Universal acclaim - based on 4 Critics What's this?

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Universal acclaim- based on 33 Ratings

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  • Summary: Shovel Knight is a sweeping classic action adventure game with memorable characters and an 8-bit retro aesthetic created by Yacht Club Games. You play as the eponymous Shovel Knight, a small knight with a huge quest. Shovel Knight has come to this valley with two goals: to defeat the evil Enchantress and save his lost beloved. He wields a ShovelBlade; a multipurpose weapon whose techniques have now been lost to the ages. Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly. However, between Shovel Knight and his beloved stands a cadre of villainous knights. These terrible foes, known as The Order of No Quarter, have been dispatched to prevent Shovel Knight from reaching the Enchantress at any cost. Expand
Score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Jun 30, 2014
    Shovel Knight is, at the risk of repetition, brilliant, beautiful stuff.
  2. Jun 26, 2014
    If you have any love or affinity for NES-era gaming, you’ll find Shovel Knight is an experience worth having.
  3. Jun 26, 2014
    Shovel Knight is more than just a great platformer; it's a celebration of classic gaming.
  4. Jun 26, 2014
    Dig out some eShop credits: you're not going to want to miss ye olde Shovel Knight.
Score distribution:
  1. Positive: 9 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 1 out of 10
  1. Jun 29, 2014
    Shovel Knight is the type of game that comes once every 20 years or so. The last time I played a game which was able to invoke such awestruck wonder and emotion from me was back in the early '90s when I played Mega Man 3 for the first time. This game is what we would call a masterpiece. A masterpiece that will certainly be talked about decades from now, as titles such as Mega Man 1-3, Super Mario World and Zelda A Link to the Past are talked about today. Not only does Shovel Knight exceed all expectations, it actually manages to go toe to toe with the Capcom and Nintendo classics of old. Had this game released back in the late '80s or early '90s, it would most likely be regarded as one of the greatest video games of the retro era. What more can I say?

    NOTE: I found the 3D effect of the 3DS version really elevated the game above its Wii U and PC counterparts. All are perfect 10's in my book, but if I had to choose one platform, 3DS would be it.
  2. Jun 27, 2014
    This is coming from someone who doesn't like retro games. My theory has always been what in the past should remain in the past. With that said, something about the way this game looked from the very beginning caught my eye. From the character design to the weapon of choice!

    Now having played it I can clearly say this is what a great nes game should play like. This is the modern way to do retro gaming imo and I hope everyone else takes notes here and follows suit.

    Great game that everyone retro or modern gaming fan should try for themselves.

    This is truly a love letter from a company that loves the Times gone by!
  3. Jun 28, 2014
    Having missed the era of NES and SNES games, it's simply impossible for this game to impress me on nostalgia alone; it's just damn good.

    I've been with the YCG Kickstarter of this game since the beginning, and the developers showed their passion for this game as both it's own entity and as a homage to the games of their childhood. Not only is the result a game people want to play again and again, but it's an experience the team would have wanted to play some 20-ish years ago as well.

    The gameplay is simple, and allows for epic game design where every screen is a new challenge that feels immensely satisfying to conquer. Armor and weapon (shovel) are upgrade-able, and acquired money can be spent on additional weapons or tools for added variety. The humour throughout, is also incredibly appreciated, as well as the secrets lying about in every stage/village that sometimes require a little re-visiting.

    Checkpoints are added just enough to extremely helpful, but not too far to allow a cakewalk, and for platforming veterans that find it too easy, the checkpoints can also be destroyed to yield extra treasure (if you're confident you won't be needing it). While getting to a tricky part may mean losing a bunch of cash upon each death, the cash bags are retrievable, and cash is generally easy to come by.

    The music is glorious. Each stage, boss fight, and village area has it's own accompaniment, lovingly put together by Jake Kaufman. You may often find yourself humming these retro masterpieces as you play, filling the adventure with the necessary emotion, be it spooky, sorrowful, or exciting. The soundtrack is available for download on Bandcamp for a "name your price" model if you wish to, or wish not to, pay back this amazing composer (I really do implore you to donate).

    The game will also be receiving FREE DLC updates in the future for it's Kickstarter Stretch Goals, that includes playable Bosses (each with their own respective storyline), Battlemode, and etc, all view-able on their Kickstarter page.

    Do not mistake this game for those "retro" indies, that are only "NES-inspired" because of lack of time/effort. The story for this game is high-caliber, the character designs are spiffy and indicative of their environments and fighting styles, the 3DS' hardware is used for Streetpass features and tasteful stereoscopic 3D, and also... the game is just a whole bunch of fun. The New Game + mode and additional save slots can justly accommodate a ton of playtime after one playthrough, and you will certainly take advantage of it.

