A Valley Without Wind is made for digital explorers with huge worlds full of secrets. But if you choose a peculiar graphic style you have to work on details and Arcen Games forgot that rule.
Valley lacked any redeeming fun factor to make up for the time I spent playing the game. While the game offers plenty of opportunity to explore a wide world, there is no real story that explains where you are going or where you are.
This game is way too underrated. Many people start off complaining about the graphics, but it really hits a nostalgia spot in my heart. It reminds me of those old 90s games that tried to make really hi resolution, realistic graphics that ended up looking just out of place. But that was what made it cool. It made the environment really noticeable, and better yet, UNPREDICTABLE. prediction in a game is what makes a gamer lose interest. If the gamer knows what happens before it happens, then it's no fun. Next, we have the world. I would go far as to say it's too big. yes, i know it is endless, but the depth that each part of this endless world goes is nearly disturbing. sometimes i quit playing purely because there is so much exploring, it gets overwhelming, as well as this game can make you feel lonely, so be sure you bring a friend. as far as what you can make, do, and accomplish in this world, don't think about it, because it will make you light headed. but this game, it's absolutely incredible.
A Valley Without Wind is an interesting product, mainly due to its exploration component and rpg elements. However, parts of the ideas are lost in the repetitive action and in the procedural nature of the project, not supported by a consistent narrative background. On top of that, a bad control system undermines this interesting game.
The appeal of its randomly generated settings wears off quickly, the procedural level generation voids much sense of having an impact on the world, and the absence of any kind of compelling story or brilliantly designed levels eventually renders exploration a slog.
If there is a poignancy to A Valley Without Wind, it's that you really are playing through a post-apocalyptic world, just one that's failed creatively rather than ecologically. The designers were too ambitious, built to high, and you're free to explore what's left.
A fabulous single or multiplayer game. Easy to jump into and out of at anytime, which is great for those of us that don't always know if they have 30 minutes or 5 hours to play. Slick controls, great visuals (yes, they are different from your run-of-the-mill current generation 3D graphics, but that doesn't make them bad), incredible variations in enemies, spells, land scape, missions, challenges, things to do, etc etc. Also, the developers are INCREDIBLY attentive to their community, updating their games (even older games like AI War) VERY frequently (daily and weekly depending on the urgency of the matter) and also willing to listen to complaints and concerns. Anyone who has played the game since BETA, or even just glances at the MASSIVE amounts of changes since then, know that ARCENGAMES (the developer) will do whatever is best for the community and their game.
What is AVWW? Well, it's a platformer, exploration, RPG, side scrolling, action, management, adventure game. You can play at anytime either single player or multiplayer and it's pretty seemless. People can drop in and out of your world (or you can do that in theirs) for a few minutes, hours, or days of fun. Excellent game, highly recommend... maybe not for COD kiddies that don't understand anything beyond point and shoot... but even they should enjoy this masterpiece.
Strange style, strange story, strange music and strange concept incorporated into a highly addictive ensemble. With literally thousands of dungeons and many diverse missions and regions you can spent many hours exploring and progressing through the vast world of Environ.
It does get a bit repetitive over time, but still there is a good number of content just waiting to be explored.
A Valley Without Wind is a game you've really got to stick with. It has randomly-generated worlds, tons of monsters and spells, and it just seems like it'll be a fantastic game. Unfortunately, it just doesn't live up to what I expected it to be. The gameplay is deep, and you will notice how hours go by without even noticing them, but it just gets boring after a while, grinding to get the right materials. It doesn't always feel like a grind, but you can tell it's there. It's a mediocre game that could be greatly improved with a large patch later.
This looks like it should be so much fun, but it never seems to happen. I keep playing it longer and longer hopping I that the game is just a slow starter, but it does not seem to ever get better. Maybe like Terraria they will release a big patch in a year or so that will make the game truly fun. So much potential that just never goes any where.
SummaryAVWW is a complete departure from what Arcen has previously developed in terms of genre. Set in a post-ice-age world in the distant future, the game focuses on survival and exploration.