• Publisher:
  • Release Date:

Mixed or average reviews - based on 29 Critics What's this?

User Score

Generally favorable reviews- based on 17 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Groove along to the beats of the hammer falls, tapping your Nintendo 3DS Touch Screen to the rhythm in order to forge your shop's weapons. The higher your CHAIN, the stronger and sharper the weapon will turn out. Any blacksmith worth his steel also knows that you have to strike while the iron is hot. Make sure to watch the weapon's temperature, which will affect its critical hit rate, durability, and special properties. [Level-5] Expand
Score distribution:
  1. Positive: 5 out of 29
  2. Negative: 3 out of 29
  1. Mar 9, 2014
    If you’re looking for something new, this is the perfect time to pick up your hammer, start a fire, and get crafting.
  2. Feb 20, 2014
    Weapon Shop de Omasse is sort of what you’d expect from a game made by a comedian, which is to say, really funny and awfully clunky.
  3. Apr 12, 2014
    Definitely a good game experiment which could have been on the level of a fantasy Papers Please, but in its own right it is great fun apart from the small amount of activities to do and the lack of replayability
  4. Feb 21, 2014
    Anyone with only a passing interest in epic hundred-hour tales of good and evil should stay away. With the game costing only $7.99 as a digital download, those steeped in the Japanese role-playing games will love mixing a massive adventure and Weapon Shop during long gaming sessions.
  5. 60
    Weapon Shop de Omasse is a deeply intelligent game, and it's certainly part of a fine heritage of philosophy that has made for compelling experiences in the past. But we can chalk this one up to the collective learning experience of the game development industry; it's fine to feature philosophy and to shoot for comedy, but you simply can't rely on that carrying the game.
  6. Feb 27, 2014
    Weapon Shop de Omasse boasts a great premise and for the most part it succeeds at its JRPG sitcom goals.
  7. Feb 20, 2014
    Weapon Shop de Omasse is an interesting idea that doesn’t go anywhere — a humorless, flat, and repetitive package that squanders its unique concept in almost every respect.

See all 29 Critic Reviews

Score distribution:
  1. Positive: 4 out of 5
  2. Negative: 0 out of 5
  1. Feb 26, 2014
    This is a great, fun game. I have played around half of the game and i loved every minute. It is a very funny game (Depending if you play rpg's) with great scripting from the creators. It is a must buy and for 7.00 pound (English currency) how can you go wrong! Expand
  2. Mar 15, 2014
    I did not know I wanted to to be a smithy in a fantasy world till I played Weapon Shop de Omasse. I am concurrently playing Bravely Default and the compliment each other so well. Independently Omasse is a wonderful change of pace to the different game styles presented. Funny in a nice tongue and cheek way, the finest in the sit-com game category. Get this game you will not regret it. Expand
  3. Feb 22, 2014
    This should not be considered a rhythm game by any means. If you go in thinking that you will come away extremely disappointed!! The rhythm parts are extremely easy and the tunes they use are generic and you won't be humming any of them.

    Now that that is out of the way this should be considered a narrative style game first and for most. Lots of funny parts and mostly like-able cast. Could do without the audience though. The main problem i've seen so far is even though the grindcast provides most of the enjoyment out of the game , the game doesn't give you a whole lot of time to read it. You can be reading multiple peoples adventures at the same time and you get interrupted quite often while you are doing stuff. If a customer walks in the door while reading, trying to search out a weapon to forge, or looking over requests it will take you out of what your doing to go talk to them. That's my biggest complaint about the game and it's also day based and doesn't tell you when the day is over either. In other-words no game clock.

    The weapon forge although easy can be deep if you so choose. There is a good variety to choose from. The customer/adventurer will place a order. You will see what they like for a weapon style and the enemy/enemies they will encounter. They will also display the weakness of the enemies and it's your job to craft a weapon as powerful as you can to help them defeat the monsters and come back with you weapon and money. They will also find various materials to craft with to add to making the weapons even stronger ie a special attack like thunder will be added.

    There really isn't much more to it then that. The last weapon i crafted was a baseball bat. Wonder where they got the inspiration for that one lol!

    Bottom line is if you're a rpg fan you will like it. If you're not sure it's for you then wait for a sale and minimize the risk. It is repetitive for sure but can be fun if you go in wanting to forge the best weapons to get the adventurers to complete a successful quest.
  4. Feb 26, 2014
    A novel concept with some real potential. Rhythm game aspect is probably the best part, it's a shame there is so little of it. Combined with an obtuse design, it's not obvious why sometimes a weapon you feel like you botched turns out to be a masterpiece and another comes out dull. The most frustrating part is the lack of communicate from the game's part on why a certain spot will not yield points when struck.

    The overall meta-game is also somewhat poorly thought out. Weapons you craft early on are almost immediately obsolete as your weapon shop levels up, making the weapon level system completely useless until you are crafting your ultimate weapon. Hard for players to care about transient, throw-away items.

    One thing I found annoying in the game is the constant interruption by customers. I understand the real-time nature of this game, but it's often jarring when I'm studying my inventory when I get kicked out by a customer and then I have to go back to my previous menu only to be kicked out again by yet another customer. An option to select WHEN to greet the customer would have been appreciated.

    Despite my gripes, I still enjoyed Weapon Shop de Omasse. It could have reached the heights of Papers, Please but ends up falling far short due to questionable design choices.
  5. May 23, 2014
    Not a bad game, but not great either. It easily could have been better. The "crafting" is enjoyable, but easy and lacking any sort of depth. The Grindcast is kinda cool, but the fact that it often has 5 or 6 random people talking on it, including individuals you've never met, makes it hard to follow at times. I can put up with these items though, it's the "audience" sounds and the real time interruptions that just drop the game hard. The audience clapping and laughing ground on my mind every time I heard it and I was really wanting a way to turn it off. Checking menus and looking for things to make was also always a frantic mad search through multiple screens, hoping to find what I needed before the next customer broke in and forced me to interact with them. It turned what should have been the least stressful part of the game into the most stressful part of any game.

    TLDR: Inventive and with so much more potential but some very poor choices were made in the end that just detract from the whole thing.