinary experience that few other games manage to offer. For starters, yes, the story is as fun and involving as the first two titles and you once again care deeply about the characters around you, you actually care about your buddy and want to help him achieve his goal in the story, and with how many games nowadays treat in-game characters, that's a rather difficult feat it seems.
    It should also be noted that this is probably one of the best looking titles on the 3ds thus far, which greatly helps in the atmosphere. The game DOES has a few problems however, their are few Pokemon to choose from now, and the dungeons are still a tad cramped and lack variety, but it never detracts from the overall experience. Gates to Infinity is by far one of the best titles on the 3DS, and dare I say, one of the overall best Pokemon games out there.
  4. Jul 16, 2014
    This instalment to the series is a lot like the predecessors, You're sent into the Pokémon world to save it from disaster alongside a partner Pokémon.

    Although the visuals were great, and the story pulls you in to feel a part of it, there is a limited amount of choices you get throughout. You're only able to pick from five Pokémon to play as, and your partner will be one of the remaining four. (You also cannot pick the gender.) There is also only 144 Pokémon you can recruit to join your rescue team. The story was quite quick to play through and comes to a very abrupt ending where the only things you can do after completion is edit your 'Paradise,' (Your rescue team's base.) and complete missions from the bulletin boards.

    Despite all the points mentioned above, I did thoroughly enjoy it and found it hard to put down. The story and skill level does seem a bit more watered down for a younger audience but it still provides some boss battles that were difficult. There is a new 'Companion mode' where you can play as a member of your rescue team on the side of the main story. This is a nice feature but also means if you're ever stuck on a boss or in a dungeon check point you can easily resolve it by using this feature as all retrieved items are sent to the deposit box for your main team to use.

    It is great if you enjoy the previous Mystery Dungeon games, but if you are expecting a massive change or differences then you will be disappointed.
  5. Apr 5, 2013
    Overall, a pretty good game, maybe NOT the BEST Mystery Dungeon game (I preferred Explores of Sky/ Time/ Darkness) but it offered a lot of gameplay that was new and welcome to the series. Graphically, the game looks very nice, with polished Pokemon. the game is very text heavy, there is a lot of talking between gameplay, and the only other flaw is the lack of recruit-able Pokemon. The game itself is very fun and is a good addition to the series Expand
  6. Jun 5, 2013
    This game does get repetitive and the dialog sequences can't be skipped unless you count hold the B buttton. Its the same as any other mystery dungeon game and add a few new ideas. I bought for 30$ so im pretty satisfied with my purchase. I still have not been able too finish it because I got too bored after playing all those levels over and over. Expand
  7. Sep 16, 2014
    I hate this game. Absolutely despise it. Why? Because as a sequel, it falls on its face flat and is an embarrassment to the Mystery Dungeon series. When I played the first game, I loved it. Yes it had its flaws, and there were a few things that I wish they didn't do. The sequel Explorers of Sky/Darkness was twice the game Red/Blue was. Likable characters, Great character development, and a reason to love Grovyle for being one of the best allies you can ever get. Sky was even better, and the pinnacle of the series. They took Darkness and Sky, added a few things to it, and put in special episodes which was the cherry on top. I love Sky. I could go on and on about it, but thats not why I'm here. I'm here to give my thoughts on the abomination we know as Gates to Infinity.

    I bought it as it was one of my favorite series. I had high hopes for it, but in the end, all were gone.

    Character development was non existent. Your partner, and all of your other * ahem* "friends" had nothing to them. They never really changed or felt like you grew a bond to each other. Heck, at the times the game TRIED to make me feel sad when something happened with the main characters, i went "meh". simply because no one really developed a real character. I'll expand a bit more in point 3.

    The game was unrealistic emotional wise. Let me give an example. Remember in Sky when you return from the future and tell everyone Dusknoir was evil? No one believed you at first. Why? Because everyone saw him as an idol and held him in high regards. Had it not been for Corphish pointing out how strange it was on how Dusknoir grabbed you, they still wouldn't have believed you. THAT is a realistic reaction. Uncertainty brews in your mind due to it sounding so farfetched; even from someone who you've come to know and trust. GTI throws that out the window and makes everyone change on the dot. Play it again. See what I mean when they don't even think about it. All it takes is one little thing, and BAM. Everyone instantly changes their mind right on the spot. I guarantee that you'll see my point.

    The game was waaaaaayyyyy too rushed. Going back to point one, part of the problem with no character development was the fact that the game became too rushed. It forces you to progress through the game and get through it super fast. The previous 2 had done a good job of setting a good pace of game progress and character development. Why was it botched so badly in this game? There is NO excuse for this at all. You've done it correctly already, why change something that works?

    And four.
    The music sucks balls. Compared to the previous two, the OST is terrible and its terrible without even comparing it to the other two. The first two had a really good soundtrack that I still go back and listen to on occasions. I've heard every track. There is not a single one I liked, cared for, or would even bother not touch again. Not. ONE.
    Well... what a mouthful. This game fails horribly at doing something its predecessors had done well in the past. One thing that really annoys me is how much potential the game had. The story line itself was changed, and honestly had it been done right, I would say this would be the next best Mystery Dungeon game. The premise of what I saw was really good and had a real good setup. Problem is, they botched it and botched it reeeeeeal hard. I lost interest in playing this game and had gone back to two other games in the midst of this and beat them. I only beat this game for the sake of beating it. I haven't touched it since. With the potential to be a good game, it had a couple other things I DID like. The multiplayer mission thing was a fantastic idea, and I did enjoy playing it with a friend. Sadly, that's the best part of the game. The other is the ability to get a building that lets you change the music of a dungeon. The ONLY reason to get this is because they used the best tracks from the past games, which was a good bit. But that is it. It fails as a good game, sequel, and ruins all hopes for replay ability. The ONLY reason it gets a 1 is because the multiplayer, the large potential the story had, and extra music. Which loses points because you still have to buy in a DLC. I am only keeping this game to say I have every Mystery Dungeon game. Honestly though, I'd prefer it if I could forget its existence. Like Paper Mario Sticker Star.

See all 38 User Reviews