Jun 28, 2013Narrative:
Be warned, do not attempt to wrap your brain around Project X Zone’s fractured fairy tale. Stringing together a cohesive plot with hundreds of characters from multiple franchises across three companies is a train wreck waiting to happen. While the narrative might not make much logical sense, I doubt even the likes of Hideo Kojima could turn this mess into a masterpiece. The o overarching story is your standard save the world trope. How exactly does this diverse cast find themselves in the same game? Simple: A mysterious stone has been stolen by a group of baddies which has the ability to merge these realities into one world.
To Monolith’s credit it’s evident a genuine effort was put forth to relate the characters, however different, to one another. For instance, when Ling Xiaoyu of Tekken bumps into Pai of Virtua Fighter, she instantly recognizes her as a martial arts action movie star. Just one of the little exchanges of dialogue between characters that adds to the charm of the game. It helps elevate an otherwise average narrative and is the kind of humorous banter which truly makes the game endearing.
Monolith also took advantage of the rich soundscape afforded to them because of this team up. The music of each franchise is almost as iconic as the characters themselves. There are a few original tracks, but for the most part the soundtrack is filled with memorable remixed versions of these classic melodies. There is something indescribably amazing about doing battle as the opening stage music to Mega Man X4 blares through your speakers. Even obscure songs, such as ‘Primitive Force (Theme of our Hero)’ from Sega’s Gain Ground, make it in the mix. This all adds to the previously mentioned fan service found in the story.
The original Japanese voice overs have been kept intact for the American release. This is much preferred over an English dub which would have been expensive and unnecessary.
As an avid fan of all things 2S, PXZ is a testament to the goodness of sprite artwork. Considering the hundreds of characters which had to to be individually translated into sprites then animated, it’s an impressive feat. Each character is drawn in a similar style to fit within the world of PXZ. For the most part this translation works well with just a few exceptions (I’m can’t put my finger on it but sometimes the polygon characters look a tad off).
Beyond the fidelity of the sprites is the fluid animation. Every character has dozens of unique animations along with a handful of special/super attack animations. Four to five characters on screen at once showering the enemy with a flurry of attacks looks awesome if not rather visually assaulting.
This is where the game distances itself from other tactics based RPGs. If you’re familiar with the Super Robot Wars series you’ll be fairly comfortable with the controls from the word go. Like its brethren, battles take place on an isometric grid. Though it’s when a your hero faces off against an enemy that the perspective changes to a side scrolling, dare I say, fighting game style. Dubbed the “Cross Active Battle System”, you control a single hero or a pair of heros who can utilize different button combinations to attack the enemy in real time. Not only are the number of attacks limited but juggling baddies becomes integral. Juggled enemies cannot block which then allows you to continue your barrage of attacks giving you the ability to pull off the aforementioned seizure inducing super moves.
You also have control of support allies who can join the fray by attacking the enemy via the “Support Hit” and “Cross Hit” abilities. If your hero of choice happens to be in close enough proximity to another hero, you can call on them to inflict a special attack on the enemy in the middle of the battle. Therein lies part of the depth and strategy. Timing is absolutely essential to pulling off massively damaging combos.
There were a few small lingering issues. Such as the way the in game scenery seems to get in my way from time to time when I’m trying to plan my attack. Lastly there will always be the complaint of “Why isn’t character “X” in this game?!” To that I say deal with it. You can’t make everyone happy. I feel the characters selected for the game are a healthy mix of the iconic to the obscure.
In the end you pretty much already know if you’re going to like this game or not. There’s no deep underlying themes or story line. It’s an addictively fun Japanese action RPG with all the fan service any Namco, Sega, or Capcom fan could want. It trades long winded exposition for pulse pounding exhibition. For that I absolutely love it. You can tell the Monolith loves these franchises as much as their respective fans.
If you can appreciate Project X Zone for the highly tuned experience it is, you’ll find yourself lost in a game with few equals in terms of both gameplay and fun.… Expand
Jun 26, 2013The game is not perfect, yeah. But it is great. I followed this game since they announced it was coming out overseas, I was really excited about it, but a lot of people kept saying that the game had low sales on Japan, that the games is awful, etc.
Well, they couldn't be more wrong. The game is great and can provide lots of fun, and a ton of hours of gameplay. It you are expecting something like Fire Emblem, don't be stupid, I mean, you see those characters you get to use, don't you? I would you expect a game like Fire Emblem (I love FE). But this game is different. This game was made for amuzement, you get to play with some of your greatest characters and see them in action.
