Cornerstone does have its fair share of problems, from camera to control scheme, but it is a lighthearted and whimsical adventure that doesn't overstay its welcome and even provides a laugh or two.
The game still manages to have its own unique aspects and it feels well designed. I loved the freedom to explore, uncover and collect items throughout the various environments. The combat feels a little clumsy but I enjoyed the platforming and crafting mechanics.
A typical action adventure game with an interesting crafting system. Although it doesn't have big designing mistakes, the game fails to be interesting enough and something we would remember for a long time.
Some deeper combat, a more engaging story or characters, RPG elements like some skill customization, or deeper puzzles may have made things more memorable, but as is the entire experience just kind of is, like a cool, windless 40 degree day.
An artdesign reminiscent of The Wind Waker is not enough to make a mediocre action-adventure interesting. Cornerstone shows a lot of potential as well as ambition, but in the end that is not enough.
There’s a reason scope management is taught in game design schools. Overflow Games’ underestimation of its own limitations is the source of almost all of the faults in Cornerstone: The Song of Tyrim.
SummaryCornerstone: The Song of Tyrim is an open world, action/adventure/puzzle game with an emphasis on physics and player-choice, for PC, Mac and Linux.