Generally favorable reviews - based on 49 Critics

Critic score distribution:
  1. Positive: 35 out of 49
  2. Negative: 0 out of 49
  1. Mar 28, 2011
    Overall, the general feel of Shadow Wars is a solid turn-based strategy game -- even if its story backdrop, limited multiplayer, and character archetypes are short on originality.
  2. Apr 22, 2011
    Shadow Wars is hands-down the best game available for the Nintendo 3DS among the launch titles. The plot is nothing to write about, but the turn-based tactical gameplay is engaging, and a full run of the game will last about 40 hours.
  3. Mar 31, 2011
    The negatives are few and relatively minor: the storyline and characters are forgettable, the multiplayer is a little clumsy and the visuals could be better. However, the developers have done a superlative job of creating a turn-based strategy game that can, conceivably, be appreciated by newcomers to the genre as well as experienced strategists.
User Score

Generally favorable reviews- based on 69 Ratings

User score distribution:
  1. Positive: 24 out of 24
  2. Mixed: 0 out of 24
  3. Negative: 0 out of 24
  1. Mar 27, 2011
    I haven't finished the campaign yet, but I'm enjoying it so far. The turn based strategy shows it's predecessors, but that's not a bad thing as I've always enjoyed them. The graphics work well, but this isn't the game you are going to use to showcase the 3D of the system. The only problem is this isn't the Ghost Recon that you've played before. Treat it as a new IP and enjoy it! Full Review »
  2. Mar 28, 2011
    If you love srpg's or any game with a turned based strategy system, then you might find yourself happy you found this little gem! While it doesn't have lots of team members to choose pre-battle it does have one kick ass team to kick ass with;-) the 3d is nice but not game changing like others with be its still pretty cool looking at the battlefield with true depth, makes you feel like a God watching the fights unfold. The story and static cut scenes are ho-hum but that's not why we play srpgs. Launching this on the 3ds launch date makes it a no brainier for tactics fans. Full Review »
  3. muu
    Apr 2, 2011
    Shadow Wars does so many things right that it is very easy to let its shortcomings slide. As a strategy game, the lack of micromanagement makes it a very good title for even those not usually into strategy titles of any sort, myself included. Being in control of a small team means you're making fewer choices, though those choices will have much heavier weight on them. This would seem like a recipe for repetitive gameplay, but the creators have gone ahead and made levels of all sorts -- search and destroy, bomb defusion, stealth missions, and hostage rescue to name a few. Combined with the return fire mechanic you get the distinct feeling that you're guiding a skilled group of ghosts through these missions.

    Where the game does fall short is the brain-dead story. Ghosts that get their cover blown due to unnecessary radio chatter, ghosts that dream of R&R on the beach... we can bury those along with the Saturday morning cartoon the scenario was obviously based on. Thankfully enough, much like a great FPS you'll forget about the story at hand when trying to help your squad survive near-insurmountable odds.

    One last thing I'd like to say: ignore the senseless 'professional reviews' that will tell you the graphics are lacking or that 3D somehow adds nothing to the gameplay. For a portable SRPG the graphics are actually _very_ well done. The 3D adds a sense of board game-like weight to the world, and makes detecting elevation changes on the fly very easy. Damage modifiers for height does exist, so this criticism is at best silly; you'll find yourself positioning your sniper well in the higher difficulties, because that extra point of damage can often make or break the mission.
    Full Review »