The fights are super fast, and it is not just button mashing, you have to time up your actions very well to chain your combos right. There's gear and special equipment for your characters. Don't let reviews make you put this one down. Watch a gameplay of the game in youtube and be honest with you, if you like what you see, you will like the game, if you don't then maybe it's just not for you.… Expand
Jun 28, 2013Opening Statement:
When I brought this game, I thought that I would be able to blow through it in about two days. Boy was I wrong! I don't think that I got through, half the game yet, and I clocked in about 17 hours. It is really fun, and really addictive. I have a really hard time putting it down. I think that this is a game that I will be playing for a long time. It have a bunch of characters from games, that I love. Like Tekken, Street Fighter, Mega Man, just to name a few. It also has a lot, and I MEAN A LOT of fan service. Kept in mind, it's not perfect.
This game has a total of 200 characters from different franchises (both ally and enemy characters). It makes me question something though. Like, why didn't Sega include characters from Sonic, and Capcom didn't include Vergil, or Trish from Devil May Cry? It's just a little nitpick honestly, if felt like mentioning it.
It's a little confusing honestly. It's about time and space, different dimensions, how they connect with each other, stuff like that. That is about how simple I can make it. It gets really confusing as you go on. You have to play the game yourself to know what I mean, cause I don't know how to explain any better then this.
If you played any of the Super Robot Wars game, Namco X Capcom, or Endless Frontier, then you know what to expect here. However, unlike those games, you have a unit of two characters. You have to your characters moves, to juggle your enemy into the air, and get a lot of hits. The more you juggle your enemy, the more it counts towards your XP gauge, which is pretty much your Limit Break of this game.
If you are close enough to one of your ally units, then they join in while your attacking as support characters. There are also characters, that you can have in your as a third character in your main unit, known as a solo unit. You can call your solo, and support characters in by using the L and R triggers. If two units (counting the solo characters) hit your enemy at the same time, then they freeze in the air, and you don't have to worry about them landing on the ground, and ruining the number of hits, that you got.
Music and Voice Overs:
Is the Music good? Well let's see: It has music from a lot of star franchises, that is really good, and something that a lot of people love and enjoy, so of course.
As for the voice overs, they kept the original Japanese voice actors in the game. I would have liked the choice to chance from Japanese to English, but again, it's just a little nitpick.
What this game lacks in story, it more makes up from it, with it's awesome soundtrack, addictive gameplay, and the fan service. (What? I'm a guy).
It also mind me smile a couple of times. If you pair certain characters up, with solo characters then you are really funny, and creative dialogue. Which I love!
Overall, if you have a 3DS, and if your a fan of RPGs, then you should pick this up. If your not sure the game is right for you, download the demo on the 3DS eShop.
Now I would give this game a 9.3/10, but because I can't, I have to give it a 9.… Expand
Nov 26, 2013This review contains spoilers, click expand to view. I love it when a game is so eccentric and wild, It's hard to put down. And Project X Zone reached that goal! The game is a huge RPG/Fighter style mixup and it takes on a very engaging storyline! I seriously can't tell you how fun it is to unleash devastating combos on your enemies! With great graphics and essential gameplay, this game stands out from the rest.… Expand
Jul 14, 2013After seeing these negative reviews, I wouldn't be surprised in the slightest if they had never played the game in the first place (which if you look into it you will find that's the case with alot of negative reviews), Look at some gameplay, it's the text book example of simple to play, hard to master, an amazing game made for what they call amazing fans!
Sep 25, 2013This game definitely kills time. I spent about 70 hours playing this game after reading the text. This game can bring an emotional side out of you as you spend 2 hours to complete one chapter and then die. So utilize saving the game. Only thing that made no sense about this game was the story. Just a bunch of yapping. This game brings a lot of challenge to the real gamer. Makes you say, "There goes that real gamer in me right there." After beating the game.… Expand
Nov 10, 2013Fairly fun RPG with a lot of different characters from different games in it. While as far as Tactical RPGs goes Fire Emblem is one of the best of such a great genre, this game is fairly fun in it's own rights. While it may have fights that are just a major time sink because of being waves of nearly 50 units at a time the combat system in it makes it slightly more enjoyable to do all those fights since the difference between doing 500 damage in an attack phase and 3,000 damage in an attack phase comes down to timing your attacks right to keep the enemy juggled so it can not defend, while the controls are highly simplistic and easy to learn the having (on average) 2-4 basic attacks, a special attack and a support attack and figuring out at what time to use which of the 3-4 different basic attacks in combination with your special attack or support attack in order to juggle the enemy and have minimal misses (due to enemy being to high or to low for a certain attack to hit) adds a bit more to the combat then just sword beats axe beats polearm beats sword.
If you have to choose between this game and Fire Emblem for the 3DS, I would say Fire Emblem hands down, but if you finished Fire Emblem and are looking for another tactical RPG to play this game is not to shabby for what it is. All in all I would call it an average game, nothing that stands out as a must play title, but nothing that makes you not want to play it either, if your wanting a tactical RPG you can definitely do worse then this, but with how many good games have been coming out in this genre of late I can see it getting lost in the flood.… Expand