    Even while I consider myself a baby at platforming and was often a little frustrated with certain segments, it made for a very rewarding experience on completion, and I have absolutely no problems with the game.

    This is a game that restores my faith in the video game industry. At a time where graphics must be so good that you can see goosebumps on people's skin, here's a game that proves you can deliver a perfect gaming experience at a fraction of the cost. If you love 2D platformers like Megaman or Castlevania, or even if you missed out on them (like me), I would highly suggest you try this game. ALL HAIL THE TROUPPLE KING!
  4. Jun 30, 2014
    I didn't grow up with the original Nintendo. Looking back, without those nostalgia shades, there are parts of those games that feel clunky and just not as good as games today. However, there is a certain charm to the simplicity of those games.

    Shovel Knight is a modern NES game. It takes the best parts of a variety of 8-bit games, and the features expected of a game today, and combines them into something amazing. The Mega Man boss fights, Mario 3 over-world, and Duck Tales bounce physics just to name a few major ones. It's a must have for NES veterans and younger gamers.
  5. Jul 8, 2014
    Shovel Knight borrows and improves upon some of the most iconic games from the 8-bit era of gaming, such as Mega Man, Castlevania, and Mario Bros. 3. The control is flawless. The music and sound effects are reminiscent of the golden age of Mega Man. The art is beautiful. The gameplay is fantastic. It rewards you for your curiosity and the game design tutors you on how to play without bashing you over the head with tutorial dialogue. This is one of the best games released in some time and one of the top games on the 3DS. Expand
  6. Jun 26, 2014
    How can you make a 8 bit game look modern ? How to use the best design practices today while maintaining the same "retro" fell of a old Mega Man game?

    Shovel Knight is the answer.

    It's a game that can be appreciated by it's own, not only by nostalgia.The levels are fun, well balanced, and rewarding. The presentation (the 3D on this version is fantastic), music and dialogues are very well made.
  7. Jun 28, 2014
    Shovel Knight is what you would get if you put beloved NES classics like Super Mario Bros 3, Megaman 2, Castlevania, Zelda 2 and Ducktales in a blender. The biggest strength of Shovel Knight is that it plays like a love letter to these NES games, but is a completely unique game unto itself. The basic concept is nothing new, its a retro styled 8 bit platformer with some interesting new elements thrown in to the classic formula. As you may have guessed, Shovel Knight carries around a shovel. This shovel takes center stage here. You use the shovel to dig up treasure, to attack and to perform jumps in the style of Ducktales. Unlike Mario or other platformers, you can't attack enemies by just jumping on them, you have to press down, which takes some time to get used to but once you get the hang of it, a whole new world of platforming ideas opens up. The game revolves around a Super Mario Bros 3 style overworld, complete with mini boss battles happening in between levels on the map. Each level has a unique theme and boss, akin to Megaman 2 and you get to explore a village, much like in Zelda 2. In this village, you can buy items that equate to spells or magical powers, health and Magic upgrades, and talk to the locals. The actual platforming is an awesome mixture of Megaman, Castlevania, and Ducktales. The game revolves around finding treasure, whether it be by digging it up, by finding it in hidden chests, or by killing enemies. The game has a unique checkpoint system. You can either just walk by the checkpoint so you will return to it when you die like normal, or you can destroy the checkpoint. Destroying the checkpoint will net you some extra treasure, but at the cost of possibly having to start further back when you die. Its a great risk-reward system that also essentially allows you to alter how "Hardcore" the game is. The boss battles are reminiscent of megaman 2. Each boss is unique and challenging, each bringing a new pattern and element to the battle. The graphics, or rather the visuals are very aesthetically pleasing with a great 8 bit art style that really pops with the 3d on. The game's soundtrack is phenomenal, evoking the music of the 8 bit platformers it borrows many other elements from. The game also boasts new game +, which changes up some elements of the levels upon your second play through. There are aren't really any things I can say that the game doesn't do right, but there's only a handful of games I'd give a 10/10 to. The game is fairly short, (around 5 to 8 hours) but it has tons of replay value and it's a 15$ indie title, so that's to be expected. The game is well designed, it looks great, there's plenty of secrets to find and the sound design is solid. Overall, Shovel Knight brings you back to a simpler time when games couldn't use fancy HD graphics, huge open worlds or movie imitating cut scenes to cover up lackluster gameplay. Even if you don't have nostalgia for the 8 bit games of the past, if you are a fan of platformers in general, you 'd be doing yourself a disservice to skip this game on whatever your preferred platform is. Expand

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