- Summary: Building on the styles of ATLUS' Persona, Devil Summoner, and Devil Survivor titles, SMTIV is the first true successor to 2004's Shin Megami Tensei: Nocturne. The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai,Building on the styles of ATLUS' Persona, Devil Summoner, and Devil Survivor titles, SMTIV is the first true successor to 2004's Shin Megami Tensei: Nocturne. The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai, players will struggle with factions that have nefarious designs on the world as they defend their home kingdom from a growing army of demons. Decisions players make throughout the course of the story will have lasting repercussions, as the fate of the world hangs in the balance.… Expand
Jul 10, 2013Despite not being overjoyed with the cast of the game, there’s little else to complain about with SMT IV. The gameplay mechanics borrow enough from previous entries to feel familiar, but at the same time there’s enough new about the mechanics to make them feel fresh.
Jul 23, 2013The plot is full of holes, inconsistencies, and unbelievable character actions and reactions. There are some creative moments late in the game where SMTIV presents the alignments and philosophies in a fascinating, new way, but for the most part the plot, characters, and morals fail to come together as part of a coherent setting.
Jul 16, 2013we have waited nearly a decade for shin megami tensei 4 and while I would Have loved for it to be on non hand held console I can see why theywe have waited nearly a decade for shin megami tensei 4 and while I would Have loved for it to be on non hand held console I can see why they did not do so. The visuals and style are great for the 3ds but not so much a big hdtv. But i am digging the characters and the game so far. Love rpgs or things Japan get this game this is one of the most own titles for this neat little Nintendo console. plus this and fire emblem get you a 30 dollar e shop credit!!!!… Expand
Feb 9, 2015This is without doubt one of the shining moments for the 3DS. This game is very well presented and crafted by a team who really do know whatThis is without doubt one of the shining moments for the 3DS. This game is very well presented and crafted by a team who really do know what they are doing. Anyone familiar with the Persona games will be right at home here as a number of the spells and Demons are found here. SMT4 has a wonderful level of detail and presentation. I have seen a number of professional reviews state that the game suffers from shoddy characters and writing but I am just over 20 hours in at the time of writing this and I am loving the story and diverse mix if characters, yes some of them are the stereotypical characters you expect in this kind of RPG but that really is not a bad thing. The difficulty curve in this game is consistently steady and providing you save frequently you should have no problems, just allow a little extra "grinding" from time to time rather than heading from quest to quest. Overall, I can't fault this game. It's worth owning a 3DS for this and a couple of other titles as you will get a large amount of play time from this title.… Expand
Jul 18, 2013this is by no means an easy game. you will die often in the beginning till you can recruit a team of at least 3 demons. those that can getthis is by no means an easy game. you will die often in the beginning till you can recruit a team of at least 3 demons. those that can get pass that part are in for a treat as this game had production value written all over it. demons look great and the story thus far is interesting to say the least. if you are new to jrpgs you might want to stay clear of this one as the learning curve is pretty high however the game does do a great jop of explaining everything.… Expand
Sep 4, 2013Shin Megami Tensei games don't know how to be bad games to the people who are loyal to the franchise and genre. They are gods among games.Shin Megami Tensei games don't know how to be bad games to the people who are loyal to the franchise and genre. They are gods among games. This one was no exception. The game has that unique japanese manga fiction storyline and story telling that fans of JRPG's flock to and the pokemon meets final fantasy gameplay that everyone else devour. The graphics were great and the 3D really brings it to life. One of the best things I found was how accessible this title is to gamers new to shin megami games. It not only comes with a paraphrased guide book, it manages to walk you through the game and its mechanics while not holding your hand the whole time and giving you the toddler treatment. They even added a lower difficulty option which is normally damned. I think its a great option for those who see the genre and want to get into it nice and easy.… Expand
Jul 26, 2013Oh... my... gawd... where can I get more of this?!
Granted, I haven't been a fan of the SMT meta-series for very long (just really discoveredOh... my... gawd... where can I get more of this?!
Granted, I haven't been a fan of the SMT meta-series for very long (just really discovered it in the last couple of years), but I can say that I absolutely LOVE this game. Even while it smashes me over the head with its old-school difficulty. It hates because it loves, as far as I'm concerned.
Visuals are top-notch, both in the 2D and the 3D departments; each demon has its own unique look, and the characters are distinct and vibrant. For the first time in the series there is voice acting (and quite a bit of it too!), and all of it is top-notch, as expected of Atlus if only the script weren't so bland in spots, but its mostly overcome by the emotion presented through the VA's. Finally, battles are fast-paced and frantic as hell; as mentioned, the Press Turn combat system is unforgiving, and even a small mistake or misstep can really screw you over, making this game feel -REALLY- apocalyptic.
The only complaints I can fling at SMT4 is that it doesn't get off the ground fast enough it took me about 10 hours before I finally got into the main area of the game, but I did a lot of messing around as well. Newcomers will find themselves being pummeled from the very beginning with the game's unwavering difficulty most of which seems to be a case of "Nefarious RNG Gods". Everything about the Press Turn combat system comes down to finding the opponent's weaknesses and exploiting the living out of them; the game rewards those that find the weak spots, and punishes those that lag behind. Given that there's absolutely NO defense stat in this game, you can easily get party-wiped by a bad run, or worse yet, rotten luck.
Still... the first couple of actual main story bosses are battles of attrition; if you don't know what you need to bring to each fight, you'll likely be sent home crying. Many, many times. Most likely you'll have to redo these battles multiple times before you squeak through. However, when you do break through you'll feel triumphant for a bit... right up until you realize the game is only just starting.
