A model Kickstarter project, delivering exactly what it promised, on time. And on top of that, it is a fine, turn based strategy game in the classic mold to boot. Maybe even a bit too classic: more originality in design of the world and mechanics would have only improved things. AI does fine on the small scale tactics and punishes the player for the careless positioning of single units, but at the larger scale it feels like overwhelming numbers and scripting of the missions are what the player is fighting against. [Jan 2014]
Ich bin schon seit dem ersten Teil der Battle Isle Serie dabei und Battle World Kronos setzt der ganzen Serie noch die Krone auf. Es vergeht fast kein Tag wo ich meine Kämpfe mit anderen Onlinespielern führe. Hoffe es kommt bald ein zweiter Teil raus und dann ein Dritter und ein Vierter und ein Fünfter und ....
As a former Battle Isle addict I'm loving this game. The graphics are good. I like the bonus action (heal, extra skills). I'm addicted again. Please develop more!
It is content rich and delivers a solid turn based strategy experience with gorgeous battles. Story and presentation are not the strengths of these battle worlds.
Battle Worlds: Kronos is a tactical strategy game that borrows from classics such as Battle Isle and Panzer General. Missions take long and demand your complete devotion, which makes the game fun but slow at certain times.
Even though we appreciate the attempt to bring new life to the turn-based strategy genre, Battle Worlds: Kronos has proven not the be the best way to do it. A true fan would still be able to get a lot of fun out of this game, but the predictive A.I. and boring missions won't attract any new players.
Battle Worlds: Kronos is a game with its heart in the right place, but it’s difficult to enjoy. Attractive presentation and intriguing strategic elements are present, but the hours of campaign gameplay are largely fluffed by an extreme level of difficulty – and that’s thanks to a ridiculous number of enemies in lieu of smart AI.
The worst thing is that the campaign missions are simply boring. The weak AI spends most of the time waiting until you get close to its units, while scripted events often put you at an unfair disadvantage for the sake of creating drama.
This is the true heir of the 1990s prodigious Battle Isle games. In fact you could call him the true Battle Isle 4. This is a turn-based pretty experience with balanced units. The gameplay is simple but deep. The ergonomy uses some new ideas that consistantly improve the allround feeling. The developpers are very reactive, in example they changed very quickly the mouse buttons actions regarding of users feedback. The map editor ensures a great durability, also does the multiplayer.
If you played Battle Isle I and II, like Panzer General and even remember Historyline you will like this Game. Its no Blockbuster and has some flaws why I gave it a 7 and no 8 but Hey... this only means that there will be a much better next Version (Hopefully)
It's a pretty good modern remake of Battle Isle, so if you liked Battle Isle back in the 90s, you will like this one, too. I myself wasn't a fan of Battle Isle or Advanced Wars. I much more like Massive Assault (be sure to check out that gem of 2003 if you like TBS). The differences may be minor but my main reason to dislike Battle Isle (and BW:K) is that most units move so far while having pretty short sight range - which means that much of the battle depends on luck because you usually move into darkness and enemies can pop out of nowhere which cripples planning for any more than 1-2 turns. Massive Assault with its "perfect information" play feels more tactical, almost like chess and that's what I like. It may actually be a cultural difference because Germans and Russians (I'm a Russian) like TBS games without randomness while Americans prefer more randomized, RPG-like outcomes, and Battle Isle is an American game. That said, I'd still give Battle Isle and BW:K a 9/10 or an 8/10. My main complaint with BW:K though is about the GUI. As a new player I had trouble understanding which unit does how much damage and good vs what. To see that, one needs to press "Unit info" button and then the whole screen gets covered by a huge dialog where the important stats are presented as tiny scattered numbers. And still, some stats are missing, e.g. sight range. Ideally, I'd want to see ALL stats of every unit (also enemy ones) on mouse over in a small dialog. It's also impossible to see which tiles are under attack of enemy units, including the tiles where they could move before firing. There are no terrain bonuses, so all the terrain turns out to be just decoration. On the other hand, there are many armor types, and each unit does different amount of damage vs different armor types - this I had trouble remembering and even looking up because the unit info dialog requires an extra click. Still, a good thing is that one can see right on the HP bars how much damage the attack will inflict. Overall, the game is nice and the graphics are excellent, and many things are well thought out. With some more work and GUI improvements it could be and excellent Battle Isle successor.
I was really looking forward to this game. But after playing it, it's hard to be anything but let down. The game lacks the depth of even a casual TBS. No terrain modifiers or no defensive bonuses. The game is entirely balanced in favor of the attacker. Compounding this issue is the movement and action system. For a given move command, you can move once, regardless of the distance. This forces the player to move to the maximum distance to scout positions, and be unable to retreat when contact is made. And because all units can move as far as they can see in one turn, this means the enemy is almost always the one to attack first. The AI is mediocre at best. They do very little outside of rush you as soon as you're spotted.
Also, the game is missing a traditional skirmish mode. So there are no scenarios against the AI that are played on a level field. Instead, all scenarios against the AI rely on giving the AI copious amounts of reinforcements to zerg at the player, which is the only way to offer a challenge (and it is, though not very interesting..).
I rated this a 3 because while the gameplay is not enjoyable, it's at least stable and playable.. which is something. But I'm afraid a few patches won't be enough to fix its faults. The core gameplay needs an overhaul.
SummaryBattle Worlds: Kronos is a turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, the makers of this game did. Thus, the game.