SMT games have never been for the faint of heart, but the fourth entry in the flagship namesake series is all but a meatgrinder if you go in expecting a cakewalk and free drinks at the beginning. Simply put, there is no hand-holding; its an adventure for those that crave a real challenge. Anyone who claims otherwise is lying.… Expand
Jul 24, 2013SMT IV being my first entry into the MegaTen series (spinoffs included), I only expected a few superficial concepts: demon collecting, darkSMT IV being my first entry into the MegaTen series (spinoffs included), I only expected a few superficial concepts: demon collecting, dark atmosphere, and teenage/young adult main characters. I hope this review can make others who are newcomers to the series think carefully about playing this game.I am about 20 hours into the game, and I feel like I have seen enough of it to write this review. For those who are accustomed to this series, please be gentle as I am not an expert and am ignorant of many features.
The gameplay is turn-based, but has a lot of depth which lends itself to the variety of strategies which one can utilize in any given battle. Each demon has its own elemental affinities and ailment affinities, as well as the ability to learn nearly any type of skill through demon fusion. Such skills can be "whispered" (more on that later) to your main character, giving him a great assortment to complement your demons. It also allows you to mix things up on the fly if you're having trouble against a boss. Smirks add a lot to the combat and can occur via critical hits (via the luck stat or using a skill which is super effective). As far as I know, these increase the damage next turn for that character and defend him/her from damage if the enemy attacks. You have four characters which comprise your "Party": the main character (you), and three demons of your choosing. You also have a "Stock" with which you can swap out members of your party. You can upgrade your Stock to increase the number of demons you can carry, but I am unsure of the limits. I have currently upgraded to 13 slots in my stock. The demons in your stock earn EXP, but at a slower rate than your party members. This is just one reason why demon fusion (discussed in features) is so critical. The main character can use items, varying from basic healing items to items which mimic full-blown attacks, which helps characters lacking in elemental attacks. Your demons are not capable of such a feat unless they learn a skill which allows them to use items. You can "pass" your turn to the next character in your party. This is useful for many reasons, the most basic being to avoid using an ineffective attack.
When all is said and done, the most critical point of gameplay is perhaps conversing with demons. This allows you to bring them onto your team as allies. Sometimes they will steal your life, items, or MP, and won't even join your side. Other times, they will immediately join you after you have slayed their companions. You can even ask them for Macca (in-game currency) and earn additional XP for successful conversations.
Finally, this is a game of exploration. Exploration occurs in third-person and you will often encounter demons who will immediately charge upon your approach. You can avoid these encounters with swift maneuvers, but often times the XP is more than worth the trouble avoiding them. You loot treasure chests and unlock new areas through exploration.
1) Skill Whispering:
This feature has been one of the most useful I've seen from any RPG: the ability to copy attacks from your demons. As previously mentioned, this gives the main character a wide array of skills to choose from and suits your needs for any situation. Each demon has a specific level at which they can whisper skills to you. Once you have learned the skill, other demons can whisper the same skill again to increase its potency and decrease its cost to use.
2) Cathedral of Shadows
One of my favorite features of the game. With it, you can do one of two things: demon fusion, or use the compendium. Demon fusion consists of choosing two or more demons and combining them to create another. Simple, right? Well, it's made simpler with the recommended fusions, but it is very in depth. Upon fusion, the parents provide skills to pass down to the product. This allows a huge amount of variety in the skillsets of the demon you're producing. Because you can keep fusing demons over and over again, you can get the exact skills you want on any given demon. The demon compendium allows you to acquire the demons you've aligned yourself with, something which I have used a few times after fusion to get back the parent demons.
3) Character Customization
Like other RPGs, you can outfit your main character with gear possessing elemental affinities and special properties. You can also specify which stats you want to specialize in after leveling up.
Apps are paid for by leveling up your character to earn App Points. You can spend these on passive buffs. Some of these include increasing your stock capacity, the ability to ask for Macca from demons, and increasing the stat points a demon earns upon leveling up. There are a TON of apps.
I have never been so enthralled by a RPG. I've played my fair share, but this is the first where the gameplay truly grabs me. It is a deep and rewarding game, with beautiful presentation and a wealth of variety in strategy.… Expand
Feb 16, 2014This is a title in the series that doesn't feel like it made the jump to hand held well, considering SMT 3 (Nocturne) was on the ps2. ItThis is a title in the series that doesn't feel like it made the jump to hand held well, considering SMT 3 (Nocturne) was on the ps2. It doesn't so much borrow game mechanics from other titles under the SMT banner as it does cobble them together into something vaguely similar. In a cruel ironic way, SMT Strange Journey feels more like SMT 4 than SMT 4 does. The controls are in desperate need of another analogue stick to direct the camera in the dungeons, and the high demon roster count that they tout so much is unapologetically padded from assets in prior games, with very little originality to call it's own. The in game currency feels pointlessly subversive, till I realized "buy the macca grinding DLC" was the primary help many FAQ sites offered. The game's atmosphere is said to be more "desolate" than prior games, but I don't buy that either when compared to SMT3. The long and short of it is SMT4 doesn't do SMT gameplay well. It feels like the game is a modified engine of other SMT spin-off titles like Devil Survivor, rather than the gameplay mechanics SMT core has to offer. I could only recommend the game to fans already invested in SMT titles. SMT 4 is not a game I would offer up to a newcomer to the genre, which is sad since the series deserves more coverage than it gets.… Expand